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[WIP|V] Texture Toolkit

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MHVuze
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#31

Posted 18 May 2015 - 04:34 PM Edited by MHVuze, 18 May 2015 - 04:35 PM.

Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame :(

Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files...

Look here: http://gtaforums.com...entry1067461798

Naturally use the folder path and files that you need for your mod, the example above is for the main character file, streamedpeds_players.rpf.

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Neodymium
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#32

Posted 18 May 2015 - 05:39 PM

The source code is now also available at github.

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buzzbass
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#33

Posted 18 May 2015 - 05:56 PM

Thanks a lot :)


ZIPPORAID
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#34

Posted 18 May 2015 - 06:10 PM Edited by ZIPPORAID, 18 May 2015 - 06:11 PM.

Does anyone know where the matte paintjob textures for vehicles would be located? I've been looking for awhile now and I can't seem to find them... or any of the custom paintjobs for that matter. The vehicle skins themselves are easy yeah, but these other universally-used ones are like finding a needle in a haystack.

 

I have a cool idea for a texture pack that I wanna start working on. The future is now!


buzzbass
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#35

Posted 18 May 2015 - 06:47 PM Edited by buzzbass, 18 May 2015 - 06:53 PM.

Does anyone know where the matte paintjob textures for vehicles would be located? I've been looking for awhile now and I can't seem to find them... or any of the custom paintjobs for that matter. The vehicle skins themselves are easy yeah, but these other universally-used ones are like finding a needle in a haystack.
 
I have a cool idea for a texture pack that I wanna start working on. The future is now!

I've been looking for custom paintjobs too and no luck, I think they come with car mesh (when next OpenIV update comes out we will find out).

About matte, metallic and such I think they are shaders, not textures.

Troublesome96_
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#36

Posted 18 May 2015 - 07:05 PM Edited by WestsideOutlaw187, 18 May 2015 - 07:56 PM.

@WestsideOutlaw187

Which tool do you use to modify .dds file?

I used Photoshop 2014. I see op was updated :O, going to try this again. 

Edit: Still getting crashes when importing a file with 8 mipmaps.


vithepunisher
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#37

Posted 18 May 2015 - 07:24 PM

Cj should be coming soon now haha great work on the program dude


Skelebob9
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#38

Posted 18 May 2015 - 07:32 PM Edited by Skelebob9, 18 May 2015 - 07:36 PM.

I imported a texture after I edited it (all I did was edit some colours) and the game hangs on the 'loading story' screen. I edited the texture in Paint.NET and my .dds had 10 levels after I edited it, whereas before it had 1.

 

How can I edit it without causing the game to hang?


Shoun
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#39

Posted 18 May 2015 - 08:54 PM Edited by Shoun, 18 May 2015 - 08:54 PM.

It works.

http://imgur.com/a/sMiE4

Really thx, cos I always wanted to get this bat-t-shirt.

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MHVuze
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#40

Posted 18 May 2015 - 09:06 PM Edited by MHVuze, 18 May 2015 - 10:05 PM.

Hm, any plans to allow editing embedded ytd in ydr files? Or how do I force the +hidr textures in-game? Seems weird they aren't used even at the highest quality texture setting and super close up.


Ob1one
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#41

Posted 18 May 2015 - 11:18 PM

 

Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame :(

Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files...

Look here: http://gtaforums.com...entry1067461798

Naturally use the folder path and files that you need for your mod, the example above is for the main character file, streamedpeds_players.rpf.

 

Thank you for the link :-)


owenwilson2
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#42

Posted 18 May 2015 - 11:29 PM

Guess what im working on :D

 

2015_05_19_00001.jpg

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Rich246
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#43

Posted 19 May 2015 - 12:14 AM

Guess what im working on :D
 
2015_05_19_00001.jpg


Nice man, are you the same Owen from the IV days?

owenwilson2
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#44

Posted 19 May 2015 - 12:15 AM

yeh man


Rich246
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#45

Posted 19 May 2015 - 12:17 AM

Sweet, keep the awesome mods coming. :D

owenwilson2
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#46

Posted 19 May 2015 - 12:19 AM

Sweet, keep the awesome mods coming. :D

 

i will man gonna create a texture thread :D


Rich246
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#47

Posted 19 May 2015 - 12:19 AM

Sweet, keep the awesome mods coming. :D

 
i will man gonna create a texture thread :D

Sounds good :D

=T.A=
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#48

Posted 19 May 2015 - 12:47 AM

i see nothing if i open the ytd file in texturetool but why ?


RM76
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#49

Posted 19 May 2015 - 12:47 AM Edited by RM76, 19 May 2015 - 07:21 PM.

figured it out, nvm


Marqurs
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#50

Posted 19 May 2015 - 01:50 AM

it says it has a malware gen. no thanks


K0ol-G-R4P
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#51

Posted 19 May 2015 - 02:25 AM

it says it has a malware gen. no thanks

What says it has malware?

 

Can anyone confirm or deny this?


Rich246
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#52

Posted 19 May 2015 - 02:28 AM

it says it has a malware gen. no thanks

What says it has malware?
 
Can anyone confirm or deny this?

I haven't got any messages about malware.
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TheBigCon4800
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#53

Posted 19 May 2015 - 02:28 AM

 

it says it has a malware gen. no thanks

What says it has malware?

 

Can anyone confirm or deny this?

 

I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion.

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=T.A=
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#54

Posted 19 May 2015 - 02:29 AM

windows say to me not to open it but i open it so i hope all will be fine 


Rich246
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#55

Posted 19 May 2015 - 02:32 AM

it says it has a malware gen. no thanks

What says it has malware?
 
Can anyone confirm or deny this?
I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion.

That's what I was thinking too.

K0ol-G-R4P
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#56

Posted 19 May 2015 - 03:32 AM

 

 

it says it has a malware gen. no thanks

What says it has malware?

 

Can anyone confirm or deny this?

 

I'm 90% sure that's a false positive. He was probably using a useless antivirus. In addition, he published the source code, so that pretty much ends suspicion.

 

Yea I figured since the source code was posted there is nothing to fear.

 

Only reason I was curious when I saw that post is because my firewall picked up a TCP request when I first ran the texturetool.

 

I blocked the request and didn't think anything of it until I saw that Marqurs post.


The_GTA
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#57

Posted 19 May 2015 - 03:50 AM

Thank you for posting the source code. I appreciate seeing how the things work. :)


ZZCOOL
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#58

Posted 19 May 2015 - 04:49 AM

crashes upon import


Drkz
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#59

Posted 19 May 2015 - 06:04 AM Edited by Drkz, 19 May 2015 - 06:04 AM.

Heh. While source code is indeed a good indicator that the file is probably clean and the author trustworthy, remember that everything happens at the compilation and not before.

 

I'm not saying this file is malicious or anything, i'm just saying that the source code alone isn't enough to consider a file really secure.


ZZCOOL
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#60

Posted 19 May 2015 - 06:30 AM

Heh. While source code is indeed a good indicator that the file is probably clean and the author trustworthy, remember that everything happens at the compilation and not before.

 

I'm not saying this file is malicious or anything, i'm just saying that the source code alone isn't enough to consider a file really secure.

why would someone manage to do a breakthrough in modding just to make a virus? it's like someone managing to get models working and he did it just to distribute a virus





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