When Xbox One was announced, all the features seemed to be in the interest of Microsoft, and the consumer was an afterthought. At least, that's how it felt as a consumer. Kinect was required, an internet connection was mandatory, they wanted to make physical media and the secondary market 100% obsolete driving up sales in their own digital market, all with Don Mattrick's punchable grinning face feeding it to us like it's what we want.
They quickly realized people don't want one great feature if it is going to limit every other feature. We want options, and we want to be able to buy and play games how we want.
Well, I think with the physical media thing, new developers weren't getting a taste of the second-hand market. I think the DRM thing was a ploy to protect studios as in attract studios to Microsoft knowing that if someone wants to buy their game, they'll have to buy it from the source/Microsoft and not second-hand. Which in theory is a great for Microsoft and developers. I mean why develop for PS when your games will go on secondhand market and you don't get a taste.
Having said that, it was a major f*ck-up. I think the idea behind it was more noble than just forcing people to buy digitally. I do believe it was to attract developers to Microsoft. Afterall, we know Microsoft were really a great platform for indie-devs on XBL.
If all went to their plan, Xbox One wins the console war, developers are happy that MS killed secondhand market that GameStop thrive on, developers favour MS as their platform of choice as there is DRM on it and it's had more sales. Maybe we would have seen more discounts, or cheaper games if it all went digital. Maybe not because most c*nts are greedy.
I think you are right to feel like that as a customer though. The sort of brute-force tactic didn't work. But, with the plan, I set out if it went their way, why not only have a gaming console in your home if you have have this whole entertainment system. Maybe very arrogant of them.