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San Andreas Props

SA WIP
95 replies to this topic
TiTAN_AI
  • TiTAN_AI

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#61

Posted 25 September 2015 - 06:45 PM Edited by TiTAN_AI, 25 September 2015 - 06:45 PM.

 

Progress

 

 

 

 
PROGRESS:
(Amounts are accurate as of 6/30/2015)
Los Santos -    812 objects [16%]
San Fierro -       51 objects [3%]
Las Venturas -     5 objects [1%]
Country -           98 objects [5%]
 

Dinhovip100
  • Dinhovip100

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#62

Posted 25 September 2015 - 09:17 PM

Anyone Ever Saw It https://www.flickr.c...[email protected]/

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WindowsExPee
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#63

Posted 26 September 2015 - 02:59 AM

I am extremely interested in that mod, I just really hope it doesn't suffer the same fate as ViSA (It had stolen mods)


WindowsExPee
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#64

Posted 27 September 2015 - 02:44 AM

It has been a while so here is a little update.

My Game started crashing and I had no idea why, so I stopped progressing for a while. But I found a few days ago that my problem was that I hit the limit of objects allowed in an IPL.

So I deleted some objects and put them into another IPL, And progress is currently continuing, but not as fast as it used to because I have school now, so I only really have the weekends to work on it. I have also decided that some new objects and textures might be added, nothing excessive, a few things from GTA IV and V. Now they must be chosen carefully so that they don't look out of place in San Andreas.

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TiTAN_AI
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#65

Posted 27 September 2015 - 03:30 AM

keep it up, this mod + Fixed Pre-Lightning v1.1 are one of the only map changed mods i use !


Dinhovip100
  • Dinhovip100

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#66

Posted 27 September 2015 - 10:26 PM Edited by Dinhovip100, 27 September 2015 - 10:29 PM.

limite fastman92 ajustador 2.1

http://www.gtainside...t-adjuster-2-1/

 

the author's website

http://fastman92.ml/


petrusperdana1
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#67

Posted 30 September 2015 - 01:54 PM

Wow its cool

eagle152
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#68

Posted 12 November 2015 - 12:57 PM

More than a month with no replies.... Any progress on this awesome mod?


WindowsExPee
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#69

Posted 13 November 2015 - 01:58 AM Edited by WindowsExPee, 13 November 2015 - 01:59 AM.

More than a month with no replies.... Any progress on this awesome mod?

It's slowly moving along, I can only work on it over weekends or on holidays though because education is a high priority in my life right now.

 

If I find time this weekend I will update the screenshots and maybe make a newer version available for download.

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MatthewFarrell
  • MatthewFarrell

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#70

Posted 02 July 2016 - 04:00 PM

some progress?


WindowsExPee
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#71

Posted 10 July 2016 - 05:27 PM

some progress?

 Project was on hold for a bit, I started working on it again a couple of weeks ago. I will only update when there is real progress to show, I've been having some problems with SA crashing, I'll hopefully have something to show soon.

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kkjj
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#72

Posted 04 September 2016 - 05:52 AM

This project is so cool.Hard to wait for the big update....

WindowsExPee
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#73

Posted 05 September 2016 - 08:02 PM

This project is so cool.Hard to wait for the big update....

Don't worry, it's coming very soon, I have been working on it a lot the past couple of weeks.  :^:

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WindowsExPee
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#74

Posted 09 September 2016 - 09:52 PM

DAMN.png

 

F*cking MEd. Why is there not a map editor for SA that receives regular updates?

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kkjj
  • kkjj

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#75

Posted 12 September 2016 - 07:03 AM Edited by kkjj, 12 September 2016 - 07:24 AM.

More harddd to wait for thiss.
When it release.

Edit does we need to remove the old version?
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WindowsExPee
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#76

Posted 12 September 2016 - 08:50 PM

More harddd to wait for thiss.
When it release.

Edit does we need to remove the old version?

 

Yes, The old version will need to be removed if you don't want any bugs.

 

To uninstall just delete these lines from your gta.dat

IPL DATA\MAPS\la\lsprops2.IPL
IPL DATA\MAPS\country\countryprops.IPL
IPL DATA\MAPS\sf\sfprops.IPL
IPL DATA\MAPS\vegas\lvprops.IPL
IPL DATA\MAPS\la\lsprops.IPL

And then in the folder data\maps, delete

country\countryprops.IPL
LA\lsprops.IPL
LA\lsprops2.IPL
SF\sfprops.IPL
vegas\lvprops.IPL

I still have quite a bit of work to do, I can't get very many of the GTA V objects to work because the COL files seem to be broken. So right now I am focusing on just filling in the map with the props I have got, but the update will come within the next couple of weeks.


kkjj
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#77

Posted 13 September 2016 - 03:39 AM Edited by kkjj, 13 September 2016 - 06:01 AM.

For gta v objects you can contact to firefly.
And I removed old version.
And also gta sa looks cool with gta v props.

Edit: I found few objects that you can add in your project.

1st http://libertycity.r...n-iz-gta-5.html

2nd http://libertycity.r...-znaki-new.html
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little_idiot
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#78

Posted 24 September 2016 - 03:52 PM Edited by little_idiot, 24 September 2016 - 03:55 PM.

Those roadsigns are standard for Russia, so they will never fit it GTA SA.


kkjj
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#79

Posted 27 September 2016 - 12:37 PM

Man realease date?????

DanilGo
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#80

Posted 27 September 2016 - 09:32 PM Edited by DanilGo, 27 September 2016 - 09:46 PM.

Hi,if you continue to develop, I make 2 version  with "abandoned cars"

if you need a model of the GTA 5 come to me

Sorry for my bad english  :blush:

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kkjj
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#81

Posted 01 October 2016 - 05:00 AM

Sorry for Off topic!
@DanilGo does you make the railroad crossing model of gta v for gta sa.

Please make this because there is no railway corssing model for gta sa.

Man WindowsExPee any news..
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WindowsExPee
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#82

Posted 08 October 2016 - 07:56 PM

Sorry for Off topic!
@DanilGo does you make the railroad crossing model of gta v for gta sa.

Please make this because there is no railway corssing model for gta sa.

Man WindowsExPee any news..

 

Been busy lately, but I do now have beta 2 up. I have been really limited because I can't seem to add any more than 3 GTA V objects to an IMG file. 

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kkjj
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#83

Posted 09 October 2016 - 01:40 AM Edited by kkjj, 09 October 2016 - 09:07 AM.

Gta V props are also included or not??

Well,I'm so happy that beta 2 is released.

Edit : The stop signs not spawn's correctly.
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WindowsExPee
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#84

Posted 09 October 2016 - 10:10 PM

Gta V props are also included or not??

Well,I'm so happy that beta 2 is released.

Edit : The stop signs not spawn's correctly.

 

Screenshot?

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kkjj
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#85

Posted 10 October 2016 - 08:51 AM Edited by kkjj, 10 October 2016 - 08:59 AM.

Man I don't no if that is stop sign or an other object?
I just tell stop sign because of this image image.png
The object or stopsign whatever!! Spawns under the ground so that's why I can't share any screenshot of my game!!

Edit It is an stop sign.

Edit2 It is not a big problem I just deleted the object line from the IPL file and problem is fixed.You just need to focus on the next release and just hope that next release has more props.
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kkjj
  • kkjj

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#86

Posted 23 October 2016 - 06:45 AM Edited by kkjj, 23 October 2016 - 06:45 AM.

Any progress!!!
Like beta 2.5 or 3.0

An idea what you think about parking meters in city area with near parked cars..
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WindowsExPee
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#87

Posted 4 weeks ago Edited by WindowsExPee, 4 weeks ago.

sIGNS.png

All GTA V signs converted over to SA!

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HeySlickThatsMe
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#88

Posted 4 weeks ago

Did this take a year? lol , just joking
Im glad to see that its still alive

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LaDiDa
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#89

Posted 4 weeks ago

Just a question. Can this be used on top of other map-mods (since I like to keep the ps2 map + fixes), in other words, does this replace any existing map files?

WindowsExPee
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#90

Posted 4 weeks ago

Did this take a year? lol , just joking
Im glad to see that its still alive

Yes it did take a year, the past year has been really busy for me, and I had a ton of troubles earlier on with limit adjusters.

 

Just a question. Can this be used on top of other map-mods (since I like to keep the ps2 map + fixes), in other words, does this replace any existing map files?

Yes this is 100% compatible with other mods because all of the placement files are kept independent from the base game files. Everything is also compatible with modloader so installing/uninstalling will be very easy.

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