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[Rel|SA|SAMP] SAMPGraphicRestore

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nonamenoname
  • nonamenoname

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#1

Posted 04 December 2014 - 07:50 PM Edited by nonamenoname, 22 January 2015 - 05:24 PM.

This plugin allow other mods to use new graphic in samp

SAMPGraphicRestore.jpg

 

It fixes ENB water

Same with PS2 Car Reflections on PC

And it fixes blue parachute bug

 

Download Mirror

Source

 

You need ASI Loader

http://www.gtagarage...ow.php?id=21709

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Snoops27
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#2

Posted 04 December 2014 - 09:50 PM

awesome!


nyolc8
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#3

Posted 04 December 2014 - 09:58 PM Edited by nyolc8, 04 December 2014 - 09:58 PM.

You just won the internet! Or everything! :D Works nicely!
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WeedSR
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#4

Posted 05 December 2014 - 09:44 AM Edited by WeedSR, 05 December 2014 - 12:39 PM.

Wanna love you for this fix. Really amazing, bro!
What else fixes are included in?

 

P.S. Возникли некоторые баги с этим фиксом, о которых я бы хотел тебе сообщить. Где и как с тобой связаться? (здесь на форуме не могу, постов мало)

 

At first, it was okay.
But then...

 

xgh4hu.jpg


Chilean Dawg
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#5

Posted 05 December 2014 - 10:44 AM

Thank you very much.


lolya
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#6

Posted 05 December 2014 - 10:48 AM

Is this also going to fix the so called 'blue parachute bug'? This occurs if you replace parachute with any other models.

_F_
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#7

Posted 05 December 2014 - 11:23 AM

For me it made things worse...
905aiw.jpg

Snoops27
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#8

Posted 05 December 2014 - 11:39 AM

SilentPatch's NVC shader enabled for SA:MP?

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nonamenoname
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#9

Posted 05 December 2014 - 12:50 PM Edited by nonamenoname, 05 December 2014 - 12:55 PM.

Is this also going to fix the so called 'blue parachute bug'? This occurs if you replace parachute with any other models.

may be

I don't know

This plugin disable fix from 0.2.2 R3

//- Fixed time/fog/lighting flickering when the passing of time is disabled.

 

_F_

How to reproduce this bug for me?

Some objects or mods?

 

WeedSR

Напиши вк свой


acid96
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#10

Posted 05 December 2014 - 01:01 PM

Thanks a bunch sir! Now I can enjoy PS2's reflection on SAMP  :lol:

 

Too bad that is not working for UltraThing's reflection...

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EzhakMj
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#11

Posted 05 December 2014 - 01:02 PM

Thank you, i love it!

This .asi can be enable BumpMapping from Old's ENB? 

 

Sorry for bad english.


WeedSR
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#12

Posted 05 December 2014 - 01:04 PM Edited by WeedSR, 05 December 2014 - 01:14 PM.

Is this also going to fix the so called 'blue parachute bug'? This occurs if you replace parachute with any other models.

Yes. The plugin fixes this bug, I have tested.

nonamenoname, ид такой же, как и ник: впаше.ком/weedsr  :lol: 

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nonamenoname
  • nonamenoname

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#13

Posted 05 December 2014 - 01:48 PM Edited by nonamenoname, 05 December 2014 - 01:50 PM.

This .asi can be enable BumpMapping from Old's ENB? 

yes if in single player it work then in samp too

 

 

Too bad that is not working for UltraThing's reflection...

can you explain what is ultrathing's reflection?

 

_F_

is this bug happened in singleplayer?


Miller786
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#14

Posted 05 December 2014 - 02:38 PM

This also fixes the blue parachute bug, thanks a lot


EzhakMj
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#15

Posted 05 December 2014 - 03:25 PM

Yeah its work! I love you guy.

 

K3yuY7k.png

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STiLLThuGGiN
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#16

Posted 05 December 2014 - 04:13 PM

Finally a good fix for using ENBSeries on SA-MP! :santa:  :cookie:

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Lowi
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#17

Posted 05 December 2014 - 04:19 PM

works great


Jur1zz
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#18

Posted 05 December 2014 - 08:23 PM

Nice!

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Legomanarthur
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#19

Posted 05 December 2014 - 08:44 PM Edited by Legomanarthur, 05 December 2014 - 08:45 PM.

Wanna love you for this fix. Really amazing, bro!
What else fixes are included in?

 

P.S. Возникли некоторые баги с этим фиксом, о которых я бы хотел тебе сообщить. Где и как с тобой связаться? (здесь на форуме не могу, постов мало)

 

At first, it was okay.
But then...

 

xgh4hu.jpg

Got the same glitch, hope you can fix this! :)


nonamenoname
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#20

Posted 05 December 2014 - 09:59 PM

I reproduced this bug and now work on it

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Miller786
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#21

Posted 06 December 2014 - 11:41 AM

Fantastic, looking forward for the fix!

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johnny404
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#22

Posted 06 December 2014 - 04:17 PM

Hey man, loving your mod. Could you add a feature to get the sun back?


Snoops27
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#23

Posted 06 December 2014 - 04:19 PM

Hey man, loving your mod. Could you add a feature to get the sun back?

http://www.gtainside...at=127&id=53137


johnny404
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#24

Posted 06 December 2014 - 05:41 PM

I already use that. It would be nice to have an .asi solution to get rid of the need to open that thing to press F12 every single time I switch servers.

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Snoops27
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#25

Posted 06 December 2014 - 05:47 PM

hmmm try this cleo sun script

 

https://www.sendspace.com/file/w9tghe


nyolc8
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#26

Posted 06 December 2014 - 06:04 PM

I already use that. It would be nice to have an .asi solution to get rid of the need to open that thing to press F12 every single time I switch servers.

And then it would be nice to re-add grass too without the need of F12 :p
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Snowshoe
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#27

Posted 06 December 2014 - 06:13 PM

 

I already use that. It would be nice to have an .asi solution to get rid of the need to open that thing to press F12 every single time I switch servers.

And then it would be nice to re-add grass too without the need of F12 :p

 

I made an ASI for grass, you can download it from here (I need to remove the VS Redist dependency eventually).

 

For sun, use sun.cs - I'm too dumb to turn that into an ASI yet.

 

To restore vehicle dirt you can use the CustomSAA2 tool, and replace vehicle.txd in the saa folder with the one in models/generic. For some stupid reason SA-MP uses a blank vehicle grunge texture.

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nyolc8
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#28

Posted 06 December 2014 - 06:38 PM

Thanks for the grass asi, works nicely :)

Ivey
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#29

Posted 06 December 2014 - 06:58 PM Edited by Ivey, 06 December 2014 - 06:59 PM.

 

 

I already use that. It would be nice to have an .asi solution to get rid of the need to open that thing to press F12 every single time I switch servers.

And then it would be nice to re-add grass too without the need of F12 :p

 

I made an ASI for grass, you can download it from here (I need to remove the VS Redist dependency eventually).

 

For sun, use sun.cs - I'm too dumb to turn that into an ASI yet.

 

To restore vehicle dirt you can use the CustomSAA2 tool, and replace vehicle.txd in the saa folder with the one in models/generic. For some stupid reason SA-MP uses a blank vehicle grunge texture.

 

 

Oh man, that's awesome. Thanks a bunch for the .asi!

vmFwa.png

 

mbM5b.png

To get back on topic, I can't wait for the next little fix.

 

If these bugs haven't already been reported:

When you despawn a vehicle while inside, skins will lose texture.

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acid96
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#30

Posted 07 December 2014 - 08:34 AM


 

Too bad that is not working for UltraThing's reflection...

can you explain what is ultrathing's reflection?

 

 

It's a graphic mod, http://gtaforums.com...536-ultrathing/. It has several features and one of them is reflection (and its actually lagless) which is working in singleplayer and MTA, but not in SAMP. 





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