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GTASOL - The Topic That Started It All

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Poll: How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou. (185 member(s) have cast votes)

How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.

  1. Keep the maps original - no bridges. (51 votes [5.76%])

    Percentage of vote: 5.76%

  2. Keep the maps original - with bridges. (49 votes [5.53%])

    Percentage of vote: 5.53%

  3. Have the Airport with VCS changes. (3 votes [0.34%])

    Percentage of vote: 0.34%

  4. Have the Airport with VCS / Beta map changes. (44 votes [4.97%])

    Percentage of vote: 4.97%

  5. Vice City map with all the VCS changes (33 votes [3.72%])

    Percentage of vote: 3.72%

  6. Vice City map with all the VCS / Beta map changes. (31 votes [3.50%])

    Percentage of vote: 3.50%

  7. VC, LC with Stories changes. (21 votes [2.37%])

    Percentage of vote: 2.37%

  8. VC, LC with Stories and Beta Map changes. (54 votes [6.09%])

    Percentage of vote: 6.09%

  9. I am in the process of remodeling LC and VC. How far should I go. (129 votes [14.56%])

    Percentage of vote: 14.56%

  10. Ditto with the question above with some nice add ons for SA too. (0 votes [0.00%])

    Percentage of vote: 0.00%

  11. Remodel everything in the SA style and feel. (137 votes [15.46%])

    Percentage of vote: 15.46%

  12. You want to see something new and improved VC, LC and SA (136 votes [15.35%])

    Percentage of vote: 15.35%

  13. Go wild with 3dsmax and see what happens!. (198 votes [22.35%])

    Percentage of vote: 22.35%

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X-Seti
  • X-Seti

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#7081

Posted 02 December 2015 - 11:18 AM

Infusions VC really had a lot of bugs. All fixable but the main problem are the hacks used to make that version possible.

I'd never really understand why the mod would work for some people and not others where it was just a matter of unpacking the mod files and copying these files over a freshly installed VC.

No consistency in the bug reports as everyone reported back different data (because of dodgy hacks). I've wasted a lot of time researching this. where it boils do to 7z being unpacked with a version of winrar missing some files being unpacked.

I do plan on another version for VC. but my time now is on SA and Rage.

I am split between liking the VC engine, but the hacks need an overhaul badly and that is very time consuming.


Little hint here goes to Fastman92 or someone else who would like a challenge.

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X-Seti
  • X-Seti

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#7082

Posted 06 December 2015 - 09:51 PM

Installing the mod files.
 
Providing you installed your copy of Vice City from disk and ran this at least once with your desired settings.

Following this example of how to install the mod might be easier then how it is written in the mods documentation. (Readme)
 
There are 2 ways to install the mod:

  • The first would be to install Vice City as a Clean copy on your Harddrive and make sure all the files was not set as read-only as this would create issues over writing the files later.
  • Start the GTA_VC.exe and check your settings for the display and run the game once.
  • Quit GTA ViceCity.
  • Copy the mods folder over your installed GTA Vice City replacing all the files.

Download the Microsoft Visual C++ 2010 Redistributable Package from here. http://www.microsoft...on.aspx?id=5555
 
You should be good to go so just run the GTASOL_Start.exe instead of the gta-vc.exe

Now the Second way that works best for Linux users.

  • Unpack all the mod files into an empty folder called GTASOL69.5.
  • Drag the Anims, Icons, Mp3, Mss, Movie, Skins, Text, Txd (but keeping LOADSC0.TXD) folders from your installed VC install into your GTASOL69.5 folder, also the files from your Vice City root folder like the Mss32.dll, gta-vc.exe and readme files.
  • Copy the Audio folder from Your Vice City Play Disk (Disk2) into the GTASOL69.5 folder.
  • Run the mod from the GTASOL_Start.exe.

X-Seti
  • X-Seti

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#7083

Posted 06 December 2015 - 09:53 PM

The Rage Engine screens.
GTAIV_2015_01_14_15_24_58_52.pngGTAIV_2015_01_14_15_25_02_35.pngGTAIV_2015_01_14_15_25_05_36.pngGTAIV_2015_01_14_15_25_21_30.png
GTAIV_2015_01_14_15_25_25_18.pngGTAIV_2015_01_14_15_25_51_35.pngGTAIV_2015_01_14_15_29_13_94.pngGTAIV_2015_01_14_15_29_55_00.png
GTAIV_2015_01_14_15_30_13_66.pngGTAIV_2015_01_14_15_30_57_04.pngGTAIV_2015_01_14_15_31_17_32.pngGTAIV_2015_01_14_15_34_11_23.png
GTAIV_2015_01_14_15_35_17_49.pngGTAIV_2015_01_14_15_35_41_02.pngGTAIV_2015_01_14_15_35_51_76.pngGTAIV_2015_01_14_15_36_22_28.png
GTAIV_2015_01_14_15_36_46_10.pngGTAIV_2015_01_14_15_36_48_27.pngGTAIV_2015_01_14_15_36_50_78.pngGTAIV_2015_01_14_15_36_53_43.png
GTAIV_2015_01_14_15_40_07_96.pngGTAIV_2015_01_14_15_41_08_81.pngGTAIV_2015_01_14_15_41_56_79.pngGTAIV_2015_01_14_15_42_39_30.png
GTAIV_2015_01_14_15_43_30_99.pngGTAIV_2015_01_14_15_46_52_92.pngGTAIV_2015_01_14_15_47_07_16.pngGTAIV_2015_01_14_15_48_57_13.png
GTAIV_2015_01_14_15_49_05_87.pngGTAIV_2015_01_14_15_49_36_38.pngGTAIV_2015_01_14_15_49_40_68.pngGTAIV_2015_01_14_15_50_39_03.png
GTAIV_2015_01_14_15_52_40_55.pngGTAIV_2015_01_14_15_53_01_27.pngGTAIV_2015_01_14_15_55_32_45.pngGTAIV_2015_01_14_15_55_48_89.png
GTAIV_2015_01_14_15_57_58_49.png

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X-Seti
  • X-Seti

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#7084

Posted 06 December 2015 - 09:58 PM Edited by X-Seti, 06 December 2015 - 09:59 PM.

VC Engine; 69.5 version links.

Update 31/Mar/2015; this fixes several bugs with the loader and removed a nasty message that someone unnamed left in.

http://www.ukscifi.n...ons_Trilogy.rar

Replace those old files in either infusions VC or Trilogy VC.

Download link 1 https://docs.google....dit?usp=sharing
 
Download link 2 https://drive.google...dit?usp=sharing
 
VC Engine; 69.9 version links.
 
Download link 1 Removed.
 
Download link 2 http://www.ukscifi.n...rongeAsBull).7z
 
Also download this fix. https://drive.google...iew?usp=sharing
 
Download link 3 https://drive.google...iew?usp=sharing
 
Download link 4 http://www.moddb.com...7c2b378a96b00fa
 
Download link 5 https://mega.co.nz/#...0NHhxlNUfnPJKRM
Download the mod file and ignore any popups from this site.
 
Quick fix for some computers where the GTA:SOL seems to crash, Download the file below and replace the SOLcore.dll in the mod files.
 
Download https://drive.google...iew?usp=sharing

 

 

 
Copyright 2004/15:
GTA San Andreas, GTA: Liberty City and GTA: Vice City is copyrighted by Rockstar Games and Take Two Interactive, All Car names & Trademarks are sole property of their owners, all the mods within this modification are property of their developers.

All new content is indicated within this projects documentation for copyright ownership, Permission was given by Rockstar Games before engaging work on this mod, use of the exe, and new modifications within.

GTA: State of Liberty domain is property of the owner. - Mc-Kay /X-Seti,

GTA: LC, VC and SA is property of Take2, Rockstar Games.
 
 
Disclaimer:
The site Moditorium.Net and its contents, "50 States Of Liberty", "GTA State Of Liberty" or "Project Crymaria" are not affiliated with Rockstar North/ Take 2 nor any companies owned by, operated by, or affiliated with Rockstar North/ Take 2.

This project is a private FAN MADE endeavor and is not associated with any "Official" Grand Theft Auto games or any of its trademarks.

No infringement is intended by these FAN MADE projects. We encourage fans/ you to join us in this development and support the project any way you can by spreading the word about us.

This Mod is classed as a work in progress; to be installed at your own risk, this mod may not work with other mods as all the object assigned ID and X, Y and Z cords have been changed.

This mod will not work with any other (No-Cd) patch, as this EXE is only designed to work with the official legal copy of the GTA: Vice City, with the original (GTAVC.exe) installed first!!!
 


Davve95
  • Davve95

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#7085

Posted 12 December 2015 - 06:09 PM Edited by Davve95, 12 December 2015 - 06:09 PM.

Will this still be used:   ?
 

Would be awesome!

 

Edit: I hope it didn't matter for a bump, as there alredy is a topic here about questions.


gajrajgchouhan
  • gajrajgchouhan

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#7086

Posted 16 December 2015 - 10:18 AM

Awesome :^::^: :D

X-Seti
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#7087

Posted 17 December 2015 - 12:13 PM

GTA SOL Online for SA was abandoned. right now there isn't an online client for could support the SOL map but who knows in the future there could be.

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X-Seti
  • X-Seti

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#7088

Posted 22 December 2015 - 05:24 PM Edited by X-Seti, 24 June 2016 - 07:18 PM.

9YgCa2i.pnglogo.pngundergroundlogo.png

 

Welcome to the GTA SOL modding council.

 

News: Dec, 22 2016

  I have decided to leave SOL as of the 1st Jan, 2016 and head in a new direction. this means GTA: State of Liberty will in one form of another be headed by dkluin. so I can head into new pursuits with GTA; Infusions that will be for rage and maybe other engines.
 

What does it mean for SOL? everything is subject to change as dkluin sees fit so right now I will not make many changes to what is posted below.

 

It's been fun working on SOL for the last 12 years but now it's time to move on. I wish the new SOL/Underground team the best of luck.

 

 

Below is the roster for team Dkluin.

 

SA Underground, SA Trilogy an SA Stories.

 

MODELLING; mariojao00, cj2000,Jinx, Redreaper666, Pariksh*t Singh
MAPPING; dkluin, IgorX, Redreaper666
AUDIO; dkluin, pepijn
CONVERTING; mariojao00, cj2000, Jinx, IgorX, dkluin, direstraits, Redreaper666
VEHICLE CONVERTING; Pariksh*t Singh, Redreaper666
STORYLINE; //XP//, dkluin
CODING; dkluin
TESTING; Jingles, dkluin. IgorX, AztecaEh
TOOL DESIGNING; MEXUK, dkluin, Jingles, IFarbod
SERVER HOSTING; X-Seti

Other contributors are; I give a hearty thank you too; Fastman92 for doing the limits on the SA/VC engines.

These members must have 5 years activity on GTA Forums with a good posting record (No bad marks against them). You must be knowledgeable about modding, mapping and have some level of coding. You must be passionate about this project and be willing to help others. You must be able to post on this board when required.

These members will be overseeing the progression of GTA State Of Liberty on the GTAIII, VC and SA Renderware engines and Rage.

I am also going to have a members panel under the Forum of Five committee. Seven members who will be part of the SOL team where all that is required is you know at least something about modding and is able to post good content on this thread. Who will able help us form ideas for the new map for Rage and SA and test new tools that are in the works.


Once we have the forum of five setup and in place this page will change again to reflect what needs to be debated and so on, etc.

Project map and variations:
There will be 4 releases of SOL for the VC, SA engines and one release for Rage engine (GTAIV) I am not sure I can touch GTA V just yet??.

GTA SOL Underground (on the SA engine, worked on by team Dkluin)

GTA SOL Trilogy (on the VC engine by Team X-Seti) and the (SA engine version by Team Dkluin)

GTA SOL Stories (SA engine version by Team Dkluin)

GTA SOL Infusions (on the VC, SA and Rage engines by Team X-Seti)

There are only 2 teams. headed by X-Seti and Dkluin, so when I am not around busy with other life matters or sick Dkluin runs the show 100%. however Dkluin will be my successor when the time comes for me to retire from the project.

 

This post has been supersended.

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cj2000
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#7089

Posted 23 December 2015 - 03:40 PM

X-Seti, but you are not compleetly leaving moding, right?


X-Seti
  • X-Seti

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#7090

Posted 23 December 2015 - 05:25 PM

No, I'll be taking the infusions version of the project and turning this into something special. SOL will become Infusions.


cj2000
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#7091

Posted 28 December 2015 - 04:10 PM

No, I'll be taking the infusions version of the project and turning this into something special. SOL will become Infusions.

Good luck to you than.


X-Seti
  • X-Seti

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#7092

Posted 02 January 2016 - 11:58 AM Edited by X-Seti, 02 January 2016 - 12:00 PM.

I've been working on improving SOL-I map making it more optimized.

Using the VC engine as a test bench, this should pay off getting stuff into rage as well as there is no KED style mapper for the Rage engine, I'm using KED to do this on VC before I port the objects. You could say I should be using 3dsmax, well I had been doing this to some degree but the process with 3dsmax for dropping the same object like a tree or lampost can be slower then having a favorite objects list in KED

Some changes to the default map would be to shift LC +4000x and VC +6000 units. this will allow for middle America and more of the south to be modeled to join up for Los Vegas. I also plan on rotating GTA SA islands clockwise so LA is on the West coast and not looking out towards VC as it currently is right now.

I had been on about making tools to do this many years ago, I do have some that can modify the water tiles and Radar map but this process there is a lot of messing about using 10 odd times between modifying the files.

So what am I planning for this new year!!.

A RW/Rage dev suit. This will be a simple process of making / creating your map in 3dmax and exporting this out to your chosen engine in a project build environment where everything from ID and model name tracking, paths to water and converting 3dsmax scene to dff/txd/col, ide and ipl is done for the end user.

Happy New Year to one and all.
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JN92
  • JN92

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#7093

Posted 14 January 2016 - 12:20 PM Edited by X-Seti, 14 January 2016 - 06:30 PM.

I've been working on improving SOL-I map making it more optimized.

Using the VC engine as a test bench, this should pay off getting stuff into rage as well as there is no KED style mapper for the Rage engine, I'm using KED to do this on VC before I port the objects. You could say I should be using 3dsmax, well I had been doing this to some degree but the process with 3dsmax for dropping the same object like a tree or lampost can be slower then having a favorite objects list in KED

Some changes to the default map would be to shift LC +4000x and VC +6000 units. this will allow for middle America and more of the south to be modeled to join up for Los Vegas. I also plan on rotating GTA SA islands clockwise so LA is on the West coast and not looking out towards VC as it currently is right now.

I had been on about making tools to do this many years ago, I do have some that can modify the water tiles and Radar map but this process there is a lot of messing about using 10 odd times between modifying the files.

So what am I planning for this new year!!.

A RW/Rage dev suit. This will be a simple process of making / creating your map in 3dmax and exporting this out to your chosen engine in a project build environment where everything from ID and model name tracking, paths to water and converting 3dsmax scene to dff/txd/col, ide and ipl is done for the end user.

Happy New Year to one and all.

X-Seti you really are the GTA genius of our time man good job!
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X-Seti
  • X-Seti

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#7094

Posted 15 January 2016 - 04:22 PM

I appreciate the support m8.

X-Seti
  • X-Seti

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#7095

Posted 18 January 2016 - 02:07 PM

Update.

 

Amendments to team and rules.

 

Look at page 1..


Ss4gogeta0
  • Ss4gogeta0

    Spilled coffee on Laptop. no more mods

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#7096

Posted 26 January 2016 - 05:24 AM

just here to keep from being labeled as Idle aswell as to continue to give support :)
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MMark95
  • MMark95

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#7097

Posted 26 March 2016 - 10:47 PM Edited by Marku995, 26 March 2016 - 10:52 PM.

So now you will head to gta5 or?


X-Seti
  • X-Seti

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#7098

Posted 29 March 2016 - 09:54 AM

I am to stay away from GTA5 for the time being. I normally give 6 years before I work on that game engine.

I have my reasons for doing this, for now I have GTAIV and theres plenty of cool things to do.
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Bigbossbro08
  • Bigbossbro08

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#7099

Posted 24 June 2016 - 04:28 PM

It's been a long time we are having no update of GTA:SOL Infusions.

 

Has the development stopped?

 

I have confused frequent times with the mod about Trilogy and Infusions. What's the difference between them?


X-Seti
  • X-Seti

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#7100

Posted 24 June 2016 - 07:15 PM Edited by X-Seti, 24 June 2016 - 07:17 PM.

The Mod hasn't stopped at all and please understand that there is one person working on this now. (me)

 

I have no problems at all doing this project as it keeps my mind busy.

 

There is a lot to do in the way of fixing bugs and solving other engine issues (working on the hacks within the SOLcore) before I can release the next version. I set targets for myself that do not always goto plan however i've had a lot of set backs this year alone besides an 8 year old computer that plays up now and again. okey about the versions;

 

Trilogy is just LC, VC and SA untouched and unmodded.

 

Infusions is made from scratch from the ground up, these will be new islands based on the original concept.

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Bigbossbro08
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#7101

Posted 24 June 2016 - 11:51 PM

The Mod hasn't stopped at all and please understand that there is one person working on this now. (me)

 

I have no problems at all doing this project as it keeps my mind busy.

 

There is a lot to do in the way of fixing bugs and solving other engine issues (working on the hacks within the SOLcore) before I can release the next version. I set targets for myself that do not always goto plan however i've had a lot of set backs this year alone besides an 8 year old computer that plays up now and again. okey about the versions;

 

Trilogy is just LC, VC and SA untouched and unmodded.

 

Infusions is made from scratch from the ground up, these will be new islands based on the original concept.

 

I tried the both mod on my windows 10 PC. But everytime game crashed. How can I fix that?


X-Seti
  • X-Seti

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#7102

Posted 24 June 2016 - 11:59 PM

I would need to know a little more about the crash and if you followed the readme file about installing a clean version of Vice City first. Replacing the mod files over it overwriting what is required.


SSRenz
  • SSRenz

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#7103

Posted 28 February 2017 - 11:20 AM

One more of question: X-Seti, In older you mod had no GTA IV and GTA V map for GTASOL here. How to make the Add the GTA IV and GTA V map Into to GTA SOL?


X-Seti
  • X-Seti

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#7104

Posted 12 March 2017 - 06:07 PM

Not sure I understand.

 

RW version has the original cities but remodeled.

 

Rage version will have the Rage era cites plus remodeled vice city. other islands.

 

I do not plan on porting Rage LC or V to RW as this is against GTAF Rules.


Davve95
  • Davve95

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#7105

Posted 13 March 2017 - 11:12 PM Edited by Davve95, 13 March 2017 - 11:13 PM.

Haven't the rules been changed? You can take stuff from an old game into a new one. Or how I should explain, can't explain it better currently.
Like: http://gtaforums.com...entry1069447831

SSRenz
  • SSRenz

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#7106

Posted 4 weeks ago

And turn the SOL mods into to GTA III Mods?





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