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nkjellman
  • nkjellman

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#1711

Posted 27 June 2017 - 06:02 PM

@nkjellman
Yes, it's possible.

Exellent!

Stellasin
  • Stellasin

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#1712

Posted 02 July 2017 - 02:54 PM

@_CP_ : Should I install nocoronas.oiv from VisualV's optional's or CoronaBegone? Some people say that coronabegone is better. But both of them are the same right?


Remix1994PL
  • Remix1994PL

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#1713

Posted 02 July 2017 - 03:38 PM Edited by Remix1994PL, 02 July 2017 - 03:39 PM.

@_CP_ : Should I install nocoronas.oiv from VisualV's optional's or CoronaBegone? Some people say that coronabegone is better. But both of them are the same right?

 

Corona Begone v1.3 by Anime_Boom works just like "no_coronas.oiv" with VisualV.

If you have not seen this yet, try this:

 

Disabled Coronas & Lens Flares Vehicles I Enabled Sun Lens Flares [OIV] v1.0

  • SilverRST and Stellasin like this

_CP_
  • _CP_

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#1714

Posted 03 July 2017 - 08:19 PM

3tVbbEHh.jpg
  • nkjellman, Claude_Lib, Carrythxd and 11 others like this

nkjellman
  • nkjellman

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#1715

Posted 03 July 2017 - 10:03 PM

I think those look nice for overcast weather.

 

Out of curiosity, did you try playing around with the cloudhat heights and scales? If done right, I believe you can have them look good on the ground, but get a 3d effect up in the air. By scaling them down, they will appear much closer to the player, and the 3D effect will work on a smaller scale. One that is within the height limit.

  • Marty McFly, Mega, ClaudeSpeed1911 and 1 other like this

ZZCOOL
  • ZZCOOL

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#1716

Posted 04 July 2017 - 08:36 PM

3tVbbEHh.jpg

clouds  :panic:


Mega
  • Mega

    hi

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#1717

Posted 06 July 2017 - 02:41 AM

 

clouds  :panic:

 

Wow, you're a lifesaver mate, without your post I'd have never noticed them!!! Thank you very much. :r*:

  • Jinx. and raburs like this

ZZCOOL
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#1718

Posted 06 July 2017 - 08:11 AM

 

 

clouds  :panic:

 

Wow, you're a lifesaver mate, without your post I'd have never noticed them!!! Thank you very much. :r*:

 

i was making fun of myself actually.

  • Mega likes this

robi29
  • robi29

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#1719

Posted 16 July 2017 - 10:01 AM

New sunset in extrasunny weather and added light emission by traffic lights :monocle:

 

QvvQKRBl.jpglgGTE9Ll.jpg

  • cp1dell, nkjellman, Claude_Lib and 14 others like this

nkjellman
  • nkjellman

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#1720

Posted 17 July 2017 - 02:01 AM

It looks good. I hope you guys can go for that moon lit look out in the country side. Same brightness levels as you have right now though.

  • Slash_Alex likes this

Shakez
  • Shakez

    SHAKE IT

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#1721

Posted 17 July 2017 - 08:58 AM Edited by Shakez, 17 July 2017 - 09:00 AM.

Nice sunset.Looks so much like in Razed graphic mod


ZZCOOL
  • ZZCOOL

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#1722

Posted 4 weeks ago

experimented with reshade.20157118_10155447810851668_7995427852110

  • Claude_Lib and SilverRST like this

Marty McFly
  • Marty McFly

    We've tried nothing and we're all out of ideas!

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#1723

Posted 4 weeks ago

There's a lot of aliasing going on there, did you disable AA? Or is the image compression responsible?

ZZCOOL
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#1724

Posted 4 weeks ago Edited by ZZCOOL, 4 weeks ago.

There's a lot of aliasing going on there, did you disable AA? Or is the image compression responsible?

i think i use 2xAA and i uploaded the picture to facebook so theres likely going to be compression issues, what would be awesome is if the distance of the grass could be increased because i hate when it grows as you get closer to it.


SilverRST
  • SilverRST

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#1725

Posted 4 weeks ago

experimented with reshade.

Nice settings. I tried to pm you but it said you can't receive messages. MInd sharing the settings including its .dll files and version of reshade/sweetfx?

I use an older version, namely SweetFX 2.0.


ZZCOOL
  • ZZCOOL

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#1726

Posted 4 weeks ago

 

experimented with reshade.

Nice settings. I tried to pm you but it said you can't receive messages. MInd sharing the settings including its .dll files and version of reshade/sweetfx?

I use an older version, namely SweetFX 2.0.

 

im not online alot on gtaforums

 

i use my own enb config and a modified config of the photorealism preset, i also use 0 brightness.


PacketOverload
  • PacketOverload

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#1727

Posted 4 weeks ago

New sunset in extrasunny weather and added light emission by traffic lights :monocle:

 

QvvQKRBl.jpglgGTE9Ll.jpg

 

Nice try Robi! No more real pictures from LA we only want to see VisualV  ;)

  • robi29 likes this

xHDx
  • xHDx

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#1728

Posted 4 weeks ago

Is it possible to use this online or would I get hit with the banhammer?


_CP_
  • _CP_

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#1729

Posted 4 weeks ago

@xHDx
Rockstar's online anticheat is very sensitive about modded archives, so yeah, you'll be touched by banhammer.

LevelDockSix
  • LevelDockSix

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#1730

Posted 3 weeks ago

Sucks they had to change it, was fun using it Online prior to Import/Export.

D T
  • D T

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#1731

Posted 3 weeks ago Edited by D T, 3 weeks ago.

What VisualV settings do I have to modify to get this smog? Any help is appreciated.
 
QNXU79n.png

Trying to get my game to look like this. It's a shame next-gen palm trees don't look nearly as good.

robi29
  • robi29

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#1732

Posted 3 weeks ago

fog_base_height, fog_falloff and fog_density parameters to control fog density and how high from ground fog is drawn. fog_haze parameters control the bluish fog from the screenshot.

  • PacketOverload likes this

_MK_
  • _MK_

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#1733

Posted 3 weeks ago

In smog there's this smoke effect,how can i remove it ?

0cnAh4H.jpg


robi29
  • robi29

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#1734

Posted 3 weeks ago

I don't remember, but try to change Fog parameter from <Fog value="0.800000"/> to <Fog value="0.000000"/> in SMOG weather in update.rpf/common/data/levels/gta5/weather.xml file.

  • PacketOverload and _MK_ like this

_MK_
  • _MK_

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#1735

Posted 3 weeks ago Edited by _MK_, 3 weeks ago.

Thanks it did it,but only for ground effect,there are these that show when you go up in the sky:

t4FSoXG.jpg


robi29
  • robi29

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#1736

Posted 3 weeks ago

Yeah, I know it, but I don't have any idea how to remove the particles :(





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