Quantcast

Jump to content

» «
Photo
- - - - -

Vice City Rage Classic

IV WIP
213 replies to this topic
Tmaster
  • Tmaster

    3RC & VCR

  • Members
  • Joined: 22 Feb 2013
  • Russia

#1

Posted 20 January 2015 - 10:30 PM Edited by TJGM, 19 June 2015 - 01:14 AM.

WCU8.png

Vice City Rage Classic (Beta 4) - Continuation Vice City Rage Beta 3

(But on this time without the HD models & textures and other) (Full classic Vice City Rage)

New vehicles, peds, tommy skins, bug fixes and much more..


Support: GTA IV 1.0.7.0 Only


Screenshots:

      

 VryG.png WCTE.png WCTF.png WCTG.png WCTH.png WCTJ.png WCTK.png


OUT NOW
Download at www.vicecityrage.w.pw

__________________________________________________________


Team Credits (Vice City Rage Classic)[/size]

Tmaster - Project Leader, Lead Programmer, Sco Scripter, Peds Converter[/size]

Mr.Vegas - Lead Designer, Converter[/size]
 [/size]AlexBrainVehicles


Team Credits (BETA 3)[/size]

Tmaster - [/size]

Project Leader,[/size] Lead Programmer, Sco Scripter[/size]

Mr.Vegas - Lead Designer, Map Converter[/size]

Frank.s - Sco Scripter[/size]
KamiShinx - Graphics Artist, Trailer[/size]
Znenin - Design, Graphics Artist[/size]
Vice Cry Team[/size]


Links:
http://twitter.com/vicecityrage - Twitter 

http://vk.com/rageteam_official - Vk.com

http://youtube.com/user/RageTeamStudio - YouTube Channel

http://vicecityrage.w.pw - Vice City Rage website (Download VCR Beta 3 & Multiplayer here)


Old topic Beta 3 (closed) - http://gtaforums.com...vice-city-rage/

  • Platinum Card, KogerOnControls, GamingDamned and 2 others like this

TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#2

Posted 21 January 2015 - 05:25 AM

You just don't learn, do you? You STILL haven't given an explanation as to why the mod had stolen models in the first place, just because you removed them for this version, doesn't mean it's suddenly okay.

 

You got caught stealing models twice now, you should actually be banned except we can't do that because this is a team project. So until you give us an explanation, you're not allowed open another topic for this project.

  • Blackbird88, Jinx., universetwisters and 4 others like this

TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#3

Posted 21 January 2015 - 04:52 PM

Thread reopened.

 

The issue between the Vice Cry team and this team has been resolved. Good luck on the new project.  :^:

  • Jestic, Tomasak, Jinx. and 4 others like this

Silent
  • Silent

    Chief Vision™ Alterer

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [Modding] 2016
    Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#4

Posted 21 January 2015 - 05:14 PM

Still, that means that if anyone points out ANY instance of stolen content in there, the topic is going to be locked permanently.
  • Jinx., Mr.ClaudeFan, BlackScout and 2 others like this

TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#5

Posted 21 January 2015 - 05:15 PM

Still, that means that if anyone points out ANY instance of stolen content in there, the topic is going to be locked permanently.

And a ban will be thrown down, can't forget about the ban now.

  • Jinx., BlackScout and Sweet Bellic like this

-Quantum-
  • -Quantum-

    sup

  • Members
  • Joined: 29 Dec 2010
  • None

#6

Posted 21 January 2015 - 07:18 PM

Why some of the people just can't let our (I mean original Rage Team) mod rest in peace? Why some of the people need to dig up the grave and create some kind of frankenstein?

As one of the original developers...I'm upset :/

  • Sonicguy41 likes this

universetwisters
  • universetwisters

    THAT'S NOT THE PROBLEM, WILLY!

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#7

Posted 21 January 2015 - 07:24 PM

Why some of the people just can't let our (I mean original Rage Team) mod rest in peace? Why some of the people need to dig up the grave and create some kind of frankenstein?

As one of the original developers...I'm upset :/


Evidently new people come around and think "I can do a better job at this than the last guy" and this stuff happens.

ClaudX
  • ClaudX

    Keep singing.

  • Members
  • Joined: 01 Aug 2013
  • United-States
  • Best Total Overhaul 2016 [Shine o' Vice] [Contribution]
    Contribution Award [Concepts]
    April Fools Winner 2015

#8

Posted 21 January 2015 - 07:29 PM

What's the point of simply converting everything to Rage? Wasn't the point of the Rage conversions to put the quality on par with IV?

  • universetwisters and Stevenslender123 like this

-Quantum-
  • -Quantum-

    sup

  • Members
  • Joined: 29 Dec 2010
  • None

#9

Posted 21 January 2015 - 07:38 PM

Wasn't the point of the Rage conversions to put the quality on par with IV?

Nope. What you said - it's a utopia.

  • polivin emil likes this

Jestic
  • Jestic

    Chris

  • GTA Mods Staff
  • Joined: 16 Oct 2005
  • Netherlands
  • Helpfulness Award
    Contribution Award [Mods]
    Best Conversion 2014 [ViIV for GTANY Contribution]
    Best Map 2011 [IVSA]
    Modding Milestone [IVSA/Ped Paths]
    Best Map 2013 [ViceCityStories PC Edition][Contribution]

#10

Posted 21 January 2015 - 07:45 PM Edited by Jestic, 22 January 2015 - 08:42 PM.

Why some of the people just can't let our (I mean original Rage Team) mod rest in peace? Why some of the people need to dig up the grave and create some kind of frankenstein?

As one of the original developers...I'm upset :/

 

I had a talk with RussianCJ on skype about 2-3? years ago (whenever he was about to leave gta modding for good) and he was okay with others continueing the mod. I don't have proof as said skype logs vanished with a windows reinstall about a year ago.

 

You would have to clear it with him

 

In any case, you, RussianCJ and the rest left the mod unfinished, why not encourage others to continue development and make it better?

 

Not saying these guys are doing a good job, overall they make bad choices, (art content wise at least), but maybe some day some team will revive the mod on V. (and converting from your project will be a lot more convenient as the similarities between IV and V are much closer than VC and V)

  • Blackbird88, BlackScout and GamingDamned like this

-Quantum-
  • -Quantum-

    sup

  • Members
  • Joined: 29 Dec 2010
  • None

#11

Posted 21 January 2015 - 08:19 PM

Jestic, I don't know what makes you think that RussianCJ's opinion is more important than opinion of other main members of the old team, but I don't say a word against continuation of VCR development by other people, I said I don't like that it's more like frankenstein now, I don't see a good and creative development process, as you said too and I don't trust those new guys. I think it would be better to let our mod rest in peace instead of what's happening with it now.
  • Frank.s likes this

undertaker fan
  • undertaker fan

    Hustler

  • Members
  • Joined: 22 Feb 2011
  • Pakistan

#12

Posted 21 January 2015 - 08:35 PM

whats the problem if he's continuing it?


Aleph-Zero
  • Aleph-Zero

    ...

  • Members
  • Joined: 11 Jan 2014
  • None

#13

Posted 21 January 2015 - 11:16 PM

Looking forward to this. Classic is best as a foundation, if i want something higher quality i can download other mods on top of it,


K0ol-G-R4P
  • K0ol-G-R4P

    QB Representor

  • Members
  • Joined: 07 Nov 2005

#14

Posted 22 January 2015 - 12:23 AM

I really don't understand what the issue is with other people wanting to continue the mod.

 

Good luck to the team and I'm looking forward to beta 4.


Tmaster
  • Tmaster

    3RC & VCR

  • Members
  • Joined: 22 Feb 2013
  • Russia

#15

Posted 22 January 2015 - 01:52 AM

K0ol-G-R4P, thanks

______________________________

FBI Washington

317e3xy.png

  • K0ol-G-R4P, Blackbird88, undertaker fan and 3 others like this

NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Script or Plugin 2016 [SkyGfx] [Contribution]
    Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#16

Posted 22 January 2015 - 04:16 AM Edited by NTAuthority, 22 January 2015 - 03:45 PM.

[link removed, will seemingly be included in the mod]

some navmeshes I generated a while ago, should allow AI spawning on the full extent of any VC map using original coordinates + contains ped spawn bits too
  • Jestic, K0ol-G-R4P, Blackbird88 and 2 others like this

Tmaster
  • Tmaster

    3RC & VCR

  • Members
  • Joined: 22 Feb 2013
  • Russia

#17

Posted 22 January 2015 - 04:48 AM

NTAuthority, alright. but file not found..


NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Script or Plugin 2016 [SkyGfx] [Contribution]
    Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#18

Posted 22 January 2015 - 06:30 AM

fixed.

Jestic
  • Jestic

    Chris

  • GTA Mods Staff
  • Joined: 16 Oct 2005
  • Netherlands
  • Helpfulness Award
    Contribution Award [Mods]
    Best Conversion 2014 [ViIV for GTANY Contribution]
    Best Map 2011 [IVSA]
    Modding Milestone [IVSA/Ped Paths]
    Best Map 2013 [ViceCityStories PC Edition][Contribution]

#19

Posted 22 January 2015 - 08:43 PM Edited by Jestic, 22 January 2015 - 08:44 PM.



K0ol-G-R4P, thanks

______________________________

FBI Washington

317e3xy.png

Why on earth does this look so horrendous? Are you reconverting the map??


wahgah
  • wahgah

    Lost In Postion

  • Members
  • Joined: 14 Jan 2006

#20

Posted 22 January 2015 - 08:58 PM

LOD?


Tmaster
  • Tmaster

    3RC & VCR

  • Members
  • Joined: 22 Feb 2013
  • Russia

#21

Posted 22 January 2015 - 10:13 PM

 



K0ol-G-R4P, thanks

______________________________

FBI Washington

317e3xy.png

Why on earth does this look so horrendous? Are you reconverting the map??

 

no, don't worry i just did this screenshot on low pc :) 


NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Script or Plugin 2016 [SkyGfx] [Contribution]
    Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#22

Posted 22 January 2015 - 10:32 PM

no, don't worry i just did this screenshot on low pc :)


pierogi.png

weird normals there
  • Jestic, undertaker fan, ClaudX and 1 other like this

Tmaster
  • Tmaster

    3RC & VCR

  • Members
  • Joined: 22 Feb 2013
  • Russia

#23

Posted 24 January 2015 - 03:25 AM Edited by Tmaster, 24 January 2015 - 03:25 AM.

Hotring Racer - In game but need some fixes
29gndhf.png


Dblcut3
  • Dblcut3

    Square Civilian

  • Members
  • Joined: 15 Jul 2012
  • Greenland

#24

Posted 24 January 2015 - 05:40 AM

I personally enjoy the low poly graphics 


AlexBrain
  • AlexBrain

    VCR 3D designer

  • Members
  • Joined: 25 Jan 2015
  • Russia

#25

Posted 25 January 2015 - 07:27 PM Edited by AlexBrain, 25 January 2015 - 08:13 PM.

First nice to meet Sergei (Quantum) I'm a fan of your VIce CIty RAGE Beta 1, I think we need to forget beta 3 simply because it seems to me at this moment mod went downhill, I think you are well appreciated our work on the mod Vice City Rage and I hope we all deserve your respect. Transport over while I am working alone, today the way of weapons worked. So look forward to continuing mod without pitfalls, Dblcut3 Tmaster at low settings and it does not reveal all the beauty of the car.  :lol:

  • Frank.s likes this

Tmaster
  • Tmaster

    3RC & VCR

  • Members
  • Joined: 22 Feb 2013
  • Russia

#26

Posted 26 January 2015 - 03:30 PM

"The Party"
qz3gk1.png

  • Blackbird88 and AlexBrain like this

AlexBrain
  • AlexBrain

    VCR 3D designer

  • Members
  • Joined: 25 Jan 2015
  • Russia

#27

Posted 01 February 2015 - 08:59 PM

Upgrade weapons, almost all of the weapons. It should also be further developed, remains to be done minigun and flamethrower. On the screen there are all made weapons.  

TRoy.jpg

TRoz.jpg

TRoA.jpg

TRoB.jpg

TRp3.jpg

TRp4.jpgTRp5.jpg

TRp6.jpg

TRp7.jpg

TRp8.jpg

TRp9.jpg

TRpa.jpg

TRpb.jpg

TRpc.jpgTRpx.jpgTRpy.jpgTRpz.jpgTRpA.jpgTRpB.jpgTRpC.jpg

TRpD.jpg

TRpE.jpg

TRpF.jpg

TRp3.jpg

TRp4.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TRot.jpg

TRou.jpg

TRov.jpg

TRow.jpg

TRox.jpg

TRos.jpg

  • Blackbird88, Ss4gogeta0, Compeast and 5 others like this

Compeast
  • Compeast

    Classic Enthusiast

  • Members
  • Joined: 10 Jul 2012

#28

Posted 02 February 2015 - 07:01 PM

Maybe decrease size by 10%? After all everything in the old GTA 3D era is 10% bigger than RAGE.


AlexBrain
  • AlexBrain

    VCR 3D designer

  • Members
  • Joined: 25 Jan 2015
  • Russia

#29

Posted 03 February 2015 - 11:01 AM

So just think, in fact, the model here and there are the same, just a camera in the sun makes the illusion of a smaller size

 

Maybe decrease size by 10%? After all everything in the old GTA 3D era is 10% bigger than RAGE.

  • Jinx. likes this

Compeast
  • Compeast

    Classic Enthusiast

  • Members
  • Joined: 10 Jul 2012

#30

Posted 03 February 2015 - 08:40 PM

 

So just think, in fact, the model here and there are the same, just a camera in the sun makes the illusion of a smaller size

 

Maybe decrease size by 10%? After all everything in the old GTA 3D era is 10% bigger than RAGE.

 

Sorry, I don't understand. What I'm trying to say is that you should scaledown  the size by 10%. :/





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users