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Map textures fix

SA Released SA WIP
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YOEL_44
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#1

Posted 21 March 2015 - 04:18 PM Edited by YOEL_44, 07 November 2016 - 09:37 PM.

OMG the PC release of San Andreas is full of texture bugs and incosistencies, and that's the point of this mod, fixing those texture and unifying the style of them.
 
No more rare PS2 textures on PC
No more unfitting textures or colors
Re-added some textures that were better on PS2 (ex: SF smoking guy)
Completelly redone texture and txd files that were copy-pasted from PS2    LOL
As all my texture mods completelly mip-mapped and compressed  ;)
The files that overlap with SA Vegetation Original Quality have got the vegetation textures merged into the new *.txd-s
NEW Some vehicle textures have been fixed and/or improved
 
Some examples:
EXCLUSIVE San Fierro smoking guy: PC quality + PS2 colors
10ifpz4.png
 
EXCLUSIVE Never seen but hidden in game files weights PC textures + mobile static bike
2093rb5.png
 
VINEWOOD lod now fits with the normal one
65z638.png
 
EXCLUSIVE The Truth's no trespass signs finally fixed (in v3.0 with more resolution and better mapping than this \/)
290x3jp.png
 
EXCLUSIVE Los Santos hotel window lights (thanks to Tomasak)
3097jht.png
 
EXCLUSIVE Canopies now with texture
zvbswh.png
 
EXCLUSIVE Chinatown people will enjoy a brand new texture alpha
aujgpk.png
 
Correctly blending textures in all three cities
Spoiler

Just replace the TXDs in the right IMG
Version 3.0 for final user (06-03-2015)(67mb 7-zip)
 
Version 3.0 for developers (06-03-2015)(142mb 7-zip)(doesn't include vehicles, they're editable in TXD Workshop)
 
Blackbird88's fix (fixed two textures)
 
 

Fixed some ugly gradient textures (Last update Oct 27, 2015)

Spoiler

 
Basically R* originally used DXT compression for these textures, wich completely screwed up the gradients, so I made new ones from scratch.
 
They are uncompressed since any compression method I've tried breaks the smooth effect, I didn't fix all of them yet.
 
UPDATED: I remade the gradients again  :p, now they look a bit smoother and with a higher res (512x512). (Pics are old ones)
 
I think this is all of them fixed, if I missed anything let me know.
 
DOWNLOAD (Source included)
 
And yes the HD bubbles in Jizzy's club are included (.txd only), the .dff can be downloaded from this thread.

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Tomasak
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#2

Posted 21 March 2015 - 04:59 PM

What about adding shady industries?


YOEL_44
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#3

Posted 21 March 2015 - 05:10 PM

For the next release it will be done


goodidea82
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#4

Posted 21 March 2015 - 05:36 PM

In the description you talk about inconsistencies and bugs but in the images you show higher resolution textures. So are you fixing bugs or improving resolution or both?

 

Btw, I like that you keep the original style as ROSA did.


YOEL_44
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#5

Posted 21 March 2015 - 05:48 PM Edited by YOEL_44, 21 March 2015 - 05:51 PM.

All the road images in San Andreas PC should be redone in 512x512, so mixing those textures with higher quality ones is an inconsistence

 

Also, all of the countryside roads are in 128x128 I think, but there are actually 512x512 counterparts for them so im just adapting and adding them ingame

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Reyks
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#6

Posted 21 March 2015 - 05:56 PM

Uh...

ezb2FYD.jpg

KYgJumj.jpg

 

No idea if it's caused by this mod or your other Vegetation Original Quality mod.

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YOEL_44
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#7

Posted 21 March 2015 - 06:12 PM

Can I use your pic in the Veg Ori Q thread? Just for comparison, I've fixed it alredy (missing kbplanter_plants1  :blush:)

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#8

Posted 21 March 2015 - 06:18 PM

Sure no problem.


YOEL_44
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#9

Posted 21 March 2015 - 06:36 PM

Link for the fix


El Dorado
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#10

Posted 21 March 2015 - 06:41 PM

Nice. Lately I've been thinking about re doing SF roads to match PS2 color (more light gray) but retaining PC texture sizes.

 

Example

 

PS2 sf_road5, 128x128

 

Mmr63DI.png

 

PC sf_road5, 512x512

 

NFNrk7q.png

 

And here's a rushed edit trying to match PS2 Colors, of course results can be much better, but for this example is good enough I think

 

Fq2A2j7.png


YOEL_44
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#11

Posted 21 March 2015 - 07:08 PM Edited by YOEL_44, 21 March 2015 - 07:13 PM.

What about this one

25zh340.png

 

If you like it, you're free to use it  ;)

 

But this will not be in this mod, I'm trying to enhance the PC version textures, not remaking them in PS2 style

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YOEL_44
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#12

Posted 21 March 2015 - 11:08 PM

Should I change the two Solarin Industries into Shady Industries or only the San Fierro one?


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#13

Posted 22 March 2015 - 12:15 AM

i think shady would be great


Thompson98
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#14

Posted 25 March 2015 - 09:18 PM

I found a little bug.

 

D5LLrwC.png


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#15

Posted 26 March 2015 - 05:27 AM

One little nitpick with this mod, the LOD textures seem to still use PS2 roads, it's especially obvious/choppy in San Fierro.


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#16

Posted 26 March 2015 - 06:05 PM Edited by YOEL_44, 26 March 2015 - 07:02 PM.

I've been looking at the lods also, the next update will have at least some of them fixed, but there are a bunch of txd-s (more than 200 new txd-s) so dont expect to be done shortly

 

The actual (without the new files) texture DB will be maybe for this weekend

 

 

I found a little bug.

 

[PIC]

It's normal in my game, can some one confirm this?

Spoiler

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Reyks
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#17

Posted 26 March 2015 - 07:56 PM

Same bug on my side:

Gat4fDx.png

UOlujwg.png


YOEL_44
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#18

Posted 26 March 2015 - 08:26 PM

It may be a compiling bug as I didn't change nothing from the release version to my actual one, here the fix


-Quantum-
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#19

Posted 28 March 2015 - 05:57 PM

Bug

VoQy.jpg


YOEL_44
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#20

Posted 29 March 2015 - 02:50 PM

Bug

VoQy.jpg

FIX   :sui:

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YOEL_44
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#21

Posted 29 March 2015 - 08:23 PM

Ok people I've f*cked up my TTDISA, for some reason the enexes are wrong on my new save game :blink: , so the textures will have to wait a little bit, sorry  :cry:


YOEL_44
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#22

Posted 02 April 2015 - 06:16 PM

New update is out, near 200 new files and the "source" of the mod

261lo4j.png

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#23

Posted 02 April 2015 - 07:01 PM

Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome.


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#24

Posted 02 April 2015 - 07:32 PM

Really nice! Transitions do look a lot better great job  :^:


YOEL_44
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#25

Posted 03 April 2015 - 02:36 AM

Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome.

The weights texture is in gta3.img but all the other gym equipment and this texture is in gta_int.img so they didn't noticed this.


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#26

Posted 03 April 2015 - 10:24 AM Edited by Tomasak, 03 April 2015 - 10:27 AM.

 

Those weights!!!!! Why wardrumstudios didn't noticed them, when they were repacking txd? Awesome just awesome.

The weights texture is in gta3.img but all the other gym equipment and this texture is in gta_int.img so they didn't noticed this.

 

Nope it's also in genintint_gym.txd which is in gta_int.img

Edit: I checked android gta_int and also found this: wsk1l5.png


YOEL_44
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#27

Posted 03 April 2015 - 01:19 PM

I mean the actually used txd for the weights is in gta3.img

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Reyks
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#28

Posted 03 April 2015 - 10:34 PM Edited by Reyks, 04 April 2015 - 05:19 PM.

LOD texture is being used on the wall (there are more places with this wall around the map, bayside is one of them)

 

E8C6Y5q.png

 

8F01CJM.png

 

EDIT: Missing window texture at night on this building

 

nKHQ2uN.png

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uncaged
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#29

Posted 04 April 2015 - 09:01 PM

This might be a case for you :) However I'm not sure.  I use couple of map and texture fix packs, so it may be just some kind of conflicts.

rzDOEAV.jpg


YOEL_44
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#30

Posted 05 April 2015 - 02:30 PM

 

Missing window texture at night on this building

 

nKHQ2uN.png

I cant find the texture name, any trick to find it?

 

 

This might be a case for you :) However I'm not sure.  I use couple of map and texture fix packs, so it may be just some kind of conflicts.

rzDOEAV.jpg

I dont see any texture bug in there...





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