Quantcast

Jump to content

» «
Photo

PS2 and Xbox vehicles for PC

RW Released
76 replies to this topic
Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#31

Posted 03 October 2015 - 09:51 PM

Briging up the hydra question again... in your pack, it doesn't have reflections, while they are present on ps2. Using your converter, I used -c -v GTASA and reflections are present. So the -m option is unfinished/bugged?

Can you upload the DFF of the hydra with the reflections?

  • Snoops27 likes this

El Dorado
  • El Dorado

    If it keeps on rainin' levee's goin' to break

  • Feroci
  • Joined: 07 Nov 2013
  • Brazil

#32

Posted 03 October 2015 - 09:57 PM

https://www.sendspace.com/file/88lm02

  • Snoops27 likes this

Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#33

Posted 04 October 2015 - 01:02 AM

Thanks, works and looks beautiful. I will update the PS2 vehicles pack with the new hydra into the PS2 index tomorrow. :)

  • Snoops27 likes this

The Hero
  • The Hero

    Into TheGame!!!

  • Feroci
  • Joined: 25 Jan 2005
  • Germany
  • Most Helpful Modding 2016 [Honorable mention]
    Best Script or Plugin 2016 [SkyGfx]
    Contribution Award [Mods]

#34

Posted 04 October 2015 - 05:03 AM

Yeah, I noticed the TXD bug as well and it looks like I still didn't get the vehicle pipelines correct either, damn. But I won't update my old rwtools, they're hopelessly bad. Instead I hope to make a much better conversion with librw in the future, but it's not ready yet :/
  • Blackbird88, Tomasak, mirh and 1 other like this

Irrational
  • Irrational

    Federação das Américas

  • Members
  • Joined: 25 Dec 2011
  • Brazil

#35

Posted 17 December 2015 - 06:24 PM

Kind of an ugly bump, but I came to realize something:

 

Spoiler

 

The difference on the train appears to be the most significant, but other vehicles also faced some changes, such as the addition of images to their rearview.


The Hero
  • The Hero

    Into TheGame!!!

  • Feroci
  • Joined: 25 Jan 2005
  • Germany
  • Most Helpful Modding 2016 [Honorable mention]
    Best Script or Plugin 2016 [SkyGfx]
    Contribution Award [Mods]

#36

Posted 30 January 2016 - 08:19 PM

Made a proper conversion of the SA PS2 vehicles now.

Use with SkyGfx 2.8 (or later, if you're from the future).

  • Tomasak, Mr. Jago, Mega and 3 others like this

The Hero
  • The Hero

    Into TheGame!!!

  • Feroci
  • Joined: 25 Jan 2005
  • Germany
  • Most Helpful Modding 2016 [Honorable mention]
    Best Script or Plugin 2016 [SkyGfx]
    Contribution Award [Mods]

#37

Posted 23 February 2016 - 08:33 AM

Added converted PS2 VC vehicles. I played VC on PS2 yesterday and noticed the reflections were much stronger (very noticeable on the Infernus). I immediately converted the models to see whether skygfx or the models were broken....turns out it was the models :) Since I no longer trust my broken old PS2 TXD converter I just extracted everything and built new TXDs using a nice little TXD builder I wrote this morning.

  • Tomasak, Mr. Jago, Irrational and 3 others like this

RWWPL
  • RWWPL

    LU-DM Team

  • Members
  • Joined: 03 Jun 2010
  • Poland

#38

Posted 26 February 2016 - 03:25 PM Edited by RWWPL, 26 February 2016 - 03:26 PM.

VC PS2 Vehicles:

 

Chat screenshot from VC-MP 0.4

Spoiler

 

I have warnings with model id: 188 doesn't work and 201, 218, 227 but works.


The Hero
  • The Hero

    Into TheGame!!!

  • Feroci
  • Joined: 25 Jan 2005
  • Germany
  • Most Helpful Modding 2016 [Honorable mention]
    Best Script or Plugin 2016 [SkyGfx]
    Contribution Award [Mods]

#39

Posted 26 February 2016 - 04:48 PM Edited by The Hero, 26 February 2016 - 05:08 PM.

f*ck, you're right...something is wrong. What a terrible day :(

EDIT: actually, nothing is wrong. the vehicles didn't spawn for me at the usual locations but putting them in a garage worked perfectly.


Rachel Amber
  • Rachel Amber

    I was eating those beans are you fuqin insane?

  • Members
  • Joined: 12 Aug 2015
  • Poland

#40

Posted 28 February 2016 - 11:10 AM

i have question how i can convert cars from vcs ps2 to san andreas what program i need?  


Young_DoggPT
  • Young_DoggPT

    Drive

  • Members
  • Joined: 18 Oct 2015
  • Portugal

#41

Posted 06 March 2016 - 05:01 PM Edited by Young_DoggPT, 06 March 2016 - 05:01 PM.

hey guys, i have problem "rotor blades" have airplanes: "Skimmer" and  "Stunt" and "Dodo" and "Nevada" :(

                                                             have helicopters: "Maverick" and "Sparrow" :( 

 

how to fix this all "airplanes" and "helicopters"

help me, pls!! :(


YAGTAM
  • YAGTAM

    Player Hater

  • Members
  • Joined: 23 Apr 2016
  • United-States

#42

Posted 13 May 2016 - 12:29 AM

i have question how i can convert cars from vcs ps2 to san andreas what program i need?  

Not to be that "wrong topic" person, but you really are on the wrong topic.


zanesix
  • zanesix

    Stupid Malaka

  • Members
  • Joined: 02 May 2015
  • United-States

#43

Posted 14 June 2016 - 09:31 PM Edited by zanesix, 26 June 2016 - 04:37 PM.

For whatever reason after installing the Xbox vehicles on GTA 3, the "Gruppe Sechs" decal on the securicar is see through, and it looks like something is wrong with it. Will get a screenshot when I can.

 

E. Screen:

Spoiler
Should also be noted that when looking at it from too far away the decal will just disappear, which is not normal AFAIK.

EDIT: Fixed by installing another pack, got impatient with it.


Claude_Lib
  • Claude_Lib

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#44

Posted 18 June 2016 - 10:31 AM Edited by Claude Liberty, 18 June 2016 - 10:48 AM.

Could somebody please convert all GTA 3 vehicles from PS2 to PC? I tried myself but ended up with all DFFs empty. The command was the following:

dffconv.exe -c -v GTA3 ambulan.dff ambulan.dff

Haven't even tried TXDs yet.


Rachel Amber
  • Rachel Amber

    I was eating those beans are you fuqin insane?

  • Members
  • Joined: 12 Aug 2015
  • Poland

#45

Posted 26 June 2016 - 05:36 AM

For whatever reason after installing the Xbox vehicles on GTA 3, the "Gruppe Sechs" decal on the securicar is see through, and it looks like something is wrong with it. Will get a screenshot when I can.

 

E. Screen:

Spoiler
Should also be noted that when looking at it from too far away the decal will just disappear, which is not normal AFAIK.

did you have any other mods installed?


Tomasak
  • Tomasak

  • The Yardies
  • Joined: 04 Jan 2009
  • None
  • Spam Commando 2017
    Best Conversion 2016 [GTA: Underground] [Contribution]

#46

Posted 26 June 2016 - 10:01 AM

Could somebody please convert all GTA 3 vehicles from PS2 to PC? I tried myself but ended up with all DFFs empty. The command was the following:

dffconv.exe -c -v GTA3 ambulan.dff ambulan.dff

Haven't even tried TXDs yet.

use newer convdff.exe, it's in same post as the other tools. For txds use magic.txd

  • Claude_Lib likes this

swbell
  • swbell

    Player Hater

  • New Members
  • Joined: 26 Jun 2016
  • United-States

#47

Posted 26 June 2016 - 03:26 PM

I'm sorry, total noob here but do I have to make txd files for the PS2 dffs for San Andreas?

I'm having a hard time understanding the complexity of this mod, especially when the OP didn't provide instructions as to replace the vehicles... (no offence meant).


zanesix
  • zanesix

    Stupid Malaka

  • Members
  • Joined: 02 May 2015
  • United-States

#48

Posted 26 June 2016 - 04:36 PM Edited by zanesix, 27 June 2016 - 09:00 PM.

-deleted-


zanesix
  • zanesix

    Stupid Malaka

  • Members
  • Joined: 02 May 2015
  • United-States

#49

Posted 27 June 2016 - 09:00 PM

Seems like there are a lot of bugs with the Xbox cars... for some reason the trunk on the Stallion is untextured and the bar on top of the BF Injection is also untextured. There are also some other small bugs where you can see through the car, much like that Securicar bug above. One place I found it happening was on the damaged hood for the diablo stallion, there is a sliver of an invisible part. Anyone know what might be causing this? I've reinstalled multiple times making sure to follow exactly what the readme says but end up getting the same results. Anyone know of a fix?

Small, but annoying.


uncaged
  • uncaged

    Insane PS2 Purist

  • Members
  • Joined: 04 Nov 2014
  • Ukraine

#50

Posted 02 July 2016 - 04:44 PM

Yep, tried using it via ML with 100 priority and get some cars or their parts white. Barracks is white completely.


Gravarty
  • Gravarty

    FeelsAmazingMan

  • Members
  • Joined: 18 Dec 2009
  • None

#51

Posted 02 July 2016 - 09:23 PM

The textures are 100% fine, SkyGFX causes some textures to appear white, idk why but it mostly happens if too many custom models are installed (IIIAircraft)

  • uncaged likes this

zanesix
  • zanesix

    Stupid Malaka

  • Members
  • Joined: 02 May 2015
  • United-States

#52

Posted 03 July 2016 - 01:30 AM

The textures are 100% fine, SkyGFX causes some textures to appear white, idk why but it mostly happens if too many custom models are installed (IIIAircraft)

That's strange, I have no custom models and I even removed skygfx but for some reason the railings on the BF injection are still white. Also, the FBI car has a bug where if it is hit at all on the front, the hood just disappears instead of getting damaged. I have no idea what's going on with these cars, might as well just give us the extracted car textures since modloader exists now, I'm sick of all of these bugs that happen randomly.


Gravarty
  • Gravarty

    FeelsAmazingMan

  • Members
  • Joined: 18 Dec 2009
  • None

#53

Posted 03 July 2016 - 09:57 AM Edited by countergame, 04 July 2016 - 09:57 PM.

I never had these problems except the texture bug.. i fixed it by reconverting all xbox textures from a gta3 xbox iso even though aap's converted textures had no issues. 

 

EDIT: Okay, after upgrading to Windows 10 ( :p ) The texture bug got even worse and is not fixable at all.. reconverting the textures doesn't fix it anymore. This als happens with the PS2 Map. If i remove SkyGFX, the textures are just fine. 


gts.
  • gts.

    Gangsta

  • Members
  • Joined: 20 Jun 2015
  • United-States

#54

Posted 06 August 2016 - 06:24 PM

Someone can upload the GTA III PS2 vehicles? Since the DFFs do not need to be converted will be more easy, I can't do it myself because I don't have the ps2 files right now.


_CP_
  • _CP_

    Boss

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Most Helpful Modding 2016 [Runner-up]
    Best Vehicle 2016 [IVPack]
    Best Map 2013 "ViceCityStories PC Edition"

#55

Posted 17 August 2016 - 11:48 AM Edited by _CP_, 18 August 2016 - 05:57 PM.

bellyup.dff
DU2jAOQh.jpg
pony.dff
vOSsr2Ih.jpg
  • AjdarFan likes this

AjdarFan
  • AjdarFan

    Forum awarded for biggest Ajdar fan on the universe

  • Members
  • Joined: 27 May 2014
  • Turkey

#56

Posted 31 August 2016 - 03:56 PM

It's actually really good, but it has a lot of missing textures that renders some objects white, for example, brands on mule truck is white, flatbed truck is completely white in color, all cars' engines are also textureless. And cabbie car looks so weird, like it's from a beta version.


Jinx.
  • Jinx.

    amigo

  • Facade Corporation
  • Joined: 15 Dec 2010
  • United-States
  • Best WIP Mod 2014 [Grand Theft Auto 3D]

#57

Posted 31 August 2016 - 07:39 PM Edited by Jinx., 31 August 2016 - 07:59 PM.

They actually work fine for me. No missing textures or anything. Probably these happen if using modloader, since the map had similar issues in some places too. Try to install manually.

EDIT: Hmm, looks like the new TXDs aren't loaded at all. By looking at CP's pics, the old PS2/PC textures are still mapped.

Claude_Lib
  • Claude_Lib

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#58

Posted 31 August 2016 - 07:50 PM Edited by Claude_Lib, 23 September 2016 - 08:19 PM.

So, now that the topic is bumped, I have a bug to report. I can't quite remember if it happens on III or VC (or maybe both), but the Xbox wheels are basically rotating faster than they should.

Neverming, that's SkyGFX issue, reported to the appropriate topic.


Helegad
  • Helegad

    Completionist

  • Members
  • Joined: 24 Jul 2015
  • Australia

#59

Posted 20 September 2016 - 03:21 PM

Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet.


Inadequate
  • Inadequate

    Midnight Emulator

  • Members
  • Joined: 11 Apr 2012
  • None

#60

Posted 20 September 2016 - 04:36 PM

Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet.

Which game? PS2 or Xbox vehicles?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users