Some weeks ago I've found some textures used by R* in the development of the GTA saga and they were really big and detailed, as they weren't in the final game so I decided to make a mod that restores that original greatness that were lost during development, in adition, I've added some of the textures used in the 10 anniversary version of the game, so now the whole vegetation is in a never seen level of detail.
In this mod, some of the textures are 2048x1024 so you will need a graphic card with some nice amount of memory, if you can barely play this game in medium settings, I don't recommend to use it.
-Most of the original R* textures, fixed and with a completelly new alpha mask
-Some of the mobile textures edited to be more like the PC ones
-Pool water and a palm trunk from the beta of Vice city, also fixed to fit in San Andreas
-Mobile version fences
-Original "beta like" cedar and oak leafs
-Fixed an alpha of a fence
-All the textures correctly mip-mapped and compressed
THE WATER UPDATE NEW!!!!! Dynamic grass now also retextured (NOT ALL THE GRASS)
The main palms and dead palms are now 2048x1024 and the static water and waterfalls have been restored in 256x256 using R* original textures
Special thanks goes to:
DimZet13 - for the great texture database that I used
Miller786 - for the original idea
DK22Pac - for the really Magic TXD Builder
riquenunes - for it's texture extracting tool
Myself - for worknig hard on doing this
If you want all the fences download them HERE and install them before this mod
Also recommended Fixed vegetation vertex by D3jan
If you find any bug, report them here, I will try my best on fixing it.
My first public mod, dont be mad