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PS2 and Xbox vehicles for PC

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The Hero
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#1

Posted 05 January 2015 - 10:25 PM Edited by The Hero, 23 February 2016 - 08:37 AM.

San Andreas PS2 vehicles:

While working on ps2refl I noticed how bad the PC vehicle models looked with it. They have many errors in their reflection information so I converted the PS2 DFFs to PC files. Enjoy these much better models. EDIT: the old conversion was wrong as well. Finally you get correctly converted models:

http://aap.papnet.eu...vehicles_sa.zip

Notes:
- This package only contains the vehicles from vehicles.ide, no cutscene cars or upgrade parts
- They should be used with SkyGfx (due to the dual pass I implemented, make sure you enable it for vehicles), otherwise you will have alpha problems (e.g. the hydra's glass will be invisible).
- They are not straight conversions but I gave them the PC collision data so you can still use them with stencil shadows.

Vice City PS2 vehicles:

Load with 'CDIMAGE MODELS\VEHICLES_PS2.IMG' in default.dat or gta_vc.dat.
The most noticeable difference are some different body textures(the admiral for instance) and stronger reflections. Use SkyGfx to get accurate PS2 reflections.

http://aap.papnet.eu..._vehicles_vc.7z

III, Vice City Xbox vehicles:
 
Exact 1:1 conversion of all vehicles and wheels:
http://aap.papnet.eu...vehicles_iii.7z
http://aap.papnet.eu..._vehicles_vc.7z
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Chilean Dawg
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#2

Posted 06 January 2015 - 05:26 AM

Beautiful but we got a problem...

All the bugs that Aztecas_5 fixed with his patch (http://gtaforums.com...fixed-vehicles/) are back.

I guess someone will have to manually redo it again with this models.


Inadequate
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#3

Posted 06 January 2015 - 05:37 AM

That is obvious, these car is converted directly from PS2 version and the Az ones is from PC and he took his time to fix them.

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BMWSauberF1.08
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#4

Posted 06 January 2015 - 09:38 AM Edited by Aztecas_5, 06 January 2015 - 09:39 AM.

actually there are no difference between pc and ps2 .dffs (apart from the collision,double-side culling and dff version),rockstar just ported them badly on the pc,of course i'm not telling you to use my mod,you are free to use whichever mod you want

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Snoops27
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#5

Posted 11 January 2015 - 09:38 AM Edited by snoops26, 11 January 2015 - 09:38 AM.

Some bikes like PCJ and FCR and maybe others will make the PS2 reflections disappear on them and gives a matte type look, I put the PC versions of the bikes back in and it works ok now


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#6

Posted 21 March 2015 - 02:24 PM

actually there are no difference between pc and ps2 .dffs (apart from the collision,double-side culling and dff version),rockstar just ported them badly on the pc,of course i'm not telling you to use my mod,you are free to use whichever mod you want

So does that mean you could use both mods and have the perfect results?


BMWSauberF1.08
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#7

Posted 21 March 2015 - 03:07 PM Edited by Aztecas_5, 21 March 2015 - 03:08 PM.

yes,but the bugs that were present in the ps2 will be still there


The Hero
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#8

Posted 21 March 2015 - 03:27 PM Edited by The Hero, 21 March 2015 - 03:29 PM.

actually there are no difference between pc and ps2 .dffs (apart from the collision,double-side culling and dff version),rockstar just ported them badly on the pc,of course i'm not telling you to use my mod,you are free to use whichever mod you want

So does that mean you could use both mods and have the perfect results?


There *is* a difference. The PS2 dffs contain info about the rendering pipeline a material uses. That's important information and I converted the dffs in such a way that they render the same as on the PS2, I don't think any other mod does this. The difference is most visible in missing specularity on planes and such. In the vanilla dffs they have specularity, not so on the PS2 and not with my converted dffs.
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Feyrom
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#9

Posted 21 March 2015 - 03:47 PM

In this case, is specularity good or bad? I'm not really familiar with the specularity thing.


The Hero
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#10

Posted 21 March 2015 - 04:01 PM

On the PC almost *everything* has specularity, even some wheels. On the PS2 some vehicles don't have it, like the hydra (and other planes). My goal is to have the PS2 graphics on PC and that's what this mod does. If you want the specularity almost everywhere, don't use it ;)

El Dorado
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#11

Posted 21 March 2015 - 04:04 PM

Hydra does have reflections on PS2

 

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The Hero
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#12

Posted 21 March 2015 - 04:13 PM

Hm, will have to take a look later in game. I certainly don't remember that.

hammie
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#13

Posted 24 March 2015 - 12:31 AM

Really stupid question, when I'm installing this do I have to replace all the files individually with IMGTool?  Or is there some quicker way to do it


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#14

Posted 24 March 2015 - 12:41 AM Edited by inadequate, 24 March 2015 - 12:41 AM.

hammie:

You don't need use IMGTool anymore, use modloader. Only create a folder, drag and drop the files in it, and thats all.

 

Download this and install it:

*Silent ASI Loader

*Modloader

*Use google and search: gta_sa Hoodlum or compact 1.0 EXE

 

Thats all.


tDfir
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#15

Posted 18 April 2015 - 10:08 PM Edited by tDfir, 18 April 2015 - 10:10 PM.

The Hero , does this resolve the lightning bug on the last part of the Hydra? Well , it isn't a bug I guess , I think that the colour pallette just became darker.

Example:

fhTklq.png

Is a minor bug of PC version , but I'm wondering if this resolves that. I can't confirm due that with this mod every car in GGMM is corrupted.

Also , I have the file in case that you need it.


mirh
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#16

Posted 26 April 2015 - 02:31 PM

The Hero , does this resolve the lightning bug on the last part of the Hydra? Well , it isn't a bug I guess , I think that the colour pallette just became darker.

Example:

fhTklq.png

Is a minor bug of PC version , but I'm wondering if this resolves that. I can't confirm due that with this mod every car in GGMM is corrupted.

Also , I have the file in case that you need it.

Lighting differences may be possibly addressed here


The Hero
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#17

Posted 17 September 2015 - 10:54 PM Edited by The Hero, 17 September 2015 - 10:56 PM.

I converted Xbox vehicles of III and VC to PC now as well (see top post), have fun :)
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B_Smiles
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#18

Posted 18 September 2015 - 12:44 AM Edited by BeckermannDewitt, 03 January 2016 - 08:00 PM.

Thanks for converting the XBOX vehicles again The Hero, but there's a little mapping bug with the Vice City XBOX stretch

 

Spoiler

 

Also, the round badge on the police car is missing an alpha

Spoiler

Not sure what is up with the securicar logo

 

One more thing, why's the predator lower hull white when it should be green like the PS2?


Claude_Lib
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#19

Posted 18 September 2015 - 02:28 AM

IIRC, some vehicles in both III and VC weren't upgraded for Xbox. I don't remember which ones tho, but it would be truly awesome if someone made them from scratch (using parts from the vehicles that were reworked, if possible) so they would be on par.

Zera
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#20

Posted 18 September 2015 - 03:08 AM

Also, the round badge on the police car is missing an alpha

Untitled.png

Not sure what is up with the securicar logo

 

One more thing, why's the predator lower hull white when it should be green like the PS2?

If you don't mind me asking, what wheel pack are you using?


The Hero
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#21

Posted 18 September 2015 - 07:36 AM Edited by The Hero, 18 September 2015 - 07:36 AM.

Probably the Xbox wheels that come with this mod? I didn't mention the wheels are converted as well, will do now...

 

The alpha on the police cruiser is bugged on Xbox as well, don't know about the other issues but this is an exact 1:1 conversion, so I'd guess they're there as well. If someone wants to fix these issues I'll be happy to link to them in the top post.

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Tomasak
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#22

Posted 18 September 2015 - 11:10 AM

GTA3 readme says "To make the game load the archive, add the line  CDIMAGE MODELS\VEHICLES_XBOX.IMG anywhere into your data\gta.dat." dat should be gta3.dat right?


The Hero
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#23

Posted 18 September 2015 - 11:37 AM

Yes, changed it now.

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Tomasak
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#24

Posted 18 September 2015 - 11:48 AM

Also there are some diff car horns and engine sound in gta 3&vc xbox could you try to look into 'em later?


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#25

Posted 18 September 2015 - 11:48 AM

IIRC, some vehicles in both III and VC weren't upgraded for Xbox. I don't remember which ones tho, but it would be truly awesome if someone made them from scratch (using parts from the vehicles that were reworked, if possible) so they would be on par.


I like your idea, I'll try to do it later today.
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#26

Posted 18 September 2015 - 12:34 PM Edited by MarkyEvansy, 18 September 2015 - 12:54 PM.

The coach has missing alpha and a weird positioned texture on the right.
VOFkqbe.png


Tomasak
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#27

Posted 18 September 2015 - 12:40 PM

R* vision side of R* Vienna


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#28

Posted 18 September 2015 - 01:31 PM

I found a bug, the Angel doesn't look burned when it explodes


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#29

Posted 18 September 2015 - 03:07 PM

 

IIRC, some vehicles in both III and VC weren't upgraded for Xbox. I don't remember which ones tho, but it would be truly awesome if someone made them from scratch (using parts from the vehicles that were reworked, if possible) so they would be on par.


I like your idea, I'll try to do it later today.

There was the old topic by ALMOST610 and he did try to redo the unchanged vehicles so they would match all others, but it seems he dropped it. Just saying.

 

PS. Personally I don't like how they changed Comet from fastback to some-other-design-I-don't-know-the-name-of. It would be amazing if someone turned it back into fastback, because I'm too lazy.


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#30

Posted 03 October 2015 - 09:49 PM

Briging up the hydra question again... in your pack, it doesn't have reflections, while they are present on ps2. Using your converter, I used -c -v GTASA and reflections are present. So the -m option is unfinished/bugged?

 

About converting txd's, I tried with Maverick, and the rotors are not good, it's like on default PC anyway. Used with -9 -v GTASA.





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