Logo without animated flag
Grand Theft Auto Québec is a total conversion mod for Grand Theft Auto San Andreas. At the time I am writing this, the game is in Beta (WIP) version. The final version will include a new map of the cities of Montréal and Laval, some missions, new real-life vehicles, new weapons, new skins, improved graphics, improved physics and more
After getting ignored for more than a year, people finally showed interest in this mod again, so here's the new update. Not much has been done but at least there are a few things worth mentioning.
First, I finished the model for the exterior of the "Le 1000 De La Gauchetière" building and the textures are almost done.
Also there's this mall that was done by universetwisters but that I then reworked to be more accurate of what I wanted. I also started shop signs textures but nothing else for now.
Other buildings/roads worth mentioning:
The "Centre Bell" but some textures have to be reworked
Unfinished airport driveway
Also I started changing map icons altough I still have a lot more to do and some should be reworked
This is far from new, but because it was never shown to the public, I'm showing it now. At the left is the very first "beta" map. At the right is the current map. Can you spot the 2 differences?
Plans for an interior which can actually be seen in one of the previous screenshots (but in very early development)
Plans for a hoverboat that will replace the Vortex
I know that many people in this community prefer kitbash vehicles over real-life cars when it comes to making a total conversion and as I told everyone, I won't use kitbashes and will use real-life vehicles. But that doesn't mean I haven't tried...
Now those papers are the story, script, character info and other info concerning the game. I tried to place the papers in a way that it covers most of the important story elements but even there I failed as we can see by the censor bar. lol. But what we can see is only a fraction of the entire script, and a lot of parts are actually not even written yet.
I try not to reveal too much, but at least what I can tell you is that the story is EPIC ASF. I'd make such a good novel author if I used my story building skills for a book!
The team working on Grand Theft Auto Québec so far.
+ Other modders who made some of the vehicles for GTA QC. Their names will appear when I'll have confirmation for the permission to use their vehicles.
Things that are done:
-Improved graphics (ENB Series, custom timecyc and lensflare)
-Improved physics (Better animations and car crash physics)
-Better sounds (Car engine, gun fire and menu sounds)
-Conception of the map (What I mean is that the plan of the map is done but the map itself isn't in the game yet)
-Improved effects (Blood, sparks, fire, explosions, clouds, e.t.c.)
-Québec license plates
Things that are partially done:
-Vehicles (Including in-game text names and custom tuning parts)
-Objects to be used later in the map
-Custom "AR Destine" text font
-Custom menu textures
-Interiors to be used later in the map
Things that has to be done:
-Map (Including savehouses, shops, garages, paths for traffic and peds, car spawn locations, weapon pickups, e.t.c.)
-Missions (Read section "Storyline")
-New player clothes (Such as cop uniform, ambulance outfit, firefighter outfit, bike helmet, e.t.c.)
Things that I'm not sure to add or not to the game:
-Hidden collectibles (Oysters, snapshots, horseshoes and graffiti tags)
-New player tatoos
The map will be a small version of the cities of Montréal and Laval with a total size that is planned to be smaller than GTA III's map. The whole map will be changed but every object from GTA SA will stay in the game files because they can be reused. Some of the many examples are the vending machines, the park benches, the street lights, and even some buildings. Even interiors will be reused; some of them had already been edited and new interiors will be added later.
Montréal, 2017. During the day, Carl Rousseau tries his best to run a legal business at his garage. All his friends are jobless and his girlfriend earns almost no money being a waiteress. Laval's last abandonned drive-in theather is dead at daylight, but alive at night as it is where the Montréal street racers hang out. This is how Carl and his friends manages to not fall into bankruptcy in a city that worships money and status. But when the repeated attacks of a criminal empire on Carl's gang goes too far, they have no choice than to get even more money, and do full-time illegal business. This is the story of the rise of a gang: The Leone Family.
(P.S.: The Leone Family has nothing to do with the gang of the same name from GTA 3 and GTA LCS.)
Grand Theft Auto Québec will have a short storyline due to the fact that this is just an amateur mod, not a real professional game. Only 15-20 missions should be made. The main character will be called Carl and he will have the same appearance than the original GTA SA protagonist. However, this isn't Carl Johnson but a completely different person. The GTA Québec story is parallel to normal GTA games. It's like if GTA Québec would be part of a different universe than GTA SA. I've simply borrowed CJ's skin and first name for my protagonist.
At this point, the script for most of the missions has been done.
Now let's talk about our second favorite subject (the first one being women anatomy) which is: CARS! Grand Theft Auto Québec will have real-life cars with much more fully-tunable cars than GTA SA had. There will be Québec police cars, ambulance and police helicopter. Some cars will have a Québec paintjob and all cars have a Québec license plate. Most vehicles have already been done at the time I am writing this.
-Cars: 50% Completed
-Bikes: 95% Completed
-Boats: 95% Completed
-Planes: 100% Completed
-Helicopters: 100% Completed
-Trains: 0% Completed (There won't be any train in the game except if I decide to put subway stations)
The ambulance is done (and even downloadable on gtainside.com), some police cars are done, the police boat is done, the Québec army fighter jet is done and the police helicopter is completed.
UNFINISHED WIP CAR!!!
UNFINISHED WIP CAR!!!
Anybody can join the project. Helping me with mission scripting, 3D modelling, animation making, voice casting (only if you speak french with a Québec accent), audio editing, texture making or even advertising my mod on other websites will be rewarded. You will then be officially part of the team and your name will appear in the game's loading screens, the intro video and in the credits after the last mission. For those who doesn't know how to script or use 3D modelling softwares, I can teach them how to.
Grand Theft Auto Québec Trailer #13 (Beta 2.0.2)
Grand Theft Auto Québec Trailer #12 (Beta 2.0.1)
Facebook Page (in French)