Agree, TBOGT weapons were quite interesting too. Combining all the weapons from GTAIV + EFLC, I could say its the perfect arsenal of any GTA. Not to mention that EVERY weapon has their own feel.
GTA SA also deserves an honorable mention, you could really see how they cared about balance when almost every weapon is usable competitive-tier (some of them on their own way) in SAMP-MTA, and pretty much all of them were fun to use.
Also, GTA SA weapon balance, every weapon being usable competitively?
almost every weapon is usable competitive-tier (some of them on their own way) in SAMP-MTA, and pretty much all of them were fun to use.
Without any modifications whatsoever, M4 is flat out superior to the AK, Deagle is superior to the 9mm, Spas12 is superior to the Pump Shotgun (and the Deagle), and run n gun weapons (Tec9, Uzi, Sawnoff) outclass the slow walk while aiming weapons, especially the Double Sawnoff which is beyond overpowered when abusing the weapon switch mechanic (why go through the long reload animation when you can just press E and Q or vice versa or mouse scroll after every shot).
Of course there are weapons that are more powerful than others, thats like in any game, the thing is, in most competitive modes (if that is a thing nowadays), the weapons selection were made so you could pick between various weapons combinations in a way that the match would be balanced.
For example: SPAS + AK // Shotgun + M4 // MP5 + Deagle // Sniper + Deagle/Shotgun // Rifle + Spas/Deagle are all balanced combos between eachother, the key word being balance. The only exception of course is the silenced 9mm, but thats weapon designed exclusively for stealth missions in the game, which is not a thing in MP at all.
When it comes to running weapons, the Sawn off is indeed the best, but then again, there arent as many RW as WW and most of the matches/duels are made with Sawnoff + TEC/Uzi, where both weapons works wonders combined.
And the RW do not outclass the WW (with c-bug/2shot or without it), nor the other way around I guess, I would say its more of a situational case if anything.
The only weapon I'd tweak (reskin) in the process of mixing GTA IV + EFLC weapons is the Gold SMG. Feels out of place being the only gold weapon around.
If tweaking is involved, I agree, I would also:
- Slightly reduce its fire rate.
- Also reduce the fire rate of the Street Sweeper (similar to the GTAV version, and give them 10/12 rounds).
- Increase the damage output of the Semi Shotgun to almost the same as the standart shotty (and reduce its clipsize to ~6)
(In SP) it feels odd spamming shots with the Semi Shotgun, seeing enemies with blood clouds around their body, and constantly getting up after every shot until you empty the whole clip/rounds.