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[WIP|V] Texture Toolkit

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Neodymium
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#1

Posted 17 May 2015 - 02:53 PM Edited by Neodymium, 16 June 2017 - 02:18 PM.

THIS TOOL IS DISCONTINUED.
After the OpenIV team received a C&D letter for their tool, I decided to stop any activity related to GTAV. I already stopped developing new tools some time ago and I am not willing to stuggle with problems like these in the future by providing modding tools for GTAV.
I'm sorry for everyone interested in my work.

 

---------------------------------------------------------------------------------------------------------------------------------

Texture Toolkit

 

Texture Toolkit is a tool for GTAV that allows you to edit textures in:

- texture dictionary files (*.ytd)

- drawable dictionary files (*.ydd)

- drawable files (*.ydr)

- fragment files (*.yft)

- particle files (*.ypt)

 

Screenshot:

nj97Xnz.png

 

In the current version, you can only export to DDS files and import from DDS files.

Remember to backup your GTAV files before u use this tool!
Do NOT use GTA Online if you edited textures. I do not take responsibilities for possible bans.

 

Prerequisites:
 .NET Framework 4.5

 Visual C++ 2013 Runtime x86

 

[DOWNLOAD LINK REMOVED]

 

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Jestic
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#2

Posted 17 May 2015 - 04:14 PM Edited by Jestic, 17 May 2015 - 04:15 PM.

Nice, but could you provide a direct download link, without the need to go through ads, a captcha and additional waiting times. GTAGarage for example.

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Neodymium
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#3

Posted 17 May 2015 - 04:39 PM

Nice, but could you provide a direct download link, without the need to go through ads, a captcha and additional waiting times. GTAGarage for example.

I moved the file to mediafire. I hope this is better.

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Ezekiel
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#4

Posted 17 May 2015 - 04:53 PM

wow..thnx..I manage  to open largest ytd /16-MB -which I can't do with OpenIV...

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Rich246
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#5

Posted 17 May 2015 - 05:18 PM

Wow, this actually works :O

 

Proof:

Spoiler

 

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SilverRST
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#6

Posted 17 May 2015 - 05:48 PM

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.


Rich246
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#7

Posted 17 May 2015 - 05:49 PM

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.


It shows a preview for me

SilverRST
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#8

Posted 17 May 2015 - 05:52 PM

 

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.


It shows a preview for me

 

Which file?


Rich246
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#9

Posted 17 May 2015 - 05:53 PM

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.


It shows a preview for me
Which file?

I did uppr_diff_000_a_uni.ytd

SilverRST
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#10

Posted 17 May 2015 - 05:58 PM

 

 

 

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.


It shows a preview for me
Which file?

I did uppr_diff_000_a_uni.ytd

 

Have you also tried 16MB .ytd?


Rich246
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#11

Posted 17 May 2015 - 05:59 PM

I didn't, which file is it?

Neodymium
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#12

Posted 17 May 2015 - 06:02 PM

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.

Install the Visual C++ 2013 runtime library. Maybe that helps.


Arun kumar
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#13

Posted 17 May 2015 - 06:03 PM

Wow, this actually works :O

 

Proof:

Spoiler

 

in which file the shirts are there ?


SilverRST
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#14

Posted 17 May 2015 - 06:04 PM

I didn't, which file is it?

x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd


Rich246
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#15

Posted 17 May 2015 - 06:05 PM

Wow, this actually works :O
 
Proof:

Spoiler

in which file the shirts are there ?

X64v
Models
Cdimages
Streampeds_players
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Arun kumar
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#16

Posted 17 May 2015 - 06:08 PM

and how do u edit dds files ,


Rich246
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#17

Posted 17 May 2015 - 06:12 PM

 

I didn't, which file is it?

x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd

 

 

Yep, it works for me:

Spoiler

 

I also did this as another proof of working:

 

Spoiler

 

I put them in spoilers because they'd stretch the page. :)


SilverRST
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#18

Posted 17 May 2015 - 06:14 PM

 

I can't export any texture and it shows no preview. Too bad, I really had plans for converting some.

Install the Visual C++ 2013 runtime library. Maybe that helps.

 

I already have it.


 

 

I didn't, which file is it?

x64c.rpf/levels/gta5/_prologue/plg_03.rpf/plg_03_ground.ytd

 

 

Yep, it works for me:

Spoiler

 

I also did this as another proof of working:

 

Spoiler

 

I put them in spoilers because they'd stretch the page. :)

 

F*ck this crap PC, I was waiting since the very first moment when OpenIV was released for V and now it doesn't work.

What a f*cking piece of sh*t PC I have...

 

I have anything already installed.


Rich246
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#19

Posted 17 May 2015 - 06:14 PM

and how do u edit dds files ,

 

This should help you out. :)

http://lmgtfy.com/?q... edit dds files

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Drkz
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#20

Posted 17 May 2015 - 06:26 PM Edited by Drkz, 17 May 2015 - 06:26 PM.

Interesting. Though i'm waiting for the inclusion of such a feature in OpenIV. I don't see myself releasing a mod and telling people to install YET another thing on top of OpenIV. 

 

But great work anyway, thanks for it. 

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SilverRST
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#21

Posted 17 May 2015 - 06:27 PM

What am I missing this Texture Toolkit is not working:?

http://i.imgur.com/507DKV1.png


K0ol-G-R4P
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#22

Posted 17 May 2015 - 06:32 PM Edited by K0ol-G-R4P, 17 May 2015 - 06:44 PM.

Wow it works :colgate:

 

Very quick Tupac skin.

 

242d3qa.png

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_CP_
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#23

Posted 17 May 2015 - 06:40 PM Edited by _CP_, 17 May 2015 - 06:44 PM.

Editing files shows me ERR_STR_INVALID_DATA1.

EDIT

OK, it's OpenIV fault.


FunGt
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#24

Posted 17 May 2015 - 10:11 PM Edited by FunGt, 17 May 2015 - 10:13 PM.

Damn this works, and works good, keep it updated!

I made this: http://gtaforums.com...st-texture-mod/

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Arun kumar
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#25

Posted 18 May 2015 - 05:52 AM

when  i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) .


Neodymium
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#26

Posted 18 May 2015 - 08:04 AM Edited by Neodymium, 18 May 2015 - 08:08 AM.

What am I missing this Texture Toolkit is not working:?

http://i.imgur.com/507DKV1.png

Also install Visual C++ 2013 Runtime x86 (you have only x64 installed). I have also uploaded an updated version. Also try this one.

 

when  i edit dds file, its DXT1 and there are 8 levels by default , but after editing and saving with that nvidia plugin in PS , it becomes 11 levels , but there is no change in texture in game(i tried to write my name over trevors t-shirt ) .

The mipmap levels are generated by the nvidia plugin. You have probably replaced the wrong file in the game. There is often an original file and then an updated version in update.rpf. The game loads only the updated file.


Troublesome96_
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#27

Posted 18 May 2015 - 08:54 AM Edited by WestsideOutlaw187, 18 May 2015 - 08:56 AM.

I get the same problem when I try to edit a ped and replace the file. I even tried putting the mipmap to 8 but this program just crashes upon importing. But other than that, I was able to modify a hat for that same ped, just not the skin. Still this is a great program and easy to use, nice work. :)

MHVuze
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#28

Posted 18 May 2015 - 03:25 PM

Thank you, works perfect on my end! :)


_CP_
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#29

Posted 18 May 2015 - 03:41 PM

@WestsideOutlaw187

Which tool do you use to modify .dds file?

Ob1one
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#30

Posted 18 May 2015 - 04:13 PM Edited by Bizzzlevrai, 18 May 2015 - 04:15 PM.

Good job ! How can I import the custom .ytd files with OpenIV ? I tried to create new rpf in update.rpf and the same folders, no crash, but nothing new ingame :(

Of course, if I try to change directly in x64 (a, b...) folders, when I launch the game, the launcher updates and replaces it with the original files...





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