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Expanded Weapon Arsenal

VC WIP
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Jinx.
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#1

Posted 01 March 2015 - 06:24 PM Edited by Jinx., 04 July 2017 - 08:29 AM.

P4eMC4r.png


Biggest Weapon Pack so far


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I was working on guns for the first time (now like, 1 month). I had in mind an Auto Sniper, based on the III's AK47. I did it, and showed to Jeansowaty (mod's co-creator). He was impressed of my skills, so he started to give me ideas for the weapons that would be done. I did some of them, along some that I had in mind. Then later (like, one month) I thought: 'Why not release it? I did lots of weapons.'. So I did more guns along the ones that I did aleardy, and this mod got born.




t0KKmrj.png

-78 new added weapons (yes, added via MVL), inspired from games such as SR Series (NOTE THAT I DID THE WEAPONS WITH GTA 3/VC/SA/LCS/VCS/MH1/MH2 GUN PARTS), real life, GTA IV/EFLC/V, rigged from Manhunt 1/2/Other GTAs and from Jeansowaty/mines ideas.

-Biggest gun pack so far for Vice City.




0lHC1n5.png

Spoiler

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Spoiler




 

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https://mega.nz/#!q0...U24Y5lxC6nTy_G8

Feaures some more guns linked on this thread. Ignore the name.

Just drop the archives in mvl/weapons from your Vice City directory.

YOU MUST HAVE LATEST MVL RELEASE OR THE WEAPONS WON'T BE ADDED IN THE GAME.


uWagtFQ.png

-Some model positions may be wrong.

-Some settings may be wrong.

-The Silenced SteyrAUG is reacting weird, will be fixed in V2.

If a gun has these bugs, don't hesitate to report them here. One of the leaders will read and fix them for the next version. :)




Zilhglz.png


Team

Jinx. (formerly known as darthvader20011) - Leader, Mod Creator, Gun Designer (modeling), Texture Editor, MVLer

Jeansowaty- Leader, Mod Creator, Gun Designer (ideas), Texture Editor, Icon Maker, MVLer

//XP// - For setting spawn coords (Coming in V2)

Parik- Gun Designer (modeling), GFX Art, Weapon Placer, Icon Maker (coming in V2)

ermaccer- Gun Designer (modeling), Weapon Placer


Special Credits


Son Of Big Boss - Provided me some Manhunt 2 guns to rig

Surya386 - For his LCS Weapons. I used some of them as base for some guns

GTAguy234 - For his VCS Weapons. I used some of them as base for some guns

Aztecas_5 - For his BETA VC Weapons. I used some of them as base for some guns, and used some in the pack, just with changed textures. Also for his LQ IV Weapons (AK47, Combat Shotgun that will be used in V2)

Mr. Jago - For some BETA Icons





ENJOY PLAYING WITH THE BIGGEST WEAPON PACK SO FAR. :)

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Jeansowaty
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#2

Posted 01 March 2015 - 07:13 PM Edited by Jeansowaty, 01 March 2015 - 07:26 PM.

Don't forget to mention I did most textures and custom weapon sounds  :p


Joachim
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#3

Posted 01 March 2015 - 07:17 PM Edited by Joachim, 01 March 2015 - 07:17 PM.

Title looks quite similar to my and sh*tface's mod for SR IV. :p

Anyway, awesome work. :)

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Jinx.
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    amigo

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#4

Posted 01 March 2015 - 07:18 PM Edited by Jinx., 01 March 2015 - 07:22 PM.

@Joachim DAYUM, I WAS SURE YOU ARE FAN OF SAINTS! :p
Wish you good luck with it and the GOOH 666 edition. Really like it. An big improvement to SRIV and SRGOOH.

@Jeannie I will. :)
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Joachim
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#5

Posted 01 March 2015 - 07:28 PM

 

@Joachim DAYUM, I WAS SURE YOU ARE FAN OF SAINTS!  :p
Wish you good luck with it and the GOOH 666 edition.  :D

It's just pity that sh*tface doesn't mod Gat out of Hell... I understand him though, this game gets boring after 10 hours.

I must start modding GTA sometime. ;)

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Ss4gogeta0
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#6

Posted 01 March 2015 - 07:50 PM

Title looks quite similar to my and sh*tface's mod for SR IV. :p

Anyway, awesome work. :)

oh yea, I remember that... I think I made a few suggestions about it...

 

had it on my SR4... 

 

anyway I like some of the icons on this mod and am wondering if I can use them for something I have planned on GTA SA (if I ever get off my lazy ass and finish it lol)

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Joachim
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#7

Posted 01 March 2015 - 07:53 PM

 

Title looks quite similar to my and sh*tface's mod for SR IV. :p

Anyway, awesome work. :)

oh yea, I remember that... I think I made a few suggestions about it...

 

had it on my SR4... 

 

anyway I like some of the icons on this mod and am wondering if I can use them for something I have planned on GTA SA (if I ever get off my lazy ass and finish it lol)

 

No problem. Icons for SR IV EAM have been done by Mask Mods but unfortunately he dissapeared in December 2013...

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Jinx.
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#8

Posted 01 March 2015 - 08:10 PM

HazzardX is working on spawn points...
gst5Fyu.jpg
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Jinx.
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#9

Posted 02 March 2015 - 08:59 AM

Soon I will do a list with every weapon done so far. :)
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Gummy 
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#10

Posted 02 March 2015 - 10:40 AM

Do they have custom sounds?

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Jinx.
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#11

Posted 02 March 2015 - 10:55 AM

Do they have custom sounds?

Some of them have, some doesn't. :)
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Jinx.
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#12

Posted 02 March 2015 - 01:25 PM

Updated the OP with the Weapons List and edited Credits. :)

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Jeansowaty
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#13

Posted 02 March 2015 - 02:41 PM Edited by Jeansowaty, 02 March 2015 - 02:46 PM.

Eh man, why do you want to replace some of the already existing nice weapons? :(

14IxxH5.png

I got a question - can CS1.6 weapons be uploaded here on GTAF? We might have one of those in this pack... when we get to fix it  :p

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Jinx.
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#14

Posted 02 March 2015 - 02:50 PM

Lol, the Gussie won't be replaced. I am just replacing the repetitive ones. :p
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Jeansowaty
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#15

Posted 02 March 2015 - 03:08 PM

Lol, the Gussie won't be replaced. I am just replacing the repetitive ones. :p

I know I just posted an old pic I found lol. But eh, we can make those "repetitive" ones be unique though :p


Jinx.
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    amigo

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#16

Posted 02 March 2015 - 03:15 PM


Lol, the Gussie won't be replaced. I am just replacing the repetitive ones. :p

I know I just posted an old pic I found lol. But eh, we can make those "repetitive" ones be unique though :p
Nah, repetitive guns are useless anyway.

TJGM
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#17

Posted 02 March 2015 - 04:28 PM Edited by TJGM, 02 March 2015 - 04:28 PM.

Eh man, why do you want to replace some of the already existing nice weapons? :(
(image)
I got a question - can CS1.6 weapons be uploaded here on GTAF? We might have one of those in this pack... when we get to fix it  :p


1.6 is old enough to be allowed, I'd love to see the 1.6 AK or AWP. If you need more information on the conversion rules you can find them here.

Anyway, really nice work. Perhaps create a CLEO script instead of MVL to spawn the weapons so you can put a price on them like the weapons in Phil's place, I doubt ThirteenAG would mind you guys using a snippet of his code from his mod to do this.
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Jinx.
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#18

Posted 02 March 2015 - 05:36 PM Edited by Jinx., 02 March 2015 - 05:39 PM.

@TJGM Thanks! :D Took us one month to do every of them. :)

I think I could convert them, but I always ran in issues when converting them (wanted to include an CS 1.6, but dayum these issues). If someone would be so kind to provide them into .obj format, along their texture, I would convert them, and also credit them for providing the files. :)

I will place some of them in different places. Some of them will be free (via MVL Spawning, like Hazzard did with the Gold Uzi) (Either unlocked by missions or hidden on the map), and some of them will be buyable at the weapon shops. :)

 

First gun confirmed that will be in V2 is the Assault Shotgun from TLaD.

AssaultShotgun-TLAD.png

Will show a render once it is done. :)

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Jinx.
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#19

Posted 02 March 2015 - 06:59 PM

Done. I still need to edit some things here and there. :)

ri9Xm2x.png

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TheFlareEntercounter
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#20

Posted 03 March 2015 - 08:23 AM

Very nice collection of guns you have there! Is this for VC only or will you be doing this for SA? (I'm asking beacause I was planning to release something like this for SA in the near future.)

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BMWSauberF1.08
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#21

Posted 03 March 2015 - 08:52 AM

Since you are including also some low poly IV weapons,feel free to use my low poly TLAD shotgun,TBOGT M249 and the IV AK47
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Jinx.
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    amigo

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#22

Posted 03 March 2015 - 08:54 AM Edited by Jinx., 03 March 2015 - 08:55 AM.

Thanks! :D
We planned to rig them to San Andreas aswell. Actually, I rigged some guns, for testing my weapon rigging skills to SA. We will do them to SA too, but it won't come so fast, because we are focusing on V2 right now.

@Az Thanks! I will make sure to rig them today for the renders. :D
Mind sending them in .obj format?
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BMWSauberF1.08
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#23

Posted 03 March 2015 - 09:16 AM

Actually you have just to change the dff version,the position of the weapon is the same for both sa and vc
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Jinx.
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    amigo

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#24

Posted 03 March 2015 - 09:49 AM

Actually you have just to change the dff version,the position of the weapon is the same for both sa and vc

Ah, I thought it is done in ZModeler. :p
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BMWSauberF1.08
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#25

Posted 03 March 2015 - 10:36 AM

Nah,since i started revising the fixed vehicles i always used max to export correctly .dffs,now i use zmodeler just for modeling
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Miller786
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#26

Posted 04 March 2015 - 01:56 PM Edited by Miller786, 04 March 2015 - 02:36 PM.

Man i've always wanted that 1900s shotgun but the version that was released on lsrp was bugged, so i converted yours to SA in a few clicks and adjusted it a bit, enjoy http://www.mediafire...00s shotgun.rar

EDIT:adjusted version http://www.mediafire...s shotgunV2.rar

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Jeansowaty
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#27

Posted 04 March 2015 - 01:56 PM

Man i've always wanted that 1900s shotgun but the version that was released on lsrp was bugged, so i converted yours to SA in a few clicks and adjusted it a bit, enjoy http://www.mediafire...00s shotgun.rar

Nice! Thanks :)


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#28

Posted 04 March 2015 - 02:37 PM

Noticed it looked really weird when firing from crouched position so i re-adjusted it, http://www.mediafire...s shotgunV2.rar

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Jinx.
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#29

Posted 04 March 2015 - 06:11 PM

First CS gun: the IDF Defender AKA IMI Galil (or Galil Rifle in the mod)

aP7lOs1.png

Thanks to Pariksh*t Singh for providing the model. Expect more CS 1.6 guns in the near future.

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Jeansowaty
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#30

Posted 05 March 2015 - 04:26 PM

First CS gun: the IDF Defender AKA IMI Galil (or Galil Rifle in the mod)

aP7lOs1.png

Thanks to Pariksh*t Singh for providing the model. Expect more CS 1.6 guns in the near future.

Providing and converting, you fixed some things on it :p

 

We got now a question - how many guns from CS1.6 do you want to see in the future?
1. All CS1.6 guns (including the player held variants and the low quality dropped ones)
2. All CS1.6 dropped guns
3. Only the few CS1.6 dropped guns that are unique.

 

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