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Normal Map Plugin & tools

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DK22Pac
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#1

Posted 07 January 2015 - 09:30 PM Edited by TJGM, 22 June 2015 - 12:47 PM.

 d9iwlaZ.png

 
 
This release includes
-normal map plugin
-normal map tools
-user guide
-plugin sources
 
D/L 1.01 https://www.mediafir...oq64ha1nfivmy11

List of adapted models
Trevor ped model by Reddon
Ax42HlEm.png

Dark Raid ped model by Reddon
YYBWCAzm.png

Good luck!  :)

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goodidea82
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#2

Posted 07 January 2015 - 09:37 PM Edited by goodidea82, 07 January 2015 - 09:44 PM.

Looks awesome!

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Eternal Wind
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#3

Posted 08 January 2015 - 12:46 PM

reflection work on ped!
BYqzo1h.jpg
GhaGfLp.jpg
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STiLLThuGGiN
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#4

Posted 08 January 2015 - 01:54 PM

Love it! :cookie: :cookie:
Keep up the amazing job, DK :^:


nyolc8
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#5

Posted 08 January 2015 - 02:26 PM

so basically the same graphics elements possible on peds as on vehicles? Or not just on peds but on anything?

AeroFX
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#6

Posted 08 January 2015 - 05:48 PM

GOD DAMN..!! THIS IS AWESOME TOOL...!! More accurate Normal Map Filter... With Reflection..??? Wow.. Keep it up..!!


Ezekiel
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#7

Posted 08 January 2015 - 08:40 PM Edited by Ezekiel, 25 December 2015 - 05:13 PM.

ops..edit it accidentally

delete it 


DK22Pac
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#8

Posted 08 January 2015 - 09:58 PM

so basically the same graphics elements possible on peds as on vehicles? Or not just on peds but on anything?

Mostly peds/weapons. Will work on other models too, but with limitations.

He don't show anything..and close whatever I press....Can you tell me how this works...

Remove the '#' symbol from your line.
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Ezekiel
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#9

Posted 09 January 2015 - 12:50 AM Edited by Ezekiel ♂, 09 January 2015 - 12:53 AM.

Did you check at Night Time ingame...Did your Map load NightVertexColors...My ISN'T....They are practically 

same as Day Colors...

 

I thought it's because my fully modded Dir....

 

 

Then I have just put your plugin on clean game with right exe and asi loader....

It's still same...

 

normal night

http://s7.postimg.or...01_35_17_67.jpg

f*cked up one

http://s7.postimg.or...01_32_19_49.jpg

 

http://s7.postimg.or...01_33_30_15.jpg

http://s7.postimg.or...01_33_37_43.jpg

 

I just hope this bug has to do with my pc or graph.card...

 

Is there anyone else..who have the same glitch at Night


Junior_Djjr
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#10

Posted 10 January 2015 - 08:33 AM Edited by Junior_Djjr, 10 January 2015 - 10:20 AM.

Is not possible to make a "default normal map" to player and all peds like Ryosuke839's Normal Map Plugin?
img03613.jpg
I like it 'cause this feature

And some times your version freezes the game when CJ appears or will appear (I opened the game 10 times, and froze 3 times)
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YIbnuN
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#11

Posted 10 January 2015 - 05:54 PM Edited by TJGM, 11 January 2015 - 07:09 PM.

Posted Image
WTH, what is the problem, sorry i'm newbie :catspider:
EDIT
now its work, just wrong texture, in that photo i using bmp but now work with .dds texture, thanks DK. Some pict : Posted Image
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servergtasa
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#12

Posted 10 January 2015 - 08:47 PM

because in my gta sa trevor looks like blurry?


YIbnuN
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#13

Posted 11 January 2015 - 05:36 AM

can I get reflection texture example :catspider:  sorry for bad english


okil2009
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#14

Posted 11 January 2015 - 09:16 AM Edited by okil2009, 11 January 2015 - 06:10 PM.

I managed to normal map a ped, but I wasn't able to get reflections to work properly. I tried to get the chain on the neck to have reflections, but it seems just a lot brighter than it was and nothing else. Could someone explain, how to make proper reflections?

 

sa_mp_275.png


MrMateczko
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#15

Posted 11 January 2015 - 06:12 PM

I hope this won't die like many other of your tools, it's too good to be true :)

DK22Pac
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#16

Posted 12 January 2015 - 12:11 AM Edited by DK22Pac, 12 January 2015 - 12:19 AM.

Updated. Fixed night lighting.

YIbnuN, here are few examples from MaxPayne3:
zggeBYhm.png NhgCRBzm.png 6Hcy04Um.png Azt8qA6m.png
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YIbnuN
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#17

Posted 12 January 2015 - 06:56 AM Edited by YIbnuN, 12 January 2015 - 07:03 AM.

Updated. Fixed night lighting.

YIbnuN, here are few examples from MaxPayne3:
zggeBYhm.png NhgCRBzm.png 6Hcy04Um.png Azt8qA6m.png

Thanks for the examples


okil2009
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#18

Posted 12 January 2015 - 10:53 AM

The plugin works really well. Do you think you could make it possible to use normal maps for general objects, like buildings, too? I tried to use normal maps for a building, but it just became plain blue.

 

MMGE and a normal mapped ped:

image.png

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Ezekiel
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#19

Posted 12 January 2015 - 11:29 AM

YlbnuN   OMG.....WTF you bumping all  images just above you....smiley-angry048.gif

 

okil2009 Normal Maps are already possible for any dff model...you must use different way to adapt on dff....read the PDF...

 

...I'll try with the reflection effect on glass-skyscrapers in game....  :evilgrin:

thank you for update Dk...


okil2009
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#20

Posted 12 January 2015 - 11:44 AM Edited by okil2009, 12 January 2015 - 11:52 AM.

YlbnuN   OMG.....WTF you bumping all  images just above you....smiley-angry048.gif

 

okil2009 Normal Maps are already possible for any dff model...you must use different way to adapt on dff....read the PDF...

 

...I'll try with the reflection effect on glass-skyscrapers in game....  :evilgrin:

thank you for update Dk...

 

That's what I was attempting to make. Also tried to use just general normal mapping for stone texture on a path, yet it didn't work. Also tried making reflections and normal mapping for sunglasses that are used in SAMP, yet I got the same result. Hopefully you can get it working, because I couldn't.

sa_mp_281.png


Eternal Wind
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#21

Posted 12 January 2015 - 05:35 PM Edited by yuri29971102, 12 January 2015 - 05:37 PM.

its pretty look

QU2XQBF.jpg

 

but sometime become so..

nGutHXY.jpg

how can i fix it?  sorry for bad english

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SasakiHD2
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#22

Posted 15 January 2015 - 12:23 AM Edited by SasakiHD2, 15 January 2015 - 12:33 AM.

i cant figure out how to use nm_matbuild. i tried to see if i could add my own with the right dds and stuff but no luck.

 

file "triboss.dff"
Can't find material with texture "bossjacket"
 
its a big boss model but i wanted to just test 1 texture with its cubemap i provided with it.
 
A              B                 C                    D E  F G H I   J K L M N O   P           
triboss.dff bossjacket  bossjacket_n  -  6  1  1  0 - 

 

can anyone help??????


Ezekiel
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#23

Posted 15 January 2015 - 12:39 AM

  triboss.dff bossjacket  bossjacket_n.....

 

Is that a SKIN model...right...

You don't need to use tool for peds...DK Explained all..damn it...

 

 

in a normalmap_player folder make a txd archive with :

 

same name as your skin model texture in gta3.img

 

so in your case

 

triboss.txd

 

and put there normal map textures...and put _n to all of them...   bossjacket_n


okil2009
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#24

Posted 17 January 2015 - 11:53 AM Edited by okil2009, 17 January 2015 - 12:46 PM.

It seems like normal mapping and reflections don't work in SA:MP when used on general dff objects. It works only for the peds, probably weapons too. When used to a building or anything else it becomes just blue, like shown on a screenshot above I posted. I hope it can be fixed in future versions.


Eternal Wind
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#25

Posted 30 January 2015 - 11:06 AM

some screenshot, 

DxW3OTD.jpg
opHXeOb.jpg
mLvqD62.jpg
klp10SB.jpg
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SweetCheese
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#26

Posted 11 April 2015 - 03:17 PM Edited by SweetCheese, 12 April 2015 - 07:14 AM.

normal maps , without nvc 
no light D0sZr65s.png , with light HWvhilUs.png

================================================

normal maps with nvc
TM9CXAKs.png Qp0By3fs.png

 

txd created by dds2txd
 

# A          	 B    	          C       		D	 E	 F	 G 	H 	I       J K L M N O   P           
buildingnm.dff shantytextureb shantytextureb_n - 6 1 1 0 

i0xford
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#27

Posted 18 April 2015 - 06:28 AM Edited by i0xford, 18 April 2015 - 06:30 AM.

Could one apply this amendment the whole map? that is, that not only function in the ped and vehicles.


Rented
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#28

Posted 18 April 2015 - 12:27 PM

I love the graphics mods you make they all look incredibly good.

All the HD Ped mods looked so pale to me but your Trevor is looking really good!

kasper_hdz
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#29

Posted 24 May 2015 - 05:52 AM

The normal map function streets, Guns?

 

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IVMyLife
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#30

Posted 22 June 2015 - 10:50 AM

Hello @DK22Pac , do you think this plugin will work on GTA Vice City?

 




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