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Why GTA SanAndreas is the best game ever made

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Lioshenka
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#31

Posted 02 January 2015 - 05:36 AM Edited by ˸, 02 January 2015 - 05:44 AM.

Posting first, and will read the threat later so that I don't steal other people's opinions :)

 

GTA SA may not be the best game ever (for me it is a close tie between SA and 3 and I would usually nominate one or the other depending on the circumstances), but it certainly is one of the very few.

 

OK... Moving bumpers. First bloody thing I noticed when I started the game. Who cares about anything else when you can damage the bumber and it willl wobble around? Very realistic and so enjoyable.

 

Then, the countryside. Had fun time exploring it on a bike while gaining the riding skill. Instead of time being wated, I explored the diverse Red County and the city itself, before being dropped off at Angel Pine. This was probably the most athmospheric moment in the whole game. I am standing alone in a middle of nowhere, don't know the map, don't know the village, no weapons and nature anywhere you look. An absolutely brilliant feeling.

 

Then came SF and I loved it for bearing a close resemblance to my home city. Architecture, weather, viewpoints. Great city.

 

Then came the most fun part - driving Monster, jumping off the plane, heist - a huge variety of missions packed in the desert part of the game.

 

So, to summarise - absolutely beautifully re-created wild nature and cities - all of different types and styles, diverse and challenging missions, and even a nice storyline - I only started to appreciate it on my second run though. A lot of nice useless abilities which made the game very realistic - buying drinks, for example. And of course myths - no other game would chaing people to their seats doing nothing but looking for myths instead of doig missions. That's a damn good achievement by the developers.

 

I had it given as a gift (best gift in my life), before that I played VC and wasn't even going to buy SA as I couldn't afford it (£29.99 back then I think, though worth every penny). The only games I played and enjoyed or played after finishing the storyline are WOT and Mafia 2. None of the other would compare to it. And it is not resource hungry at all - I could run it on my Celeron 3 (I think, 450Mhz CPU and 128Mb RAM and 64Mb Graphics card) which was a farely OK computer back in 2005 and only failed to complete the Stowaway mission because of it being too slow.


CaptainMental
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#32

Posted 02 January 2015 - 11:30 AM

 

The choices and freedom in SA is merely illusion. Infact most of the 'freedom' is actually very restrictive. For example, you HAVE to eat. That's annoying. There is customization but so what? You can do that in most games nowadays. Also, you are just going to pick the outfit tatoos that gives you the most amount of sex appeal and respect, so its again restricting. So there you have 4 buildings in the game (barbers, tattoo parlour, clothing and food restaurants) that dont do anything except in a certain scenario. Besides, the actual customization is non existent. You can select from a pre determined range of cloths, but you cant modify them. 


The mission chronology is linear and unskippable. How many people moaned at drive school and flight school? How about I just not do it? How about choosing which missions I want do do? How about being able to actually influence the plot with my own decisions? None of this exists. 

 

In SA you have the freedom to explore a dull map with 3 almost identical boring cities. 

 

The cities are not identical at all, all they have in common is that they are cities.

 

And of course, to make progress one has to follow the story line, it would basically be infeasible to create a game that lets the player do all kinds of choices since graphics, story and voice etc has to be done for each new storyline from each choice. It has nothing to do with whats technically feasible, its simply a matter of enormous amount of work to make a game like that. And it would still have its limits.

 

The power of the GTA series is that many missions can be solved in different ways, my own experience was that VC gave the most in that sense, many of its missions were possible to solve in different ways. Unfortunately with every step in the GTA series it feels like that freedom has become more limited.

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lil weasel
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#33

Posted 02 January 2015 - 12:58 PM

Unfortunately with every step in the GTA series it feels like that freedom has become more limited.

Yes, seems that Rockstar is using its limited resources to make the games more "Pretty" than advancing the game play. And, that is because the children want more pretty and less trouble trying to figure out the puzzles.
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ChiroVette
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#34

Posted 04 January 2015 - 05:12 PM Edited by ChiroVette, 04 January 2015 - 05:16 PM.

 

Unfortunately with every step in the GTA series it feels like that freedom has become more limited.

Yes, seems that Rockstar is using its limited resources to make the games more "Pretty" than advancing the game play. And, that is because the children want more pretty and less trouble trying to figure out the puzzles.

 

 

Yeah, I don't get the allure of realism in videogames at all. Not one little bit, in fact.

 

GTA IV and V are gorgeous games, and as a New Yorker my whole life, I marvel at the recreation of the Big Apple in IV. The problem I have with IV and V, though, is that Rockstar seems intent on not making the games so much "feel real" as they did in the PS2 generation of GTA, but to be like some playable movie. Truth be told, I would be all right with it if the games didn't feel so damned restrictive compared to San Andreas and the other previous GTA games.

 

I am playing yet another 100% San Andreas save on my PC, and I am struck by the freedom, expansiveness, and the ability of the world to suck me into it, making it "feel real" despite not looking anywhere near as real as IV and V.

 

My opinion? Somewhere along the line, Rockstar grew up and lost sight of the stupid, unbridled fun to be had in a world that felt real but showcased over-the-top gaming mayhem and they settled on a world that has realism to restrict and bind the gamer, tying our collective hands by only allowing that which is "believable" for the movie-game. In short? GTA is no longer stupid enough; Its no longer over-the-top enough; it's no longer about fun being front and center, and now it feels as if restrictive, constricting, pompous realism and gaming-elitism is being shoved down our collective throats.

 

Every time I boot up or see videos of GTA V, all I can seem to do is lament, "If only GTA IV and V played as beautifully as they look!" To me, GTA IV and V are what happens when a game takes itself WAY TOO SERIOUSLY and takes on the opposite mantra that Volition adopted with Saint's Row, which is "Fun trumps all!"

 

Say what you want about Saints Row being technically inferior to GTA IV and V all you like, and you would be right, but there is a series that is nothing if not pure, unadulterated, unrestrained FUN!

 

Instead of being a "Fun trumps all!" series, GTA has evolved into a "Realism trumps all!" series.

 

Oh well! I still have GTA III, Vice City, and San Andreas. Not to mention four Saints Row games and Just Cause 2 for my "fun." And on the very, very rare occasions I want a game steeped in pomposity and restrictiveness, well, then I boot up GTA V. It is still a technical marvel in its own way. Just nowhere near as much fun...at least not for me.

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Vercetti27
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#35

Posted 04 January 2015 - 06:31 PM

christ I need to start a new game sone time this year. love the whole map, the variety of vehicles and the level of customization. and there is a f*cking go-kart in the game. 


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#36

Posted 04 January 2015 - 10:51 PM

San Andreas is one of my favorite games of all time. The story is well done, and there is thousands of hours worth of content in it.

 

But what really makes it my favorite, is SA-MP. I've been on it for years, stopped a couple months ago.. I loved finding servers where I can pull off stunts with my friends or find a roleplay server to randomly kill high rollers with the pump shotty. Good times.

 

I was hoping GTA V would keep its original Los Santos (but make it X times larger) and not create a whole new one.


IcePwrd
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#37

Posted 05 January 2015 - 04:17 AM

From a gameplay perspective this game is a masterpiece, but in my opinion the storyline/characters were some of the worst in a GTA game to date.


ChiroVette
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#38

Posted 05 January 2015 - 05:09 PM Edited by ChiroVette, 05 January 2015 - 06:16 PM.

From a gameplay perspective this game is a masterpiece, but in my opinion the storyline/characters were some of the worst in a GTA game to date.

 

I agree with the first part, but I love the characters and I think the voice acting is excellent. Also, remember that at that time, a decade ago, story, characters, and acting where nowhere near as important to gamers as they are today, probably to do with the technology, system resources, and developer's budgets. Look, there is no comparison between the writing of San Andreas and, GTA V, for example. Even not being a fan of the latter and being a huge fan of the former, I can say that. Rockstar spared absolutely no expense with V on writing, dialog, voice actors, and graphics in that game. 

 

But considering the era that GTA III, VC, and San Andreas were created in, the games are quite solid from a storytelling and character perspective.

 

Another awesome benefit of San Andreas, which I am sure this discussion is relevant to, is that San Andreas was designed first and foremost for gameplay! Meaning that the devs decided precisely what they wanted in the game, made that happen first, and then shaped the story around that goal. This is vital to understanding why the story and characters in San Andreas are not as believable, realistic, and tightly woven together. Because they can't be! Not if you want the game to be free and as over-the-top as it is. Rockstar devs, while creating San Andreas, probably sat down and, without any thought to storyline (or maybe very little thought) decided they wanted fighter jets, tanks, jet packs, oysters, swimming, some RPG elements of leveling up, MANY distinct and diverse areas of landscape, alien technology, and the ability to acquire all of these awesome things easily through the course of the game.

 

In short, their primary goal was unrestrained fun.

 

Then, when all of the pieces of the fun-puzzle were in place, they sort of puzzle-pieced the story together and wove it as fluidly as possible into the gameplay. This is most likely why you have some gang banger from the hood traversing into rural and farm areas, the hills of San Francisco, and the deserts and Casino littered city of Vegas. Because the gameplay probably came first and the story came second.

 

In other words, San Andreas is what happens when the developers want to create as much fun as humanly possible, AND perhaps just as important, when said developers see the gameplay as so important that they subordinate the story to the gameplay! This is of paramount importance to me, because it is precisely at the heart of why I am simply not a fan of GTA IV and V. Not that there is anything wrong with these games, mind you. But IV and V are what happens when gameplay becomes subordinated to story and characters, which is the exact opposite of San Andreas, in my opinion.

 

I am picturing a meeting of the development team of San Andreas. They are all gathered around a huge table laughing, planning, and throwing out ideas. "Hey, let's have a jet pack and alien technology!" Then someone else says, "Dude, how about the GTA equivalent of a Harrier jet?" And the ideas are flying out fast and furious. And the one thing they all agree on is that they will find a way to crowbar the story and characters of this hodgepodge of insanely fun gameplay later. Consistency? Continuity? Who cares? As long as the gamer has fun, the story will be fun. Not realistic in the least bit, but FUN!

 

Then I contrast that with a meeting of the dev team for GTA IV and V. The theme of that meetings, and all that come later, is realism and what is believable. "We have to make the police hard to deal with, much more so than in all the previous games! Because realism demands that crime doesn't pay!"

 

"Jet packs?" Oh no, no, no, no! That wouldn't be realistic! These characters would never have access to alien technology or jet packs!"

 

"We have to make the fighter jets VERY HARD to steal so that gamers get a realistic feeling of what it would be like to break into a military base in real life"

 

So I am picturing, at this imagined meeting of the staff of GTA IV and V, fun idea after fun idea being shot down because "realism is the new fun!" at least according to Rockstar,

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ten-a-penny
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#39

Posted 06 January 2015 - 07:44 AM

Hours to collect?!? It takes 30 minutes if you're slow. 20 minutes max.

And driving school isn't required. Why are people bothered with that when not going for 100%?!?

And seriously though, if you can't complete flying school, you must be a real flying noob

30 minutes? It took me a week to collect them.
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HeroBrineR007
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#40

Posted 06 January 2015 - 11:15 AM

A week!!!

B Dawg
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#41

Posted 06 January 2015 - 06:31 PM Edited by B Dawg, 06 January 2015 - 06:31 PM.

And driving school isn't required. Why are people bothered with that when not going for 100%?!?

Am I the only one that didn't have a problem with the driving school? Plus, I liked the SuperGT challenge. Nice looking car with unique handling.

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ChiroVette
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#42

Posted 06 January 2015 - 06:40 PM

Hours to collect?!? It takes 30 minutes if you're slow. 20 minutes max.

And driving school isn't required. Why are people bothered with that when not going for 100%?!?

And seriously though, if you can't complete flying school, you must be a real flying noob

I actually really like Driving School, and all the schools. They are a fun variation on your garden-variety sandbox gameplay. Personally on every 100% save I have ever done, I always have trouble getting gold on Burn & Lap and a few others, but I always eventually get them. Considering all you need for 100% Completion and to pass the school is bronze, its pretty easy looked at that way. lol If you're like me and have to get Gold on everything every time you play through the game, then it can be a tad frustrating. Still, its fun!

 

I wouldn't say Oysters are a 30 minute job, but they aren't arduous either. I always enjoy collecting them, and all the other collectibles whenever I begin one of my many 100% campaigns over the years. I do wish it was possible to max out sex appeal earlier, like say once you have access to date Michelle and Katie. Because before having all 50 Oysters, you have to really jump through hoops (and it gets a bit tedious) to change your body type to get that first date and to keep the girls interested.

 

However, what I am going to do on my present campaign should simplify this a bit. I will avoid getting too much muscle (just enough to get the fighting moves at the Ganton gym) and only date Helen (who likes CJ to be like he was in the beginning of the game with little muscle, as well as Denise, who doesn't care about what his body shape is. So I can max them out early in the game, and wait to do Michelle and Katie (and of course, Barbara) until completing Yay Yay Kaboom and The Da' Na Thang, so that I can collect all Oysters before dating and maxing all of them out. Less tedious that way.

 

lol One thing I never look forward to on a new San Andreas save is juggling body-types for CJ while I try to keep Helen, Katie, and Michelle happy! I never realized before that I could simply wait and collect all the Oysters before doing them.


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#43

Posted 06 January 2015 - 06:47 PM

Am I the only one that didn't have a problem with the driving school? Plus, I liked the SuperGT challenge. Nice looking car with unique handling.


I ment, almost nobody on here goes for 100%. But still everyone keeps complaining about driving school

ChiroVette
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#44

Posted 06 January 2015 - 06:55 PM

 

Am I the only one that didn't have a problem with the driving school? Plus, I liked the SuperGT challenge. Nice looking car with unique handling.


I ment, almost nobody on here goes for 100%. But still everyone keeps complaining about driving school

 

 

I always go for 100% every time I play the game. Driving School simply is what it is. Even if going for 100% Game Completion, you only need Bronze medals in each challenge, which I can usually accomplish in one (sometimes two) tries of every single challenge. I always personally push myself for gold in everything, which can be a real pain in the ass, but it isn't required even for 100% game completion. If 100% is all someone is going for, just get bronze in every challenge and be done with it. Easy peasy!

 

I would be more than happy to post instructional videos to show how easy this is to accomplish if people are interested.
 


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#45

Posted 06 January 2015 - 07:09 PM

Not everything is easy. The barrel roll is difficult. But this is propably the last time i finish SA 100% because this time i have a perfect vehicle collection

ChiroVette
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#46

Posted 07 January 2015 - 01:11 PM

Not everything is easy. The barrel roll is difficult. But this is propably the last time i finish SA 100% because this time i have a perfect vehicle collection

 

I think that Burn & Lap is the hardest Gold Medal in the game. But its doable, just usually takes me a ton of tries lol.


lil weasel
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#47

Posted 07 January 2015 - 01:51 PM Edited by lil weasel, 07 January 2015 - 02:02 PM.

Back on topic please. There are already other topics covering:

WORST MISSION (To do)
The Hardest Mission in GTA_SA
WORST MISSION (FAILURE)
Dont you hate it when

Lioshenka
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#48

Posted 11 January 2015 - 04:00 PM


I am playing yet another 100% San Andreas save on my PC, and I am struck by the freedom, expansiveness, and the ability of the world to suck me into it, making it "feel real" despite not looking anywhere near as real as IV and V.

Started again a few weeks back with Yay-ka-bomm-boom and slowly playing through the rest of the game :) The replayability potential of the game is enourmous and nowhere near GTA 4.


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#49

Posted 11 January 2015 - 04:07 PM Edited by Earleys, 11 January 2015 - 04:07 PM.

I don't know if it's the best game I ever played, but it's definitely worth all the money you spent on it. It has a lot of content, huge map and like you said, still a big community behind it. I'm also still playing quite a lot of SA-MP, which I quite enjoy. For me personally though, I prefer Vice City over San Andreas (and many other games), but I do agree that San Andreas is definitely one of the better ones. :p


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#50

Posted 24 January 2015 - 09:29 PM

Also it has an amazing story. GTA SA calls me "finish me pls!! Again!!" every year...

I have finished SA for 5-6 times with different platforms. Now still I am thinking finish it again.

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#51

Posted 24 January 2015 - 09:32 PM

GTA San Andreas have something that any other game haven't it. I don't know what is that, but when I play any game and I get bored, I am coming back to play GTA SA.

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/\rdooZ
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#52

Posted 26 January 2015 - 09:46 PM

I liked every 3d era game even more than GTA IV and GTA V.They had one simple bot yet hugely effective ingredient:FUN.
The game would never get repetitive if you knew how to mix gym,barber,clothes shops missions and then to top it all some 
old school fun like destroying more than a dozen cars,killing as much people as you could then try to run away while the cops
quickly outrun you and you're dead.And then you'll just say:That was fun as hell,what i am waiting for lets do it again.The only
fun you have in GTA V is listening to Trevor which will get boring soon enough.That's why i now stick with Saints Row Games.

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ChiroVette
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#53

Posted 31 January 2015 - 08:26 AM

I liked every 3d era game even more than GTA IV and GTA V.They had one simple bot yet hugely effective ingredient:FUN.
The game would never get repetitive if you knew how to mix gym,barber,clothes shops missions and then to top it all some 
old school fun like destroying more than a dozen cars,killing as much people as you could then try to run away while the cops
quickly outrun you and you're dead.And then you'll just say:That was fun as hell,what i am waiting for lets do it again.The only
fun you have in GTA V is listening to Trevor which will get boring soon enough.That's why i now stick with Saints Row Games.

 

Yeah, as far as I'm concerned, Saint's Row is the new GTA. Then again so is Just Cause 2 (and hopefully 3, which is coming out in a couple of months!)

 

Volition took what was amazing and cool in San Andreas and expanded upon it. In fairness to Rockstar, I FINALLY jumped back into GTA V a couple of weeks ago after giving it up for dead a week after launch. I will admit that there is a lot more fun in V than I thought, and many things in the game really impress me. So much so I am going to be trying GTA Online. But all that said, GTA IV and V are "missing something." I think that when Rockstar came out with GTA III, they created lightning in a bottle and that carried over into VC and SA. But next gen came along and I think that (for my taste at least) they took the desire not to rest on their laurels a little too seriously.

 

You said it yourself, Trevor is a lot of fun. Hell, the storyline in GTA V and the character switching is top notch and incredibly well implemented. But it seems that, for reasons I personally don't get, that Rockstar put 95% of the fun into the writing and the "passive gaming" aspect, meaning what you watch rather than what the gamer does. I found myself in the past weeks marveling over the attention to detail, the dialog, the writing, the character development, the acting, the mission structure and depth, and the feel of Los Santos in V. However, it seems that Rockstar took the attention away from the freedom and fun of the gameplay. San Andreas may have a decent story (as do VC and III) but that's not the focus of the game. In GTA V, in some ways I feel like Rockstar put a gaming-noose around my neck and bound my hands and feet, doling out little freedoms here and there, but putting so many rules and regulations into the game, that for all its sandbox qualities, it really feels incredibly linear and constricting.

 

When I play previous GTA games, Saints Row, Just Cause 2, etc., I feel a profound sense of unbridled freedom and fun, where in GTA V, it feels like Rockstar intentionally crimped the fun because they wanted the game to get in the gamer's way, or at least they wanted the game to take itself far too seriously. Not the story. Again, that is top notch and incredibly well done, but the freedom and fun factor.

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#54

Posted 01 February 2015 - 09:40 PM

I love GTA SA because it has great gameplay(a lot of fun missions and side activities,character customization,vehicle customization,gang wars...),diverse map(3 cities and many towns,some forests,a mountain and a large desert),great soundtrack(in my opinion the second best in the series,only after VC),good story and for the time it was made great graphics.

Another thing I like is how easy it is to make some simple mods on PC,just change some files in data a little and you can make some new gang from the unused gang slots or make some rare vehicle like Phoenix,Euros or Hotknife spawn more in traffic.


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#55

Posted 06 February 2015 - 04:32 PM

Is it a f*cking awesome game? Hell yeah, but it's not the best GTA.

 

GTA SA I think is one of the best games on the PS2, you cannot have a PS2 collection without GTA SA, the game has a huge map and a lot of content to keep you busy for ages.

 

However GTA SA is far from the best for these reasons:

-The free-aim is god awful on console, it's stiff and annoying

-The countryside has f*ck all in it and the roads are annoying to navigate.

-WTF happened to the gun sounds? GTA III' and VC's were so much better and didn't rape your f*cking ears

-The obnoxious loading times when changing clothes.

-The framerate drops a lot on consoles.

-The cities felt a bit rushed, especially San fierro.

-The PS2 versions orange sky effect looks ugly and so do the graphics, the graphics are a lot clear on PC.


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#56

Posted 14 February 2015 - 12:25 AM

 

-10 years old and people are still playing it (as you can see in SAMP, the number of players rises every year)

-When you've paid for this game back then, you probably paid 50 bucks. Best spent money ever! ( Today you pay 60 bucks for a Fifa game and after a year you trash it)

-Since poople are developingawesome mods which gets better and better, i think this game will stay updated forever

-It runs with high settings on every PC. I remember when i had GTA 4 for PC, it lagged as hell and my PC was pretty good for 2009. Doesn't want to know what GTA V will require. ( with ENB series lol)

 

 

 

1) people are still playing ET and that is like 30 years old and crap

2) FIFA actually has a decent camera year after year. San Andreas I can barely see where I am driving because the default camera is behind the car

3) Updating the graphics isnt going to do anything about the boring missions 

4+5) Pong runs pretty good on my PC

 

I personally hate San Andreas and think its a tedious piece of crap but if people can find enjoyment from it then all the power to you.

 

Lol dude, how can somebody HATE San Andreas? It is in the top 5 games ever created. Take your Vice City nostalgia glasses off.


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#57

Posted 14 February 2015 - 12:51 AM

 

 

-10 years old and people are still playing it (as you can see in SAMP, the number of players rises every year)

-When you've paid for this game back then, you probably paid 50 bucks. Best spent money ever! ( Today you pay 60 bucks for a Fifa game and after a year you trash it)

-Since poople are developingawesome mods which gets better and better, i think this game will stay updated forever

-It runs with high settings on every PC. I remember when i had GTA 4 for PC, it lagged as hell and my PC was pretty good for 2009. Doesn't want to know what GTA V will require. ( with ENB series lol)

 

 

 

1) people are still playing ET and that is like 30 years old and crap

2) FIFA actually has a decent camera year after year. San Andreas I can barely see where I am driving because the default camera is behind the car

3) Updating the graphics isnt going to do anything about the boring missions 

4+5) Pong runs pretty good on my PC

 

I personally hate San Andreas and think its a tedious piece of crap but if people can find enjoyment from it then all the power to you.

 

Lol dude, how can somebody HATE San Andreas? It is in the top 5 games ever created. Take your Vice City nostalgia glasses off.

 

 

Noone hates GTA San Andreas, because it's one of blockbusters in games in 2000's. Now in 2015, GTA V is blockbuster.


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#58

Posted 14 February 2015 - 10:30 PM


Noone hates GTA San Andreas, because it's one of blockbusters in games in 2000's. Now in 2015, GTA V is blockbuster.

 

You're in for a rude awakening when you see the rest of the forum... SA has this reputation with the forum "elite" that it's not a true GTA, because the story sucked or something.


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#59

Posted 14 February 2015 - 11:47 PM

 


Noone hates GTA San Andreas, because it's one of blockbusters in games in 2000's. Now in 2015, GTA V is blockbuster.

 

You're in for a rude awakening when you see the rest of the forum... SA has this reputation with the forum "elite" that it's not a true GTA, because the story sucked or something.

 

San Andreas was the masterpiece of the 3D-gen GTAs.

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#60

Posted 14 February 2015 - 11:50 PM

 

 


Noone hates GTA San Andreas, because it's one of blockbusters in games in 2000's. Now in 2015, GTA V is blockbuster.

 

You're in for a rude awakening when you see the rest of the forum... SA has this reputation with the forum "elite" that it's not a true GTA, because the story sucked or something.

 

San Andreas was the masterpiece of the 3D-gen GTAs.

 

That's my opinion too, which is considered "wrong" here. I'm seriously convinced IV/VC fanboys simply hate fun and want to be pretentious.





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