The Xbox vehicles have a load of problems when using together with SkyGFX, certain parts of the cars are white and there are some small texture problems. Nobody can figure out why, though...
Posted 21 September 2016 - 10:29 AM Edited by Helegad, 21 September 2016 - 10:31 AM.
Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet.
Which game? PS2 or Xbox vehicles?
GTA III PC 1.0 (Surfman) with Xbox vehicles, SkyGFX, Aircraft, SilentPatch, 2DFX, and a bunch of other mods and scripts; I have been selective with my files though, not just throwing everything into the pot and hoping for the best.
After more playing, Stallion trunks have always been white, and after I imported the E3 Bobcat (with fuzzy dice!) the Mule decals began to show up only when they felt like it. Have not seen a Barracks or BF yet, but having said that, everything else is a-okay.
Posted 28 October 2016 - 03:35 AM
Has anyone ever made the blue NYPD (beta) police cars w/ the improved XBox vehicle models?
I tried editing the texture and carcols myself but it did not go well.
- Irrational likes this
Posted 24 January 2017 - 05:58 PM Edited by SF117, 24 January 2017 - 06:10 PM.
"Load with 'CDIMAGE MODELS\VEHICLES_PS2.IMG' in default.dat or gta_vc.dat."
Is there a specific place I should this in the dat file or does it not really matter?
Posted 24 January 2017 - 10:14 PM
Actually, with mod loader, couldn't I put that in a text file or something to have it work without editing the dat file itself? If so, could anyone show/tell me how to do it properly?
Posted 13 March 2017 - 05:39 PM Edited by Kurropt Antagonist, 13 March 2017 - 05:49 PM.
Edit: This is when I load the .dffs and .txds directly through modloader. Haven't tried an actual install.
Posted A week ago
Hella lot late reply but did you managed to fix that? I am also experiencing the same thing
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