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PS2 and Xbox vehicles for PC

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zanesix
  • zanesix

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#61

Posted 20 September 2016 - 09:31 PM Edited by zanesix, 20 September 2016 - 09:31 PM.

The Xbox vehicles have a load of problems when using together with SkyGFX, certain parts of the cars are white and there are some small texture problems. Nobody can figure out why, though...


Helegad
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#62

Posted 21 September 2016 - 10:29 AM Edited by Helegad, 21 September 2016 - 10:31 AM.

 

Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet.

Which game? PS2 or Xbox vehicles?

 

 

GTA III PC 1.0 (Surfman) with Xbox vehicles, SkyGFX, Aircraft, SilentPatch, 2DFX, and a bunch of other mods and scripts; I have been selective with my files though, not just throwing everything into the pot and hoping for the best.

 

After more playing, Stallion trunks have always been white, and after I imported the E3 Bobcat (with fuzzy dice!) the Mule decals began to show up only when they felt like it. Have not seen a Barracks or BF yet, but having said that, everything else is a-okay.


ATeaDaze
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#63

Posted 28 October 2016 - 03:35 AM

Has anyone ever made the blue NYPD (beta) police cars w/ the improved XBox vehicle models?

I tried editing the texture and carcols myself but it did not go well.

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SF117
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#64

Posted 24 January 2017 - 05:58 PM Edited by SF117, 24 January 2017 - 06:10 PM.

"Load with 'CDIMAGE MODELS\VEHICLES_PS2.IMG' in default.dat or gta_vc.dat."

 

Is there a specific place I should this in the dat file or does it not really matter?
 


The Hero
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#65

Posted 24 January 2017 - 06:22 PM

I forget...just put it at the top.

SF117
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#66

Posted 24 January 2017 - 10:14 PM

Actually, with mod loader, couldn't I put that in a text file or something to have it work without editing the dat file itself?  If so, could anyone show/tell me how to do it properly?


Chronix
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#67

Posted 11 March 2017 - 06:37 AM

Can't finish downloading the file.


Kurropt Antagonist
  • Kurropt Antagonist

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#68

Posted 13 March 2017 - 05:39 PM Edited by Kurropt Antagonist, 13 March 2017 - 05:49 PM.

"zebra.txd" in the PS2 Vice City pack is corrupted. Vehicle will not load at all in game. Vehicle spawns fine without it.

Edit: This is when I load the .dffs and .txds directly through modloader. Haven't tried an actual install.

AjdarFan
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#69

Posted 16 May 2017 - 07:58 PM

bellyup.dff
DU2jAOQh.jpg
pony.dff
vOSsr2Ih.jpg

Hella lot late reply but did you managed to fix that? I am also experiencing the same thing :/


Jinx.
  • Jinx.

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#70

Posted 20 May 2017 - 05:24 PM

Don't use modloader for the vehicles.

NettersDaPro023
  • NettersDaPro023

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#71

Posted 23 May 2017 - 08:04 AM

does it lag?

LaDiDa
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#72

Posted 23 May 2017 - 03:02 PM

Not even on my low end practically no dedicated gpu laptop.

Rachel Amber
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#73

Posted 04 June 2017 - 04:15 PM

The Hero can you convert PS2 vehicles for III please? :(


Tomasak
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#74

Posted 04 June 2017 - 04:47 PM

But they are same
however if you really want them
http://gtaforums.com...53-gta-iii-ps2/

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Rachel Amber
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#75

Posted 04 June 2017 - 05:40 PM Edited by NOskillx, 04 June 2017 - 05:46 PM.

But they are same
however if you really want them
http://gtaforums.com...53-gta-iii-ps2/

Well they NOT for example PC esperanto has glitched model (you can see set of light textures under front bumper) while on ps2 esperanto this glitch is not present but still thanks for the link :)


Mugetsuga
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#76

Posted 05 June 2017 - 12:01 PM

Wrong.

PS2 and PC Esperanto have exactly the same bug. The undamaged and damaged wings just have the texture placed differently there. I'll definitely update the one from the fixed vehicles.

By the way, you employed the pronoun "they", does that mean you have others vehicles in mind with a similar bug? if you have, report them in my workshop or PM.

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Rachel Amber
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#77

Posted 05 June 2017 - 12:16 PM

ok Thanks Mugetsuga :) if i see any i will tell ya





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