
Grand Theft Auto: San Andreas PlayStation 2 Features To PC Version





Posted 20 November 2014 - 10:48 PM Edited by Inadequate, 12 September 2016 - 02:45 AM.

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Grand Theft Auto: San Andreas PlayStation 2 Features To PC Version





Posted 20 November 2014 - 11:54 PM
PS2 parked vehicles restored to PC!
I must've missed that one! I should really check the map fixes thread more often!
Posted 21 November 2014 - 10:44 AM Edited by badboy_zay, 21 November 2014 - 10:44 AM.
I literally cried when I see our modding community still strong and better.
Posted 21 November 2014 - 11:36 AM
10/10 would bang (the dl buttons)
Posted 21 November 2014 - 11:55 AM
Posted 21 November 2014 - 12:10 PM
Grass looks like to belong to shubham.india http://www.gtagarage...ow.php?id=16041
Posted 21 November 2014 - 07:09 PM
Atmosphere asi belong to NTA. Formula belong to THE HERO.
Grass looks like to belong to shubham.india http://www.gtagarage...ow.php?id=16041
Thanks to all for his contribution and authors fixed.
Posted 21 November 2014 - 07:25 PM
Great topic idea, Inadequate. Now all of these awesome mods are at a convenient place. ![]()
Posted 21 November 2014 - 07:26 PM
I'd very much like to see a mod that disables the dynamic shadows while keeping the procedural objects (grass &c.)
Posted 21 November 2014 - 07:27 PM Edited by DK22Pac, 21 November 2014 - 07:28 PM.
Posted 21 November 2014 - 07:33 PM
I'd very much like to see a mod that disables the dynamic shadows while keeping the procedural objects (grass &c.)
Posted 21 November 2014 - 07:38 PM Edited by Blackbird88, 21 November 2014 - 07:46 PM.
There is also cleo script somewhere by LINK that disables the grain on NVG/TVG just like on PS2 version. No idea where he posted it though.
FOUND IT
http://gtaforums.com...s/?p=1066212887
It's not compiled though.
Ah compiled link was posted later
Posted 21 November 2014 - 07:46 PM
There is also cleo script somewhere by LINK that disables the grain on NVG/TVG just like on PS2 version. No idea where he posted it though.
FOUND IT
http://gtaforums.com...s/?p=1066212887
It's not compiled though.
Added compiled. ![]()
Posted 21 November 2014 - 07:55 PM
It should also be noted that the PS2 atmosphere mod will break if you drive too fast cause for some reason the blur collides with it. IIRC using some mod to disable blur works.
Also I'm not sure if this was in PS2, but I recall someone using it with the mod
Posted 21 November 2014 - 08:03 PM
^
Added on other modifications because I think is not present on PS2 originally.
Posted 21 November 2014 - 08:11 PM Edited by Blackbird88, 21 November 2014 - 08:11 PM.
Yeah I'm not sure about that one myself. I'm playing PS2 version on my PS3 and I don't see it yet I recall someone said it is. I dunno ![]()
Posted 21 November 2014 - 08:13 PM Edited by snoops26, 21 November 2014 - 08:13 PM.
but I recall someone using it with the mod
That might've been me, with the screenshots in the other thread?
Posted 21 November 2014 - 08:21 PM Edited by uncaged, 21 November 2014 - 08:21 PM.
Here is simplier plugin to remove Speed Blur by LINK/2012 (it is a part of "Blur on Explosions" mod if I am not mistaken)
NoSpeedBlur
Posted 22 November 2014 - 05:23 PM Edited by Nights744, 22 November 2014 - 11:04 PM.
Yeah I'm not sure about that one myself. I'm playing PS2 version on my PS3 and I don't see it yet I recall someone said it is. I dunno



Posted 22 November 2014 - 07:50 PM
UPDATE:
PS2 reflections beta by The Hero, quote from him:
Ok, here's a first release, it's not completely finished. The movement of the environment texture is still missing, but it should be easy to implement once the texture offset and scale are found. I've also noticed a weird effect that apparently has to do with the stencil buffer. vehicle shadows are drawn *over* the vehicle for some reason, I hope I'll figure out what's the problem.
The code is based on Dexx's programs as I said above, without them I would have been completely lost.
Here is the binary and the shader (I'll upload the source later), put both in your SA dir.
Have fun with it
(and maybe post some pretty screenshots, I'm too lazy for that now).
EDIT: Source code: http://aap.papnet.eu...ps2refl_src.zip
Screens:
Added download to the main post.
Posted 22 November 2014 - 08:33 PM
You totally forgot shady industries by format c: http://www.mediafire..._Industries.rar
Posted 22 November 2014 - 10:18 PM
Link for car reflections by Hero doesn't work. I really want to test a compiled version of it. Please fix the link.
Posted 22 November 2014 - 10:31 PM
Done. Remember is a beta version.
IMPORTANT: Actually only works with a new game, sadly with a loaded save game have a lot of bugs (like black, red, green or blue cars).
Posted 23 November 2014 - 12:10 AM Edited by Nights744, 23 November 2014 - 12:29 AM.
Done. Remember is a beta version.
IMPORTANT: Actually only works with a new game, sadly with a loaded save game have a lot of bugs (like black, red, green or blue cars).
I don't have any issues with savegames. Works really good. Still I need to find out if it causes bugs with twopass rendering because my fences are now invisible at times. Maybe it's caused by this mod. But otherwise. Looks awesome. Even the tires aren't as reflective anymore as with SAGFX, which is very good and also realistic. Otherwise people needed to fix the models.
I also found out that this one seems to actually change the reflection according to the sun and the rotation of the vehicle while Dexx version only changes the reflection according to the camera position (which is not realistic because that solution would assume that the camera is the sun itself).
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