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[EFLC|REL] PC Quality Texture Update

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KogerOnControls
  • KogerOnControls

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#31

Posted 28 January 2015 - 09:20 PM

 

-Vehicles cast shadows in night lights.

 

 

THIS ! If you can manage to do it then I will love your forever !


nkjellman
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#32

Posted 28 January 2015 - 09:53 PM Edited by nkjellman, 28 January 2015 - 11:37 PM.

vehicles.ide file in common/data is the IV one, not TBoGT. I thought you should know. Nice work by the way.

Ahhh sh*t. I must of accidentally copied the one from IV instead of TBOGT. I will reupload. Thank you for letting me know. I would hate to have people coming in here complaining that their game is crashing or that they can't spawn/find TBOGT vehicles.

 

The new version is now up. It has the proper vehicles.ide. If you have downloaded V0.2 before January 28th, 2015, 3:53 PM Central US Time, I strongly recommend that you redownload.


WTFcatcher
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#33

Posted 02 February 2015 - 08:46 PM

 

vehicles.ide file in common/data is the IV one, not TBoGT. I thought you should know. Nice work by the way.

Ahhh sh*t. I must of accidentally copied the one from IV instead of TBOGT. I will reupload. Thank you for letting me know. I would hate to have people coming in here complaining that their game is crashing or that they can't spawn/find TBOGT vehicles.

 

The new version is now up. It has the proper vehicles.ide. If you have downloaded V0.2 before January 28th, 2015, 3:53 PM Central US Time, I strongly recommend that you redownload.

 

No problem. I also hate those people that only complain... Well I have yet to test it in-game, but nice work. Will inform you about the result. Thank you for the mod.


nkjellman
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#34

Posted 03 February 2015 - 07:51 AM

 

 

vehicles.ide file in common/data is the IV one, not TBoGT. I thought you should know. Nice work by the way.

Ahhh sh*t. I must of accidentally copied the one from IV instead of TBOGT. I will reupload. Thank you for letting me know. I would hate to have people coming in here complaining that their game is crashing or that they can't spawn/find TBOGT vehicles.

 

The new version is now up. It has the proper vehicles.ide. If you have downloaded V0.2 before January 28th, 2015, 3:53 PM Central US Time, I strongly recommend that you redownload.

 

No problem. I also hate those people that only complain... Well I have yet to test it in-game, but nice work. Will inform you about the result. Thank you for the mod.

You're welcome. I hope you enjoy it. :)


francisisgay
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#35

Posted 07 March 2015 - 03:27 PM

Hey I could help if there are any more files to improve on. I have photoshop so ya. idk bored


nkjellman
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#36

Posted 16 March 2015 - 05:03 PM Edited by nkjellman, 16 March 2015 - 05:03 PM.

Hey I could help if there are any more files to improve on. I have photoshop so ya. idk bored

Any help is appreciated. Basically, all that is left to retexture is the following.

 

-The TBOGT Billboards in Star Junction (Times Square)

-The lights on the Rotterdam Tower (Empire State Building) (Right now it has the IV lights)

-All the e2_int files that were not included in the current version.

 

 

I really really wish there was a way for me to get access to the textures on the PS4 or Xbox One version of GTA V. I bet the vehicle interior textures could be improved massively as they are practically the same. But I'm willing to bet that the textures are different as they have moving gauges so they wouldn't look right on IV's models so if this could be done, there would be required Photoshop work. I definitely wouldn't want to convert the vehicles over to IV as that would cause a major taxi bug and cause problems in MP.


Tomasak
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#37

Posted 18 April 2015 - 03:39 PM

Umm how is it with this mod? You said you could use some textures from GTA 5 when it comes out on PC. I'm asking if you didn't forget :D.


nkjellman
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#38

Posted 20 April 2015 - 11:48 PM

Umm how is it with this mod? You said you could use some textures from GTA 5 when it comes out on PC. I'm asking if you didn't forget :D.

As I expected, the vehicle interior textures are formatted differently. It might be possible to do badges. But I don't have any interest in GTA IV right now.

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Voodooman
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#39

Posted 28 April 2015 - 02:27 PM

Now can anybody explain how to use this mod for DLC version Episodes? Its really sad that most of modders ignores this (despite some GFWL crap) superior version that has all game content under single hood of GTA IV base game that takes only 6 gb of extra space comparint to stand alone 16 gb. I wonder if anyone will ever create asi that would allow to move DLC content from GFWL folder to GTAIV folder and load it directly... maybe after that modders will start supporting this single merged build of game.

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Mega
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#40

Posted 01 May 2015 - 06:34 PM Edited by Mega, 16 May 2015 - 09:29 PM.

Now can anybody explain how to use this mod for DLC version Episodes? Its really sad that most of modders ignores this (despite some GFWL crap) superior version that has all game content under single hood of GTA IV base game that takes only 6 gb of extra space comparint to stand alone 16 gb. I wonder if anyone will ever create asi that would allow to move DLC content from GFWL folder to GTAIV folder and load it directly... maybe after that modders will start supporting this single merged build of game.

I had actually forgotten about the DLC version. Yeah, to be honest it'd be far better for everyone to just support a single version of GTA IV that had all content. Probably could be possible to mount them all together (if not already, I remember Blaster_NL taking about that a good time ago).

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nkjellman
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#41

Posted 17 May 2015 - 10:12 PM

Now can anybody explain how to use this mod for DLC version Episodes? Its really sad that most of modders ignores this (despite some GFWL crap) superior version that has all game content under single hood of GTA IV base game that takes only 6 gb of extra space comparint to stand alone 16 gb. I wonder if anyone will ever create asi that would allow to move DLC content from GFWL folder to GTAIV folder and load it directly... maybe after that modders will start supporting this single merged build of game.

If you go into GFWL Marketplace, I believe that you can access the DLC file locations. From in there, you will be able to locate and replace the equivalent files. It is what I did. I don't remember the exact location, but you should find it. Just make sure that you're in the TBOGT folder and not the TLAD one. Also, sorry about the long response time.

VollgasPilot
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#42

Posted 22 January 2016 - 11:53 PM

Thank you very much for fixing the textures.

 

Normally this should be the work of Rockstar... they should set-up a final patch for the great GTA IV + EFLC...

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nkjellman
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#43

Posted 24 January 2016 - 10:01 PM

Thank you very much for fixing the textures.

 

Normally this should be the work of Rockstar... they should set-up a final patch for the great GTA IV + EFLC...

I'm glad you like it. I'm hoping that this mod will come in handy when modders bring Liberty City to GTA V or future GTA's.

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Tomasino
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#44

Posted 25 August 2016 - 04:03 PM Edited by Tomasino, 25 August 2016 - 04:08 PM.

-Resize and sharpen TBOGT exclusive textures for Interiors: WIP

I hope some of possible resized textures aren't included in the mod right now? Because it's quite better to have only brought over textures for me..





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