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SkyGfx: PS2 and Xbox graphics for PC

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edups
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#7501

Posted 5 days ago

Okay then,we now have a good recreation of neo and leeds,now we should start looking into mobile reflections.I'm pretty sure SAGFX used cubemapped reflections,and so does mobile,that's something at least.

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The Hero
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#7502

Posted 5 days ago

You can't render cubemaps that easily in GTA. You're already seeing issues with the neo reflections. The render list is constructed for only one camera and objects are frustum culled. This is NOT what you want to render reflections (or shadows for that matter). War Drum constructs a completely new render list just for the reflections. I have not bothered to do the same yet. Maybe I will, but it's not a trivial change.
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Over_Pro123
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#7503

Posted 5 days ago

Why is this happening? https://imgur.com/a/67ytn


eagle152
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#7504

Posted 5 days ago

Did you messed up with the limit adjuster and accidentally increased map size?


Over_Pro123
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#7505

Posted 4 days ago Edited by Over_Pro123, 4 days ago.

Nevermind i fixed it. :D


Over_Pro123
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#7506

Posted 4 days ago

Is there a way to fix these alpha textures. https://imgur.com/a/f9LA4


SilverRST
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#7507

Posted 4 days ago

Nevermind i fixed it. :D

Mind sharing how you fixed it?


Over_Pro123
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#7508

Posted 4 days ago

Of course here is the link.https://libertycity....-whole-map.html

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MB7783
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#7509

Posted 4 days ago

Is there a way to fix these alpha textures. https://imgur.com/a/f9LA4

What error?

 

https://imgur.com/mkNGeUr


justin50
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#7510

Posted 3 days ago

Of course here is the link.https://libertycity....-whole-map.html

The game won't load after installing this

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Over_Pro123
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#7511

Posted 3 days ago Edited by Over_Pro123, 3 days ago.

If won't, here's a link for a mod that has a fix. http://www.gtainside...roject-2dfx-sa/


gts.
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#7512

Posted 3 days ago

The official Project2DFX's thread is just a few topics from there and in GTAF instead of use third party links.

CoolMods
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#7513

Posted 2 days ago

I have a problem in Vice City. When i load the game, it says "Skygfx cannot be used by the Mss32 asi loader, us another asi loader) well the file is put in scripts folder but when i go in the game skygfx is proper loaded


Inadequate
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#7514

Posted 2 days ago Edited by Inadequate, 2 days ago.

I have a problem in Vice City. When i load the game, it says "Skygfx cannot be used by the Mss32 asi loader, us another asi loader) well the file is put in scripts folder but when i go in the game skygfx is proper loaded

You've answered yourself. Skygfx can't be loaded with the mss32 loader since v2.3 or so, but with another ASI loader it can, such as UAL. Then, what's the matter? Also, read the README file often.

The Hero
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#7515

Posted 2 days ago

Sounds like you have it as .asi in the root or mss directory. Delete that.
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CoolMods
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#7516

Posted 2 days ago

Sounds like you have it as .asi in the root or mss directory. Delete that.

Oh yeah. You're right, thanks, my question is answered


The Hero
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#7517

Posted A day ago Edited by The Hero, A day ago.

So I kinda forgot to make a release with the recent changes.
There aren't any more changes since the WIP build, but 3.7 for SA is officially released now.
Changes:
- fixed neo reflections
- implemented leeds reflections
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Over_Pro123
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#7518

Posted A day ago

 

Is there a way to fix these alpha textures. https://imgur.com/a/f9LA4

What error?

 

https://imgur.com/mkNGeUr

 

Nah,i'm thinking about this weird holes. https://imgur.com/a/gDdZ2


The Hero
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#7519

Posted A day ago

Cannot really be fixed. There are some things one could try to fix a few alpha issues, but all of this would be quite invasive and would take some time to do. Maybe some day but not right now.
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Over_Pro123
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#7520

Posted A day ago Edited by Over_Pro123, A day ago.

Cannot really be fixed. There are some things one could try to fix a few alpha issues, but all of this would be quite invasive and would take some time to do. Maybe some day but not right now.

Ok,and try to do disable backface culling with all objects,because it's really hard to do that.


eagle152
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#7521

Posted A day ago

Have you considered porting some of the VC effects to SA - mostly headlight/taillight lensflares and watersparks?


The Hero
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#7522

Posted A day ago

Not really. Lensflare for police cars maybe, but it's not very important to me. Fixing alpha rendering or rendering cube maps for reflections would be more exciting.
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edups
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#7523

Posted A day ago

Not really. Lensflare for police cars maybe, but it's not very important to me. Fixing alpha rendering or rendering cube maps for reflections would be more exciting.


F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

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#7524

Posted A day ago

No I'm not but it's something i would like to do at some point.
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Ash_735
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#7525

Posted A day ago

F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

He's not, as already stated, but out of all the requests people are making, if given the choice between VC Corona like effects and Cube Mapped Reflections, he'd rather attempt the Cube Maps. :p

MB7783
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#7526

Posted 21 hours ago

 

F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

He's not, as already stated, but out of all the requests people are making, if given the choice between VC Corona like effects and Cube Mapped Reflections, he'd rather attempt the Cube Maps. :p

 

 

You're right, cube mapping is more important


SHIFAAH9
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#7527

Posted 8 hours ago

Cube Mapping..?

This: https://en.wikipedia...ki/Cube_mapping

???


The Hero
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#7528

Posted 7 hours ago

Yes

edups
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#7529

Posted 7 hours ago Edited by edups, 7 hours ago.

Yes

lol not even two words for an explanation.





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