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[WIP|BETA|SA] GTA: Underground - Mod Discussion

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Poll: UG poll (235 member(s) have cast votes)

Should we introduce the VCS Empire Building feature?

  1. Yes (217 votes [92.34%])

    Percentage of vote: 92.34%

  2. No (18 votes [7.66%])

    Percentage of vote: 7.66%

Should VC vegetation be replaced with VCS vegetation in VC?

  1. Yes (127 votes [79.38%])

    Percentage of vote: 79.38%

  2. No (33 votes [20.62%])

    Percentage of vote: 20.62%

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dkluin
  • dkluin

    GTA:Underground Developer

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#1

Posted 16 March 2015 - 05:14 PM Edited by dkluin, 2 weeks ago.

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POPULAR

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DISCORD CHAT, DOWNLOADS, BUG TRACKER, OFFICIAL FORUM + WEBSITE AND OTHER INFO BELOW!

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1. INTRODUCTION TO GTA: UNDERGROUND

2. FEATURES

3. THE TEAM

4. THE MAP ITSELF

5. DOWNLOADS 

5.1 Snapshot 2.2.1 (Current version)

6. USED MODS

7. SCREENSHOTS

7.1 Bullworth

7.2 Liberty City

7.3 Carcer City

7.4 Mainland Liberty

7.5 Vice City

8. FUTURE PLANS

9. FAQ

10. CHATS

10.1 Discord

11. LINKS

11.1 Bug tracker

11.2 Support topic

11.3 Official Forum

11.4 YouTube Channel

11.5 Official Website

 

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GTA: Underground is a mod which focusses on combining the maps from Rockstar's 3D universe. This means the GTA: Vice City, GTA: III, Manhunt, Manhunt II, and Bully maps will be implemented. Not only that, but it tries to implement all of the features these games offered aswell, in the same style as the original GTA: San Andreas content. This includes the vehicles, weapons, pedestrians, scripted features, interiors, shops, safehouses, weather, and much more. 

 

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GANGS FROM GTA: III, GTA: VICE CITY, MANHUNT AND MANHUNT II WITHOUT REPLACING ORIGINAL

GTA: Underground implements extra gangs into GTA: San Andreas which spawn in their respective cities. They also use their own weapons from the respective games aswell, and you can even take over their turfs. 

 

TRAFFIC IN EVERY CITY

Every city has it's own set of pedestrians and vehicles, which are converted from the respective games. The custom locations Atlantis and Mainland Liberty come with their very own unique set of pedestrians.

 

SHOPS AND SAFEHOUSES

Every city is fully loaded out with safehouses with custom interiors from their respective games which can be bought, and with shops where the player can purchase vehicle tuning parts, junkfood, clothes, and much more. These shops are also marked on the map!

 

INTERIORS

As stated above, we've implemented the interiors from the respective games. To make them feel more SA-styled, we've adapted all of the interiors to work with SA's enex system, which means custom entering/exiting animations.

 

2DFX AND BREAKABLE OBJECTS

All of the added maps also come with their own set of props, and even streetlights, signs, benches, and trash cans (and ofcourse more), and so we've made all of these custom objects breakable, and gave them all 2dfx, as seen in their respective games.

 

BUSINESSES

While spending time in Vice City or San Andreas, you are able to make money by purchasing assets from both games. Once you buy them, you can collect money from them by walking into a pickup.

 

ADDED VEHICLES, PEDS, AND WEAPONS

GTA: Underground also adds (not replaces) all of the vehicles from their respective games, and they can be modified at tuning garages, and the added vehicles will even have unique abilities such as sirens, moving engine parts, and jet gears. Plus, all of them are redone to fit in SA. Added weapons can be bought from Ammu-Nation stores in added cities, and added peds can be seen roaming their home city.

 

AIRPLANE TICKET SYSTEM

Too lazy to fly to a different city? No problem! GTA: Underground updates the airplane ticket system so it will allow you to purchase plane tickets to and from these added locations. 

 

UNIQUE WANTED LEVEL SYSTEM

GTA: Underground not only adds vehicles, it will also let the correct law enforcement agencies from their respective games (in Bullworth's case we use custom stuff) chase you when you have a wanted level! Another cool feature we've added in is the Vice Squad agency, which will chase you when you have a 3 star wanted level in Vice City.

 

SOLID ROOFTOPS AND BUILDINGS IN VICE CITY AND LIBERTY CITY

Since in GTA: III and GTA: Vice City a lot of the buildings were simply not solid at the rooftops, we've updated all of the rooftops so that they are and will be solid. In some places we even added extra detail and props to give these rooftops some new life!

 

ADDED CHEAT CODES

We've also added a bunch of extra cheat codes from their respective games to let the player have some fun!

 

VEHICLE SPAWNER PROVIDED

GTA: Underground is shipped with a vehicle spawner which allows the player to spawn every single vehicle from the game, including the added vehicles. 

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PROJECT LEADERS

dkluin

Redreaper666

 

MODELLING

Spartan_112

cj2000

Stierlitz

Compeast

Querty van Halen

Yhdf

Solidcal

Daniel

dkluin

Tomasak

Redreaper666

Pieer

Xinerki

MenuET

universetwisters

 

SCRIPTING

dkluin

 

TEXTURING

Kalvin

dkluin

Stierlitz

Redreaper666

Tomasak

SprunkieMonkey

Yhdf 

Xinerki

MenuET

 

TESTING

TwisT3R

dkluin

Redreaper666

Xinerki

Yhdf

RyanBC

SWEGTA

WilsonPlays

ZacCoxTV

...and some help from SprunkieMonkey

 

CONVERTING

dkluin

Spartan_112

Stierlitz

Yhdf

Redreaper666

Daniel

Solidcal

Frank_S

GTARandom

Tomasak

cj2000

Querty van Halen

Xinerki

 

DEBUGGING/ASSISTING

fastman92

iFarbod

 

MODERATING

dkluin

Redreaper666

Parik

TwisT3R

coke69

Zeron

Tomasak

 

WEBDESIGN

dkluin

Parik

 

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The current version has the following maps implemented:

 

Liberty City (GTA: III)

Vice City (GTA: Vice City)

Cottonmouth (Manhunt II, the levels will be used and connected to form a city based on New Orleans)

Carcer City (Manhunt, the levels will be used and connected to form a city based on rust belt cities)

Bullworth (Bully)

Mainland Liberty (Chicago parody)

Dunsfold (Small island west of San Andreas, which will be a military base)

Atlantis (A parody of Atlanta. A prototype was added to older versions. A future version will feature a complete map)

 

Spoiler

 

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2.2

https://goo.gl/I9iQN9

2.2.0.1

https://goo.gl/IbuUhl


dkluin
  • dkluin

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#2

Posted 16 March 2015 - 05:41 PM Edited by dkluin, 2 days ago.

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POPULAR

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And content from previous team members or other people

 

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Updated: 18-3-2017



Spoiler

Mods which were previously used:

 

Spoiler

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dkluin
  • dkluin

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#3

Posted 16 March 2015 - 06:01 PM Edited by dkluin, 09 January 2017 - 05:08 PM.

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Spoiler

 

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Spoiler
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dkluin
  • dkluin

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#4

Posted 16 March 2015 - 06:11 PM Edited by dkluin, 14 November 2016 - 12:38 PM.

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The plans described are planned features for Snapshot 3 which are planned down - which means they are pretty big features and so having an explanation on how exactly we want to implement them is needed.

Bullworth gameplay elements

Here's the final concept on how the gameplay mechanics around Bullworth would work. It seems like most people want me to add the "wanted level when hitting children" concept, so that's what we're going with.

 

The concept describes how we could still implement this feature with still giving the player the choice to kill them or not.

 

Spoiler

 

Complete list

Since Snapshot 3 didn't really got started on, and there's no clear list which has the planned content for Snapshot 3, here's one.

 

Spoiler
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dkluin
  • dkluin

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#5

Posted 16 March 2015 - 06:22 PM Edited by dkluin, 09 January 2017 - 04:46 PM.

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My game is crashing when I close it, what's wrong?!

That's a known error which should be resolved in versions after Snapshot 2.2.

My game is crashing right after I clicked "Start game" on the very beginning of the loading process, what's wrong?

Take a look at your DEP settings, try to set it to "Essential Windows programs only". You shouldn't set it to anything else for security reasons.

When is Snapshot 3 coming out?

When it's done. I cannot accurately tell how long it will take, as that depends on how active the team members will be and how fast certain large features go. Some go fast, such as peds, and some go incredibly so, such as vehicles.

Are you releasing anything before Snapshot 3?

No. However, if I end up implementing any form of save game conversion for Snapshot 2.2 versions, then I might make a seperate ASI which creates a new savegame section which contains necessary info for the game to properly convert save versions from Snapshot 2.2 in Snapshot 3.
Is there an official website?

Yes, there is! See the links section.

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dkluin
  • dkluin

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#6

Posted 16 March 2015 - 06:48 PM Edited by dkluin, 19 December 2016 - 03:48 PM.

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Currently, you are welcome to join the official GTA: Underground chats. We had a Skype chat, but we were unable to prevent it from being flooded, so we moved to Discord instead. To join this chat you must be a registered Discord user, and have an account for 5 minutes.

 

CLICK ME!

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dkluin
  • dkluin

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#7

Posted 16 March 2015 - 06:53 PM Edited by dkluin, 09 January 2017 - 04:28 PM.

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CLICK!

 

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CLICK!

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CLICK!

 

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CLICK!

 

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CLICK!

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dkluin
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#8

Posted 16 March 2015 - 06:59 PM Edited by dkluin, 16 March 2015 - 06:59 PM.

Reserved

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Neddo
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#9

Posted 16 March 2015 - 08:14 PM

I can't wait for some screens

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dkluin
  • dkluin

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#10

Posted 16 March 2015 - 08:34 PM

I can't wait for some screens

These are coming. I'll finish everything up tommorow.

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Ss4gogeta0
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#11

Posted 17 March 2015 - 01:59 AM

You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features
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dkluin
  • dkluin

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#12

Posted 17 March 2015 - 06:47 AM

You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

We'd like to modify VCPD Patrol Car to a LCPD Cruiser from GTA III with different textures.

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Fenton
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#13

Posted 17 March 2015 - 06:51 AM

So, What happened to LSPD, SFPD, LVPD cruiser and ranger? They will be changed too?


dkluin
  • dkluin

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#14

Posted 17 March 2015 - 08:08 AM Edited by dkluin, 26 May 2015 - 02:56 PM.

So, What happened to LSPD, SFPD, LVPD cruiser and ranger? They will be changed too?

We'll have to think of it. Also, take a look at this:

stuff removed

This script is property of GTA:SOL Underground.

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Sweet Bellic
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#15

Posted 17 March 2015 - 10:48 AM Edited by GTA4LIFE9000, 17 March 2015 - 10:49 AM.

Nice progress. :cookie:  :cookie:  :cookie:

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dkluin
  • dkluin

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#16

Posted 17 March 2015 - 11:12 AM

Nice progress. :cookie:  :cookie:  :cookie:

Thanks, its not finished by far, I need to add empire building locations, icons, and much much more. There must be gang AI wars, and the roaming gangs are just the beginning. The script has to spawn menus, the player must be able to set up heists, co-operations, drug deals, and you can hire a bodyguard. It'll be charged every IG hour, and will protect the player. I'd like to do more then just empire building, for example, kidnapping, escorting, and more. You would be able to prevent a wave of business takeovers, by kidnapping an enemy gang member for information, and you could be able to prevent an enemy attack.

Endless possiblities. 

It'll be like VCS: Empire Building, but with different versions per city region. For example, you can do gang turf wars in LS, and set up business in SF, LV, LC and VC. Haitians and Cubans could have scripted gang wars, which you can intercept, and help 1 gang out. If the player does so, the gang like will go up, more and more. Later you could start drug deals with them. Anyways, other ways to earn money could be:

Street racing, motor stunting, and many other side missions, like: Help criminals escape and act as their getaway driver. Be able to plan heists like in GTA:V and buy cars at shops around the map. 

More and more ideas can be realised. Now, if only we had a scripter to code these ideas in, besides myself, as I'm not the best at scripting.

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Jinx.
  • Jinx.

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#17

Posted 17 March 2015 - 01:15 PM Edited by Jinx., 17 March 2015 - 01:16 PM.

Jinx | Cars

I think I told ya on Skype that I can do only weapons, am I right? I can't edit cars, only weapons.

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dkluin
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#18

Posted 17 March 2015 - 02:08 PM

 

Jinx | Cars

I think I told ya on Skype that I can do only weapons, am I right? I can't edit cars, only weapons.

 

Im sorry, I changed it.

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cj2000
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#19

Posted 17 March 2015 - 02:45 PM

You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

VCPD police bike is no problem, the VCS model is already done.

 

@dkluin: I have also posted the list of my weapons in the old thread.


dkluin
  • dkluin

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#20

Posted 17 March 2015 - 02:54 PM

 

You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

VCPD police bike is no problem, the VCS model is already done.

 

@dkluin: I have also posted the list of my weapons in the old thread.

You can post it again, and I'll edit your post and add it to the main thread.

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cj2000
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#21

Posted 18 March 2015 - 04:08 PM Edited by cj2000, 19 March 2015 - 11:22 AM.

 

You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

GTA Underground Weapon list:

 

Spoiler

 

The pics of all that weapons can be seen in the first post of this thread. Also so some vehicles (the ones more than 90% complete) can be seen in that thread.

 

Also some corrections:

1. I do only weapons and vehicles, but no peds 

2. my mod is called united car and weapon pac

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dkluin
  • dkluin

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#22

Posted 18 March 2015 - 04:39 PM Edited by dkluin, 18 March 2015 - 05:25 PM.

 

 

You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver
-Hammer
-Meat Cleaver
-Machete
-Colt Python
-Stubby Shotgun
-Ingram Mac 10
-Uzi
-Ruger
-M-60
-H&K SR9 T (Laser Sighted Sniper Rifl)
-Nailgun
-Grenade Launcher
-Tazer
-Steyr Aug
-MP5Short
-Stapler

 

LCS:

 

-Chisel
-Hockey Stick
-Axe
-Glock 17 (23)
-MP5K

 

VCS:

 

-Butterfly Knife
-Gaff Hook
-Landmine
-Beretta M9
-Skorpion vz. 61
-SP89
-M16
-M72 LAW
-M249
-M21
-Dragunov

 

custom:

 

-G3
-AKS74U
-OA93

 

Also some corrections:

1. I do only weapons and vehicles, but no peds 

2. my mod is called united car and weapon pac

 

You're going to work with Jinx, he's also working on weapons. It's not good to have two people doing the same weapons seperately. You're getting someone to work with.

I didnt inform you about HazzardX (Now //XP//) being the secondairy project leader.

He decides about the Storyline, so he decides what has to be done.

 

I'll inform you by PM.

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cj2000
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#23

Posted 19 March 2015 - 11:17 AM Edited by cj2000, 19 March 2015 - 11:23 AM.

 

 

 

You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver
-Hammer
-Meat Cleaver
-Machete
-Colt Python
-Stubby Shotgun
-Ingram Mac 10
-Uzi
-Ruger
-M-60
-H&K SR9 T (Laser Sighted Sniper Rifl)
-Nailgun
-Grenade Launcher
-Tazer
-Steyr Aug
-MP5Short
-Stapler

 

LCS:

 

-Chisel
-Hockey Stick
-Axe
-Glock 17 (23)
-MP5K

 

VCS:

 

-Butterfly Knife
-Gaff Hook
-Landmine
-Beretta M9
-Skorpion vz. 61
-SP89
-M16
-M72 LAW
-M249
-M21
-Dragunov

 

custom:

 

-G3
-AKS74U
-OA93

 

Also some corrections:

1. I do only weapons and vehicles, but no peds 

2. my mod is called united car and weapon pac

 

You're going to work with Jinx, he's also working on weapons. It's not good to have two people doing the same weapons seperately. You're getting someone to work with.

I didnt inform you about HazzardX (Now //XP//) being the secondairy project leader.

He decides about the Storyline, so he decides what has to be done.

 

I'll inform you by PM.

 

OK, but all the wepons from the list were alredy done long time ago.


dkluin
  • dkluin

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#24

Posted 19 March 2015 - 01:09 PM

 

 

 

 

You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver
-Hammer
-Meat Cleaver
-Machete
-Colt Python
-Stubby Shotgun
-Ingram Mac 10
-Uzi
-Ruger
-M-60
-H&K SR9 T (Laser Sighted Sniper Rifl)
-Nailgun
-Grenade Launcher
-Tazer
-Steyr Aug
-MP5Short
-Stapler

 

LCS:

 

-Chisel
-Hockey Stick
-Axe
-Glock 17 (23)
-MP5K

 

VCS:

 

-Butterfly Knife
-Gaff Hook
-Landmine
-Beretta M9
-Skorpion vz. 61
-SP89
-M16
-M72 LAW
-M249
-M21
-Dragunov

 

custom:

 

-G3
-AKS74U
-OA93

 

Also some corrections:

1. I do only weapons and vehicles, but no peds 

2. my mod is called united car and weapon pac

 

You're going to work with Jinx, he's also working on weapons. It's not good to have two people doing the same weapons seperately. You're getting someone to work with.

I didnt inform you about HazzardX (Now //XP//) being the secondairy project leader.

He decides about the Storyline, so he decides what has to be done.

 

I'll inform you by PM.

 

OK, but all the wepons from the list were alredy done long time ago.

 

We'll have to wait for HazzardX, he decides about what will be added.


cj2000
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#25

Posted 20 March 2015 - 12:21 PM

Looked through vehicle list and saw one vehicle mising.

 

LCS:

 

-balotvan [40%]


dkluin
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#26

Posted 20 March 2015 - 12:35 PM Edited by dkluin, 21 March 2015 - 02:10 PM.

Looked through vehicle list and saw one vehicle mising.

 

LCS:

 

-balotvan [40%]

I'll add it, dont worry.

 

Progress update:

We have added new things!

We added VC weapon pickups, parked cars, and hospital/police stations.

We added the same stuff for SA, we managed to add SA stunt jumps, hospitals/police stations, bribes, oysters, and other stuff. Also, main.scm will spawn the player in Grove Street. A Hydra also spawns on top of Sweets house. This makes it possible to fly to VC without cheats.

Ped/gang zones for SA. It's possible to find Ballas, Grove Street, and other gangs roaming the streets.

 

But, we have more!

VC and III gangs will be converted by Mario.

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SkyHunted
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#27

Posted 22 March 2015 - 08:59 AM

so , Underground have all the gangs from SA , III , and VC ? great !

anyway , what about the mission ? will it still be CJ's storyline or you'll add new mission :?

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dkluin
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#28

Posted 22 March 2015 - 10:48 AM Edited by dkluin, 22 March 2015 - 11:03 AM.

so , Underground have all the gangs from SA , III , and VC ? great !

anyway , what about the mission ? will it still be CJ's storyline or you'll add new mission :?

We will have custom ones, but, we cannot do R* styled cutscenes.

We will try to import them, we're waiting on fastman92 to complete his path merger tool. We also made progress on LC:

 

Stauton Island converted - All TXDs, COLs, DFFs, IDE/IPLs are now in SA format.

Only issue: Generics around LC matching names with SA. We will get around this.

 

Its one of JJ's (Jingles) mistakes. He forgot about a duplicate checker.

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SkyHunted
  • SkyHunted

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#29

Posted 22 March 2015 - 02:06 PM

We will have custom ones, but, we cannot do R* styled cutscenes.

ah , ok , will there be a version that uses default SA mission and not the custom made mission ?


Fenton
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#30

Posted 22 March 2015 - 02:22 PM

If all the maps completed, Paths will be added and merged if Fastman uploaded his new limit adjuster?

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