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Normal Map Plugin & tools

SA Released
58 replies to this topic
Mysterdogg
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#31

Posted 11 November 2015 - 04:53 PM Edited by Mysterdogg, 30 April 2017 - 11:01 PM.

Hi, I had adapted some weapons with this tool and they works & looks very well, but when I adapt a vehicle the chassis normalmap texture starts to flicker, I´ve tried some ways to fix that but always happen the same, has I said, it just happen with the chassis. Any help will be very useful.

 

Update: problem fixed. I even figured out a way to simulate different materials such as plastic.


oVerklLLz
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#32

Posted 22 November 2015 - 10:17 PM

 

 d9iwlaZ.png

 
 
This release includes
-normal map plugin
-normal map tools
-user guide
-plugin sources
 
D/L 1.01 https://www.mediafir...oq64ha1nfivmy11

List of adapted models
Trevor ped model by Reddon
Ax42HlEm.png

Dark Raid ped model by Reddon
YYBWCAzm.png

Good luck!  :)

 

Hey mate my anti virus is blocking your files because of malicious stuff inside your files


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#33

Posted 23 November 2015 - 05:05 PM

my game crashes with every normalmap plugin ,including this, bs.


alexindex57
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#34

Posted 24 January 2016 - 05:58 PM

tutorial please apply normal map to models please :( 

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Leonnex Frost
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#35

Posted 12 February 2016 - 05:23 PM

So this only works with specific skins/weapons?Normal skins won't work?


Ezekiel
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#36

Posted 19 February 2016 - 01:42 AM

So this only works with specific skins/weapons?Normal skins won't work?

Since you are not only one who asked..

 

This Works on 

 

CJ / Player PED

Random Pedestrians+Cutscenes

Weapons

Cars

WorkS also on normal Map DFF but its not compatible with NightVertexColor attached on DFF....

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Lord Kiri
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#37

Posted 20 May 2016 - 10:58 PM

your ped speculation fixes some bugs on my skins like rendering problems but it crashes when using normal maps plugin


BobFromReboot
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#38

Posted 27 June 2016 - 03:56 PM

I have this working very well with the Insanity CJ, and Peds mod. I was just wondering if anybody ever got around to adapting the original peds to this mod? I watched a tutorial video and it looks like it has to be done step by step for each model. If there was some automated script they could all be done in one go.


Reyks
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#39

Posted 27 June 2016 - 04:55 PM

I have this working very well with the Insanity CJ, and Peds mod. I was just wondering if anybody ever got around to adapting the original peds to this mod? I watched a tutorial video and it looks like it has to be done step by step for each model. If there was some automated script they could all be done in one go.

An automated script would be really nice indeed if possible.

 

I remember a while back I adapted a few vanilla peds to this mod, and they looked really weird in-game for some reason.

 

It's better to just wait for The_Hero to bring the Rim Lighting shader from the Xbox versions of III/VC to SA, that looks a lot nicer than normal mapping IMO.

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BobFromReboot
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#40

Posted 27 June 2016 - 06:17 PM Edited by BobFromReboot, 27 June 2016 - 06:17 PM.

I just adapted a couple. I did the airport lady in the opening cutscene. I also edited her texture to look less crappy. Then I did the navatsea cs tenpenny, and lspd officer. It only took three minutes to do each one, I might manually do more and just do this pack myself. How did it look weird in game for you?

 

http://www103.zippys...VHqtY/file.html


Reyks
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#41

Posted 27 June 2016 - 08:18 PM

How did it look weird in game for you?

It's hard to explain without a picture, and I didn't take any at the time :p

 

Try adapting the SWAT ped, I remember that one definitely looked weird in-game.

 

I will test out the peds you uploaded when I get home,  if it's working fine on your end then I'm pretty sure I messed something up when adapting them

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BobFromReboot
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#42

Posted 27 June 2016 - 09:09 PM Edited by BobFromReboot, 28 June 2016 - 12:46 AM.

Adapted some more cutscene models, as well as the SWAT, and ARMY peds. CS models in this "part 2" includes: Pulaski, Hernandez, Cesar, Kendl, Smoke, Sweet, Ryder, and The Truth.

 

http://www27.zippysh...zZ7Pi/file.html

 

Swat Images.

 

edit: also includes sweet in-game normal mapped.

 

edit 2: completed all navatsea skins. Will do the vanilla ones next.

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Davve95
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#43

Posted 03 July 2016 - 02:31 PM

Sorry for a small bump.

 

But what's normal mapping? Don't get it to fully.


BobFromReboot
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#44

Posted 03 July 2016 - 05:08 PM Edited by BobFromReboot, 03 July 2016 - 05:08 PM.

What is a normal map?

 

Normal mapping on Wikipedia.

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reCAPTCHA
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#45

Posted 06 July 2016 - 09:16 AM

 

Hey mate my anti virus is blocking your files because of malicious stuff inside your files

Turn off your antivirus, the antivirus thinks the files inside the archive are malicious, it happens a lot with script mods.


kumaraguru
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#46

Posted 27 August 2016 - 07:13 PM

I was just wondering if anybody ever got around to adapting the original peds to this mod?

 

It's already done.. BUT with a different plugin..


De1mA
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#47

Posted 18 September 2016 - 06:37 PM

I get error, that this plugin failed to load. Any soultions?


Camero
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#48

Posted 22 September 2016 - 03:54 PM Edited by Camero, 01 November 2016 - 05:37 PM.

Hell yeah this is amazing


AL3ss0
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#49

Posted 04 October 2016 - 08:19 AM Edited by AL3ss0, 07 October 2016 - 07:34 AM.

14524564_965374786922494_264644635567709 :D


AL3ss0
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#50

Posted 05 October 2016 - 03:36 PM Edited by AL3ss0, 05 October 2016 - 03:36 PM.

 

 


Eternal Wind
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#51

Posted 06 October 2016 - 10:44 AM Edited by Eternal Wind, 07 October 2016 - 11:22 AM.

Is it possible to use specular and palette on ped or weapon?

http://www.nexusmods.com/fallout4/mods/3611/?


E3245
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#52

Posted 29 November 2016 - 08:09 AM

I have a problem. The Alpha maps break when you convert the .dffs to use normal maps. Is there any way to fix this particular problem or is it something out of our control? Switching Right to Render via RWAnalyze to the default settings fixes it, but I lose the ability to use normal maps.


boludoz
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#53

Posted 29 November 2016 - 01:44 PM Edited by boludoz, 29 November 2016 - 03:11 PM.

 

So this only works with specific skins/weapons?Normal skins won't work?

Since you are not only one who asked..

 

This Works on 

 

CJ / Player PED

Random Pedestrians+Cutscenes

Weapons

Cars

WorkS also on normal Map DFF but its not compatible with NightVertexColor attached on DFF....

 

 

Yes work without problems http://www.mixmods.c...ugin-tools.html

--------------------------------------------------------------------------------------------------------------------------

My example:

Tools :

-Paint.NET: http://www.getpaint.net/download.html

-Normal Map Plus: https://github.com/s...pPlus/releases/

 
9F8.png
1B0.png
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boludoz
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#54

Posted 01 December 2016 - 02:59 AM Edited by boludoz, 01 December 2016 - 03:03 AM.

Carlos Alexis Rodriguez Montenegro (KenBlock ) para que me creas


MooMooMiLK
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#55

Posted 15 December 2016 - 12:52 AM

WTF!?  14ybpt5.png


santotaku
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#56

Posted 05 March 2017 - 07:47 AM

ummm whats recomandable for normal mapping  bcuz i have GIIMP 2.0 can thats work?


LaDiDa
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#57

Posted 05 March 2017 - 08:16 AM

3D modelling software if you want them accurate and sculpt them in. But any 2D application with a plugin for it will do.

Tunisian_Fan
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#58

Posted 06 October 2017 - 04:40 PM

works only in interiors for me, anyone else ?

boludoz
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#59

Posted 28 October 2017 - 08:14 PM

works only in interiors for me, anyone else ?

it seems that with original DFF the textures fail.Applied to the terrain.




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