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[SA|TUT|TOO] Add Really New Vehicles

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Automan
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#1

Posted 08 December 2014 - 11:50 AM Edited by Automan, 2 weeks ago.

GTA-SA ADD VEHICLES TOOL 3.1

 

New: To use the Paintjob and ZR350 headlights style. Radio absence fixed.

>Download (10.298 MB):

http://www.mediafire...iclesTool31.rar

 

>Tutorial:

0) This tool will only use the mods of fastman92.
Ie: Free ID List Generator 4.0, Limit Adjuster 2.6, Loader Vehicle Audio 1.2, Car Spawner 2.1.
And Cleo 4.3, ASI Loader 1.2.
Tested compatibility with ENB Series 0.076 and IVF 2.1.1.
.
1) Must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.
Then install:
.
[a] All we have to cleo, (scripts, text, and more), put it in the folder of cleo tool.
Then move the folder cleo in SA.
.
[b] Move the contents of the folder:
\to GTA San Andreas-data
to folder 'data' in SA.
.
[c] Move the contents of the folder:
\to GTA San Andreas
to folder SA. Replace if there is to be replaced.
.
2) For new vehicles, must use a free ID.
This is a likely list:
2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,
<--->
612-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179- 3186, 3188-3192,
3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974,
4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481,
10311-10314,
10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899,
14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999
.
Open a game session, and type 'free'.
File Free IDs.txt will be created with ID free.
Council to follow the order, and not to use the IDs below 400, so as to put them always in the bottom of the file vheicles.ide.
.
3) Add files *.dff and *.txd of the new vehicle in gta3.img file, with IMGTool or Spark.
Alternatively, as rename it in gta3ori.img, it create a new gta3.img,
and use this for the mods.
In the file gta.dat add gta3ori.img so:
#
# Load IDEs first, then the models and after That the IPLs
#
IMG DATA\PATHS\CARREC.IMG
IMG DATA\SCRIPTS\SCRIPT.IMG
IMG MODELS\CUTSCENE.IMG
IMG MODELS\GTA3ORI.IMG <<<----- (arrow no, of course...)
.
4) Open the file fastman92limitAdjuster.ini, and increase the number of vehicles, from:
[IDE LIMITS]
; IDE: objs section type 1 (14000)
#IDE Objects Type 1 = 14000
; IDE: objs type section 2 (70)
#IDE Objects Type 2 = 70
; IDE: tobj section (169)
#Timed Objects = 169
; IDE: hier (92)
#Hier Objects = 100
; IDE: cars section (212)
#Vehicle Models = 212 <<<-----
.
to:
[IDE LIMITS]
; IDE: objs section type 1 (14000)
#IDE Objects Type 1 = 14000
; IDE: objs type section 2 (70)
#IDE Objects Type 2 = 70
; IDE: tobj section (169)
#Timed Objects = 169
; IDE: hier (92)
#Hier Objects = 100
; IDE: cars section (212) << ----- no need to increase this line
Vehicle Models = 213 <<<-----
.
Increase this parameter for each vehicle added.
Remember that the '#' string makes a comment, and then remove it!

5) Edit the file vehicles.ide. For example:
612, massacro,  massacro,  car,   MASSACRO,  ZMASSAC,  null, executive,  5, 0, 0,  -1, 0.80, 0.80,  0
.
The 1st parameter is the new ID, unused, in our case 612.
The 2nd and the 3rd is the name of the new vehicle files *.dff and *.txd.
The 4th is the type of vehicle.
The 5th is the name that matches the ID of the file handling.cfg, max 14 characters.
The 6th is the name that matches the ID of the text file *.gxt, max 7 characters.
The rest are the parameters of the vehicle.
.
6) Modify the files calcols.dat, cargrp.dat and carmod.dat.
For carcols add the string, in the alphabetical order:
massacro, 1,1, 26,26, 111,111, 125,125, 6,6, 3,3, 7,7, 27,27
.
For cargrp add the name of the vehicle in a group, for example:
buffalo, stretch, taxi, cabbie, coach, flash, sultan, clubs, massacro <<< -----
# POPCYCLE_GROUP_CLUBBERS
.
For each group there may be up to 23 vehicles.
He wanted more, we open our file limits and change by:
[CAR STREAMING]
; Cargrp cars to group (23)
; Max number you can put is 63.
; Do not put blackberries 63 Unless this limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, Because a limit of VehicleStructs will be exceeded.
#Cargrp Cars per group = 23 <<< -----
.
to:
[CAR STREAMING]
; Cargrp cars to group (23)
; Max number you can put is 63.
; Do not put blackberries 63 Unless this limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, Because a limit of VehicleStructs will be exceeded.
Cargrp cars per group = 24 <<< ----- + 1, or what we want.
.
For the file carmods, add the string, in the alphabetical order:
massacro, nto_b_s, nto_b_l, nto_b_tw
.
7) Edit the file handling.cfg.
We add in the category of the vehicle dell'handling.ide, basically, the string:
MASSACRO      1700.0  3600.0  1.8  0.0  0.2  0.0  85  1.0  1.0  0.5  5  311.0  35.0  15.0  R  P  30.0  0.5  1  40.0  1.0  5.0  0.0  0.1  -0.05  0.5  0.5  0.2  0.2  275000  C0002000  400000  2  2  0
.
For bike, flying and boot, add supplementary string.
.
Open the file again fastman92limitAdjuster.ini, and modify as well:
[HANDLING.CFG LIMITS]
#Apply Handling.cfg patch = 0 <<< -----
# Number of standard lines = 210 <<< -----
# Number of bike lines = 13
# Number of flying lines = 24
# Number of boat lines = 12
.
to this:
[HANDLING.CFG LIMITS]
Apply patch handling.cfg = 1 <<< -----
Number of standard lines = 211 <<< -----
# Number of bike lines = 13
# Number of flying lines = 24
# Number of boat lines = 12
.
Pay attention here to remove the '#'!
.
8) Now add the sound to the vehicle.
Give Massacro sound of Super GT.
Open the file date/vehicleAudioSettings.cfg.
Try and copy at the bottom of the string:
supergt     0    103  102  1   0.89999997615814 1.0     4   1.0     2   8   0   2   0.0
.
and rename:
massacro     0    103  102  1   0.89999997615814 1.0     4   1.0     2   8   0   2   0.0
.
9) Now add the name of the vehicle. Will not use the *.gxt.
With NotePad++ open the file cleo/CLEO_TEXT/vehicles.fxt.
add:
ZMASSAC massacro
.
10) The new vehicles are not obtained altrettando easily.
Can use the included spawner.
In game press '3', and with arrows, horizontal and vertical, we choose the vehicle.
With 'space' or 'enter' enter our new vehicle.
.
But must add it to the list of our vehicles carspawner.
Open the file cleo/CarSpawner.ini.
Here we have the standard range of vehicles:
[range_1]
start = 400
end = 611
.
If we had added the ID 612, 613, 614 and 662, so we should change:
[range_1]
start = 400
end = 614 <<< -----
.
[range_2] <<< -----
start = 662 <<< -----
end = 662 <<< -----
.
In other words, can not leave 'holes' in the sequence, otherwise the program also loads the IDs that are not vehicles, and farewell...  :)

  • epoxi, fastman92, //XP// and 7 others like this

Neddo
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#2

Posted 08 December 2014 - 06:23 PM

It's amazing that nobody made videos about added cars. I wonder if I could use mod loader for adding cars?


Automan
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#3

Posted 09 December 2014 - 09:33 AM

Probably the video would become a movie, since there are many tasks to do, even if they are simple. :)

If mod loader adds vehicles, if not found, I believe that part of the job can be done well. But you must take a test. :)


D812K
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#4

Posted 02 January 2015 - 02:58 AM

Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

Shin_Kisaragi7
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#5

Posted 02 January 2015 - 08:36 PM



Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

Idk about you but it's works for me i just add stinger and it works

016ad9378242354.jpg


Automan
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#6

Posted 03 January 2015 - 01:27 PM Edited by Automan, 03 January 2015 - 01:35 PM.

 

 

CraZy CriminAlz, on 02 Jan 2015 - 03:58 AM, said:
Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

 

1) You must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.

You have this?...

 

So, the problem is in Cleo, maybe.

You had already installed Cleo?...


eagle152
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#7

Posted 03 January 2015 - 07:45 PM

just a question - how to make vehicle be tunable at specific tuning shop (Whell Arch Angels or Low Loco whatever), not TransFender ? If I add my new car to the approciate place in carmods.dat I still cant do it. In game it says "You cant mod this vehicle here"


Shin_Kisaragi7
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#8

Posted 04 January 2015 - 05:39 AM

just a question - how to make vehicle be tunable at specific tuning shop (Whell Arch Angels or Low Loco whatever), not TransFender ? If I add my new car to the approciate place in carmods.dat I still cant do it. In game it says "You cant mod this vehicle here"

Try this


D812K
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#9

Posted 06 January 2015 - 09:10 AM Edited by CraZy CriminAlz, 11 January 2015 - 02:11 AM.

 

 

 

CraZy CriminAlz, on 02 Jan 2015 - 03:58 AM, said:
Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

 

1) You must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.

You have this?...

 

So, the problem is in Cleo, maybe.

You had already installed Cleo?...

 

 

I have Cleo 4, and gta_sa.exe... but i dont know where is the problem now. :sui:  can you guys upload the file? but if you want, i will upload mine's but not all.. because my internet is too slow to upload about 20 mb. (dont upload the img file, it's not necessary)

 

EDIT: Fixed It already  :lol: but the sound screwed for my added car, while others still normal..


joelcool51
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#10

Posted 11 January 2015 - 05:06 AM

 

 

 

 

CraZy CriminAlz, on 02 Jan 2015 - 03:58 AM, said:
Tried your ways, but game crashing when the load bar is filled... i have re-checked the files (vehicle.ide, carmods.dat, etc) and didn't find a way to fix it :( plz help me..

 

1) You must have GTA-SA 1.0 US, with gta_sa.exe from 14,383,616 bytes.

You have this?...

 

So, the problem is in Cleo, maybe.

You had already installed Cleo?...

 

 

I have Cleo 4, and gta_sa.exe... but i dont know where is the problem now. :sui:  can you guys upload the file? but if you want, i will upload mine's but not all.. because my internet is too slow to upload about 20 mb. (dont upload the img file, it's not necessary)

 

EDIT: Fixed It already  :lol: but the sound screwed for my added car, while others still normal..

 

How do you fix it because my game crashes all the time i load, before im able to select my option for start my game


Kafonix
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#11

Posted 11 January 2015 - 02:38 PM

I think this tutorial is better than this one. This is far more complicated than dxivilea's.


Automan
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#12

Posted 30 January 2015 - 09:38 AM

In this tutorial lacks the 'Free ID generator', by fastman92.
If you use that list, most likely the game crashes...
'More Vehicles' is not good, for me.

 

In this download:
http://www.mediafire...ool_ENB_IVF.rar
There is what it takes to have ADD vheicles with IVF and ENB together,
which generally are not compatible, because there ASI along with CLEO.
It is primarily why the game crashes...
You should always have a GTA-SA as per point 1, without modification.
After seeing that the game works, it can bring own changes.


The Dingo
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#13

Posted 03 February 2015 - 10:33 AM

Whenever I scroll over to my added vehicle in the spawner the game freezes.


Automan
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#14

Posted 03 February 2015 - 04:20 PM Edited by Automan, 03 February 2015 - 04:22 PM.

As the vehicle was added in carspawner.ini?...


fastman92
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#15

Posted 03 February 2015 - 05:02 PM

Whenever I scroll over to my added vehicle in the spawner the game freezes.

Vehicle is not added correctly?

The Dingo
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#16

Posted 04 February 2015 - 04:37 AM

 

Whenever I scroll over to my added vehicle in the spawner the game freezes.

Vehicle is not added correctly?

 

I did everything the way the tutorial said, can't figure out the problem.


Automan
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#17

Posted 04 February 2015 - 09:22 AM

SA was without any modification? Type IVF, ENB, SA Handling Adder, More Vehicles, etc? ...

This download are IVF 211 (ASI loader 1.2) + Cleo 4 working together, in case, to install the first of ADD Tool:

http://www.mediafire...oader_CLEO4.rar


The Dingo
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#18

Posted 04 February 2015 - 11:04 AM

SA was without any modification? Type IVF, ENB, SA Handling Adder, More Vehicles, etc? ...

This download are IVF 211 (ASI loader 1.2) + Cleo 4 working together, in case, to install the first of ADD Tool:

http://www.mediafire...oader_CLEO4.rar

Yes, and still freezes.


Automan
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#19

Posted 04 February 2015 - 11:22 AM

Post the contents of the file Free IDs.txt, and the contents of the file CarSpawner.ini.


The Dingo
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#20

Posted 05 February 2015 - 09:17 AM

Free IDs (generated by Free ID list generator, made by fastman92.tk):

2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399, 

613-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179-3186, 3188-3192, 

3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974, 

4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314, 

10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899, 

14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999

[MAIN]
author = fastman92
EnableCarSpawnerKey = 51
EnableTrailers = true

RotateCameraKey = 220	; \ slash
SortListAlphabetically = true
SortListByCategories = true

; Names by type numbers:
;  0 - car
;  1 - mtruck
;  2 - quad
;  3 - heli & f_heli
;  4 - plane
;  5 - boat
;  6 - train
;  8 - f_plane
;  9 - bike
; 10 - bmx
; 11 - trailer

; Category_x = number_of_type
; Category number starts from 1, Category_1 is first
; = number_of_type. See the list of type numbers above.
; There`s no f_plane vehicle in standard game.
; Not all categories must be configured. Script will automatically increment counter and try to read next Category_%d
; If e.g Category_5 exists and there`s no Category_6 - there will be 5 active categories.

[Categories]
Category_1 = 0
Category_2 = 1
Category_3 = 2
Category_4 = 11
Category_5 = 9
Category_6 = 10
Category_7 = 3
Category_8 = 8
Category_9 = 4
Category_10 = 5
Category_11 = 6

[range_1]
start = 400
end = 612

[trailer_403]
1 = 435
2 = 450
3 = 591
4 = 584
[trailer_485]
1 = 606
2 = 607
3 = 608
[trailer_514]
1 = 435
2 = 450
3 = 584
4 = 591
[trailer_515]
trailers = 4
1 = 435
2 = 450
3 = 584
4 = 591
[trailer_531]
1 = 610

Automan
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#21

Posted 05 February 2015 - 10:58 AM Edited by Automan, 05 February 2015 - 10:59 AM.

The new car has to be added in carspawer.ini. As in point 10.

The first car to be added 613, as of ID Free, then:

[range_1]
start = 400
end = 613

fastman92
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#22

Posted 05 February 2015 - 11:05 AM

The new car has to be added in carspawer.ini. As in point 10.
The first car to be added 613, as of ID Free, then:


[range_1]
start = 400
end = 613


He may have added a vehicle with ID 612, which is why "613-614".
Try adding a vehicle as many times until it works...

eagle152
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#23

Posted 05 February 2015 - 11:59 AM

I have a question - how to make newly added car (in this case Hauler) be able to tow any trailers like other trucks? And vice versa - new trailers be able to be towed with default trucks?


fastman92
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#24

Posted 05 February 2015 - 12:15 PM

I have a question - how to make newly added car (in this case Hauler) be able to tow any trailers like other trucks? And vice versa - new trailers be able to be towed with default trucks?

The best you can do is to install Vehicle Special Abilities made by Alexander Blade and configure it.
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The Dingo
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#25

Posted 06 February 2015 - 01:58 PM

 

The new car has to be added in carspawer.ini. As in point 10.
The first car to be added 613, as of ID Free, then:


[range_1]
start = 400
end = 613

He may have added a vehicle with ID 612, which is why "613-614".
Try adding a vehicle as many times until it works...

 

I did try.


Automan
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#26

Posted 06 February 2015 - 04:27 PM

Try to spawn the vehicle with a script cleo...


The Dingo
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#27

Posted 08 February 2015 - 09:46 AM

Still not working,


Automan
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#28

Posted 08 February 2015 - 11:50 AM

The problem is not the carspawner then....

 

So:

1) You have GTA-SA 1.0 US, no-CD, with gta_sa.exe from 14,383,616 bytes (14,047 KB)?

Without any type of modification?


The Dingo
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#29

Posted 08 February 2015 - 05:52 PM

Yes.


Automan
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#30

Posted 09 February 2015 - 09:04 AM

Good.

 

You have moved the folder 'cleo' in the folder SA,

the contents of the folder 'to GTA San Andreas' in the folder SA,

and the file vehicleAudioSettings.cfg of the folder  'to GTA San Andreas-data' in the folder 'data' SA?

 

2) Given that the new vehicle has ID 612,

3) What do you call the new model, files dff and txd?





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