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GTA3: First Builds

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gallardo555
  • gallardo555

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#1

Posted 26 April 2015 - 12:39 AM Edited by gallardo555, 06 December 2016 - 04:37 PM.

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After being in development since late 2012, I'm excited to announce what I've been working on (and what I still am). I am working on a project, whose goal is to bring the GTA3 alpha-ish experience to everybody, who ever wanted to try it. By experience, I don't mean that I'm working on yet another beta mod that will include everything. That's being done by a team that I admire and support, the GTA3D Team. I'm talking about the experience, the feeling, the atmosphere of Liberty City from year 2000.
 
The project is called GTA3: First Builds, because as you can see in screenshots and the trailer, i'm recovering the graphical experience that we've all seen in early screenshots from Gouranga and some magazines. This means, I'm recreating buildings, some based on screenshots and some based on my creativity. This also applies to all the vehicles (except the School Bus, subject to change), which were enriched by the cartoonish design. Last, but not least, I have borrowed the School Bus and a few buildings in Chinatown from Alex, with his permission of course.
 
Currently, I'm pretty close to finish and release First Builds. What I need to finish is, a few buildings in Saint Marks District, Red Light District and last few buildings in Chinatown. And then, there are less than 5 vehicles that I need to finish and fix. Finally, I'm looking for a SCM scripter, who is be able to create a pretty simple mission script.
 
This mod doesn't use SweetFX, which makes it fully compatible with Mac.
 

 

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To be released for PC and Mac.

 

The OS X version is being tested on OS X 10.10.4 Yosemite. I can confirm 100% compatibility with the Steam version. Mac App Store version was not tested yet. The game requires Mac OS X 10.6.8 Snow Leopard or newer to run. A whole installation manual for this version will be released here together with the download link.



 

 


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Spoiler

 

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Weekly Update (5/1/2015):
 

Spoiler

 
Builds 'n Stuff (05/13/2015):
 
Spoiler

 
Early-June Update (6/5/2015):
 
Spoiler

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Alex - For creating the original GTA3 Beta mod, that inspired us all

Georgon - For fixing some things and teaching me basics in 3DS Max

GTA3D Modding Team - For motivating me and for some advice

You - For supporting this project

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Sergiu
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#2

Posted 26 April 2015 - 03:34 AM

Nice to see you're finally showcasing your project, Gallardo!
Been looking forward to it. :)

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Jinx.
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#3

Posted 26 April 2015 - 03:54 AM

Just woke up and seen this. Nice that the project got a topic. Keep up the good work! :)
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gallardo555
  • gallardo555

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#4

Posted 26 April 2015 - 08:08 AM

the time was just right, guys :) although it was 2AM or so :D

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undertaker fan
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#5

Posted 26 April 2015 - 08:54 AM

Noice mod homie!

gallardo555
  • gallardo555

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#6

Posted 26 April 2015 - 10:13 PM

I appreciate that! :)


4NT1R3KL4M4
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#7

Posted 26 April 2015 - 10:51 PM

what the differents between yours and Melt's mod?


gallardo555
  • gallardo555

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#8

Posted 26 April 2015 - 11:02 PM

the basic difference is that i'm not doing a beta/alpha mod, but an experience that's inspired by early gta3 screenshots. As I mentioned above, this is about bringing back the atmosphere.

 

Then, there's difference in the actual graphics. While I have nothing against MeltedSOX and he is a respected member of modding community, I personally didn't like the oversaturated graphics that were included in his mod. So, First Builds' goal is to bring graphics that's really close to 2000/1999 screenshots, without the need of installing additional scripts and addons like SweetFX.

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4NT1R3KL4M4
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#9

Posted 27 April 2015 - 02:27 PM

ohh now i got it... i like this aplha/beta mod man cant wait !


Jinx.
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#10

Posted 27 April 2015 - 03:10 PM

ohh now i got it... i like this aplha/beta mod man cant wait !

He clearly stated that it's not an Alpha/BETA mod, but an experience mod, duh.

4NT1R3KL4M4
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#11

Posted 27 April 2015 - 05:09 PM

 

ohh now i got it... i like this aplha/beta mod man cant wait !

He clearly stated that it's not an Alpha/BETA mod, but an experience mod, duh.

 

ohh man i meant how its look ,duh.

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Gamerjman19
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#12

Posted 27 April 2015 - 11:28 PM

 

 

ohh now i got it... i like this aplha/beta mod man cant wait !

He clearly stated that it's not an Alpha/BETA mod, but an experience mod, duh.

 

ohh man i meant how its look ,duh.

 

"kill it before it lays eggs"

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FMMZ
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#13

Posted 28 April 2015 - 04:37 AM Edited by FMMZ, 28 April 2015 - 04:38 AM.

I personally love the way atmosphere looks in this mod, I'll download it when is out, my GTA III must look more alphaish :D

gallardo555
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#14

Posted 28 April 2015 - 02:12 PM

GTA III must look more alphaish :D

 

 

that's the goal :-D :-) and thanks

 

btw later i'll upload a map that shows what's alredy done. But I have to find a map that will perfectly fit my needs first

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gallardo555
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#15

Posted 01 May 2015 - 07:01 AM Edited by gallardo555, 01 May 2015 - 07:08 AM.

alright, so, here we go!

 

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zmudziak32
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#16

Posted 01 May 2015 - 11:49 AM

Good work. Will you also tweak Si and SSV?


gallardo555
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#17

Posted 01 May 2015 - 06:10 PM

Good work. Will you also tweak Si and SSV?

 

 

I've been considering reworking Staunton Island at an early point of development. But since I'm pretty busy, I scrapped that idea although I made some tweaks in southern part of island. For now, I'm focused only on Portland and the release version will include just this island. But there's always a possibility, only time will tell.

 

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Gamerjman19
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#18

Posted 03 May 2015 - 02:10 PM

This looks really promising. Keep up the good work!  :^:

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gallardo555
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#19

Posted 03 May 2015 - 06:44 PM

This looks really promising. Keep up the good work!  :^:

 

 

it would be released as soon as possible :) and even the map I shown above and posted 2 days ago, is now outdated :)


J*star
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#20

Posted 04 May 2015 - 04:28 PM

Looks pretty amazing, looking forward to it

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Suchary
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#21

Posted 07 May 2015 - 10:03 AM

Looks great, good luck with this!


gallardo555
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#22

Posted 07 May 2015 - 04:41 PM

Looks great, good luck with this!

 

 

interesting things to come in upcoming days :)


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#23

Posted 07 May 2015 - 05:00 PM

It's odd because whenever I see something different in the map layout of Portland, Staunton and Shoreside, I have the feeling that it's a totally different game every time. :)

Anyway, I'm looking forward to this!


gallardo555
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#24

Posted 07 May 2015 - 10:15 PM Edited by gallardo555, 07 May 2015 - 10:16 PM.

As for the map, here's a little teaser for something big :) (Collision in progress)

 

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gallardo555
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#25

Posted 09 May 2015 - 10:45 PM Edited by gallardo555, 09 May 2015 - 10:46 PM.

Weekly Progress Update:

  • North Portland - DONE
  • Beamer - DONE
  • Rhino Tank - WIP

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gallardo555
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#26

Posted 12 May 2015 - 10:25 PM Edited by gallardo555, 12 May 2015 - 10:26 PM.

My WIP Tank... which will be removed because SOBB already made an excellent remake and that one will be probably used in First Builds

 

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Suchary
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#27

Posted 12 May 2015 - 10:32 PM

I see everyone went APC-crazy.

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gallardo555
  • gallardo555

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#28

Posted 13 May 2015 - 09:21 AM Edited by gallardo555, 13 May 2015 - 09:22 AM.

in fact, we both started working on the APC remake, but when I saw SOBB's APC, i just decided to drop mine and chose to discuss with him about using his APC :-)

 

btw i'm considering a new logo:

 

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gallardo555
  • gallardo555

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#29

Posted 18 May 2015 - 11:24 AM

The development will be this week a little bit slower because I have exams. Meanwhile, I'm currently working on an improved version of Mr. Whoopee. Also, here's a look at how my so-called First Builds development studio looks like (just in case anybody was interested).

 

Will release some screens of Mr. Whoopee soon

 

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Gamerjman19
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#30

Posted 18 May 2015 - 04:14 PM

Like the new logo

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