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Niko Bellic Ped

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Stoney0503
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#61

Posted 23 July 2015 - 06:02 PM

This is coming along great! Soon the mod will be perfect.

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theNGclan
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#62

Posted 23 July 2015 - 10:11 PM

The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims.

 

We need model editing. Fast.


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#63

Posted 24 July 2015 - 08:51 AM

YELLOW CAR!

PS. Can anyone tell me where in GTA IV archives this phrase is stored?


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#64

Posted 24 July 2015 - 12:30 PM

YELLOW CAR!

PS. Can anyone tell me where in GTA IV archives this phrase is stored?

It's in this Archive;

 

Grand Theft Auto IV\pc\audio\Sfx\speech.rpf\SPEECH

 

You want to look for the following in 'Niko_Normal_4', specifically; 0x4D567945, 0x5A1E22DB, 0x9C9297C4, 0x76DD4C5A, 0x611020C0, and 0x53508541. I have Bolded the exact phrase code. :)

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#65

Posted 24 July 2015 - 11:25 PM

I was just about to install 2.1 but now I'm hyped for the next update.


lunchxbles
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#66

Posted 25 July 2015 - 06:32 AM

The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims.

 

We need model editing. Fast.

I think you mean YFT bud :p


theNGclan
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#67

Posted 25 July 2015 - 05:03 PM

 

The only thing I'm having problems with on the cosmetic side are the hands. I can't edit the bump maps on them because of their file format and hands deform when driving and when blocking hits since they're designed for Trevor's YFD. If I use his YFD Niko won't have facial anims.

 

We need model editing. Fast.

I think you mean YFT bud :p

 

One or the other. :p


Gravarty
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#68

Posted 28 July 2015 - 10:19 PM

Nice! Can't wait to play niko with his original voice lines :)


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#69

Posted 29 July 2015 - 12:30 AM

 

Seems like rigged custom player models are coming. Hopefully you get around to porting all of GTA IV clothes.

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theNGclan
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#70

Posted 31 July 2015 - 04:06 PM

That isn't a player model. It is a bunch of objects attached to an invisible player. Still very cool though. And yeah, I do plan on rigging things.

Anyhow, clothing texture changes for snowy days.

NR103UB.jpg
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#71

Posted 31 July 2015 - 09:14 PM

It seems to be a trick, when normals are going up, texture is becoming white.

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#72

Posted 31 July 2015 - 10:23 PM

It seems to be a trick, when normals are going up, texture is becoming white.

Yep. Snow is shader-based.
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NikoBellicPoland
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#73

Posted 02 August 2015 - 11:11 AM

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?  


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#74

Posted 02 August 2015 - 02:13 PM

That isn't a player model. It is a bunch of objects attached to an invisible player.

 

So it's basically a GTA III player model :D

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#75

Posted 02 August 2015 - 05:27 PM

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.

Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?  

Yeah it's possible. However I don't think the hair will fit since the head models are different.


theNGclan
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#76

Posted 02 August 2015 - 05:46 PM

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.
Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?  

Yeah it's possible. However I don't think the hair will fit since the head models are different.
No, any protagonist hair models will not work with Niko's fragment object.

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#77

Posted 02 August 2015 - 09:24 PM Edited by GradeA-Hole, 02 August 2015 - 09:25 PM.

 

 

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.
Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?  

Yeah it's possible. However I don't think the hair will fit since the head models are different.
No, any protagonist hair models will not work with Niko's fragment object.

 

Oh, they spaz out too?


theNGclan
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#78

Posted 03 August 2015 - 06:00 AM

 

 

 

Good job NGclan! When I'll finally get my PC version it will be definately my favourite mod.
Also, I was wondering about Niko's hairstyle - is it possible yet to change his hair? I have some experience with IV's files, but I have no idea how V's models work, so I'm asking. Is it possible to give him one of the recolored Michael's or other ped's hair?  

Yeah it's possible. However I don't think the hair will fit since the head models are different.
No, any protagonist hair models will not work with Niko's fragment object.

 

Oh, they spaz out too?

 

Yep


Mega
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#79

Posted 06 August 2015 - 01:49 AM

A little green hoaxer came by and asked me to do a trailer for the new version of a mod he's been working on with his friend. It's almost finished. Until then, have a taste.

 

fZZShYm.jpg

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theNGclan
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#80

Posted 06 August 2015 - 05:18 AM

Currently researching how I can make this an override so the mod will be easier to install.

 

Can somebody say DLC functionality?

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#81

Posted 06 August 2015 - 09:56 AM

DLC functionality!

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theNGclan
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#82

Posted 06 August 2015 - 06:33 PM Edited by theNGclan, 06 August 2015 - 06:35 PM.

I'm having a difficult time getting him to load as an override. I want him to function as DLC so-to-speak so that way his installation will be far easier. If all goes to plan, a voice can be packaged with him and whatnot.

Also, here. Have a screenshot.

Spoiler
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Claude_Lib
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#83

Posted 06 August 2015 - 07:02 PM Edited by Claude Liberty, 06 August 2015 - 07:07 PM.

Honestly, I see no reason to change the installation method. Personally, the current way just feels right and isn't hard at all. But if it stands in the way of unmuting him, then good luck.

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#84

Posted 06 August 2015 - 07:13 PM

This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them?

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lunchxbles
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#85

Posted 06 August 2015 - 07:15 PM

This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them?

They were probably just using them as reference, and left them in on accident

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#86

Posted 06 August 2015 - 07:19 PM Edited by GTAGAME ☑, 06 August 2015 - 07:25 PM.

You can use OpenIV's "Add Mod" Technique. With this you don't have to replace any files. Create a folder called "mods" in the main directory and copy "x64v" and the sound files into that folder. 

 

Spoiler


Stoney0503
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#87

Posted 06 August 2015 - 07:21 PM

 

This mod makes me wonder why R* even decided to leave the Parent models in the game AND give them animations, I mean did they know that modders were gonna use them?

They were probably just using them as reference, and left them in on accident

 

True but it bugs me that they are even playable and have animations bug me :/


theNGclan
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#88

Posted 06 August 2015 - 07:28 PM

You can use OpenIV's "Add Mod" Technique. With this you don't have to replace any files. Create a folder called "mods" in the main directory and copy "x64v" and the sound files into that folder. 
 
[SPOILER]
f03ca8ba240d084b92569156a7502869.png

 

I am fully aware of this method and have been using it since I first found out about it. My main reason to having him function as a DLC is so that way core files will remain untouched, and this would allow me to add new content to the game without leaving a mess. This would also make it compatible with other mods on the data side of things.

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Mega
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#89

Posted 07 August 2015 - 07:17 PM

Thread's pretty quiet, how about another trailer teaser?

fFKW8vI.jpg

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theNGclan
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#90

Posted 12 August 2015 - 07:41 AM

More screens because why not?

 

hXXZ6rP.jpgdKJSQjV.jpgN0kfDZW.jpg

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