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SkyGfx: PS2 and Xbox graphics for PC

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anthony
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#5341

Posted 5 days ago

Hoodlum works just fine, been using it for ages.

 

I confirm too, hoodlum is working.

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Vlady_xD
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#5342

Posted 4 days ago Edited by Vlady_xD, 4 days ago.

I used compact .exe and I got the same results: game stops when I load or start a new save game.


anthony
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#5343

Posted 4 days ago Edited by anthony, 4 days ago.

I used compact .exe and I got the same results: game stops when I load or start a new save game.

 

I tested compact.exe just 5 secondes ago and it is working. I didn't get any crash during the startup/loading.


The Hero
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#5344

Posted 4 days ago

Does it crash? If yes, at what address?

Vlady_xD
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#5345

Posted 4 days ago

The game doesn't crash , the screen turns black then nothing happens..


The Hero
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#5346

Posted 4 days ago

Can you still go to the menu? Make sure you don't have a 16 bit mode set by accident.

Vlady_xD
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#5347

Posted 4 days ago Edited by Vlady_xD, 4 days ago.

No , I can't and I have 32 bit mode

 

Should I resintall the game ?


The Hero
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#5348

Posted 4 days ago

Try it. And don't install too many mods at first. Just silentpatch and skygfx.

gts.
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#5349

Posted 4 days ago

Any progress on the upcoming build aap?
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Minhkute360
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#5350

Posted 2 days ago

Spoiler


Sadly the current latest SP release (build28) still forgot to fix the sun occlusion issue on vehicles & ped/player. I can't cover my eyes in the top of Mount Chilliad. :p

LaDiDa
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#5351

Posted 2 days ago

The occlusion looked really bad according to silent so that's why.

gts.
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#5352

Posted 2 days ago Edited by gts., 2 days ago.

Sadly the current latest SP release (build28) still forgot to fix the sun occlusion issue on vehicles & ped/player. I can't cover my eyes in the top of Mount Chilliad. :p

Will not happen according to Silent.

 

EDIT:

Ninja'd by LaDiDa.

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Reyks
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#5353

Posted A day ago Edited by Reyks, A day ago.

Sadly the current latest SP release (build28) still forgot to fix the sun occlusion issue on vehicles & ped/player. I can't cover my eyes in the top of Mount Chilliad. :p

TJGM made a .cs file that fixed this "bug", however the download link is broken. And I don't have the file anymore since it didn't look good in-game.


Tomasak
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#5354

Posted A day ago

I can reupload it only for $4.99

 

Spoiler

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Minhkute360
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#5355

Posted A day ago

It's understandable.
Sunocclu.cs just restores (I think) the detection of ped/player & vehicle collisions for sunglare, which means sometime the effect looks bad 'cause not all objects have collision, or just have bad-done collision models. So I think we have to make a really change: make the game detect the BASE models of objects instead of coll, i.e no longer use coll models to render the sunglare effect.

Tomasak
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#5356

Posted A day ago

wouldn't that require like sh*t ton of computing power?


TWIST_OF_HATE
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#5357

Posted A day ago Edited by TWIST_OF_HATE, A day ago.

I think we should just deal with that lensflare bug, just like with alpha issues. It will be too hard to fix AFAIK.

It is like that on PS2, isn't it ?

SkyGfx is generally finished for me. Only PS2 water left, and tiny things like parachute animation.

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Tomasak
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#5358

Posted A day ago

I think we should just deal with that lensflare bug, just like with alpha issues. It will be too hard to fix AFAIK.

It is like that on PS2, isn't it ?

SkyGfx is generally finished for me. Only PS2 water left, and tiny things like parachute animation.

parachute anim is fixed by removing the pipeline from model itself. It looks 100% same in game. It's in PS2 to PC features topic in OP

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Inadequate
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#5359

Posted A day ago Edited by Inadequate, A day ago.

I think we should just deal with that lensflare bug, just like with alpha issues. It will be too hard to fix AFAIK.

It is like that on PS2, isn't it ?

That isn't even a bug. The lensflare has the same behaviour as PS2 version, Silent restored it/fixed it 1:1 from PS2 to PC.

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Reyks
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#5360

Posted A day ago Edited by Reyks, A day ago.

Well to be honest all I care about right now is working PS2 reflections in distant vehicles like it was in older builds, it is a bit distracting when you notice it, the remaining features are just an extra thing that would be cool to have.

 

EDIT: Actually, PS2 waves would be pretty cool just not sure if it's possible for the next build, looks like it could take a pretty long time to implement.

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Mugetsuga
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#5361

Posted 17 hours ago

I don't think these two things have been reported before.

The lightning.

On PC, the lightning flash the whole screen:

Spoiler

On PS2, it's only the sky:

Spoiler

 

Lock-on.

The Lock-on on PC is small and has no alpha:

Spoiler

On PS2, it was bigger and with alpha:

Spoiler

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The Hero
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#5362

Posted 17 hours ago

Hm. interesting. The non-transparent lock-on appears to have the same issue as in VC then, the size could be resolution dependent maybe? The lightning flash looks interesting too, will check out.
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Minhkute360
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#5363

Posted 7 hours ago

But I see that on pc the lighting effect applies only on some certain objects on the map: procedure veg, rocks, grasses, trees... so necessary to apply the lighting on whole, even the vehicles & player...?

Reyks
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#5364

Posted 5 hours ago

I never liked the PC lighting flash, what sort of super lighting can light up the entire world lol. PS2 looks much better as usual.
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LaDiDa
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#5365

Posted 4 hours ago

But I see that on pc the lighting effect applies only on some certain objects on the map: procedure veg, rocks, grasses, trees... so necessary to apply the lighting on whole, even the vehicles & player...?


Doesn't skygfx already do this?




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