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IPLs and Coordinates

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FreeOffset
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#1

Posted 12 May 2015 - 03:26 AM Edited by FreeOffset, 20 May 2015 - 05:07 AM.

IPLs and their coordinates:
 
 
 
North Yankton:

Spoiler

 
Coordinates: X: 3360.19f,Y: -4849.67f,Z: 111.8f
 
 
 
Yacht:

  • smboat

Coordinates: X: -2045.8f,Y: -1031.2f,Z: 11.9f
 
Heist Yacht (I think this is for online and at the same coordinates):

  • hei_yacht_heist
  • hei_yacht_heist_Bar
  • hei_yacht_heist_Bedrm
  • hei_yacht_heist_Bridge
  • hei_yacht_heist_DistantLights
  • hei_yacht_heist_enginrm
  • hei_yacht_heist_LODLights
  • hei_yacht_heist_Lounge

 
 
Destroyed hosptal:

  • RC12B_Destroyed
  • RC12B_HospitalInterior

At the same coordinates is also:

  • RC12B_Default
  • RC12B_Fixed

Coordinates: X: 356.8f,Y: -590.1f,Z: 43.3f
 
 
 
Jewelry Store:

  • post_hiest_unload

Remove these IPLs to open the doors:

  • jewel2fake
  • bh1_16_refurb

Coordinates to spawn inside jewelry store: X: -630.4f,Y: -236.7f,Z: 40.0f
 
 
 
Morgue:

  • Coroner_Int_on

Coordinates to spawn inside the morgue on top floor: X: 244.9f,Y: -1374.7f,Z: 39.5f
 
 
 
Cargo Ship:

  • cargoship

Coordinates to spawn on the ship: X: -90.0f,Y: -2365.8f,Z: 14.3f
 
 
 
Heist Carrier (Online only):

  • hei_carrier
  • hei_carrier_DistantLights
  • hei_Carrier_int1
  • hei_Carrier_int2
  • hei_Carrier_int3
  • hei_Carrier_int4
  • hei_Carrier_int5
  • hei_Carrier_int6
  • hei_carrier_LODLights

Coordinates (untested): X: -3069.9f,Y: -4632.4f,Z: 16.2f
 
 
 
O'Neil Ranch:

  • farm
  • farm_props
  • farmint

Burnt O'Neil Ranch:

  • farm_burnt
  • farm_burnt_props

Remove the following IPL to open up all doors:

  • farmint_cap

Coordinates: X: 2441.2f,Y: 4968.5f,Z: 51.7f
 
 
 
LifeInvader Lobby:

  • facelobbyfake (isn't needed)
  • facelobby

Coordinates: X: -1047.9f,Y: -233.0f,Z: 39.0f
 
 
 
FIB Lobby:

  • FIBlobbyfake (isn't needed)
  • FIBlobby

Coordinates: X: 110.4f,Y: -744.2f,Z: 45.7f
 
 

 
Train Crash:

  • canyonriver01_traincrash
  • railing_end​
Remove these
  • railing_start
  • canyonriver01
Coordinates: x:-532.1309 y:4526.187 z:88.7955

 

Broken Stilt House:
  • DES_StiltHouse_imapend
Remove
  • DES_StiltHouse_imapstart
  • des_stilthouse_rebuild
Coordinates: x:-1020.5 y:663.41 z:154.75
 
 
 
Plane Crash:
  • Plane_crash_trench
Coordinates: x:2814.7 y:4758.5 z:50.0
 
For Added effect add object "prop_shamal_crash"  on coord X: 2808.387 Y: 4795.484 Z:47.2104    with rotation   X: -1.2048 Y: -6.1718 Z: -12.3839

 

  

Cluckin bell :

REMOVE_IPL("CS1_02_cf_offmission"); // remove the doors so you can enter
                REQUEST_IPL("CS1_02_cf_onmission1");
                REQUEST_IPL("CS1_02_cf_onmission2");
                REQUEST_IPL("CS1_02_cf_onmission3");
                REQUEST_IPL("CS1_02_cf_onmission4");

coords : -72.68752, 6253.72656, 31.08991

 

UFO above fort Zancudo and UFO in the desert above trevor's airfield:

REQUEST_IPL("ufo") // spawns 2 ufos

-2051.99463, 3237.05835, 1456.97021 // coords ufo zancudo
2490.47729, 3774.84351, 2414.035 // coords ufo desert , hippie base near trevor's airfield
 

 

 
Here are a few IPL lists & coords: http://pastebin.com/Pc720AjU& http://pastebin.com/FyV5mMma
To load IPLs with ScriptHookV SDK use

STREAMING::REQUEST_IPL("smboat");

To remove IPLs (like to open doors) use

STREAMING::REMOVE_IPL("railing_start");
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FreeOffset
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#2

Posted 15 May 2015 - 08:55 AM

If you find any please post here, I'm currently looking at getting into Tequi-la-la and the Cluckin Bell factory


ChOcOsKiZo
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#3

Posted 16 May 2015 - 07:15 PM

If you find any please post here, I'm currently looking at getting into Tequi-la-la and the Cluckin Bell factory

Cluckin bell :

                                REMOVE_IPL("CS1_02_cf_offmission");  // remove the doors so you can enter 
				REQUEST_IPL("CS1_02_cf_onmission1");
				REQUEST_IPL("CS1_02_cf_onmission2");
				REQUEST_IPL("CS1_02_cf_onmission3");
				REQUEST_IPL("CS1_02_cf_onmission4");

coords : -72.68752, 6253.72656, 31.08991

i'm on ps3 but it should be the same , thanks to Killerboy_001 for the "remove_ipl" tip to open the doors

 

i've been looking for the tequi la la too for a long time now but still haven't found it


KiLLerBoy_001
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#4

Posted 16 May 2015 - 08:59 PM

Nice i see you linked my  Pastebin there , been a hell of a ride finding them all :p 


monsterxsync
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#5

Posted 17 May 2015 - 08:12 AM

thanks for this didn't have the cluckin bell one!


KiLLerBoy_001
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#6

Posted 17 May 2015 - 09:12 AM Edited by KiLLerBoy_001, 17 May 2015 - 09:14 AM.

allow me to enlighten you guys :p 

 

 

Train Crash: 

  • canyonriver01_traincrash
  • railing_end​

Remove these 

  • railing_start
  • canyonriver01

Coordinates: x:-532.1309 y:4526.187 z:88.7955

 

Broken Stilt House: 

  • DES_StiltHouse_imapend

Remove

  • DES_StiltHouse_imapstart
  • des_stilthouse_rebuild

Coordinates: x:-1020.5 y:663.41 z:154.75

 

 

 

Plane Crash: 

  • Plane_crash_trench

Coordinates: x:2814.7 y:4758.5 z:50.0

 

For Added effect add object "prop_shamal_crash"  on coord X: 2808.387 Y: 4795.484 Z:47.2104    with rotation   X: -1.2048 Y: -6.1718 Z: -12.3839

 

 

got more where that came from :p

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Lynxaa
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#7

Posted 17 May 2015 - 11:52 AM

Anyone know the IPLS for the UFO above Fort Zancudo?
Coords would help too ;~)


monsterxsync
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#8

Posted 17 May 2015 - 12:29 PM

plane crash one is pretty good if you spawn the plane in like you said :D


ChOcOsKiZo
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#9

Posted 17 May 2015 - 04:07 PM

Anyone know the IPLS for the UFO above Fort Zancudo?
Coords would help too ;~)

REQUEST_IPL("ufo")  // spawns 2 ufos

-2051.99463, 3237.05835, 1456.97021  // coords ufo zancudo

2490.47729, 3774.84351, 2414.035  // coords ufo desert , hippie base near trevor's airfield

FreeOffset
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#10

Posted 20 May 2015 - 01:19 AM Edited by FreeOffset, 20 May 2015 - 01:23 AM.

 

If you find any please post here, I'm currently looking at getting into Tequi-la-la and the Cluckin Bell factory

Cluckin bell :

                                REMOVE_IPL("CS1_02_cf_offmission");  // remove the doors so you can enter 
				REQUEST_IPL("CS1_02_cf_onmission1");
				REQUEST_IPL("CS1_02_cf_onmission2");
				REQUEST_IPL("CS1_02_cf_onmission3");
				REQUEST_IPL("CS1_02_cf_onmission4");

coords : -72.68752, 6253.72656, 31.08991

i'm on ps3 but it should be the same , thanks to Killerboy_001 for the "remove_ipl" tip to open the doors

 

i've been looking for the tequi la la too for a long time now but still haven't found it

 

 

Thanks man, will update the OP after I test all these out. Also might be able to remove_ipl some doors open in some of the IPLs I posted above. Will update the OP with those as well if I get that working.


ChOcOsKiZo
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#11

Posted 20 May 2015 - 02:15 AM Edited by ChOcOsKiZo, 20 May 2015 - 02:17 AM.

 

 

If you find any please post here, I'm currently looking at getting into Tequi-la-la and the Cluckin Bell factory

Cluckin bell :

                                REMOVE_IPL("CS1_02_cf_offmission");  // remove the doors so you can enter 
				REQUEST_IPL("CS1_02_cf_onmission1");
				REQUEST_IPL("CS1_02_cf_onmission2");
				REQUEST_IPL("CS1_02_cf_onmission3");
				REQUEST_IPL("CS1_02_cf_onmission4");

coords : -72.68752, 6253.72656, 31.08991

i'm on ps3 but it should be the same , thanks to Killerboy_001 for the "remove_ipl" tip to open the doors

 

i've been looking for the tequi la la too for a long time now but still haven't found it

 

 

Thanks man, will update the OP after I test all these out. Also might be able to remove_ipl some doors open in some of the IPLs I posted above. Will update the OP with those as well if I get that working.

 

Yep : open Life invader like that :

REMOVE_IPL("facelobbyfake");
REQUEST_IPL("facelobby");

Doors are open only in story mode

 

Edit : ne ver forget the fact that i'm on ps3 , but really should work the same way on pc


FreeOffset
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#12

Posted 20 May 2015 - 02:17 AM Edited by FreeOffset, 20 May 2015 - 02:19 AM.

 

 

 

If you find any please post here, I'm currently looking at getting into Tequi-la-la and the Cluckin Bell factory

Cluckin bell :

                                REMOVE_IPL("CS1_02_cf_offmission");  // remove the doors so you can enter 
				REQUEST_IPL("CS1_02_cf_onmission1");
				REQUEST_IPL("CS1_02_cf_onmission2");
				REQUEST_IPL("CS1_02_cf_onmission3");
				REQUEST_IPL("CS1_02_cf_onmission4");

coords : -72.68752, 6253.72656, 31.08991

i'm on ps3 but it should be the same , thanks to Killerboy_001 for the "remove_ipl" tip to open the doors

 

i've been looking for the tequi la la too for a long time now but still haven't found it

 

 

Thanks man, will update the OP after I test all these out. Also might be able to remove_ipl some doors open in some of the IPLs I posted above. Will update the OP with those as well if I get that working.

 

Yep : open Life invader like that :

REMOVE_IPL("facelobbyfake");
REQUEST_IPL("facelobby");

Doors are open only in story mode

 

Edit : ne ver forget the fact that i'm on ps3 , but really should work the sam way on pc

 

 

Strange I just tried that and it didn't work.

STREAMING::REMOVE_IPL("facelobbyfake");
STREAMING::REQUEST_IPL("facelobby");

Doesn't work with FIB Lobby either:

STREAMING::REMOVE_IPL("FIBlobbyfake");
STREAMING::REQUEST_IPL("FIBlobby");

ChOcOsKiZo
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#13

Posted 20 May 2015 - 02:26 AM Edited by ChOcOsKiZo, 20 May 2015 - 02:27 AM.

 

 

 

 

If you find any please post here, I'm currently looking at getting into Tequi-la-la and the Cluckin Bell factory

Cluckin bell :

                                REMOVE_IPL("CS1_02_cf_offmission");  // remove the doors so you can enter 
				REQUEST_IPL("CS1_02_cf_onmission1");
				REQUEST_IPL("CS1_02_cf_onmission2");
				REQUEST_IPL("CS1_02_cf_onmission3");
				REQUEST_IPL("CS1_02_cf_onmission4");

coords : -72.68752, 6253.72656, 31.08991

i'm on ps3 but it should be the same , thanks to Killerboy_001 for the "remove_ipl" tip to open the doors

 

i've been looking for the tequi la la too for a long time now but still haven't found it

 

 

Thanks man, will update the OP after I test all these out. Also might be able to remove_ipl some doors open in some of the IPLs I posted above. Will update the OP with those as well if I get that working.

 

Yep : open Life invader like that :

REMOVE_IPL("facelobbyfake");
REQUEST_IPL("facelobby");

Doors are open only in story mode

 

Edit : ne ver forget the fact that i'm on ps3 , but really should work the sam way on pc

 

 

Strange I just tried that and it didn't work.

STREAMING::REMOVE_IPL("facelobbyfake");
STREAMING::REQUEST_IPL("facelobby");

Doesn't work with FIB Lobby either:

STREAMING::REMOVE_IPL("FIBlobbyfake");
STREAMING::REQUEST_IPL("FIBlobby");

as i said i'm on ps3 and it works for me ,i can open all the doors of the life invader's building , i don't know if you're on pc maybe you need to check that native too ..?

SET_STATE_OF_CLOSEST_DOOR_OF_TYPE


FreeOffset
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#14

Posted 20 May 2015 - 02:32 AM Edited by FreeOffset, 20 May 2015 - 07:57 AM.

plane crash one is pretty good if you spawn the plane in like you said :D

 

How do you rotate the plane? Does SET_ENTITY_ROTATION work with Objects???


 


 

Strange I just tried that and it didn't work.

STREAMING::REMOVE_IPL("facelobbyfake");
STREAMING::REQUEST_IPL("facelobby");

Doesn't work with FIB Lobby either:

STREAMING::REMOVE_IPL("FIBlobbyfake");
STREAMING::REQUEST_IPL("FIBlobby");

as i said i'm on ps3 and it works for me ,i can open all the doors of the life invader's building , i don't know if you're on pc maybe you need to check that native too ..?

SET_STATE_OF_CLOSEST_DOOR_OF_TYPE

 

 

The Remove_IPL native works when opening the cluckin bell doors, and oneil farm and jewlery store doors, I have played around with SET_STATE_OF_CLOSEST_DOOR_OF_TYPE before with no luck, about to play with it again with REMOVE_IPL as well.

 

edit: I got the jewlery store doors to open up as well as the ones in the O'Neil farm. Updated the OP with how (removeing IPLs not setting state of closest door, that does nothing). Not sure why FIBlobby and LiveInvaderlobby isnt working.

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KiLLerBoy_001
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#15

Posted 22 May 2015 - 04:19 AM

 

plane crash one is pretty good if you spawn the plane in like you said :D

 

How do you rotate the plane? Does SET_ENTITY_ROTATION work with Objects???

 

yep works great   that what i use for all my objects so  /  btw dont forget to freeze the objects in its place  else if you touch it it will bump onto the ground


L3gendaryGamers
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#16

Posted 01 June 2015 - 03:57 AM

a little help would be great, so the thing is i can't get the IPL removed again.

 

so here is what i have

 

case 13:
        if (ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()))
               STREAMING::REQUEST_IPL("canyonriver01_traincrash");
               STREAMING::REQUEST_IPL("railing_end");
               STREAMING::REMOVE_IPL("railing_start"); // remove these
               STREAMING::REMOVE_IPL("canyonriver01");
 

 

 

 
but it gives me these errors:

Error 2 error C2664: 'void STREAMING::REMOVE_IPL(Any *)' : cannot convert argument 1 from 'const char [14]' to 'Any *'
Error 2 error C2664: 'void STREAMING::REMOVE_IPL(Any *)' : cannot convert argument 1 from 'const char [14]' to 'Any *'
4 IntelliSense: argument of type "const char *" is incompatible with parameter of type "Any *"
4 IntelliSense: argument of type "const char *" is incompatible with parameter of type "Any *"
 

 

 
any ideas? I'm new to this so please don't be to hard on me when it is obvious
all i wan't to do is unload the ipl to open the doors or for example unload the burnt o'neil ranch and load the normal one.
 

Fireboyd78
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#17

Posted 01 June 2015 - 07:23 AM Edited by CarLuver69, 01 June 2015 - 07:24 AM.

Either redownload natives.h from the NativeDB or edit it yourself and change the Any* to char*.

Since you're using Visual Studio, just right click the native and click "Go to Declaration" if you choose to edit it yourself.

ISOFX
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#18

Posted 01 June 2015 - 05:48 PM

@L3gendaryGamers All you need to do is go to natives.h in the solution explorer and find [CTRL + F] REQUEST_IPL and change Any to 'const char' and that should remove the errors. If you have anymore problems just ask. :)


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#19

Posted 02 June 2015 - 04:58 AM

@ISOFX @Fireboyd78 thank you both sooooo much I tried ISOFXs way and it worked first try can't believe it was so easy. I really would have been lost without you


ISOFX
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#20

Posted 02 June 2015 - 06:49 AM

@L3gendaryGamers No Problem :)

Trifecta
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#21

Posted 08 June 2015 - 12:25 PM Edited by Trifecta, 08 June 2015 - 12:56 PM.

I'm doing this for the jewelry store:

STREAMING.REMOVE_IPL("bh1_16_refurb")
STREAMING.REMOVE_IPL("jewel2fake")


There is no interior. What am I doing wrong?

Fireboyd78
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#22

Posted 08 June 2015 - 09:40 PM

I'm doing this for the jewelry store:

STREAMING.REMOVE_IPL("bh1_16_refurb")
STREAMING.REMOVE_IPL("jewel2fake")


There is no interior. What am I doing wrong?

What are you trying to do, exactly?

ChOcOsKiZo
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#23

Posted 08 June 2015 - 10:12 PM

I'm doing this for the jewelry store:

STREAMING.REMOVE_IPL("bh1_16_refurb")
STREAMING.REMOVE_IPL("jewel2fake")


There is no interior. What am I doing wrong?

You're only removing the fake interior and the "fixed doors" , you need to request interior 

STREAMING::REQUEST_IPL("post_hiest_unload")
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Trifecta
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#24

Posted 09 June 2015 - 09:45 AM Edited by Trifecta, 09 June 2015 - 09:53 AM.

I'm doing this for the jewelry store:

STREAMING.REMOVE_IPL("bh1_16_refurb")
STREAMING.REMOVE_IPL("jewel2fake")


There is no interior. What am I doing wrong?

You're only removing the fake interior and the "fixed doors" , you need to request interior 
STREAMING::REQUEST_IPL("post_hiest_unload")


http://i.snag.gy/5QRJQ.jpg

Ahh yeah the interior loads now. Stupid mistake :@
However I still can't get through the door. Do I need to use a native for this? If so, what and how do I used it (door hashes most importantly).

Sorry this is my first time using IPLs etc.

ChOcOsKiZo
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#25

Posted 09 June 2015 - 06:40 PM Edited by ChOcOsKiZo, 09 June 2015 - 06:42 PM.

I'm doing this for the jewelry store:

STREAMING.REMOVE_IPL("bh1_16_refurb")
STREAMING.REMOVE_IPL("jewel2fake")


There is no interior. What am I doing wrong?

You're only removing the fake interior and the "fixed doors" , you need to request interior 
STREAMING::REQUEST_IPL("post_hiest_unload")
http://i.snag.gy/5QRJQ.jpg

Ahh yeah the interior loads now. Stupid mistake :@
However I still can't get through the door. Do I need to use a native for this? If so, what and how do I used it (door hashes most importantly).

Sorry this is my first time using IPLs etc.
Unfortunately i don't know how to open them :(

Should ask the "open all interiors" mod creator but i doubt he would share the info

amoshydra
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#26

Posted 23 June 2015 - 03:46 PM Edited by amoshydra, 23 June 2015 - 05:24 PM.

OBJECT::SET_STATE_OF_CLOSEST_DOOR_OF_TYPE(doorType, coords.x, coords.y, coords.z, TRUE, 0, FALSE);
 
0x907827 -- Jewelry Store's Glass Door (Right)
0x54FDCFE8 -- Jewelry Store's Glass Door (Left)
 
I was trying to brute force all hash for door types.
 
The door will be locked again once the player go far from the door.

marhex
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#27

Posted 24 June 2015 - 11:25 AM

can anyone help me to open the prison door from outside.

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MrGTAmodsgerman
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#28

Posted 24 June 2015 - 04:38 PM

Can anyone tell me the ID of the Policedepartment Cells from Heist?
ulwmp.png


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#29

Posted 28 June 2015 - 05:33 PM

The Heist Carrier coords are wrong.

Wrong coords: X: -3069.9f,Y: -4632.4f,Z: 16.2f

Right coords: X: 3069.9f,Y: -4632.4f,Z: 16.2f

 

100% working, tested it a few minutes ago.


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#30

Posted 29 June 2015 - 07:24 PM Edited by MrRobinson, 29 June 2015 - 07:25 PM.

Anyone got the IPL for the The Humane Labs Raid mission? With the open garage doors?





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