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SkyGfx: PS2 and Xbox graphics for PC

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Snowshoe
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#6781

Posted 12 October 2017 - 07:23 PM

 

Culpable11: Are you trying to use SAMP with them enabled?

of course ? what kind of question is that

 

Use modloader for your timecyc or look up a thing called CustomSAA2.


Inadequate
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#6782

Posted 13 October 2017 - 08:24 AM

PS2 or PC?...

LrsSoKo.png

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ThirteenAG
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#6783

Posted 13 October 2017 - 09:00 AM

PS2 or PC?...

SNES Mini.
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Pottatto
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#6784

Posted 13 October 2017 - 08:45 PM

 

of course ? what kind of question is that

LOL. That will be your problem then. SAMP is a sh*thole, they doesn't support most used mods, and that's MAYBE the reason behind that the raindrops aren't working for you. Try reading the main post to find a possible solution to SAMP and his poor mod support.

 

The raindrops work perfectly for me on SAMP.


Pottatto
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#6785

Posted 14 October 2017 - 04:18 AM

Also, what's a good value to set the Neo reflection and shiness intensity? Or should I just leave it on default?

LaDiDa
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#6786

Posted 14 October 2017 - 12:05 PM

2048 envmapsize, others at default looks great.


tbmny
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#6787

Posted 14 October 2017 - 01:32 PM Edited by tbmny, 14 October 2017 - 09:31 PM.

Is there any way to prevent the sun effects from turning off? If the camera is not directly looking at the sun, or it's even being slightly obstructed (like below) all the effects turn off.

 

UGiIa6z.gif


Silent
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#6788

Posted 15 October 2017 - 07:37 PM

Funny... usually people request the opposite  :breadfish:

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Dash Shack
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#6789

Posted 15 October 2017 - 09:45 PM

Is there any way to prevent the sun effects from turning off? If the camera is not directly looking at the sun, or it's even being slightly obstructed (like below) all the effects turn off.
 
UGiIa6z.gif

You can use Mod MixSets to disable sun and the effects of the sun, you can also turn off heat haze effect too.

Marsi4eg
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#6790

Posted 15 October 2017 - 10:26 PM

He's asking how to prevent sun effects from turning off and you wrote how to turn them off?
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_CP_
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#6791

Posted 15 October 2017 - 11:15 PM

You get D for comprehension reading.
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Killersnake
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#6792

Posted 17 October 2017 - 08:07 PM

So I finally got around trying this mod after hearing xbox shaders been ported over and realize that reflections reflects everything even peds and cars.

mJcIfKN.png

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Tomasak
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#6793

Posted 17 October 2017 - 08:31 PM

dude update your widescreen fix and install silentpatch. (and preferably install skin and bones mod too :D)

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Inadequate
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#6794

Posted 17 October 2017 - 09:01 PM

What's wrong with his WS fix? :O


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#6795

Posted 18 October 2017 - 11:57 AM

can't you see those streched radar icons?


SilverRST
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#6796

Posted 18 October 2017 - 02:03 PM

can't you see those streched radar icons?

Stretched radar? Which stretched radar?? All I see is an egg!

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Killersnake
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#6797

Posted 18 October 2017 - 03:20 PM

can't you see those streched radar icons?

 

Its not streched... Its just low resolution also this is going off topic now...


ult1matum
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#6798

Posted 20 October 2017 - 02:53 PM Edited by ult1matum, 20 October 2017 - 04:35 PM.

Can somebody help me out with setting up the .ini file to get reflections like on these screenshots taken by The Hero
 

https://imgur.com/HIJz4K6


LaDiDa
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#6799

Posted 20 October 2017 - 07:24 PM

Can somebody help me out with setting up the .ini file to get reflections like on these screenshots taken by The Hero
 

https://imgur.com/HIJz4K6

Aren't those the now removed VCS-ish reflections (in other words you can't get those anymore)?

 

If so just use the "Neo" pipeline with envmapsize 1024/2048 (or even higher if you feel like it) and leave the other settings default, should look about the same.


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#6800

Posted 20 October 2017 - 07:31 PM

But doesn't it make everything super blue when you do that?


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#6801

Posted 20 October 2017 - 08:04 PM

Those are the photos I took to show off Neo :p Here's the settings I used:

Spoiler
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ult1matum
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#6802

Posted 20 October 2017 - 08:14 PM

Those are the photos I took to show off Neo :p Here's the settings I used:

Spoiler

Thank you for responding!


The Hero
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#6803

Posted 23 October 2017 - 04:51 PM

Been working on the water in VC since yesterday. I think it looks fine now:
ps2water.png
ps2water2.png

Will release a new version soon (after QA :D)
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TWIST_OF_HATE
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#6804

Posted 23 October 2017 - 05:30 PM

VC PS2 water ?

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M0rk
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#6805

Posted 23 October 2017 - 06:10 PM

is it possible to give vc mipmaps? it seems to lack them


Kane49
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#6806

Posted 23 October 2017 - 06:23 PM

I remember seeing some screenshots that The Hero posted about previews of the graphics, I could see his marker in the beginning of the game almost purple rather than blue.

 

How to make my markers emulate the PS2's colors? I have full blue markers (talking about arrow markers), while they're supposed to be almost purple. So, is it the txd that I'm using or some settings in SkyGfx to get that? And if it was because of diamond.txd, which one should I use?

 

Thanks in advance. (btw, nice update, color correction is amazing!)


Inadequate
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#6807

Posted 23 October 2017 - 08:14 PM

is it possible to give vc mipmaps? it seems to lack them

I didn't found any another link, but already done by DK: https://libertycity....1-vicemips.html

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Marsi4eg
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#6808

Posted 23 October 2017 - 08:16 PM

VC PS2 water ?

Never seen it so blue on PS2 but seen that water on some pre-release screenshots
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The Hero
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#6809

Posted 23 October 2017 - 08:25 PM

The difference is the water texture!
PS2:
waterclear256_ps2.png
PC:
waterclear256_pc.png
Another file from the PC version, most likely used in the beta screenshots (and also used in the screens above)
waterclear256_hq.png

You can get my particle.txd here: http://aap.papnet.eu...particle_vc.txd
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gts.
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#6810

Posted 23 October 2017 - 08:25 PM

Been working on the water in VC since yesterday. I think it looks fine now:
ps2water.png

Whoa, looks like one of those early screenshots from gouranga. Amazing!

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