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[REL|SA] PS2 map + map fixes

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El Dorado
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#1

Posted 16 December 2014 - 08:01 PM Edited by El Dorado, 10 April 2017 - 03:15 PM.

Due to console limitations (or design choices) the map of GTA: San Andreas on the ps2 version of the game is different from the PC version. The biggest difference is the vegetation placement, much more present on PC, but also props, like hydrants or boxes scattered around Los Santos map are missing on the PS2 version. On top of that, PS2 have some unique objects, like lights around Four Dragons Casino and parked cars around Red County, that are missing on PC for whatever reason. This modification brings the PS2 map to the PC. It was already available "unofficially" in the Map Fixes thread, but it seemed a little out of place, so now I'm releasing "officially" on my own thread.

 

Ok, what about the "map fixes" on the title?

 

San Andreas has a huge map, even by today's gaming standards. Thousands of buildings, trees, lampposts, you name it, GTA San Andreas have it placed somewhere on his map. We all know R* is a brilliant gaming company, but they are also lazy humans, and humans have a strong tendency to errors. I tried to correct some of the item placement errors (there are many of them, believe me). Hard to say exactly what I did, since I do not keep track of things (I'm lazy too) but I can say it features over 100 fixes, going from trees growing inside houses or on the sidewalks, lampposts placed higher on air and many other little things. Remeber, it's the little details that makes the whole thing better.

 

Installations notes - The mod consists of IDE's, IPL's and Binary IPL's. For IDE's and IPL's you can simply replace the existing ones in the data/maps folder. For binary IPL's, you'll need modloader. Why? Because they go into gta3.img, and replacing it directly will cause problems due to how the game handles these files. You can find the newest modloader in here https://github.com/t...loader/releases.

 

April 2017 Latest Update

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Blackbird88
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#2

Posted 16 December 2014 - 08:05 PM

Port those fixes to the regular PC map

Oh yeah! Take your time on this. I can wait for this as long it's bugfree.

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Reyks
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#3

Posted 16 December 2014 - 08:31 PM

Glad you decided to make a thread for it :lol: 

 

After playing a bit with the PS2 map files I realised how much of a mess R* made with the PC object placement in Los Santos, seriously it seems they just started sticking trees in every empty spot they found(even on concrete), really one of the best examples of how rushed the PC port was.

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Tomas.
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#4

Posted 04 January 2015 - 01:07 PM

This is compatible with TTDISA?


Reyks
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#5

Posted 04 January 2015 - 06:07 PM

This is compatible with TTDISA?

If TTDISA changes stuff in the map using the same files provided here then it's not compatible.


El Dorado
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#6

Posted 19 February 2015 - 03:20 AM

Updated the pack, link on the first post

 

What's new? Some sensitive stuff, like this

 

uuziTT0.jpg

AEj8DuK.jpg

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Inadequate
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#7

Posted 19 February 2015 - 03:28 AM

Hahaha the text on the images, lol. Nice to see an update, thanks format god c:

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Gummy 
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#8

Posted 19 February 2015 - 06:37 AM

This mod brings the missing stuff from the PS2 map to the PC map?


Inadequate
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#9

Posted 19 February 2015 - 06:50 AM

Prince Gumball: Yes, the missing stuff is included.


TWIST_OF_HATE
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#10

Posted 19 February 2015 - 09:51 AM

Probably it would be great to merge this ps2 map with map fixes by Aztecas_5, they use the same files. Actually, format c working with Aztecas_5 on map fixes, maybe that ps2 map alredy include latest fixes from there ?


Reyks
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#11

Posted 21 February 2015 - 08:30 PM

By the way when you moved these billboards you forgot to move their LODs:

 

0z248SJ.png


El Dorado
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#12

Posted 22 February 2015 - 04:46 PM

law2.ipl

 

find these two lines

 

1268, LODlBd1, 0, 735.0078125, -1102.421875, 27.765625, 0, 0, -0.8670583367, -0.4982066751, -1

1268, LODlBd1, 0, 780.0234375, -1067.445313, 29.8515625, 0, 0, -0.9543372393, -0.2987313569, -1

 

change to

 

1268, LODlBd1, 0, 741.308, -1099.42, 27.7656, 0, 0, -0.8670583367, -0.4982066751, -1

1268, LODlBd1, 0, 780.023, -1067.45, 34.4516, 0, 0, -0.9543372393, -0.2987313569, -1

 

please report the results


Reyks
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#13

Posted 22 February 2015 - 06:54 PM

Looks normal now, thanks :D:

Kb0SWGZ.png


El Dorado
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#14

Posted 25 March 2015 - 02:29 AM Edited by El Dorado, 25 March 2015 - 03:05 AM.

Spoiler

 

AND f*ck THESE EULER AND QUATERNION VALUES

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Snowshoe
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#15

Posted 25 March 2015 - 04:34 AM

Nice job. works on SA-MP too (with modloader). :^:

 

Maybe you can include the LV map fixes for the police station garage and the city planning building/transfender (occluveg.ipl etc). I think it was in another thread.

 

Also, does this have the missing parked cars (hotdog van in red county, and so on)? Maybe you could add the missing peds too.


El Dorado
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#16

Posted 25 March 2015 - 01:22 PM

LV Map fixes will be included. Yes, it does have the missing parked cars. And what do you mean by missing peds? I restored some of them, you can find the link in the mod index thread, but if you're talking about missing peds paths, than I can't do nothing to help.

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Inadequate
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#17

Posted 25 March 2015 - 06:58 PM

Nice job, waiting the update.  :^:


El Dorado
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#18

Posted 25 March 2015 - 11:25 PM

New and possibly final update link in the first post. A big thank you for everyone who is using this.


Snowshoe
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#19

Posted 26 March 2015 - 05:24 AM Edited by Snowshoe, 26 March 2015 - 06:10 AM.

LV Map fixes will be included. Yes, it does have the missing parked cars. And what do you mean by missing peds? I restored some of them, you can find the link in the mod index thread, but if you're talking about missing peds paths, than I can't do nothing to help.

I was talking about ped paths, yeah. Hopefully someone will find the fix.

 

EDIT: Looks like there's some floating light posts in Fort Carson

 

HZv0gDD.png


El Dorado
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#20

Posted 26 March 2015 - 01:05 PM

R* never cease to amaze me. I'll deal with those light posts by the weekend.

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Inadequate
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#21

Posted 27 March 2015 - 07:56 PM

I reported that light poles time ago in the map fixes thread... but is nice hear will be finally fixed. :p


Zera
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#22

Posted 03 April 2015 - 04:10 PM

Is it safe to use these binary ipl files now or do they still have the map cracks?


El Dorado
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#23

Posted 03 April 2015 - 04:37 PM Edited by El Dorado, 03 April 2015 - 04:39 PM.

Yeah, there are some cracks around, I don't what causes them.

 

Here's the fixed floating light poles in Fort Carson, and some fixed floating traffic lights around Downtown LS.

 

AND I'M DONE, THIS MOD IS FINISH

 

https://www.sendspace.com/file/q5tk56

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Zera
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#24

Posted 03 April 2015 - 04:55 PM

Maybe starting a new game gets rid of the cracks? Anyone tested this yet?


Reyks
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#25

Posted 03 April 2015 - 07:22 PM

Maybe starting a new game gets rid of the cracks? Anyone tested this yet?

I think it does, but I'm not sure since I always start a new game. Anyways I don't have any of these cracks that were mentioned before in the countryside.


Inadequate
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#26

Posted 03 April 2015 - 08:12 PM

AND I'M DONE, THIS MOD IS FINISH

 

Only you forgot a bad positioned bus stop in Chinatown, San Fierro. :p


Tomasak
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#27

Posted 03 April 2015 - 08:26 PM

 

AND I'M DONE, THIS MOD IS FINISH

 

Only you forgot a bad positioned bus stop in Chinatown, San Fierro. :p

 

This mod gets 0/10


El Dorado
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#28

Posted 03 April 2015 - 08:39 PM

Near train terminal? I fixed it as far as I remember.


Inadequate
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#29

Posted 03 April 2015 - 09:04 PM

This one:

Spoiler

 

 

This mod gets 0/10

 

IGN: 0/10

Gamespot: -10/10

 

Nah, is a joke, actually this mod works perfectly and I love it. :p


El Dorado
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#30

Posted 03 April 2015 - 09:29 PM

Yeah, it's fixed, it's only a wrong rotation

 

sfw_stream5

 

Original line

 

1257, dummy, 0, -2292.98438, 557.25781, 35.07031, 0.00000, 0.00000, -0.70711, 0.70711, -1

 

Fixed

 

1257, dummy, 0, -2292.98438, 557.25781, 35.07031, 0.00000, 0.00000, 0.70711, 0.70711, -1





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