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[WIP|III] GTA III Save File Editor

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#61

Posted 10 February 2016 - 11:27 PM

Yeah I haven't had a chance to look at those, unfortunately.

I really dream of running on Android your save GTA III and GTA Vice City, created on an IPhone 4S. Just can't wait! :facedesk:  :panic:  :whistle:  :sui: All hope only on You. =) I already can't wait to see on Android that the law of meanness works, at the moment, only on iOS :/ Help for a couple of bucks :cool: 


J*star
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#62

Posted 21 February 2016 - 03:37 PM

0.2 is a huge improvement compared to 0.1

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Drellux
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#63

Posted 05 April 2016 - 03:44 PM

Hi! I just downloaded this a few minutes ago for my android save files, works like a charm! Except that it crashes when I try to change the hostility of a gang (I've only tried it on the mafia, I don't about the rest). I don't know if I'm the only one who gets the crash. But other than that, great job man! :)

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#64

Posted 06 April 2016 - 03:14 PM

Hi! I just downloaded this a few minutes ago for my android save files, works like a charm! Except that it crashes when I try to change the hostility of a gang (I've only tried it on the mafia, I don't about the rest). I don't know if I'm the only one who gets the crash. But other than that, great job man! :)

Thanks for letting me know! I'll look into it.

gts.
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#65

Posted 17 April 2016 - 03:15 AM

PS2 saves support will be added soon?


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#66

Posted 17 April 2016 - 05:38 AM

PS2 saves support will be added soon?

Correct.

Inadequate
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#67

Posted 17 April 2016 - 06:03 AM

 

PS2 saves support will be added soon?

Correct.

Great. great. great. :D

 

I hope you will work on a VC version too, or combine it in the same program. I'm not demanding anything, it's only a suggestion.

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#68

Posted 19 April 2016 - 06:46 AM

You should add the ablity to be invicible or where your car can't flip over as perks.


thehambone
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#69

Posted 21 April 2016 - 04:09 AM

You should add the ablity to be invicible or where your car can't flip over as perks.

Unfortunately, those things probably aren't possible with save editing alone; you'd probably need other mods installed.

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#70

Posted 10 July 2016 - 12:53 AM Edited by MetalMilitia89, 10 July 2016 - 12:57 AM.

You can make Claude invincible in normal gameplay.  No need for it in an Editor, tbh...

 

 

You just go to enter a Vehicle as it is on fire and about to explode...

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dekaspace
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#71

Posted 07 December 2016 - 04:10 AM

I recommend a basic stat changer too if possible i.e mission attempted/passed days passed.


thehambone
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#72

Posted 07 December 2016 - 07:21 AM

I recommend a basic stat changer too if possible i.e mission attempted/passed days passed.

Certainly! That's in the list of planned features. :^:

crashoverride93
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#73

Posted 14 February 2017 - 09:45 AM Edited by crashoverride93, 14 February 2017 - 09:49 AM.

You can make Claude invincible in normal gameplay.  No need for it in an Editor, tbh...
 
https://www.youtube....h?v=ZzDiV1KKcIY
 
You just go to enter a Vehicle as it is on fire and about to explode...

Wow I never knew this.

By the way does that also work on ps2

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#74

Posted 18 February 2017 - 02:22 AM

Hey thehambone, recently I have had a gamebreaking glitch in where I can not do taxi sub missions and this stops my progress for 100% completion. Others have shown to have the same problem as me: http://gtaforums.com...ons-broken-ps2/ and https://www.gamefaqs...to-iii/56427332 Like those who have experienced the problem, I can do Vigilante, Firefighter and Paramedic missions as usual and get the information box in corner telling me to press "BUTTON" to start sub mission.However, when I get into a taxi I do not get the box in the corner telling me this. Do you think you can possibly fix this problem? I can send you my save file if you need it (PC 1.0 version downgraded from Steam Version). Thanks ahead of time.


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#75

Posted 24 February 2017 - 12:46 PM

Hey thehambone, recently I have had a gamebreaking glitch in where I can not do taxi sub missions and this stops my progress for 100% completion. Others have shown to have the same problem as me: http://gtaforums.com...ons-broken-ps2/ and https://www.gamefaqs...to-iii/56427332 Like those who have experienced the problem, I can do Vigilante, Firefighter and Paramedic missions as usual and get the information box in corner telling me to press "BUTTON" to start sub mission.However, when I get into a taxi I do not get the box in the corner telling me this. Do you think you can possibly fix this problem? I can send you my save file if you need it (PC 1.0 version downgraded from Steam Version). Thanks ahead of time.


Please upload your save file to http://gtasnp.com/and give us a link.

thehambone
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#76

Posted 24 February 2017 - 07:32 PM Edited by thehambone, 24 February 2017 - 07:34 PM.

Hey thehambone, recently I have had a gamebreaking glitch in where I can not do taxi sub missions and this stops my progress for 100% completion. Others have shown to have the same problem as me: http://gtaforums.com...ons-broken-ps2/ and https://www.gamefaqs...to-iii/56427332 Like those who have experienced the problem, I can do Vigilante, Firefighter and Paramedic missions as usual and get the information box in corner telling me to press "BUTTON" to start sub mission.However, when I get into a taxi I do not get the box in the corner telling me this. Do you think you can possibly fix this problem? I can send you my save file if you need it (PC 1.0 version downgraded from Steam Version). Thanks ahead of time.

Hi, sorry for not seeing your post sooner.
 
Yes, please do as Seemann said above and upload the save to gtasnp.com and give us the link.

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#77

Posted 09 March 2017 - 01:23 AM

Hello, sorry for taking a while but here it is: http://gtasnp.com/Z26ugf


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#78

Posted A week ago

Sorry for taking a while but I finally looked into your save file.

 

Interestingly, the global variable flag_taxi1_mission_launched ($397) is set to 1, which means the game thinks you're still on the taxi mission, thus preventing you to run another instance of it.

 

I've edited your save file to reset the variable to zero, so now the mission should be runnable 

http://gtasnp.com/SKCDrU

Check it please.

 

How the bug could ever happen?

 

This variable is set to 1 next to running the taxi mission, and reset to 0 in its cleanup routine - which is always called in both success/failure mission results. So, assuming this code is correct, I could only imagine one possible way of catching the bug: making a save while on a mission (using a CLEO mod for example), then leaving the game. In this case your save would have flag_taxi1_mission_launched set to 1. But saving while on a mission is a dramatically risky thing, as the mission script information will also be stored in the save file, resulting in almost 100% crash upon loading.

 

If you say you didn't save the game in this way - then the mission handler routine within the executable is possibly bugged.


Nick007J
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#79

Posted 4 days ago

Sorry for taking a while but I finally looked into your save file.
 
Interestingly, the global variable flag_taxi1_mission_launched ($397) is set to 1, which means the game thinks you're still on the taxi mission, thus preventing you to run another instance of it.
 
I've edited your save file to reset the variable to zero, so now the mission should be runnable 
http://gtasnp.com/SKCDrU
Check it please.
 
How the bug could ever happen?
 
This variable is set to 1 next to running the taxi mission, and reset to 0 in its cleanup routine - which is always called in both success/failure mission results. So, assuming this code is correct, I could only imagine one possible way of catching the bug: making a save while on a mission (using a CLEO mod for example), then leaving the game. In this case your save would have flag_taxi1_mission_launched set to 1. But saving while on a mission is a dramatically risky thing, as the mission script information will also be stored in the save file, resulting in almost 100% crash upon loading.
 
If you say you didn't save the game in this way - then the mission handler routine within the executable is possibly bugged.


Generally this can happen in an unmodded version, you need to start any mission during said sub-mission. If game doesn't crash, this sub-mission will be disabled. Easiest example is shown in this video.
https://youtu.be/m6Ubwu89WDQ
After the end of procedure, vigilante becomes unavailable. Not sure how something like that may happen by an accident though.




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