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Map textures fix

SA Released SA WIP
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Txeroki
  • Txeroki

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#331

Posted 01 April 2016 - 12:51 AM Edited by Txeroki, 01 April 2016 - 12:52 AM.

You can upload a link to download to another hosting? 

Just MEDIAFIRE blocked in Russia..

 

Version 3.0 for final user (06-03-2015)(67mb 7-zip)

https://mega.nz/#!6h...1DvntGxJvqQ8JAc


_DOG_
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#332

Posted 01 April 2016 - 09:05 AM

 

You can upload a link to download to another hosting? 

Just MEDIAFIRE blocked in Russia..

 

Version 3.0 for final user (06-03-2015)(67mb 7-zip)

https://mega.nz/#!6h...1DvntGxJvqQ8JAc

 

Thank you

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Minhkute360
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#333

Posted 07 April 2016 - 08:06 AM

@YOEL_44, how is progress now?


YOEL_44
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#334

Posted 08 April 2016 - 12:15 PM

I don't really know if I will ever end this project, I'm doing some progress but think about this, the San Andreas definitive edition for PC after more than ten years of it's launch, it's kind of useless.

I'm not saying that everyone should stop right now every project for 3D era GTA, it's a great game, I will always have a copy of it in my HDD, but I don't have the personal motivation to continue with this as I did before.

There's the "dev" version if someone wants to enhance, improve or whatever you want to do with it, it's free, it's easy, if someone wants my assets I can post them here, go and play with them, just put a link referring this topic as the old outdated version were all started.

 

I didn't want to write this but I know some of you might be waiting for the latest release and you don't deserve to be waiting for nothing.

Thanks to all the community for the support that you have given to me, to all the people that likes and uses my mods and to GTAForums for being the most alive and fun forums that I know.

 

Antoher cool open world games that I want to mod, but probably never will:

-GTA V

-Watch_Dogs

-Sleeping Dogs

-The Crew (imposible due to their DRM)

-NFS World (I know it's now offline)

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uncaged
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#335

Posted 08 April 2016 - 12:30 PM

These are LITERALLY the saddest news I've ever heard.

sUBZ3kQ.gif

5bT1yXN.gif

EsduehT.gif

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Minhkute360
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#336

Posted 09 April 2016 - 11:36 AM Edited by Minhkute360, 09 April 2016 - 11:37 AM.

@YOEL_44: So...

I just want this: Your current v3.0Final + new fences & trees (mix of mobile+pc as you had said before)

No anything needed more, just mix all of these so I'm very happy  :)

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Blackbird88
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#337

Posted 16 April 2016 - 02:05 PM Edited by Blackbird88, A week ago.

I just redid the changeme.txd fix I did sometime ago. Now cs_rockdetail2 has mips as it should :)
Download

Dmitriy87
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#338

Posted 17 April 2016 - 07:37 PM Edited by bt flash, 17 April 2016 - 07:38 PM.

I noticed the signs in Jizzy's club had no alpha, but when I tried to fix it this weird thing happened, depending on the camera angle the transparent areas of the texture disappears.

 

It seems the illuminati enjoy hanging out in this club:

 

JxtvNN6.png

 

MHf9fJi.png

 

If anyone wants to test it and see if it happens in your game too here's the file: https://www.sendspace.com/file/llqb14

 

EDIT: Nevermind, FIXED IT!

 

Go to int_SF.ide and change this line:

 

From This

14539, pdomes_logo, pdomes_logo, 100, 0

To This

14539, pdomes_logo, pdomes_logo, 100, 4

The object didn't have the transparency flag.

 

EDIT2: Looks so pretty! :D

 

sqE9FAw.png

 

Reyks, reupload please link in this post

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Blackbird88
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#339

Posted 19 April 2016 - 02:35 PM Edited by Blackbird88, A week ago.

Re-did lodc*nty.txd too.
Download
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Young_DoggPT
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#340

Posted 15 May 2016 - 08:16 PM Edited by Young_DoggPT, 15 May 2016 - 08:17 PM.

i have problem this "texture white", help me

Spoiler


Ruvix
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#341

Posted 11 June 2016 - 01:21 PM

Any fixes for Ganton Gym ?


kumaraguru
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#342

Posted 03 September 2016 - 11:05 PM

Thanks both!

 

 

Fixed

Spoiler

Download

 

EDIT:

 

To fix the messed up alpha (look at the stairs behind the lights on the pic, they are being rendered on top of them)

 

Go to data/maps/interior/propext.ide

 

And change this line from this:

945, WS_CF_LAMPS, CJ_DFext, 50, 2097152

To this:

945, WS_CF_LAMPS, CJ_DFext, 50, 2097156

 

But seems this doesn't fix fully: in different camera angle the alpha bug appears again. (sorry, no pic but you can understand what)

 

Hi reyks...

 

can u re-upload this fix...? if possible can u also check if bugs present in different camera angle as minhkute360 reported...?


Reyks
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#343

Posted 04 September 2016 - 05:58 PM

Hi reyks...

 

can u re-upload this fix...? if possible can u also check if bugs present in different camera angle as minhkute360 reported...?

Re-uploaded to Dropbox: https://www.dropbox....dients.rar?dl=1

 

About the alpha bug in different camera angles... I can't fix it unfortunately.

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kumaraguru
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#344

Posted 04 September 2016 - 08:15 PM Edited by kumaraguru, 04 September 2016 - 09:50 PM.

 

Fixed

Spoiler

Download

 

EDIT:

 

To fix the messed up alpha (look at the stairs behind the lights on the pic, they are being rendered on top of them)

 

Go to data/maps/interior/propext.ide

 

And change this line from this:

945, WS_CF_LAMPS, CJ_DFext, 50, 2097152

To this:

945, WS_CF_LAMPS, CJ_DFext, 50, 2097156

 

 

Re-uploaded to Dropbox: https://www.dropbox....dients.rar?dl=1

 

 

Hi Reyks..

 

it seems the files u uploaded r the same ones as in your post quoted in the op except the sources & these two..

pdomes_logo.txd

pleas_dome.txd

 

r these files relative to the post i quoted above... i guess it's for jizzys club...


Reyks
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#345

Posted 04 September 2016 - 09:35 PM Edited by Reyks, 04 September 2016 - 09:44 PM.

Hi Reyks..

 

it seems the files u uploaded r the same ones as in your post quoted in the op except the sources & these two..

pdomes_logo.txd

pleas_dome.txd

 

r these files relative to the post i quoted above... i guess it's for jizzys club...

Yeah that's for Jizzy's Club, the link in the OP is now the same link I uploaded today, just replace all the files and you should be good to go.

 

The source is no longer included beacuse Magic.TXD already opens the TXD files.

 

EDIT: Well sh*t now I know what you mean, I forgot to include "CJ_DFext.txd', it's fixed now. Redownload.

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kumaraguru
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#346

Posted 04 September 2016 - 09:50 PM

one more thing i just noticed is..

  • in pc pleas_dome.txd there is a texture named ws_volumetriclight but it doesn't have ab_circles texture
  • im using PS2 converted/fixed DFFs (broken on PC) from here... pleas_dome.txd from this doesn't have ws_volumetriclight but it does have ab_circles and additionally ab_volumelight..
  • in ur fixed gradients pleas_dome.txd it doesn't have ab_volumelight but it have ab_circles and ws_volumetriclight light..

so which one should i use....


Minhkute360
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#347

Posted 05 September 2016 - 07:21 AM

About the alpha bug in different camera angles... I can't fix it unfortunately.

So do you mean this:
http://gtaforums.com...entry1069052524

is the memory issue of the game, is just to save the memory?

Reyks
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#348

Posted 05 September 2016 - 03:31 PM

one more thing i just noticed is..

  • in pc pleas_dome.txd there is a texture named ws_volumetriclight but it doesn't have ab_circles texture
  • im using PS2 converted/fixed DFFs (broken on PC) from here... pleas_dome.txd from this doesn't have ws_volumetriclight but it does have ab_circles and additionally ab_volumelight..
  • in ur fixed gradients pleas_dome.txd it doesn't have ab_volumelight but it have ab_circles and ws_volumetriclight light..

so which one should i use....

Use the one I provided, the ab_volumelight texture isn't used anywhere.

 

So do you mean this:

http://gtaforums.com...entry1069052524

is the memory issue of the game, is just to save the memory?

No, I mean this: http://gtaforums.com...x/?p=1068535345

 

And about the one you just quoted, it's not to save memory, nobody knows why that happens.

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Mugetsuga
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#349

Posted 05 September 2016 - 04:15 PM Edited by Mugetsuga, 05 September 2016 - 04:16 PM.

Use the one I provided, the ab_volumelight texture isn't used anywhere.

You mean with the PC DFF?

 

With the PS2 DFF, it gives a dust effect:

With:

Spoiler

Without:

Spoiler

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Reyks
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#350

Posted 06 September 2016 - 01:03 PM Edited by Reyks, 06 September 2016 - 01:03 PM.

Use the one I provided, the ab_volumelight texture isn't used anywhere.

You mean with the PC DFF?

 

With the PS2 DFF, it gives a dust effect:

 

-stuff-

Lol, I had no idea, that explains why my light beams looked different from everyone else :p

 

Added the "ab_volumelight" texture, the .txd is now fully compatible with both PC and PS2 DFF's. Same dropbox link.

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kumaraguru
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#351

Posted 17 September 2016 - 06:48 PM

what exactly fixed in the vehicles folder of this mod...?

 

we already have enough s*** to handle with ps2 dffs, ps2 txds, pc fixes.. just saying..


muh linucs
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#352

Posted 29 January 2017 - 12:46 AM

Can we get a complete list of changes?





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