SkyGfx (Sky is name of Renderware for the PS2) brings accurate PS2 graphics to the PC version of San Andreas, Vice City and III (and now Xbox graphics to III and Vice City!!!)
IMPORTANT: This is a replacement for my earlier PS2 mods, namely: ps2refl.asi, postfx.asi, ps2shads.asi (low quality shadows), ps2grass.asi. REMOVE them first before using SkyGfx.
Download version 3.6
See the README for installation instructions.
If you're using SAMP, use SAMPGraphicRestore.
Credits: NTAuthority and Silent for their code and being generally helpful. Dexx. ASH for the logo and Neo tweaking files. El Dorado, Snowshoe, Noskillx for helping with debugging. Everyone who reported bugs and spotted differences to the PS2 graphics, especially El Dorado, inadequate....
For (somewhat outdated) Screenshots click here
Vice City, III
Download version 2.6
NB: The current version does not work with 1.1 and steam exes. Make sure to use a 1.0 exe!!!
You will also need to use a 3rd party DLL/ASI loader, as of 2.3 skygfx will refuse to be loaded by the mss32 loader.
As a bonus for III you can get a fixed generic.txd here: http://aap.papnet.eu...c_III_hires.txd
Replace the file MODELS\GENERIC.TXD with this one.
Explanation: For the PC version R* downsampled all textures in generic.txd to 64x64, but most of the original higher res textures (128x128 and 256x256) can still be found in some other TXDs or in the PS2 version. I collected the best quality textures I could find and put them there. The difference is especially noticable on streets.
Many thanks to Sergeanur for initially porting it to all the different exe versions (even though right now only 1.0 are supported).
How to report bugs
If you experience any bugs, please make sure it is really this mod causing them and not some other. Otherwise report them in this thread of course.
When you report bugs and I ask to you to provide a PIX frame, see this:
If your game is crashing and it's unclear why, send me a crash dump. Apply this to your registry (http://aap.papnet.eu/gta/minidump.reg) to have windows collect minidumps in %localappdata%\CrashDumps.
This is the old post for postfx and ps2refl: