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BETA Mulholland Safehouse

SA Released
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Kalvin
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#61

Posted 06 May 2016 - 11:46 PM Edited by Kalvin, 07 May 2016 - 12:22 PM.

Wv5pUo7.pngU3C7Dva.pngiYYYd7a.png


New version out, including new things that were missing such as window pane shadows, plants, and a new door, as well as other tweaks/improvements. There are also bug fixes done, like the collision for the hill with the Vinewood sign no longer being the one from BETA Edition, collision for the pool now edited to have the correct material (so now water effects and sound play when walking in it, instead of it being bare and the sound being concrete), and fixes made by Robson Martins are now included, which means things like a new game is no longer required! (Big thanks to him!).

This was originally going to be released along side BETA Edition's BETA 3, but as it's taking a bit longer than thought, I thought I'd release this sooner.

BETA Edition compatibility download removed as the new files will be part of BETA Edition itself in the release that is coming soon.

Have fun! :)
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Mega
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#62

Posted 07 May 2016 - 12:29 AM Edited by Mega, 07 May 2016 - 12:36 AM.

This is sweet, specially the bonus of being compatible with saves! :^:

 

 

...

 

But we know things aren't that simple, after all this is a Kalvin thread, and I'm still here.

The third image redirects me to a smaller version of it (open in new tab), rather than a high quality one like the first two.You just had to screw up somewhere, didn't you, old friend?

WELL ENOUGH SCREWUPS, YOU HAD YOUR CHANCES TO FIX THEM, GET REPORTED

aJxwcad.gif

Spoiler

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JaseyJasee
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#63

Posted 07 May 2016 - 12:57 AM Edited by JaseyJasee, 07 May 2016 - 01:12 AM.

The update crashes my game upon loading? Previous version worked fine.. I'm using modloader like suggested.

Anyone else experiencing this crash?

 

EDIT: Works if I start a new game, saving inside the house and reloading also works and doesn't take me to an empty, grey place anymore :) However, I thought this is supposed to work with previous save games?

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dkluin
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#64

Posted 07 May 2016 - 06:19 AM

Rip Kalvin hahaha
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Kalvin
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#65

Posted 07 May 2016 - 12:22 PM

EDIT: Works if I start a new game, saving inside the house and reloading also works and doesn't take me to an empty, grey place anymore :) However, I thought this is supposed to work with previous save games?

Yeah, woopsie! It is supposed to, I just accidentally included a script folder including a clean main.scm/script.img that I was using for internal testing. Just remove those and you should be good to go (I also updated the download to change this). :^:
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PhillBellic
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#66

Posted 07 May 2016 - 12:30 PM

Quick question, do the Police follow you inside if you have a Wanted Level?

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JaseyJasee
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#67

Posted 07 May 2016 - 01:09 PM

 

EDIT: Works if I start a new game, saving inside the house and reloading also works and doesn't take me to an empty, grey place anymore :) However, I thought this is supposed to work with previous save games?

Yeah, woopsie! It is supposed to, I just accidentally included a script folder including a clean main.scm/script.img that I was using for internal testing. Just remove those and you should be good to go (I also updated the download to change this). :^:

 

It works great now! Thanks :)

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gts.
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#68

Posted 07 May 2016 - 07:41 PM

Great work Kalvin!

 

Quick question, do the Police follow you inside if you have a Wanted Level?

Nope.

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SkelePap
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#69

Posted 19 May 2016 - 07:29 PM Edited by THE GTA GAME R, 06 November 2016 - 02:45 PM.

hello i wanted to ask you people something. so first im using things to do in san andreas mod , when im going to the marker for the house after i parchused it its teleporting me to the normal interior instead of the mods interior any solution?

 

EDIT: nvm


Chill&Smoke
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#70

Posted 29 June 2016 - 03:21 PM

The mod is nice, but when I'm using it with ''Improved Vinewood'' the Safehouse disappears   :panic: iDUl0BY.jpg

Hi, is there a way I could install this manually - without modloader? I tried doing it by placing all the files in the correct GTA SA folders however it also left me with the picture above instead. Do I have to rename the Stahl.ide and .ipl to LAhills or? Thanks


_Klebitz_
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#71

Posted 01 November 2016 - 06:50 AM

Hi, I just installed the mod. The house works fine but I can confirm that the collision bug persists.

 

Spoiler

Also some problems in Madd Dogg's mansion.
 

Spoiler

SkelePap
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#72

Posted 06 November 2016 - 02:43 PM

use the latest version and about my last comment NVM


paulojpenar
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#73

Posted 09 April 2017 - 01:26 AM

A mod of which is a remake of the Mulholland Safehouse in its BETA stage of San Andreas (with my own little touches).
 
A lot is improvised (purely guess work) as most of the house has never been seen. However, a lot of it is based off of the Stahl House's interior (which the house's exterior is based off of). 

Screenshots:

Wv5pUo7.pngU3C7Dva.pngiYYYd7a.png

Download:
http://www.gtagarage...ow.php?id=26943
 
Required mods:
CLEO - For added save point.
Open Limit Adjuster - So the game doesn't crash upon loading.
 
Just install the mods specified above and you'll be all good to go. Make sure to read the readme.
 
Thanks to CML99 for the carpet texture, and big thanks to Robson Martins for bug fixes and the like!

Hi, bro can you help me i don't know how to make it work please!


Gunnamn
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#74

Posted 29 April 2017 - 07:14 PM

Is there anyway you could remove the yellow indicator and put moving doors for the front doors? After awhile, the yellow indicator takes me to the original interior of the safehouse.

 

Great mod!


Blaze
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#75

Posted 21 August 2017 - 10:46 AM

hey thats pretty good

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MatthewFarrell
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#76

Posted 12 September 2017 - 04:36 PM Edited by MatthewFarrell, 13 September 2017 - 04:17 PM.

Well what can I do with this?

c3f31931ab11.png

Edit: problem solved





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