Might as well post on here.
*Explain the context of the gang rivalries in the city i.e. Ballas, Families, Vagos, Aztecas, and why all the gangs are at odds with each other and why some formed alliances. In addition, explain the history of all the gangs and how they formed.
*Frank Tenpenny's background needs to be explained much better. What drives him to be such a corrupt asshole? How did he join and gain power in the LSPD and how has he been able to manipulate crime so much in Los Santos? Why is he friends with Fernandez and Pulaski?
*Fernandez could have been an ally to GSF and Aztecas; he could've betrayed CRASH (he was treated like sh*t) and formed as a whistleblower; otherwise he had no depth.
*Add more to why Big Smoke even betrayed GSF in the first place. All we see are his meetings with CRASH and that's it. Was it because he wanted to deal drugs and felt the GSF were collapsing due to their opposition to crack? Did he have some internal struggle with Sweet during this time? How much did he get paid to flip? His true intentions are never known.
*Better yet, give Ryder a better backstory. He had pretty much no reason to betray GSF. It would've made more sense to have killed him off right after Sweet is shot as well. Or, it would've been nice to have had him along for the ride instead of just having him betray GSF for no reason.
*Big Bear and B Dup need a much larger role other than just being in the background. Hell, Emmet should've played a much larger role and his place could've been an alternative to Ammu Nation; otherwise he's effectively useless.
*LB should've actually made an appearance.
*Cesar and CJ's friendship is explained in better depth.
*Cesar and Kendl's relationship is explored and explained better as well.
*Andrei the Russian Mafia goon had a distinct model and actor; he shouldn't have been killed early in the game and could've served as a larger antagonist in the game since the Russian Mob had relationship with Loco Syndicate.
*A better explanation of "sets" in the game
*A gang wide treaty similar to the real life Bloods Crips treaty in the 90s?
*Gang Wars could've been expanded where GSF members would automatically join you and you could form protection rackets, etc kinda like VCS. A lot of the ambient shops are just useless and it would've been interesting if they were actual gang fronts.
*The option to kill OG Loc.
*The Aztecas shouldn't be hostle.
*Remove RC Zero's mission entirely. They're pretty much annoying and RC Zero isn't that big of a character anyway.
*More context on the SF gang rivalries and histories of the Rifa, Triads, and Da Nang Boys. It also would've made sense to have the Russian Mafia and Italian Mafia to have base in SF as well.
*The whole "bury the foreman" mission (Deconstruction) is flawed and one of the worst; it feels a bit mean spirited even for GTA (seriously, who buries a foreman in a portapotty in cement for calling their sister a hooker? I understand that's very serious but still). Either have Kendl actually get assaulted, CJ extort the construction site (and make it a front), or better yet, remove the mission entirely. It's pointless filler that literally has no change in the storyline.
*Alcatraz should've stayed in the game
*The Truth could've had a few more missions in the SF side involving his... stuff.
*More depth to T-Bone Mendez and the Da Nang Boys/Rifa, and why they want to expand to Los Santos.
*Paulie's death also felt a bit mean spirited and also doesn't really have a huge effect on the story.
*The whole heist mission should've been done before the player would have been allowed to advance back to LS.
*Some more Casino Wars submissions between the Triads and Mafia
*Why the heck did you even have to fly to Liberty City manually in the first place? Should've just been able to fly there automatically.
*Area 69 mission should've been much more about stealth and much better designed
*Some of those distances were annoying as hell. Give us the trip skip feature more!
*An actual Bigfoot mission
*Make the flying missions much more tolerable and easier
*Bring back "The Truth is Out There"
*Some more use for the Countryside... it just appeared to be barren and empty... something like random characters and events there like in GTA IV/V which would've added more to the creepiness
*Have an actual history of San Andreas like of Liberty City in GTA IV
*Being able to "hang out" with characters and friends which helps the player learn more about everyone's backstory
*More Early 1990s real life events being mentioned in the game further reflecting the social atmosphere
*A better explanation of the crack epidemic in San Andreas and why its so important in the storyline
*Tommy Vercetti. What even happened to Ken and Tommy that caused Ken to go to San Andreas?