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GTA3: First Builds

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X/R//
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#61

Posted 15 June 2015 - 03:40 PM

im the biggest v hater, dont get the wrong idea here

 

sadly no, this is the only quality I have

 

im upscaling and cleaning them up right now

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Gamerjman19
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#62

Posted 15 June 2015 - 04:10 PM

Where did you get these pictures?

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Sergiu
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#63

Posted 15 June 2015 - 04:12 PM Edited by Sergiu, 15 June 2015 - 04:15 PM.

You can find them on the Internet but the links were lost for a while. Luckily, the images have been reuploaded right here so that people will have direct access to them once again. :)

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X/R//
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#64

Posted 15 June 2015 - 04:38 PM

source pics were really bad so, dont expect them to be great, but here..

 

http://gtaforums.com...n/?p=1067608874

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#65

Posted 22 June 2015 - 09:04 AM Edited by gallardo555, 22 June 2015 - 11:57 AM.

Dudes, I think I just found a proper E3 Beta gameplay of Grand Theft Auto 3 :p Also, in these days, I'm working on some interface things (loading screens, etc.) which is the reason why I haven't posted anything yet. Though I have also made some improvements to the south Portland that I will show later

 

Here's the trailer and gameplay: (it doesn't look as Alex' mod to me)

 

 

 

UPDATE:

Quick look at current concept of intro and stuff like that :p

 

uPYOAMl.png

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Gamerjman19
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#66

Posted 22 June 2015 - 01:55 PM

Dudes, I think I just found a proper E3 Beta gameplay of Grand Theft Auto 3 :p Also, in these days, I'm working on some interface things (loading screens, etc.) which is the reason why I haven't posted anything yet. Though I have also made some improvements to the south Portland that I will show later

You haven't seen that video before? Damn, really old news.

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gallardo555
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#67

Posted 22 June 2015 - 02:34 PM

Gamerjman19: Actually, the gameplay/intro part no


feedthefishy
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#68

Posted 09 July 2015 - 12:41 PM

So excited for this!! amazing work.


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#69

Posted 09 July 2015 - 07:27 PM

Anything worth to show?

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gallardo555
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#70

Posted 10 July 2015 - 07:45 PM Edited by gallardo555, 10 July 2015 - 07:47 PM.

Gamerjman19: We're currently working with Sergiu on an improved Timecyc that will be used in both First Builds and GTA3D.  ;) But don't worry, it won't be dramatically different from the graphics that I shown on all the screens here. It will be an improvement whch I find important to refine the experience to be just beautiful.

 

Also, i'm experiencing some temporary difficulties with buildings in the Saint Mark's area, which is probably the main reason for being silent.

 

P.S. I finished frontend graphics (Menu, Loading etc.) and I can't wait for people to experience it themselves! :) It's a surprise so don't expect it to be released in this topic :)

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Gamerjman19
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#71

Posted 11 July 2015 - 03:14 AM

Gamerjman19: We're currently working with Sergiu on an improved Timecyc that will be used in both First Builds and GTA3D.  ;) But don't worry, it won't be dramatically different from the graphics that I shown on all the screens here. It will be an improvement whch I find important to refine the experience to be just beautiful.

 

Also, i'm experiencing some temporary difficulties with buildings in the Saint Mark's area, which is probably the main reason for being silent.

 

P.S. I finished frontend graphics (Menu, Loading etc.) and I can't wait for people to experience it themselves! :) It's a surprise so don't expect it to be released in this topic :)

Good stuff


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#72

Posted 11 July 2015 - 12:46 PM Edited by gallardo555, 11 July 2015 - 12:47 PM.

We should call this a teaser for the new intro video, though it's still possible it will undergo a few more changes before the mod will be released to public :p

 

hkj9e6o.jpg

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Gamerjman19
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#73

Posted 11 July 2015 - 08:29 PM Edited by Gamerjman19, 11 July 2015 - 08:30 PM.

We should call this a teaser for the new intro video, though it's still possible it will undergo a few more changes before the mod will be released to public :p

 

hkj9e6o.jpg

Will you be working on the cut area north of Saint Marks shown on this wire frame or just keep the vanilla map with alpha styled changes.


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#74

Posted 12 July 2015 - 08:18 AM

 

We should call this a teaser for the new intro video, though it's still possible it will undergo a few more changes before the mod will be released to public :p

Will you be working on the cut area north of Saint Marks shown on this wire frame or just keep the vanilla map with alpha styled changes.

 

 

There will be some minor changes, though I never considered restoring that area


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#75

Posted 13 July 2015 - 02:53 AM

I don't want to be rude or anything but I really never got the point of this mod. I know that this mod is trying to bring the alpha-ish atmosphere, feeling and experience back, but GTA 3D is also doing that. Galardo555, please tell me, why not just help the GTA 3D team instead?


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#76

Posted 13 July 2015 - 03:05 AM

I don't want to be rude or anything but I really never got the point of this mod. I know that this mod is trying to bring the alpha-ish atmosphere, feeling and experience back, but GTA 3D is also doing that. Galardo555, please tell me, why not just help the GTA 3D team instead?

I'll just write it here as well. I've discussed this with Gallardo at some point but he had a few reasons as to why he wants to make his own project.

 

1) He's been working on First Builds since 2012.
2) He wants to build an alpha experience - not some "full" remake.

 

As for collaboration, we're collaborating. We work a lot with each other and share some intel.

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gallardo555
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#77

Posted 13 July 2015 - 06:23 AM

I don't want to be rude or anything but I really never got the point of this mod. I know that this mod is trying to bring the alpha-ish atmosphere, feeling and experience back, but GTA 3D is also doing that. Galardo555, please tell me, why not just help the GTA 3D team instead?

 

I had to answer this question a few times and when it comes to GTA3D / First Builds merger, they are still two different mods with different goals. However as Serg said, we started collaborating earlier this year and we share our findings, ideas and in some cases even files.

 

When it comes to difference between First Builds and GTA3D, I compare it to Steve Jobs movies. There's this one with Ashton Kutcher. It doesn't strictly go for the perfect replica of Jobs' life - it's built mostly on visual and experience of how it could've looked like. And then, there's this one with Michael Fassbender, to be released this fall. This movie is based on official biography and tries to be as accurate as possible. And that's the difference between First Builds and GTA3D.

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Z i X
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#78

Posted 13 July 2015 - 04:48 PM

 

I don't want to be rude or anything but I really never got the point of this mod. I know that this mod is trying to bring the alpha-ish atmosphere, feeling and experience back, but GTA 3D is also doing that. Galardo555, please tell me, why not just help the GTA 3D team instead?

 

I had to answer this question a few times and when it comes to GTA3D / First Builds merger, they are still two different mods with different goals. However as Serg said, we started collaborating earlier this year and we share our findings, ideas and in some cases even files.

 

When it comes to difference between First Builds and GTA3D, I compare it to Steve Jobs movies. There's this one with Ashton Kutcher. It doesn't strictly go for the perfect replica of Jobs' life - it's built mostly on visual and experience of how it could've looked like. And then, there's this one with Michael Fassbender, to be released this fall. This movie is based on official biography and tries to be as accurate as possible. And that's the difference between First Builds and GTA3D.

 

Now I finally get it. OK then man, good luck. I wish you all the best, sorry again for my misunderstanding

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gallardo555
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#79

Posted 13 July 2015 - 06:44 PM

no problemo ;)

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#80

Posted 15 July 2015 - 05:20 PM

When modding goes wrong...

 

UqrlVpSh.jpg

 

43YkY14h.jpg

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#81

Posted 15 July 2015 - 05:37 PM

Dat Moonbeam though

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gallardo555
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#82

Posted 15 July 2015 - 08:11 PM Edited by gallardo555, 15 July 2015 - 08:12 PM.

Gamerjman19: It's just a bug that appeared on a testing machine. It's most likely related to hardware however. (P.S. it's a different machine than ones I use typically)

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gallardo555
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#83

Posted 25 July 2015 - 02:53 PM

COMPATIBILITY STATUS UPDATE:

 

So, as I found out lately, there's some unknown problem that destroys the experience from First Builds when playing it on Windows Steam version of game. Interestingly, the Mac Steam version works well, which is confirmed by most of the screens I took while playing the mod on my MacBook.

 

For now it looks like PC users have to get non-steam copy of GTA III to play First Builds, while Mac users can enjoy the steam copy of the game. I can't confirm right now if the same applies for Mac App Store version.

 

2WCmq6Hh.jpg

 

doCoFC1h.jpg

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gallardo555
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#84

Posted 03 August 2015 - 08:48 PM

Okay, I just came back from holiday and soon i'll be back posting updates about First Builds so stay tuned! :)

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Ss4gogeta0
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#85

Posted 03 August 2015 - 08:59 PM

V this, V that :/


Anyways, ye, great job Gallardo!

part of the reason im not here no more..

 

and yes, I would be interested in seeing more hopefully since you came back Gallardo...

 

I believe the Steam issues for PC are from the exe updates

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#86

Posted 03 August 2015 - 09:31 PM

Okay, I just came back from holiday and soon i'll be back posting updates about First Builds so stay tuned! :)

 

Awesome, cannot wait!


gallardo555
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#87

Posted 04 August 2015 - 12:08 PM

I believe the Steam issues for PC are from the exe updates

 

 

 

Most probably.

 

BTW I've been playing GTA3 on PS2 now (I have the DMA version of game so it's one of very first releases) and found some interesting tidbits:

  • Patriot is spawning in Portland traffic
  • Ammu-Nation has white icon instead of green
  • Some cars look closer to the E3 version, like the Esperanto
  • The "BUSTED" text is bit more reddish, but still orange

That's all for now

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Ivan1997GTA
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#88

Posted 04 August 2015 - 12:42 PM

BTW I've been playing GTA3 on PS2 now (I have the DMA version of game so it's one of very first releases) and found some interesting tidbits:

  • Patriot is spawning in Portland traffic
  • Ammu-Nation has white icon instead of green
  • Some cars look closer to the E3 version, like the Esperanto
  • The "BUSTED" text is bit more reddish, but still orange
That's all for now

I might be mistaken, but didn't the Patriot spawn in Portland traffic in ALL versions of the game?

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#89

Posted 04 August 2015 - 12:58 PM

^Yes, it did.

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#90

Posted 04 August 2015 - 03:15 PM

I believe the Steam issues for PC are from the exe updates
 

 
 
Most probably.
 
BTW I've been playing GTA3 on PS2 now (I have the DMA version of game so it's one of very first releases) and found some interesting tidbits:
  • Patriot is spawning in Portland traffic
  • Ammu-Nation has white icon instead of green
  • Some cars look closer to the E3 version, like the Esperanto
  • The "BUSTED" text is bit more reddish, but still orange
That's all for now

Show us screens or do a movies to prove. What name of that older PS2 version? I mean, series number :)
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