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Ways to improve the storyline of GTA San Andreas

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PhillBellic
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#31

Posted 23 December 2014 - 09:30 AM

 

  • Ryder's death should have been more profound. He appears for all of thirty seconds after betraying you and his death is hardly memorable. You would think the guy with the biggest mouth on him in the game would at least have something to say when it comes to him getting killed off the pier. Instead you just snipe him in the back and be done with it.
  • The Catalina stuff I could of done without. CJ should have gone on the rob with Cesar instead. It would have been a better way to build up their friendship than the Wang Cars b-story in San Fierro.
  • More Big Bear. I've never understood why driving him to rehab was cut from the game.

 

There was at least one cut beta mission between Cesar and CJ. It was called 'Impounded', more details in the following link;

 

http://www.grandthef...i.com/Impounded

 

I wish it was present in the final version of the game game :)


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#32

Posted 08 January 2015 - 02:22 PM Edited by Bustmeifyoucan, 08 January 2015 - 02:27 PM.

- Big Smoke should've stayed our only friend, and Ryder should've been killed in the last mission in the game. Because most of players know that how Big Smoke is hugging CJ in the first mission's cutscene. (I mean he is sincerer than Ryder)

- Map should've been much bigger. And therefore there should've been more missions in the game. 

- Before the last mission, (End Of The Line) you have to take over gang territories, so these gang territories should've been much more than present version to make the game more challenging.

- When it's raining heavily, screen becomes very crappy. At least it should've been more realistic and nicer when it's raining.

- In the modifying garages, there should've been a puncture feature that you can use. (like in the mission ''Puncture Wounds'')

- There should've been more clothes shop in the game (e.g 8-10). And some clothes shop should've been opened in only particular times. (for instance, Binco only open on weekends, ProLaps only open in thursdays and fridays)

- And finally, there should've been one more island in the game. It could be little but there should've been.


Paul723
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#33

Posted 09 January 2015 - 10:25 PM

If you watched the introduction, you would know that the only reason Ryder became a traitor was because Smoke talked him into it. So if Smoke stays CJ's friend, then Ryder stays CJ's friend too.


Bustmeifyoucan
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#34

Posted 13 January 2015 - 09:19 PM

If you watched the introduction, you would know that the only reason Ryder became a traitor was because Smoke talked him into it. So if Smoke stays CJ's friend, then Ryder stays CJ's friend too.

I've already watched it years ago.
So they should've changed the introduction, as well (IMO).


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#35

Posted 13 January 2015 - 11:16 PM Edited by roadrage19, 13 January 2015 - 11:17 PM.

That wouldn't work out. Based on his personality, there's no way that Ryder would betray the Grove Street Families on his own. Plus the story would be too predictable if that happened. That's why it would be much better if Smoke was the only traitor and Ryder would stay with Grove. That would add in the irony.

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#36

Posted 16 January 2015 - 04:31 PM Edited by Bustmeifyoucan, 16 January 2015 - 04:43 PM.

Well, it is my opinion anyway. But if it's all about personality, here is the truth:

Ryder wasn't treating CJ well, even before he betrayed the Grove Street (and after he dies, Cesar told CJ that he tried the bang Kendl). But Big Smoke's behaviors weren't bad at all. It was very clear when Ryder said to CJ (in the mission Cleaning The Hood) ''Apart from Smoke, and Sweet, and you know yours truly, Grove Street don't bang no more''. And it was quite predictable that Ryder was gonna betray somehow (even he wouldn't enticed by Big Smoke)


And remember what did they do when it's over. Ryder did flip the bird before he dived into water. Then he swam to get in a boat. He got in a boat and drove away like a coward. While he was driving, he said ''I'm a motherf**king genius!''. Like he's done everything right and deceived CJ.

Big Smoke? When CJ visited him in his crack palace, he said ''Look at you, you got the whole world! I ain't got no regrets man.''although he betrayed him. I didn't mean Big Smoke treated well all along, but he said this because he knew CJ was more powerful than him at that time. But Ryder was so arrogant that he didn't even accept it's over. And the most important of all, Big Smoke was sincerer than Ryder (in my opinion).

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roadrage19
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#37

Posted 17 January 2015 - 05:34 AM Edited by roadrage19, 17 January 2015 - 05:34 AM.

Well, it is my opinion anyway. But if it's all about personality, here is the truth:

Ryder wasn't treating CJ well, even before he betrayed the Grove Street (and after he dies, Cesar told CJ that he tried the bang Kendl). But Big Smoke's behaviors weren't bad at all. It was very clear when Ryder said to CJ (in the mission Cleaning The Hood) ''Apart from Smoke, and Sweet, and you know yours truly, Grove Street don't bang no more''. And it was quite predictable that Ryder was gonna betray somehow (even he wouldn't enticed by Big Smoke)


And remember what did they do when it's over. Ryder did flip the bird before he dived into water. Then he swam to get in a boat. He got in a boat and drove away like a coward. While he was driving, he said ''I'm a motherf**king genius!''. Like he's done everything right and deceived CJ.

Big Smoke? When CJ visited him in his crack palace, he said ''Look at you, you got the whole world! I ain't got no regrets man.''although he betrayed him. I didn't mean Big Smoke treated well all along, but he said this because he knew CJ was more powerful than him at that time. But Ryder was so arrogant that he didn't even accept it's over. And the most important of all, Big Smoke was sincerer than Ryder (in my opinion).

I know. That's why I said it would add in the irony of the storyline. I mean since Big Smoke was the "nicer" one of the two traitors, no one would expect that he would become a traitor despite his betrayal being obvious before (not shooting the Ballas in the drive thru mission, living in Idlewood, etc.). With Ryder, he was more brusque, but still passionate of Grove. The story would become less predictable because people would be surprised of Smoke turning his back on CJ and become even more shocked if the "asshole" was the one who stayed loyal. That would really spice things up.

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ggdfggsd
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#38

Posted 18 January 2015 - 11:59 PM

You know what?

I think I want to reinstall gta sa and make all these missions in dyom for you guys!

I'll keep you updated!


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#39

Posted 27 January 2015 - 04:57 PM

I definitely agree with Smoke becoming the only traitor of the game. Ryder's betrayal made absolutely no sense at all. It contradicts what his personality was at the beginning of the game. The guy who calls CJ a buster turns into one himself? That just doesn't add up. Ryder should've stayed on CJ's side, smoke his last blunt, and give up the weed for good. The two would work together in the Badlands and collaborate along with Cesar at San Fierro to work on the garage.

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GTA19somethin
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#40

Posted 02 March 2015 - 04:55 PM Edited by lil weasel, 06 March 2015 - 01:51 AM.

- Big Smoke should've stayed our only friend, and Ryder should've been killed in the last mission in the game. Because most of players know that how Big Smoke is hugging CJ in the first mission's cutscene. (I mean he is sincerer than Ryder)

Like the OP said, the only reason Ryder was a traitor is because he was talked into doing so. So if Big Smoke stays on Grove, Ryder stays on Grove too. Besides, Ryder's betrayal made no sense at all.

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#41

Posted 05 March 2015 - 10:09 PM


- Big Bear, B-Dup, and Emmet should've had bigger roles in the game. They should've been supporting characters of the Los Santos missions since Emmet was the one who was there for the Grove Street Families and offers some antique weapons.

 

I believe Big Bear was going to hjave a bigger role more to the end of the game. He was due to help with locating Big Smoke. Emmet and B-Dup I'm not sure about though.

 

 

- LB should've made an appearance in the game. Ryder mentions him numerous of times and we never get to see him. Maybe CJ could do missions for LB.

 

LB should be like Stevie in GTA IV. You never see him but you hear phonecalls. I would say text messaging but that obviously wasn't available in SA. But yeah, a behind the scenes boss would be cool for LB.

 

 

- Ryder should've stayed CJ's friend and Big Smoke should've been the only one who betrayed CJ. It would be better if the "jerk" was the one who stayed loyal to the gang and the "good guy" was the one who betrayed the gang. That would add in the irony of the storyline.

 

I made a thread about this a while go. It was obvious this was a final decision to do this since they done it poorly. He just dies and is never spoken about again. Infact, it would have been better if Ryder found out about Big Smoke and died going after him. I've just had some more ideas about this so I might make a thread later.

 

 

- There should've been at least a flashback of Brian's demise showing how he died. CJ did say that he let Brian die. It would be cool if we actually played a flashback mission of the game. Imagine that.

 

I think flashbacks would have been pretty cool, actually. In a cutscene CJ starts thinking about his mother and brothers who've died etc. It would have been nice to be able to put more of a face to the emotional dismay CJ is going through.

 

I think a simple improvement would have been more design on characters. Some where had to fill holes and then forgotten about suddenely. I'd love if people were a bit more thought out instead of quickly made to move plot.


The Deadite
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#42

Posted 07 March 2015 - 06:05 AM

Remove San Fierro and Las Venturas.

They dilute the story as much as 3 characters and turn CJ into a REAL gangbanger.
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Alexander
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#43

Posted 07 March 2015 - 11:56 AM

Remove San Fierro and Las Venturas.

They dilute the story as much as 3 characters and turn CJ into a REAL gangbanger.


People are like, "let's remove all the fun missions so we get a better story!"
No.

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#44

Posted 07 March 2015 - 03:05 PM

People are like, "let's remove all the fun missions so we get a better story!"

No.

pensa Alexandro, you can still have a interesting story and fun missions taking place in only city.


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#45

Posted 07 March 2015 - 05:34 PM Edited by toxluv, 07 March 2015 - 05:36 PM.

I personally loved GTA: San Andreas' storyline, and I like to consider it a fantastic voyage throughout the three suggestive cities Rockstar North has designed for this game, but knowing how the game was actually meant to introduce three playable characters, a lot of things start to make sense. CJ would've been playable in Los Santos doing missions for the Grove Street Families, Cesar Vialpando in San Fierro rising to the top of the street racing underworld, and another character in Las Venturas doing casino heists and over-the-top quests such as infiltrating a secret military base to steal a $60.000.000 jetpack. The side-missions would have been splitting into three, as well. I think CJ does more than what he can handle in a game as massive as GTA: San Andreas, but that's cool, I'm just saying that three characters would have made a little bit more sense.

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Alexander
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#46

Posted 08 March 2015 - 03:35 AM


People are like, "let's remove all the fun missions so we get a better story!"No.

pensa Alexandro, you can still have a interesting story and fun missions taking place in only city.
Yes, but as pointed above, the game was meant ti have more than one protag (the game can handle two in fact, according to some research made by Silent), so more than one city makes more sense.

The Deadite
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#47

Posted 08 March 2015 - 03:48 AM

Yes, but as pointed above, the game was meant ti have more than one protag (the game can handle two in fact, according to some research made by Silent), so more than one city makes more sense.


Well, to be honest, having 3 cities is not bad at all, au contraire, i just don't enjoy playing as CJ in that map, i really wished that SA had 3 protagonists to choose from.

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#48

Posted 15 April 2015 - 03:40 PM

Multiple Protagonists for San andreas would be perfect, and It would be cool if one was unlocked through each city.

IV technically did the 3 main characters first with Niko, Johnny and Luis.


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#49

Posted 25 April 2015 - 10:47 AM

Multiple Protagonists for San andreas would be perfect, and It would be cool if one was unlocked through each city.
IV technically did the 3 main characters first with Niko, Johnny and Luis.

Who do you think the other two protagonists would be?

What other two? There are only three Cities and he already named them.

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#50

Posted 25 April 2015 - 10:50 AM

 

 

Multiple Protagonists for San andreas would be perfect, and It would be cool if one was unlocked through each city.
IV technically did the 3 main characters first with Niko, Johnny and Luis.

Who do you think the other two protagonists would be?

 

What other two? There are only three Cities and he already named them.

 

For San Andreas I meant.


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#51

Posted 06 May 2015 - 08:47 PM

I wouldn't have minded spending a bit more time in Las Venturas, possibly at the expense of trimming the San Fierro arc a bit. I liked the idea of warring gangs running rival casinos, and Salvatore Leone just made a more interesting antagonist for CJ & The Triads than did the rival gangs in San Fierro.

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#52

Posted 11 May 2015 - 10:29 PM

include more info with the whole pendulberry thing. or maybe he survived his wounds and screws over tennpenny. also more missions in the countryside. there were only a few missions there with the two truth missions and the heists and races there was not much countryside stuff. it makes me think that they scrapped some missions from it. i also wished it had the strangers and freaks like gta 5 and 4.


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#53

Posted 13 May 2015 - 09:19 PM Edited by Rollin69, 13 May 2015 - 09:20 PM.

None. The story was 99% perfect. There were no flaws at all, and that's a fact too. Your just being a hater and don't have the guts to admit it. 


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#54

Posted 13 May 2015 - 09:26 PM

None. The story was 99% perfect. There were no flaws at all, and that's a fact too. Your just being a hater and don't have the guts to admit it. 

Aren't you a cutie? You just said in another thread that tommy , earnest and ryder are the worst and that's a fact , not an opinion. :D

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#55

Posted 14 May 2015 - 01:26 AM

 

None. The story was 99% perfect. There were no flaws at all, and that's a fact too. Your just being a hater and don't have the guts to admit it. 

Aren't you a cutie? You just said in another thread that tommy , earnest and ryder are the worst and that's a fact , not an opinion. :D

 

What's it to ya? One improvement I will say for the storyline is that they need to take that asshole Ryder out of the whole game. He ruined the first half of the story for all of us. If the story and game didn't have Ryder in it, it would be 100% perfect. Still, the OP is just a closet hater.


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#56

Posted 14 May 2015 - 01:33 AM

CJ should have avenged his mother`s and little brother`s death and the story should have been longer after you return to LS. That`s about it.


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#57

Posted 14 May 2015 - 05:22 AM

None. The story was 99% perfect. There were no flaws at all, and that's a fact too. Your just being a hater and don't have the guts to admit it. 

 

Wouldn't it be 100% perfect if it had no flaws?

 

Anyway.

 

-I agree with who ever said Ryder's death should've had more of an impact. There's barely any build up at all. I would've killed him off some time after CJ coming back to LS.

-The Las Venturas strand should be a little bit longer.

-I've never understood how in the story after CJ purchases the garage in San Fierro contextually they "fix" it up, but physically it's still the same run down piece of sh*t it was when he got it. Would be cool if it changed over time and was another location for a mod shop or something.


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#58

Posted 14 May 2015 - 06:52 AM


None. The story was 99% perfect. There were no flaws at all, and that's a fact too. Your just being a hater and don't have the guts to admit it. 

 
Wouldn't it be 100% perfect if it had no flaws?
Yeah. Your right. The game would be 100% if that asshole Ryder wss taken off the f*cking game. He ruined the first half of the game for all of us. Take him out and the game would be 100% great. Other than that, the story was almost perfect.

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#59

Posted 14 May 2015 - 08:39 AM

 

 

None. The story was 99% perfect. There were no flaws at all, and that's a fact too. Your just being a hater and don't have the guts to admit it. 

 
Wouldn't it be 100% perfect if it had no flaws?
Yeah. Your right. The game would be 100% if that asshole Ryder wss taken off the f*cking game. He ruined the first half of the game for all of us. Take him out and the game would be 100% great. Other than that, the story was almost perfect.

 

I don`t know. He was the first to introduce us to some real action (fighting the national guard,) and introduced a brand new aspect to the series (which has since been forgotten) - home invasion! He was also a pretty quirky, unique character, I liked him in the beginning (hated him in the end,) but he contributed something to the game.


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#60

Posted 14 May 2015 - 12:51 PM

I've never understood how in the story after CJ purchases the garage in San Fierro contextually they "fix" it up, but physically it's still the same run down piece of sh*t it was when he got it. Would be cool if it changed over time and was another location for a mod shop or something.

Firstly, CJ did not "purchase" but won the garage in the mission 'Farewell, My Love...'
As for, "physically it's still the same", I believe its mainly because further into the story CJ goes on to become involved in more important matters and profitable ventures, than looking after the garage which he clearly hated ( Catalina ) to begin with, as it appears from the words -"Gave me this sh*t-hole instead of pink-slip?". He did arrange a small team to look after the garage and that's it. I guess, CJ had lost interest in the garage later.




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