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Vice City Rage Classic

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Jestic
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#31

Posted 03 February 2015 - 08:55 PM

After all everything in the old GTA 3D era is 10% bigger than RAGE.

 

That has never been proven to be actually true.

 

The thing is, in the PS2-era, scale wasn't really a big issue. Go watch games from that era, you will notice a lot is out of scale as oppose to the real world. It's just how games were made.

Not everything is 'too big' anyway. Go check doors in any III-era GTA, some doors are too small, some too big and others are correctly scaled.

 

Scaling objects would also bring a big issue with converting, as you would need to adjust all the placement files, it's a hell of a lot work for basically no gain.

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Kalvin
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#32

Posted 03 February 2015 - 11:44 PM

XBYBtEul.jpg14t65zel.jpg
zffgHMyl.jpgidBmcYml.jpg8px0yWal.jpg

Looks fine to me.

universetwisters
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#33

Posted 04 February 2015 - 01:06 AM

I'm curious as to how the chainsaw will work, if it will.


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#34

Posted 04 February 2015 - 01:57 AM

I'm curious as to how the chainsaw will work, if it will.


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#35

Posted 04 February 2015 - 10:22 AM

 

 

After all everything in the old GTA 3D era is 10% bigger than RAGE.

 

That has never been proven to be actually true.

 

The thing is, in the PS2-era, scale wasn't really a big issue. Go watch games from that era, you will notice a lot is out of scale as oppose to the real world. It's just how games were made.

Not everything is 'too big' anyway. Go check doors in any III-era GTA, some doors are too small, some too big and others are correctly scaled.

 

Scaling objects would also bring a big issue with converting, as you would need to adjust all the placement files, it's a hell of a lot work for basically no gain.

 

I have converted quite an amount of cars from GTA San Andreas to RAGE. In my experience they all were too big for GTA:IV. I always scale the size down if I convert from San Andreas. I don't know about maps and guns, but cars are oversized.

 

 

 

Spoiler

Looks fine to me.

 

I mean converted guns. For VC it sure is good, because everything is accurate size compared with eachother.


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#36

Posted 04 February 2015 - 11:38 AM

 

I'm curious as to how the chainsaw will work, if it will.

 

I know it's hard to create animations, but I think it should be added new ones.


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#37

Posted 05 February 2015 - 11:55 AM

The size of the weapon as in Vice City and GTA 4 is the same. Reduce unnecessary. 


 

 

I'm curious as to how the chainsaw will work, if it will.

 

I know it's hard to create animations, but I think it should be added new ones.

 

Chainsaw script Julio NIB done worse in my opinion. And I have done everything as it is the only restriction


AlexBrain
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#38

Posted 05 February 2015 - 01:51 PM

I'm curious as to how the chainsaw will work, if it will.

Maybe I will post a small video with the test chainsaw. While I can say that the chainsaw works similarly as in Vice City Rage Beta 1. 


AlexBrain
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#39

Posted 09 February 2015 - 09:25 AM

That upgrade weapons, I was able to add a minigun, RC Grenade and flamethrower. All weapons works fine. After finish watching and arms begin to convert the machine from Vice City Xbox.All progress in the screenshots.

U5To.jpg

U5Tp.jpg

U5Tr.jpg

U5Ts.jpg

U5Tt.jpgU5Tu.jpgU5Tv.jpgU5Tw.jpg

U5Tn.jpg

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NightHawk107
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#40

Posted 09 February 2015 - 02:37 PM Edited by NightHawk107, 09 February 2015 - 02:44 PM.

Hey, just saw you guys are looking for a sound converter, i might be in for the job PM me :) but if its about vehicle sounds... don't count me in. anyways good luck on your project :)


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#41

Posted 09 February 2015 - 04:46 PM

Good gravy, that's bright.


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#42

Posted 09 February 2015 - 05:13 PM

Maybe an idea to take the screenshots on the actual Vice City map?

Also yeah, that VCR timecyc doesn't do the standard game any good.

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AlexBrain
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#43

Posted 09 February 2015 - 07:55 PM

Maybe an idea to take the screenshots on the actual Vice City map?

Also yeah, that VCR timecyc doesn't do the standard game any good.

I have timecycle from beta 1 Vice City Rage)


Hey, just saw you guys are looking for a sound converter, i might be in for the job PM me :) but if its about vehicle sounds... don't count me in. anyways good luck on your project :)

Thank you notified. I need to discuss with you about Tmaster


Good gravy, that's bright.

Can you please rephrase, I haven't understood you.


Claude_Lib
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#44

Posted 09 February 2015 - 08:25 PM

Слишко ярко, говорит.


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#45

Posted 09 February 2015 - 08:31 PM

Слишко ярко, говорит.

Русский? Ярко как я уже сказал из-за таймцикла из беты 1


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#46

Posted 09 February 2015 - 08:32 PM Edited by TJGM, 09 February 2015 - 08:32 PM.

Use PM if you're not speaking English, thanks.

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universetwisters
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#47

Posted 10 February 2015 - 02:10 AM

Can you please rephrase, I haven't understood you.

 
The timecyc is way too bright.

AlexBrain
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#48

Posted 10 February 2015 - 08:49 AM

 

Can you please rephrase, I haven't understood you.

 
The timecyc is way too bright.

 

Timecycle of the first beta Vice City Rage, I don't do timecycle. Sorry for my bad english.


-Quantum-
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#49

Posted 10 February 2015 - 07:31 PM

I have created this timecyc. I didn't create it so bright. Check your display settings in the game. And it's better to use the latest version of this timecyc: link.

 

Понял или по-русски сказать? Надеюсь, что понял.

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AlexBrain
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#50

Posted 10 February 2015 - 10:39 PM

I have created this timecyc. I didn't create it so bright. Check your display settings in the game. And it's better to use the latest version of this timecyc: link.

 

Понял или по-русски сказать? Надеюсь, что понял.

Cool, thanks


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#51

Posted 10 February 2015 - 11:57 PM

It'd be awesome if someone could put this up on citizenMP

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#52

Posted 11 February 2015 - 12:13 PM



It'd be awesome if someone could put this up on citizenMP

 

I would, if someone gave me a server to host on. :p

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AlexBrain
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#53

Posted 11 February 2015 - 05:47 PM Edited by AlexBrain, 12 February 2015 - 07:12 PM.

It'd be awesome if someone could put this up on citizenMP

I think Сitizen IV is superfluous, we will have the official multiplayer modification on GFWL.

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AlexBrain
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#54

Posted 13 February 2015 - 11:07 PM Edited by AlexBrain, 13 February 2015 - 11:09 PM.

And here is freshly baked new fire truck, correct collision, and everything is working properly. Still working water cannon

UcaJ.jpg

UcaK.jpgUcaL.jpgUcaM.jpgUcaN.jpgUcaP.jpg

UcaH.jpg


NightHawk107
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#55

Posted 14 February 2015 - 06:48 AM

What about the VC ambulance vehicle?

AlexBrain
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#56

Posted 14 February 2015 - 10:30 AM

What about the VC ambulance vehicle?

Ambulance will be at modification, but for now only fire truck. I remember as a fire truck from Vice City has never been in modification?


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#57

Posted 15 February 2015 - 09:39 AM Edited by ramin728, 15 February 2015 - 09:46 AM.

amazing job. can you please convert beta silver colt too? it's a silenced pistol and its files still exist in ps2 version. don't worry about the sound because there is a silenced pistol sound in gta iv files:

. (pc/audio/sfx/resident.rpf/WEAPONS.ivaud) named SILENCED_PISTOL_SHOT2

 

 

edit: and please convert xbox or mobile characters. because they actualy have fingers :r*:


AlexBrain
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#58

Posted 15 February 2015 - 03:20 PM

Here Ambulance from Vice City GTA 4. Set all bump and spec maps. Requires correction handling.

Ugkf.jpg

Ugkh.jpg

Ugkj.jpg

Ugks.jpg

Ugkx.jpg

Ugke.jpg


amazing job. can you please convert beta silver colt too? it's a silenced pistol and its files still exist in ps2 version. don't worry about the sound because there is a silenced pistol sound in gta iv files:

. (pc/audio/sfx/resident.rpf/WEAPONS.ivaud) named SILENCED_PISTOL_SHOT2

 

 

edit: and please convert xbox or mobile characters. because they actualy have fingers :r*:

Of course, I can tell you convert it to GTA 4, but it would be better if you wrote me a personal message. You just wrote a message is not for you topic.


AlexBrain
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#59

Posted 19 February 2015 - 01:20 PM

Coming soon a video with the progress of modification Vice City Rage Classic and I did Benson, absolutely all works correctly.

UmGx.jpg

UmGy.jpg

UmGz.jpg

UmGA.jpg

UmGB.jpg

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AlexBrain
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#60

Posted 21 February 2015 - 01:05 AM

Vice City Rage Classic:
Added Baggage, everything works correctly: the wheel. Set all specular maps and bumps. Is necessary only fix for Handling Baggage.
UoYF.pngUoYG.pngUoYH.pngUoYJ.png
UoYK.png
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