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[WIP|BETA|SA] GTA: Underground - Mod Discussion

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Poll: GTA: UG poll (386 member(s) have cast votes)

Should there be an option to choose a city to start the game in (instead of always spawning in LS)

  1. Yes (354 votes [91.71%] - View)

    Percentage of vote: 91.71%

  2. No (32 votes [8.29%] - View)

    Percentage of vote: 8.29%

Which features in the 3.3 update are you most hyped about?

  1. UG-MP (SA-MP adaption) (131 votes [33.94%] - View)

    Percentage of vote: 33.94%

  2. Carcer City progress (the extra levels + the expanded Church area + Ammu-Nation, this is nothing more but a few small pieces!) (195 votes [50.52%] - View)

    Percentage of vote: 50.52%

  3. Weather/postfx interpolation (meaning the weather doesn't instantly change when entering a new city) (60 votes [15.54%] - View)

    Percentage of vote: 15.54%

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dkluin
  • dkluin

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#17821

Posted 12 January 2018 - 06:47 PM

Once you implement the Carcer levels, will you redo the map to make it as GTA-styled as the other cities?

No, but we will connect it to form one big city.

 

--------------

Introduced the subway level, which is connected with the trainyard and the downtown area.

Spoiler
  • TwisT3R-HU, Davve95, Letus and 15 others like this

SodaDog
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#17822

Posted 12 January 2018 - 07:37 PM

That subway map will so help with planning the city out.

  • CRAZY AL WARD and ElMattineu like this

dkluin
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#17823

Posted 12 January 2018 - 07:43 PM

That subway map will so help with planning the city out.

Except that it does not include the stations shown in the original game.

  • Ivan1997GTA, CRAZY AL WARD, SodaDog and 2 others like this

SodaDog
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#17824

Posted 12 January 2018 - 08:57 PM

 

That subway map will so help with planning the city out.

Except that it does not include the stations shown in the original game.

 

I know, but it'll be sure to add to that "run-down" feeling.

  • CRAZY AL WARD likes this

skatefilter5
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#17825

Posted 12 January 2018 - 09:44 PM Edited by skatefilter5, 12 January 2018 - 09:50 PM.

 

this map where the safehouse is, and some SA objects and sound effects

 

 

where the old exteneded map of carcer city located at from 2016?

  • Maddbomber likes this

GodzillaGTAGamer
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#17826

Posted 13 January 2018 - 05:28 AM

i hope snapshot 3.3 will be released before Chinese New Year 


aezakmi1992
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#17827

Posted 13 January 2018 - 06:07 AM

it will be released in the end of february

dkluin
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#17828

Posted 13 January 2018 - 07:14 AM Edited by dkluin, 13 January 2018 - 07:39 AM.

Adding 2dfx to the subway level.

Spoiler
  • TwisT3R-HU, Blue, Honker1944 and 9 others like this

GodzillaGTAGamer
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#17829

Posted 13 January 2018 - 08:41 AM

dkluin, i found your imposter: https://www.youtube....sable_polymer=1


dkluin
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#17830

Posted 13 January 2018 - 09:02 AM Edited by dkluin, 13 January 2018 - 09:06 AM.

dkluin, i found your imposter: https://www.youtube....sable_polymer=1

That's The_Happy_Gamer, ignore him.

 

---------

More screenshots showing 2dfx on the Carcer City subway level:

Spoiler
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Nikoljus
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#17831

Posted 13 January 2018 - 09:07 AM

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground. 


GodzillaGTAGamer
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#17832

Posted 13 January 2018 - 09:09 AM

 

dkluin, i found your imposter: https://www.youtube....sable_polymer=1

That's The_Happy_Gamer, ignore him.

 

---------

More screenshots showing 2dfx on the Carcer City subway level:

Spoiler

 

Who is The_Happy_Gamer?


dkluin
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#17833

Posted 13 January 2018 - 09:14 AM Edited by dkluin, 13 January 2018 - 10:45 AM.

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground. 

The game offers a cover feature already, but for peds only. 

 

https://youtu.be/YNeQHokQuE8?t=6m37s

 

------------

Nearly done with adding 2dfx to the subway:

Spoiler

 

Finished adding 2dfx.

Spoiler

 

Added the subway level on the radar.

Spoiler
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ryokudou
  • ryokudou

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#17834

Posted 13 January 2018 - 11:17 AM

Are you already add 2dfx on bullworth???

dkluin
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#17835

Posted 13 January 2018 - 12:04 PM

Are you already add 2dfx on bullworth???

Bullworth has 2dfx already.

  • asilas, CRAZY AL WARD, GrudgefromSanAndreas and 2 others like this

xX_Ann0nym0sSnipper_Xx
  • xX_Ann0nym0sSnipper_Xx

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#17836

Posted 13 January 2018 - 12:52 PM

 

dkluin, i found your imposter: https://www.youtube....sable_polymer=1

That's The_Happy_Gamer, ignore him.

 

---------

More screenshots showing 2dfx on the Carcer City subway level:

Spoiler

 

lol, the happy_gamer still thinks he is relevant? figures...


dkluin
  • dkluin

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#17837

Posted 13 January 2018 - 01:28 PM

 

 

dkluin, i found your imposter: https://www.youtube....sable_polymer=1

That's The_Happy_Gamer, ignore him.

 

---------

More screenshots showing 2dfx on the Carcer City subway level:

Spoiler

 

lol, the happy_gamer still thinks he is relevant? figures...

 

He's worse than he was back in the day. He's stealing from a lot of things now, including UG and several workshops.


Nikoljus
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#17838

Posted 13 January 2018 - 02:45 PM Edited by Nikoljus, 13 January 2018 - 02:55 PM.

 

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground.

The game offers a cover feature already, but for peds only. 
 
https://youtu.be/YNeQHokQuE8?t=6m37s
 
------------

 

 
Oh yeah, I've noticed that howeverit's not available for CJ to use,that's why I have said would be really great to see this feature in future GTA UG, 'couse this will push it closer to HD era games. I should mention fighting system in bully as well! BTW it seems not to be really hard to create as a script, I have tried, unfortunately my hands are both left... However, I believe it's not so complicated for your crew members, isn't it ? Additional feature as a cover system will definitely change MP way of playing increasing diversity of moves etc. 


Elissay
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#17839

Posted 13 January 2018 - 04:14 PM

About the cover system i found something cool https://m.youtube.co...h?v=aBS9lTmIfBU

Matchu2100
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#17840

Posted 13 January 2018 - 04:57 PM

 

 

Would be really nice if someone finally implement a cover system similar to Manhunt's one in GTA SA! I saw lots of attempts, but all of them gone.In my opinion it would be nice addition to GTA Underground.

The game offers a cover feature already, but for peds only. 
 
https://youtu.be/YNeQHokQuE8?t=6m37s
 
------------

 

 
Oh yeah, I've noticed that howeverit's not available for CJ to use,that's why I have said would be really great to see this feature in future GTA UG, 'couse this will push it closer to HD era games. I should mention fighting system in bully as well! BTW it seems not to be really hard to create as a script, I have tried, unfortunately my hands are both left... However, I believe it's not so complicated for your crew members, isn't it ? Additional feature as a cover system will definitely change MP way of playing increasing diversity of moves etc. 

 

You have two left hands?


Blue
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#17841

Posted 13 January 2018 - 07:57 PM Edited by Blue, 13 January 2018 - 07:57 PM.

A teaser of what's to come! (Little extra credit to //XP// for making two textures for parody album covers)

Spoiler
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Silent
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#17842

Posted 13 January 2018 - 08:04 PM

LCD screens in SA style, now I've seen everything.
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dkluin
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#17843

Posted 13 January 2018 - 08:06 PM Edited by dkluin, 13 January 2018 - 08:14 PM.

LCD screens in SA style, now I've seen everything.

Still better than CRT monitors.

 

---------

Nearly done sorting out the subway level. 

Spoiler

 

------------

An additional moving banner feature .gif:

Spoiler
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MrFinger
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#17844

Posted 13 January 2018 - 08:43 PM

Hey dkluin why are you playing at low visual fx quality?

dkluin
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#17845

Posted 13 January 2018 - 09:25 PM

Hey dkluin why are you playing at low visual fx quality?


Im not. Its a .gif render which is saved in a low resolution.
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Nikoljus
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#17846

Posted 14 January 2018 - 02:14 AM

About the cover system i found something cool https://m.youtube.co...h?v=aBS9lTmIfBU

I have seen this as well, but there you can't move near the wall and change your position, I mean only static stand on one exact place, but totally it looks great no doubts


MrFinger
  • MrFinger

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#17847

Posted 14 January 2018 - 07:37 AM

Im not. Its a .gif render which is saved in a low resolution.


So why these shadows look like on PS2?

dkluin
  • dkluin

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#17848

Posted 14 January 2018 - 10:34 AM Edited by dkluin, 14 January 2018 - 12:52 PM.

 

Im not. Its a .gif render which is saved in a low resolution.


So why these shadows look like on PS2?

 

I don't know.

 

----------------

Did some additional work on the Church area, and connecting it with the pharmacy level.

Spoiler
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Nikoljus
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#17849

Posted 14 January 2018 - 12:59 PM

dkluin, is CC going to be alive like other cities(full with peds and cars) or abandoned ? Next question is CC going to be connected as one city(with roads, bridges,subway, etc) or just some roads between levels ?


dkluin
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#17850

Posted 14 January 2018 - 01:04 PM

dkluin, is CC going to be alive like other cities(full with peds and cars) or abandoned ? Next question is CC going to be connected as one city(with roads, bridges,subway, etc) or just some roads between levels ?

Carcer will probably have some abandoned areas and some alive ones, and it will be connected to form a city.

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