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[REL|SA] PS2 to PC map converter

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Inadequate
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#31

Posted 06 January 2015 - 09:17 PM Edited by inadequate, 06 January 2015 - 09:58 PM.

 

 

PS2 Map - Interior Fix

 

This is just the original Interior files that allow you to play normally.

 

Link - http://www.mediafire...nterior Fix.rar

It's fix from PS2 or PC files?

 

 

Is the PC interior files for the PS2 map uploaded by TekUltra. Now EHI works correctly.

 

EDIT:

I tested the map more deeper and the casino lights on Venturas, doesn't move also the waterfalls on The Visage doesn't work too.


The Hero
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#32

Posted 06 January 2015 - 10:11 PM

Aha, interesting. Looks like a problem with the UV animation then. We'll see when I'll get to it.

Inadequate
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#33

Posted 07 January 2015 - 06:24 AM Edited by inadequate, 07 January 2015 - 07:13 AM.

For complement the previous post, all casino lights and things like that in Las Venturas doesn't have animation. I don't know if have more bugs in Venturas or the other cities, I think no. Also the bug of the small red cylinder marker for ants on missions, girlfriends, etc, anyway this one is no annoying for me.

Also thanks for this great tool and your hard work.

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Snoops27
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#34

Posted 07 January 2015 - 08:31 AM

Extract the cylinder(s) from a spare gta3.img and replace


Mugetsuga
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#35

Posted 07 January 2015 - 11:39 AM

The basketball close to Sweet's house is smaller when you're not playing with it, but returns to normal when you play with it.

The 100 tags are invisible, sprayed or not sprayed.


mirh
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#36

Posted 07 January 2015 - 01:52 PM

 

Here's the download.
 

I'm quite sure 7-zip could produce even smaller files


Inadequate
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#37

Posted 07 January 2015 - 05:16 PM Edited by inadequate, 07 January 2015 - 05:20 PM.

^

Yep, I converted the files from my PS2 disc and compressed with 7z on 165MB. :p

 

EDIT:

Also fix the bug with the gta_int.img converted from PS2 to PC have black transparent interiors. For fix this (for now) use the gta_int.img and the data/maps/interior files from PC. ;)

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Inadequate
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#38

Posted 07 January 2015 - 09:26 PM Edited by inadequate, 07 January 2015 - 11:16 PM.

Sorry for double post.

 

Here the fix for the red marker cylinder:

Before

Spoiler

 

After

Spoiler

 

Download: Mediafire

Credits to: Snoops26

 

EDIT:

Also the basketball is for ants.

Spoiler
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ThirteenAG
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#39

Posted 08 January 2015 - 09:58 AM

Also the basketball is for ants.

Is it too late to change the name?  :lol:

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Snoops27
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#40

Posted 08 January 2015 - 12:53 PM Edited by snoops26, 08 January 2015 - 01:37 PM.

https://www.sendspace.com/file/pl9kn3

 

basketball ^ not sure which is which, just extracted everything containing basket, bask and ball at the end.

 

gang tags 

 

https://www.sendspace.com/file/hm92le


Mugetsuga
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#41

Posted 08 January 2015 - 02:06 PM Edited by Mugetsuga, 08 January 2015 - 04:03 PM.

Thanks for the fixes, it seems just changing bball_col.dff is enough for the basketball and all the tags are visible now ;) :^:

 

During Zero's mission Air Raid the transmitters are invisible :

Spoiler

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Inadequate
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#42

Posted 08 January 2015 - 06:36 PM

^

Probably missing alphas.

 

 

Also the basketball is for ants.

Is it too late to change the name?  :lol:

 

 

Yep, next time, I promise I'm gonna change the name. :p


TekUltra
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#43

Posted 10 January 2015 - 05:45 AM

I think I found another mistake.
It was supposed to have something on this street sign.
Spoiler

Mugetsuga
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#44

Posted 10 January 2015 - 01:32 PM

It's the same on PC Map :

Spoiler

 

During the flight school, courier's missions and the race tournament, the coronas are smaller :

Flight school :

Spoiler

 

Courier :

Spoiler

 

Race tournament :

Spoiler


The Hero
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#45

Posted 10 January 2015 - 02:36 PM

Haha, wrong vertex scale again. I can't fix that in the current code. When my rewrite of the renderware library and converters is complete there will be a better version.
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Brooklynzsmac
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#46

Posted 07 September 2015 - 01:17 PM Edited by Lolzz, 07 September 2015 - 01:17 PM.

Anybody has tags and basketball fixes? The links are down.


SilverRST
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#47

Posted 29 September 2015 - 07:10 PM Edited by SilverRST, 29 September 2015 - 07:10 PM.

Lol, lets make a new GTA. GTA Rats Andreas Stories.

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Inadequate
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#48

Posted 29 September 2015 - 09:06 PM

Haha. :D

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Nexment
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#49

Posted 01 February 2016 - 06:36 PM

Is it fully functional ?


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#50

Posted 01 February 2016 - 06:38 PM

I'm making a better version this moment. I found out why some interiors are missing and the DFF conversion should be better too, so hang on.


Inadequate
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#51

Posted 01 February 2016 - 06:53 PM

The_Hero for President!


Tomasak
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#52

Posted 01 February 2016 - 07:01 PM

The_Hero for President!

of Earth


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#53

Posted 01 February 2016 - 09:13 PM Edited by The Hero, 01 February 2016 - 09:33 PM.

Ok, the new conversion is done and nothing is missing now. Just download the map here: http://aap.papnet.eu/gta/ps2_map_sa.7z

I did encounter some visual problems though...I noticed the interior of woozie's casino is way too bright. I'm still not 100% sure what the problem is here but it's something I'll have to fix in SkyGfx.

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Nexment
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#54

Posted 01 February 2016 - 09:29 PM

WOW, you're really The Hero.  :happy:


The Hero
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#55

Posted 02 February 2016 - 07:38 AM

I found a way around the lighting issue. Not sure it's right but see the SkyGfx topic.


gts.
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#56

Posted 03 February 2016 - 02:56 AM

Impressive work TheHero but I'm having some issues with the map, seems be the vehicles only. They don't have alphas, all helicopters and planes have the blurred rotors broken. I'm not sure if something more is broken in your new map conversion, I hope not. But can you look into this or fix it?

I'm on a clean installation, WS fix, Skygfx and SilentPatch only.

1yJOmU2.png

DaJ7yEW.png

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The Hero
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#57

Posted 03 February 2016 - 03:45 PM Edited by The Hero, 03 February 2016 - 05:28 PM.

This appears to be a TXD bug...I thought i left them untouched but maybe I was wrong and still had some old junk in my files. I did put my converted DFFs in there though. I will take a look at this...

EDIT: I Put in PC vehicle textures for now, most of them are fine.


gts.
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#58

Posted 06 February 2016 - 01:22 AM

Thanks a lot.


liamedwards12
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#59

Posted 24 April 2016 - 10:17 AM Edited by liamedwards12, 24 April 2016 - 10:20 AM.

Anyone getting this problem? I've tried multiple Python versions but get identical results I'm running Windows 10 Build 10240 i'm executing the script from a command prompt with admin privileges and I've made %110 sure that I've set my directories in the "g" Python script correctly. And yes, i have extracted the the executable files in the archive.

 

ef59BNA.png


The Hero
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#60

Posted 24 April 2016 - 12:55 PM Edited by The Hero, 24 April 2016 - 12:55 PM.

You're missing "convdff".




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