SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III
Download version 3.6
See the README for installation instructions.
If you're using SAMP, use SAMPGraphicRestore.
Credits: NTAuthority and Silent for their code and being generally helpful. Dexx. ASH for the logo and Neo tweaking files. El Dorado, Snowshoe, Noskillx for helping with debugging. Everyone who reported bugs and spotted differences to the PS2 graphics, especially El Dorado, inadequate....
For (somewhat outdated) Screenshots click here
Vice City, III
NB: The current version does not work with 1.1 and steam exes. Make sure to use a 1.0 exe!!!
You will also need to use a 3rd party DLL/ASI loader, as of 2.3 skygfx will refuse to be loaded by the mss32 loader.
For Screenshots of Vice City click here
Also check out the gtamodding wiki: http://www.gtamodding.com/wiki/SkyGfx (thanks spaceeinstein)
As a bonus for III and VC you can get a fixed generic.txd here: http://aap.papnet.eu...hop/hires_txds/
Many thanks to Sergeanur for initially porting it to all the different exe versions (even though right now only 1.0 are supported).
How to report bugs
If you experience any bugs, please make sure it is really this mod causing them and not some other. Otherwise report them in this thread of course.
When you report bugs and I ask to you to provide a PIX frame, see this:
If your game is crashing and it's unclear why, send me a crash dump. Apply this to your registry (http://aap.papnet.eu/gta/minidump.reg) to have windows collect minidumps in %localappdata%\CrashDumps.
This is the old post for postfx and ps2refl: