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[REL/WIP|SA] Vegetation original quality

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YOEL_44
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#1

Posted 10 February 2015 - 07:33 PM Edited by YOEL_44, 21 March 2015 - 06:34 PM.

Some weeks ago I've found some textures used by R* in the development of the GTA saga and they were really big and detailed, as they weren't in the final game so I decided to make a mod that restores that original greatness that were lost during development, in adition, I've added some of the textures used in the 10 anniversary version of the game, so now the whole vegetation is in a never seen level of detail.

 

In this mod, some of the textures are 2048x1024 so you will need a graphic card with some nice amount of memory, if you can barely play this game in medium settings, I don't recommend to use it.

 

Features:

-Most of the original R* textures, fixed and with a completelly new alpha mask

-Some of the mobile textures edited to be more like the PC ones

-Pool water and a palm trunk from the beta of Vice city, also fixed to fit in San Andreas

-Mobile version fences

-Original "beta like" cedar and oak leafs

-Fixed an alpha of a fence

-All the textures correctly mip-mapped and compressed

 

THE WATER UPDATE          NEW!!!!! Dynamic grass now also retextured (NOT ALL THE GRASS)

 

The main palms and dead palms are now 2048x1024 and the static water and waterfalls have been restored in 256x256 using R* original textures

 

foq63k.png10gidzt.png

168djdy.png

2z3qgs2.png

24goz6d.png

2z7gyh0.png

69g5fc.png

2hfnndf.png

 
NEW FIX:
Spoiler

 

 

Special thanks goes to:

DimZet13 - for the great texture database that I used

Miller786 - for the original idea

DK22Pac - for the really Magic TXD Builder

riquenunes - for it's texture extracting tool

Myself - for worknig hard on doing this  :D

 

FINAL VERSION

PATCH FOR THE CORONEL FUHRBERGER GARDEN

DYNAMIC GRASS

 

If you want all the fences download them HERE and install them before this mod

Also recommended Fixed vegetation vertex by D3jan

 

If you find any bug, report them here, I will try my best on fixing it.

 

My first public mod, dont be mad  :blush:

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Blackbird88
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#2

Posted 10 February 2015 - 08:48 PM

Some screens wouldn't hurt :)


YOEL_44
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#3

Posted 10 February 2015 - 09:35 PM Edited by YOEL_44, 10 February 2015 - 10:17 PM.

Maybe later I will post some, I dont have time today

 

EDIT:Ok, I will post one for now

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-NTD-
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#4

Posted 11 February 2015 - 04:17 PM

Textures look great!  :^:


YOEL_44
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#5

Posted 11 February 2015 - 05:05 PM Edited by YOEL_44, 11 February 2015 - 06:14 PM.

Thank you, they are as they were meant to be  ;)

 

First update, added more textures and softened some palms

 

Added to the post lots of new pics

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Ezekiel
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#6

Posted 11 February 2015 - 07:04 PM Edited by Ezekiel ♂, 11 February 2015 - 07:06 PM.

I use to search on internet HQ Textures from GTA Era...I have found on the old 3dsite many GTA San Andreas Textures..very HQ..

After rebooting my windows..I have lost all......

 

But theres only 3 Textures I have saved.....

 

Spoiler

 

 

Spoiler

 

 

Spoiler
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YOEL_44
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#7

Posted 11 February 2015 - 07:14 PM Edited by YOEL_44, 11 February 2015 - 07:16 PM.

Here more:

http://junior3d.ru/texture/trava.html

 

And here the DimZet13 textures:

https://yadi.sk/d/XjOejadH2vgHx

 

But changing all the San Andreas textures would be a huge job


Ezekiel
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#8

Posted 11 February 2015 - 07:32 PM Edited by Ezekiel ♂, 11 February 2015 - 07:33 PM.

Not so huge....Messing with the just texture....

Theres a lot of Mods which cover SA Map with new ones.....

 

Noone didn't touch actually models and put some more textures and details on MapParts...

 

INSANITY

 

so revamping whole map will take 2 years...

That was My Idea since opening topic...

 

LosSantos is only Options now...  :cry:


YOEL_44
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#9

Posted 11 February 2015 - 07:57 PM Edited by YOEL_44, 11 February 2015 - 09:52 PM.

WOW I didn't know that retexture

 

EDIT: Is not a retexture, Is a f*cking crazy remake of the whole map In ultra quality

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Savidge
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#10

Posted 11 February 2015 - 11:27 PM

This is great!
I've noticed a slight issue with the palm trees though, looks like the texture wasn't tailor-made, so to speak:

V44pniv.png

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YOEL_44
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#11

Posted 12 February 2015 - 12:55 AM

Those palms were also incorrectly mapped with original textures

You know, the usual laziness of Richstar
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Reyks
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#12

Posted 12 February 2015 - 02:37 PM

*/me disappears for 2 days*

*/me comes back after 2 days and notices a bunch of awesome mods were released/updated*

 

In other words... HOLY SH*T this is amazing, thank you so much for this!


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#13

Posted 12 February 2015 - 05:25 PM

Is it two-pass rendering or the alpha bug is invisible with those hi-res textures?


R4gN0r0K
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#14

Posted 12 February 2015 - 06:07 PM

Like them, they still have Vanilla SA feel <3

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#15

Posted 12 February 2015 - 07:11 PM

Can you include the fence textures from the mobile version? They share the same files as some of this vegetation, and look way better than the vanilla ones.


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#16

Posted 13 February 2015 - 11:55 AM

Nice job, it looks cool, too bad I haven't updated my PC.

YOEL_44
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#17

Posted 13 February 2015 - 02:16 PM Edited by YOEL_44, 13 February 2015 - 04:05 PM.

Is it two-pass rendering or the alpha bug is invisible with those hi-res textures?

We can say that this is the "brute force" way of fixing the bug, so yes

 

Can you include the fence textures from the mobile version? They share the same files as some of this vegetation, and look way better than the vanilla ones.

I dont personally like the mobile fences, as they are so clean to be fences

PC:2vk00w8.png    Mobile:35buxeh.png

What do you think about  this resized one?

2nvtclf.png


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#18

Posted 13 February 2015 - 04:41 PM

What do you think about  this resized one?

2nvtclf.png

 

Looks a bit better I guess, but I'm not sure if it will make much of a difference in-game.

 

And yeah mobile fences are "cleaner" indeed, but I like them for some reason :p. It's not such a big deal though, it's up to you if you want to include them or not

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YOEL_44
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#19

Posted 13 February 2015 - 04:53 PM

And talking about fences, why the stormdraix.txd is just 128x128, big for a LOD, small for ingame in comparison

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YOEL_44
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#20

Posted 13 February 2015 - 05:27 PM Edited by YOEL_44, 13 February 2015 - 06:16 PM.

Updated

 

Also the alpha compression is now dxt5 instead of dxt3

 

EDIT: First patch for V2, fixed a txd with different texture name, link in the main post

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Ezekiel
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#21

Posted 14 February 2015 - 12:07 AM

stormdraix.txd is just 128x128, big for a LOD, small for ingame..........

ahahhahah 

that's San Andreas

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El Dorado
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#22

Posted 14 February 2015 - 01:44 PM

There are some blank/corrupted textures inside sunrise05_lawn.txd

 

YTQLWQA.jpg


YOEL_44
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#23

Posted 14 February 2015 - 01:56 PM

I think its fixed now...


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#24

Posted 14 February 2015 - 02:02 PM

They're still blank for me. It looks ok for you? In game I mean.


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#25

Posted 14 February 2015 - 02:16 PM

Ok another incorrect naming, fixed, try it now


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#26

Posted 14 February 2015 - 02:26 PM

gracias

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TWIST_OF_HATE
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#27

Posted 14 February 2015 - 07:44 PM

So ... Original quality vegetation + 2 patches + mobile fences + Fixed vegetation vertex by D3jan - all this stuff will work without conflicts with each other by using Mod Loader, manual installation is not required ?


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#28

Posted 14 February 2015 - 07:51 PM

You should install first the mobile fences and then my mod and patches, but yes they can coexist without conflicts in modloader or with a normal installation


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#29

Posted 15 February 2015 - 09:55 AM

You should install first the mobile fences and then my mod and patches, but yes they can coexist without conflicts in modloader or with a normal installation

What means "first" ? Mod Loader loading mods simultaneously (as I know), means first install mobile fences manually by replacing .txd, and other stuff over mobile fences by using Mod Loader ? Anyway, your vegetation already includes some mobile fences, so may`be that is not a big deal to install all of them ?

Oh, one more question - do you use something to improve lampposts, like on the last screen in first post ? For me they look better then vanilla ones.


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#30

Posted 15 February 2015 - 01:11 PM

I don't use modloader, but as far as I know...

When you mix the files in the modloader folder, put first the fences, as some of my textures replaces some of the fences





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