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[SA|WIP] All Cutscene Actors - Mobile Version

SA WIP SA Released
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Forever L
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#61

Posted 05 November 2015 - 02:39 PM

Good morning, how are you all? Sorry, but I've been so hung with mods for Vice City, and I have neglected this.
If someone were kind enough to tell me what I need to upload? :)
 
Step to inform I'll gain back the BETA models, these were transferred under the authorization of @Kalvin, its mod San Andreas: BETA Edition.
 
P/D: If the models I need, but something would be good complimentary. :)
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MarkNiko
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#62

Posted 02 February 2016 - 02:53 AM

I see you used my beta Big Smoke(+ vest and bloody vest) and Sweet skins, without notifying me nor giving me any credit, not cool dude.

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Forever L
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#63

Posted 10 February 2016 - 01:13 PM

I see you used my beta Big Smoke(+ vest and bloody vest) and Sweet skins, without notifying me nor giving me any credit, not cool dude.

 

For real? Oh, my apologies ... the truth I did not realize they were your models, sorry. If you want, I give low, and seeking other ... :/


MarkNiko
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#64

Posted 10 February 2016 - 09:50 PM

I don't mind you using them if you give me credit for what i've made, that's really all i ask for.

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Forever L
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#65

Posted 11 February 2016 - 03:14 PM

I don't mind you using them if you give me credit for what i've made, that's really all i ask for.

Well, well ... I'll edit when in my computer, I will put you there. Thanks, man, you're great. :)


Lucky4LeafClover
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#66

Posted 28 March 2016 - 10:14 PM

Checking back on a mod I haven't visited in a while.

Looks like slow progress but slow progress isn't bad! I'm not complaining in any event.

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Deadstroke
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#67

Posted 05 April 2016 - 02:08 PM

I found that doesn't have all objects in download, por example, csbigbearthin.dff . If you could correct this I appreciate so much.

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Minhkute360
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#68

Posted 07 April 2016 - 07:42 AM

OK. and @ForeverL, Claude char model is missed in your pack.

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OptimusP
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#69

Posted 10 April 2016 - 04:02 AM

¡Qué pasada, las descargare despues en un GTA Limpio ya qué ando trabajando en una beta, Buen trabajo!. :lol:

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Forever L
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#70

Posted 19 April 2016 - 03:47 AM

OK. and @ForeverL, Claude char model is missed in your pack.

What? Really? f*ck. :O


¡Qué pasada, las descargare despues en un GTA Limpio ya qué ando trabajando en una beta, Buen trabajo!. :lol:

Gracias, che! :D


GrGTaGamer
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#71

Posted 05 May 2016 - 07:26 PM

Why does Ryder got no hands?


Forever L
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#72

Posted 14 May 2016 - 04:49 PM

Why does Ryder got no hands?

What are you saying? Which has no hands? You could show me, to see more clearly?


I found that doesn't have all objects in download, por example, csbigbearthin.dff . If you could correct this I appreciate so much.

If the model of Big Bear not even put it on, but I have seen that I have to give hands again, because they look horrible. If you can wait, dude ... I would greatly appreciate it.


OK. and @ForeverL, Claude char model is missed in your pack.

Just download the package, and I have seen that if this model Claude. That this is not the model of Lil Bil. Now'll fix, more quickly.


Forever L
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#73

Posted 18 May 2016 - 07:32 PM

I reupload the pack of models with new hands. Here the little added:
 
- I reinserted the model of "Claude", although this was still.
- I added the model of "lilbil" and "CSdope".
 
And will upload the default model with some other fixes.
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Forever L
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#74

Posted 09 June 2016 - 02:56 AM

One small update :)

 

Spoiler

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LaDiDa
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#75

Posted 27 August 2016 - 05:46 PM

Not sure how far you wanna take this mod, but it would be cool if you could someday convert all the peds to ones with functional hands (cutscene and in-game). However I do not know how much work adding the hands in actually is. It seems very doable with the default UVW map or do you need to adjust those a bit for the hands to be textured correctly?


heynikoletsgobowling
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#76

Posted 21 December 2016 - 12:09 AM

Just a fyi for anyone who hates how the mobile ped spec map looks, in ped_spec.ini you can change all the rgb values to 0 which disables the effect, but doesn't break the hand models.

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Minhkute360
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#77

Posted 21 December 2016 - 01:50 AM

A little but very important question: Are the peds + Tommy in VC also rendered with spec? The remastered peds with new hands for VC have no hands meshed-up bug even without any ped_spec plugin.

LaDiDa
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#78

Posted 14 January 2017 - 06:29 PM

A little but very important question: Are the peds + Tommy in VC also rendered with spec? The remastered peds with new hands for VC have no hands meshed-up bug even without any ped_spec plugin.

Seeing as there is a mod that claims to improve specular lighting on peds, they do natively.


Forever L
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#79

Posted 24 January 2017 - 08:01 PM

Great work! Will it have cutscene characters + in-game characters ? :santa:

 

http://www.gtagarage...ow.php?id=28298:)


 

A little but very important question: Are the peds + Tommy in VC also rendered with spec? The remastered peds with new hands for VC have no hands meshed-up bug even without any ped_spec plugin.

Seeing as there is a mod that claims to improve specular lighting on peds, they do natively.

 

 

For some reason, the error only appears in San Andreas, my friend. I have no idea how to fix it. :/ 

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Deadstroke
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#80

Posted 25 January 2017 - 02:23 AM

 

Great work! Will it have cutscene characters + in-game characters ? :santa:

 

http://www.gtagarage...ow.php?id=28298 :)

 

 

Great job. Keep doing that!





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