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Grand Theft Auto III Pre-Release Discussion

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Helegad
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#841

Posted 06 December 2016 - 12:03 AM

Well, for one, they didn't do HQ renders of hookers.

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Gamerjman19
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#842

Posted 06 December 2016 - 10:21 PM

As I remember Sergiu putting it, they wouldn't put so much detail and emphasis on a character that wasn't important.

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DMThePro123
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#843

Posted 16 December 2016 - 06:35 PM Edited by DMThePro123, 16 December 2016 - 06:35 PM.

Unfinished TOYZ van seen in one of the GTAIII BradyGames guide beta screenshots appeared in one of the GTAIII beta gameplays by R*:

 

Uu9y4lN.png

 

Video:

 

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Helegad
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#844

Posted 17 December 2016 - 02:01 AM

I'm no expert on models and textures, but I recall discussion about body64 textures that gives cars their gritty, as opposed to matte/cartoony, look were not implemented and/or activated in the PS2 beta which is why it all looks so cheery. The Toyz logo was probably one of these textures.


Dacia
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#845

Posted 17 December 2016 - 11:50 AM

body64 destroys the car's looks in my opinion.


Gamerjman19
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#846

Posted 17 December 2016 - 10:26 PM

body64 destroys the car's looks in my opinion.

yeah, some of them are way too extreme


spaceeinstein
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#847

Posted 21 December 2016 - 04:15 AM

There is an unused feature called a taxi timer. You can enable it through the script with this line:
029A: 1
When enabled, driving a Taxi, Cabbie, or Borgnine with a passenger will give you $1 every game minute. What do you think its use was?
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universetwisters
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#848

Posted 21 December 2016 - 06:16 AM

Reminds me of Simpsons Road Rage, where you would be getting money each second a passenger was in your car whether or not it was going anywhere.

But I'm guessing it's supposed to be a sorta-realistic remake of a fare meter, but based on time rather than distance.

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thehambone
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#849

Posted 21 December 2016 - 09:01 AM Edited by thehambone, 21 December 2016 - 09:01 AM.

I agree with universetwisters, seems like it may have been used to simulate some sort of continuous fare meter.


Shao Kahn
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#850

Posted 21 December 2016 - 10:25 AM

^

Same as it was in GTA 2.

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RM76
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#851

Posted 21 December 2016 - 01:24 PM

 

body64 destroys the car's looks in my opinion.

yeah, some of them are way too extreme

 

Not to mention poorly UV mapped. Take a look at the Infernus and Bobcat. 


Dacia
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#852

Posted 25 December 2016 - 03:23 PM

Yeah the bodymaps are annoying, i can't stand them at all.

Like somebody said, it makes the cars look older (in years) and it's not just that awesome.


TheRouke
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#853

Posted 19 March 2017 - 05:27 PM

I can't find any screens of Beta Toni and Catalina...

  • "Toni Cipriani originally wore a brown sweater.
  • Catalina originally wore a skirt and leggings."

Dwaine013
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#854

Posted 19 March 2017 - 06:34 PM Edited by Dwaine013, 19 March 2017 - 06:35 PM.

 

I can't find any screens of Beta Toni and Catalina...

  • "Toni Cipriani originally wore a brown sweater.
  • Catalina originally wore a skirt and leggings."

 

There are Pictures about Beta/Alpha Toni

2n36zm.jpg

 

 

About Catalina,There is No LEGIT Info & screeny,or proof about how Caty looked in the Alpha/early beta stages 

But on the Late Beta,She had the PC/Orginal Hair instead of the PS2 Varriant,and her top was white instead of black

Source:https://www.youtube....h?v=YIOR2A6-Gioat 0:04


crashoverride93
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#855

Posted 20 March 2017 - 05:46 PM

The brown shirt makes him look more mafioso then the purple one in my opinion.

universetwisters
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#856

Posted 4 weeks ago

Check out the Game Radio & Lips 106 logos on the bottom left corner - beta enough for ya?

 

1198_209995.jpg

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spaceeinstein
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#857

Posted 4 weeks ago Edited by spaceeinstein, 4 weeks ago.

Here's another obscure unused behavior. When the lift bridge alarm is active, normally its warning lights turn on for 0.54 seconds and off for 0.48 seconds, repeating this pattern every 1.02 seconds. If the unused behavior is used instead, the lights turn on for 0.06 seconds and off for 0.48 seconds, repeating this pattern every 0.54 seconds. You can try this out by opening generic.ide and changing
1132, -88.6228, -23.0711, -19.5836, 229, 0, 11, 200, 0, "coronastar", "shad_exp", 100, 18, 1, 8, 40, 13, 0, 0, 0
to
1132, -88.6228, -23.0711, -19.5836, 229, 0, 11, 200, 0, "coronastar", "shad_exp", 100, 18, 1, 8, 40, 14, 0, 0, 0
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_Rob_
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#858

Posted 3 weeks ago

Here's another obscure unused behavior. When the lift bridge alarm is active, normally its warning lights turn on for 0.54 seconds and off for 0.48 seconds, repeating this pattern every 1.02 seconds. If the unused behavior is used instead, the lights turn on for 0.06 seconds and off for 0.48 seconds, repeating this pattern every 0.54 seconds. You can try this out by opening generic.ide and changing

 

How odd, does this mean at some time this would have be a scripted change similar to the model swap of the Callahan Bridge?


Helegad
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#859

Posted 3 weeks ago Edited by Helegad, 3 weeks ago.

^

Same as it was in GTA 2.

 

They clearly ditched it in favour of fleshing out the Taxi Driver side mission instead.

 

goon.png

 

Looks like the bank job goon was Mafia instead of Cartel at some stage.


Gamerjman19
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#860

Posted 3 weeks ago Edited by Gamerjman19, 3 weeks ago.

 

I can't find any screens of Beta Toni and Catalina...

  • "Toni Cipriani originally wore a brown sweater.
  • Catalina originally wore a skirt and leggings."

 

Here's another one

JzHCn1A.jpg


Jinx.
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#861

Posted 3 weeks ago

 

^

Same as it was in GTA 2.

 

They clearly ditched it in favour of fleshing out the Taxi Driver side mission instead.

 

goon.png

 

Looks like the bank job goon was Mafia instead of Cartel at some stage.

 

Notice that Catalina has her PC/Mobile head aswell :)

Also white shirt.


tetleyTA
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#862

Posted 3 days ago Edited by tetleyTA, 3 days ago.

Hello guys, I need some help or tips with certain thing that was meant to be in game.

 

https://www.youtube....7IrJx_g#t=2m46sIn Vadim M's video in that specific moment you see he did implement camera pickup objects in game, prolly using strings from pickups.sc

 

My question is - how do i implement this in pc/ps2 main.scm version? Do i need to define_object camera ? I'd be more than happy if I received any help. :)

 

Thanks!

 

 

EDIT: Do you know any programme that allows you to view objects? Just like Vadim M shows camerapickup icon in his clip? Some sort of GGMM lookalike, but in GGMM you can't view objects. I use dffviewer but it doesn't  have an option which allows specific object to rotate and also (what's weird) it shows object similiar to GTA SA snapshot, rather than GTAIII pickup (which has blue circle).


Helegad
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#863

Posted 3 days ago

This isn't a modding topic. Not the place to ask.





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