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[WIP|BETA|SA] GTA: Underground - Mod Discussion

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Poll: UG poll (235 member(s) have cast votes)

Should we introduce the VCS Empire Building feature?

  1. Yes (217 votes [92.34%])

    Percentage of vote: 92.34%

  2. No (18 votes [7.66%])

    Percentage of vote: 7.66%

Should VC vegetation be replaced with VCS vegetation in VC?

  1. Yes (127 votes [79.38%])

    Percentage of vote: 79.38%

  2. No (33 votes [20.62%])

    Percentage of vote: 20.62%

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dkluin
  • dkluin

    GTA:Underground Developer

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  • Best Conversion 2016 [GTA: Underground]

#13141

Posted A week ago Edited by dkluin, A week ago.

Some stuff I am going to do in the near future:

  • Replace FLA's exception handler with memory dumps (which contain much more information which helps reduce spam and people posting log screenshots)
  • Patch the cargrp.dat limits and remove the other cargrp.dat files - instead introduce zone based car groups, as a result one cargrp.dat file is loaded
  • Start hacking the gang limit 
  • Work on debugging several crashes and other issues
  • Finish adding all of the peds and weapons
  • Update ped stats
  • Move the remaining content which uses SA IDs to a new ID space
  • Add animations to map objects in Bullworth, Vice City, and Liberty City
  • Add 2dfx to all props in Bullworth
  • Fix the LOD linking in Bullworth 
  • Fix game freezes and crashes in Bullworth
  • Fix shutdown crashes
  • Start hacking the timecyc limits and make weather interpolation possible
  • Convert all MH2 weapons and peds and add them to the game
  • Add custom melee weapon audio 
  • Add melee weapon stats
  • Add some extra shops to LC
  • Start adding shops to Bullworth with the actual interiors
  • Fix small SCM related bugs
  • Finish the current side mission stuff by making them easier to complete
  • Fix crashes with car mods on vehicles
  • Finish with the vehicle feature loader and allow full control over them through the vehiclefeatures.dat file
  • Fix the North Point Mall bugs
  • Weapon icons need work
  • LC needs occlusion zones and culling zones, so tunnels don't have rain, long roads have extra air resistance to prevent you from travelling too fast
  • Add parachute pickups to fixed rooftops
  • Finish all non solid rooftops and come up with creative and original rooftops with their own extra's
  • Fix the color issues and bugs with VCS peds
  • Fix invisible walls and non solid map areas in VC and LC
  • Fix other collision bugs in custom cities
  • Tweak Mainland Liberty prelightning to look somewhat better
  • Give Carcer City it''s own timecycle and wanted level system
  • Work on Dunsfold and make it a finished location
  • Redo the moon easter egg area - it could have a gravity zone feature where gravity for map areas can be changed depending on IPL entries
  • Add unique stunt jumps to LC
  • Fix the bugs with the hidden packages in LC/VC, and make sure the 02EC opcode handles them corrrectly
  • Fix LOD bugs in Portland by reversing all LOD models back to their originals and making sure that no LODs are missing anymore as original ones are used
  • Improve game performance by getting rid of the cargrp.dat and pedgrp.dat reloading system and hacking some things to allow more ped groups and car groups, massively reducing memory usage as some models would never unload
  • Finish the Phil's Fully Cocked store in LC
  • Finish adding the new Ammu-Nation stores with fixed issues such as animation bugs and make them sell the correct weapons
  • Add extra cheat codes for VCS/LCS weapons and even custom weapons
  • Design normal, civillian peds for Carcer City and Cottonmouth
  • Convert and add more Carcer City levels and seperate the interiors from the exterior models and make them enterable

--------------

The promised replacement for the exception handler FLA uses is done.

Spoiler

 

------------------

Spartan_112 redid the LCS Bickle 76 and the LCS Thunder Rodd.

Spoiler
  • TwisT3R-HU, anthony, Davve95 and 24 others like this

darthpepo1
  • darthpepo1

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#13142

Posted A week ago

hey, i'm unable to use the bug tracker, it sais that the page doesn't work


dkluin
  • dkluin

    GTA:Underground Developer

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#13143

Posted A week ago Edited by dkluin, A week ago.

The website was taken down as a new final website is coming soon.

 

---------

Doing the last pedgrp.dat patches, which will allow the game to use more ped groups.

 

-----------

I'm updating UG's ASI code and sorting through the source files at the moment. Soon I might start creating NSIS installers for the mod, and release them for Snapshot 2.2. This is to reduce the amount of people who have problems with installing the mod.

 

I've also been working on a new statistics page which you can generate in the statistics menu.

 

-------------

Spent all day on sorting, and updating older code, and refactoring some stuff. I also removed GRGX, as I'm hoping to allow the game to actually use more than 50 garages soon. Lots of internal work is still left to be done.

  • Compeast, MG2, Lennie. and 13 others like this

skatefilter5
  • skatefilter5

    It's all about things to do in any games

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#13144

Posted A week ago

Are you gonna add this to liberty city?

Momma's Restaurante ambient music?

 

  • Davve95, misha777, Ivan1997GTA and 4 others like this

anthony
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#13145

Posted A week ago

A more detailed version of what you can expect (not will definitely) see when the map is complete: https://postimg.org/image/t8txgfcd1/

___________________________________

 

I wont see your reply or likes, you will have to message me if you have something to say.

 

The last time I visited this page was in January, which means if you dont message me but instead quote my posts, the chance is low, but you might get a response 1 to 2 months later. You can private message me to get a response within a few days.

 

I will be putting this in my signature.

 

Holy sh*t that map is amazing!!

  • NicoXoN likes this

davis60
  • davis60

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#13146

Posted A week ago

Any rough idea on the release date of snapshot 3? Will it be like an update over 2.2 or full download?

ShenHAX
  • ShenHAX

    madatfucas

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#13147

Posted 6 days ago

Summer 2018, snappy 3. Full download.

  • NicoXoN likes this

Vlad Viper
  • Vlad Viper

    Romanian gamer (not really)

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#13148

Posted 6 days ago

Any rough idea on the release date of snapshot 3? Will it be like an update over 2.2 or full download?

August 2017
  • NicoXoN and GrudgefromSanAndreas like this

dkluin
  • dkluin

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#13149

Posted 6 days ago

Started on patching the garage limit.

  • TwisT3R-HU, Ivan1997GTA, asilas and 8 others like this

SodaDog
  • SodaDog

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#13150

Posted 6 days ago

You might want to add more FAQs at the beginning of the front page, so there'll be less people spamming your thread with already-asked questions.

  • ShenHAX and NicoXoN like this

Nagletz
  • Nagletz

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#13151

Posted 6 days ago

And also pin up your suggestions topic.
  • Ivan1997GTA, ShenHAX, SodaDog and 1 other like this

GrudgefromSanAndreas
  • GrudgefromSanAndreas

    Straight outta Pluton's Ass

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#13152

Posted 6 days ago

And also pin up your suggestions topic.

I asked Kirsty to pin it but no answer. Did i ask the wrong person? 


TwisT3R-HU
  • TwisT3R-HU

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#13153

Posted 6 days ago Edited by TwisT3R-HU, 6 days ago.

 

And also pin up your suggestions topic.

I asked Kirsty to pin it but no answer. Did i ask the wrong person? 

 

Danny pinned it.

  • Ruvix, ShenHAX, Nagletz and 2 others like this

dkluin
  • dkluin

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#13154

Posted 5 days ago Edited by dkluin, 5 days ago.

I'm rewriting UG's patching library. One of the features I needed to fix was the game detection system, and remove some pointless stuff. I can actually start on support for multiple SA EXE versions from UG's side, but since FLA doesn't have multiple EXE version support at all, it will be pointless untill FLA finally introduces multiple EXE version support. After both things are done, UG will finally fully support the Steam version, and all other GTA: SA versions.

 

So to get it going on UG's side, refactoring, rewriting, and updating the patching library seems to be a good place to start.

 

----------

Other progress:

 

We started writing an installer and launcher software which will be used to download, update, and install the mod. This will help reduce spam, and it will definitely be useful for those who had problems with installing the mod earlier.

  • anthony, Compeast, MG2 and 8 others like this

EsperantoGTA3
  • EsperantoGTA3

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#13155

Posted 5 days ago

Dkluin, what cars will carcer gangs have?(gangcars)

  • NicoXoN likes this

dkluin
  • dkluin

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#13156

Posted 4 days ago

It depends on the gang. They'd use SA styled Manhunt cars where possible.

  • NicoXoN likes this

ILOVEFOOTBALL95
  • ILOVEFOOTBALL95

    Proud To Be A Geordie

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#13157

Posted 4 days ago

beginning to feel the hype, can't wait again.  it may be flawed and may not be able to tend to our each and every whim but it is still the best Game mod I have ever come across.

 

Amazing work UG Team. :)

  • NicoXoN likes this

dkluin
  • dkluin

    GTA:Underground Developer

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#13158

Posted 4 days ago Edited by dkluin, 4 days ago.

Tweaked the exception handler again - unlike fastman92's exception handler, the minidumps generated on an unhandled exception are labelled by the time the exception occurred. This means that you won't have to attempt to recreate a crash log, as it would always create a new memory dump. Debugging UG will definitely become alot easier too.

 

The minidumps the executable generates can be found in the minidumps folder, which ofcourse will be located in your GTA SA root folder. Since people even reported that they couldn't find crash logs, I'm probably going to add a few buttons on the message box which allow the user to open the minidumps folder. This makes it easier for us, and also easier for the fanbase.

 

16850cf6c6.png

 

I am also considering to add a set of INI options for the exception handler, which could allow you to set up the minidump type, which can basicly be very useful aswell.

 

---------------

Other stuff from the anti spam todo list which still need to be done:

  • Launcher + installer
  • Make ImVehFt compatible with UG (if it still isn't working with UG)
  • Make Project 2dfx compatible with UG (it's definitely incompatible for some reason, and it introduces 2dfx from a .dat file so I'll need to mess with that file to allow full compability later on)
  • Create an anti spam bot for the Discord chat
  • Finish the new bug tracker + UG website

Stuff from the list which is completed/WIP

  • Make a new launcher + installer (WIP)
  • Make CLEO teleport to marker scripts work with UG (done)
  • Make a new exception handler which is more user friendly and doesnt overwrite an older crash log, and contains more information (done)
  • TwisT3R-HU, Davve95, MG2 and 11 others like this

Davve95
  • Davve95

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#13159

Posted 4 days ago

Awesome features! (2dfx) Btw ImVehFt won't work with the added cars? Or will they?
Maybe they will, but not fully support?
  • NicoXoN likes this

Nagletz
  • Nagletz

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#13160

Posted 3 days ago

2dfx is very cool! It will be so beautiful view at night :)


cj2000
  • cj2000

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#13161

Posted 3 days ago

  
We started writing an installer and launcher software which will be used to download, update, and install the mod. This will help reduce spam, and it will definitely be useful for those who had problems with installing the mod earlier.

But how about ofline instaler?
  • NicoXoN likes this

ILchE
  • ILchE

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#13162

Posted 3 days ago

my UG Logo

http://imgur.com/a/a0R3Q

  • NicoXoN likes this

SodaDog
  • SodaDog

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#13163

Posted 3 days ago

1. Why is Niko on there?

2. I think character artworks should've been used instead of the custom-made Ped renders.

  • cj2000, Letus, ShenHAX and 1 other like this

HeySlickThatsMe
  • HeySlickThatsMe

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#13164

Posted 3 days ago

^ Isn't cheat menu already Compatible? (Except stuff like it doesn't have UG peds , Cars etc)
 

 

Sorry , but original one is better IMO

  • SodaDog likes this

Yhdf
  • Yhdf

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#13165

Posted 3 days ago

About the logo...
I don't know why people always relate the peds from my workshop to Gta underground, i never said they were added and they aren't.
  • Jinx., dkluin, MG2 and 3 others like this

dkluin
  • dkluin

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#13166

Posted 3 days ago

Why would Niko be in UG in the first place?!

  • cj2000, Jinx., MG2 and 6 others like this

BobFromReboot
  • BobFromReboot

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#13167

Posted 3 days ago

To go bowling of course.

  • Compeast, dkluin, HeySlickThatsMe and 4 others like this

HeySlickThatsMe
  • HeySlickThatsMe

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#13168

Posted 3 days ago

Bowling without roman?
Hell no , Impossible

  • Davve95, BreadOfCheese, Ruvix and 1 other like this

SodaDog
  • SodaDog

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#13169

Posted 3 days ago

Let's wait for the Ped maker to make a custom of Roman Bellic.


TwisT3R-HU
  • TwisT3R-HU

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#13170

Posted 3 days ago

I made the thread for the Compatible Mods.

  • HeySlickThatsMe, Ruvix, ShenHAX and 3 others like this




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