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GTA 3D Era Modding Requests & Finds

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TJGM
  • TJGM

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#1

Posted 30 October 2014 - 05:03 AM Edited by TJGM, 28 January 2015 - 07:02 PM.

Before making a request, make sure you check out our Mod Index for III, VC & SA, thanks.

 

------

 

Request/find mods here, that includes vehicles, characters, buildings, maps, textures, .dat files, CLEO's, ASI's, etc.. here.

Only post your request once every 2 days. Remember that requests won't always be fulfilled.

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rere999
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#2

Posted 30 October 2014 - 09:10 AM

Well,i think we all love the realistic atmosphere we got when playing GTA V.
Beautiful car models,trees,peds,to small things which makes this game was epic.

So,why not bring them to GTA SA?

One of the realistic thing is the flashlight system on weapons.
I've search whole internet and find some mods alike.Ryosuke's weapon accessory mod to policemods flashlight.

But,what we need is more "automatic" mod which is the light was automatically on when you are in the dark/night without asking you to type cheat or press any button.

And,i have tried makes one and it was go to nothing since i have no any kmowledge of coding (dont ask me to read and watch that cleo tutorials!)

I supposed to this forum was great enough and many pro modders who can fulfill our thirst of realism in San Andreas.

Correct me if i wrong.
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Kuai Liang
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#3

Posted 30 October 2014 - 03:50 PM

well i want starkiller model from star wars


MrPeteyMax
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#4

Posted 30 October 2014 - 03:54 PM

well i want starkiller model from star wars

 

 

http://www.gamemoddi...ller-armor.html


Kuai Liang
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#5

Posted 30 October 2014 - 05:10 PM

 

well i want starkiller model from star wars

 

 

http://www.gamemoddi...ller-armor.html

 

thanks


jochuan
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#6

Posted 31 October 2014 - 12:25 AM Edited by jochuan, 09 November 2014 - 12:11 AM.

i want a fix and feature from gta v the cops of sa dont jump over walls when chasing you and the peds too

EDIT:can someone convert the textiures of bullet holes of gta v to sa bulet hole mod ?


jochuan
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#7

Posted 31 October 2014 - 12:27 AM Edited by jochuan, 31 October 2014 - 12:29 AM.

i want a tec 9 from gta v and the army from gta v  and the vario los aztecas of gta v


Kuai Liang
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#8

Posted 04 November 2014 - 01:46 PM

i think it's impossible but can someone give garret skin from thief series please


Jinx.
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#9

Posted 04 November 2014 - 01:55 PM

i want a tec 9 from gta v

:lol: it doesnt even feature a tec9 :lol:


jochuan
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#10

Posted 04 November 2014 - 02:04 PM

yes i forgot about that  :orly:

but  about the vario los aztecas ?


Gramps
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#11

Posted 04 November 2014 - 07:40 PM

Do a Google search for 'Vados Mods'. His website has them. :^:
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jochuan
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#12

Posted 04 November 2014 - 10:54 PM Edited by jochuan, 05 November 2014 - 02:36 PM.

they arent from gta v 

EDIT:i find the ones that vados did


Aaron Hossain
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#13

Posted 05 November 2014 - 06:27 PM Edited by Aaron Hossain, 06 November 2014 - 02:56 PM.

Hi ! i saw the shamal plane in Gta V and i saw that there are many features included  in that plane which are fantastic like the interior light and Landing lights .... these are just should be in sanadreas i think many people are out there like me who can't experience the gameplay like gta v as Dk did an awesome job with his best hud like gta v for sanadreas is there anyone or 

skylinegtrfreak

 make this gta V shamal for sanandreas with all the features (Al planes support,Landing lights,Signal lights, detailed interior if possible and some of the other features what a plane needs ) it would be great for Sanadreas for us and also should be optimized dff cause everyone want to get this type of plane in their own game so this will be great for all low pc users Thanks !  :)

 

 

Im using a gta v shamal mod for sanadreas maybe this plane can be improved and the features can be added to this one  :D http://www.gtainside.com/en/download.php?do=detail&cat=234&start=48&id=63979&orderBy= 


Gramps
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#14

Posted 05 November 2014 - 10:36 PM Edited by Gramps, 05 November 2014 - 10:36 PM.

I would suggest if someone would make such a thing (if it was possible), would be SkylineGTAFreak or whatever his name is :^:
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gta111
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#15

Posted 05 November 2014 - 11:21 PM Edited by gta111, 05 November 2014 - 11:21 PM.

Can someone Please make this 2003-05 Saab 9-5 for gta sa? thanx

2003-2007_Saab_9-3_2_--_01-13-2010.jpg


Kuai Liang
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#16

Posted 05 November 2014 - 11:23 PM

Can someone Please make this 2003-05 Saab 9-5 for gta sa? thanx

2003-2007_Saab_9-3_2_--_01-13-2010.jpg

http://www.gtainside...at=183&id=47046


HampaGezor
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#17

Posted 06 November 2014 - 02:31 PM

I'm requesting a 2014 Honda Accord in GTA San Andreas, I'll appreciate it even more if it's adapted to ImVehFt and Active Dashboard :r*:


jochuan
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#18

Posted 08 November 2014 - 01:53 PM

i have another request  paramedics of gta v and army too


mewema
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#19

Posted 08 November 2014 - 04:58 PM

i just need a green lantern player model for gta vice city like the one for gta iv4467892_1_3.png


GtaHellmodded
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#20

Posted 09 November 2014 - 09:38 AM

 

// This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder....files/SASCM.rar) on 13.10.2007

{$CLEO .cs}
 
//-------------MAIN---------------
thread 'LIFT_CAR' 
 
:LIFT_CAR_19
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @LIFT_CAR_19 
Model.Load(#CELLPHONE)
if 
0AB0:   key_pressed 33 
else_jump @LIFT_CAR_19 
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@ 
if and
   not Actor.InCar($PLAYER_ACTOR, 0@)
   not 0@ == -1 
else_jump @LIFT_CAR_19 
Car.StorePos(0@, 7@, 8@, 9@)
if 
   not Object.Exists(10@)
else_jump @LIFT_CAR_210 
10@ = Object.Create(#CELLPHONE, 7@, 8@, 9@)
099A: set_car 0@ collision_detection 0 
08E9: set_object 10@ liftable 1 
0939: attach_car 0@ to_object 10@ with_offset 0.0 0.0 0.1 rotation 0.0 0.0 0.0 
07C9: AS_actor $PLAYER_ACTOR walk_to_object 10@ then_lift_and_hold_in_hands 
jump @LIFT_CAR_210 
 
:LIFT_CAR_210
if 
00E1:   player 0 pressed_key 15 
else_jump @LIFT_CAR_326
0ACA: show_text_box "WORKING"  
099A: set_car 0@ collision_detection 1  
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0 
0684: detach_car 0@ 4@ 5@ 6@ collision_detection 1 
0682: detach_object 10@ 4@ 5@ 6@ collision_detection 0 
Object.Destroy(10@)
jump @LIFT_CAR_19 
 
:LIFT_CAR_326
if 
0AB0:   key_pressed 49 
else_jump @LIFT_CAR_210 
Object.Destroy(10@)
jump @LIFT_CAR_19 
 

help me with script above, it crash after loading, help me find where is cause crash

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Kuai Liang
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#21

Posted 09 November 2014 - 11:23 AM

can someone please tell me how to make a script that can enable costume ifp in gta3.img   


Matheusroque
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#22

Posted 09 November 2014 - 08:46 PM

can someone make a cleo mod like

 

when someone leave the car, when cj go away, the car dissapear, when cj kill someone, after 30 seconds, the body dissapear, so my request is, a mod to do every abandoned vehicle and dead body dont dissapear after 5 minutes, please can someone do that ?

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NineDump
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#23

Posted 10 November 2014 - 07:24 AM

Hi i want to request the following:

 

A mod that disables the Dynamic Crosshair (whenever you shoot the crosshair grows. and if you crouch it shrinks), which is very annonying, i want it to stay "frozen" in one size, and a mod that adds Camera Inertia like the one from Smooth Freelook Camera but on foot and faster, a little bit like the ones from gta 4 and dead space. Thanks.


Forever L
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#24

Posted 10 November 2014 - 11:57 PM

Anyone can get the character models of GTA 3 but XBOX or 10th anniversary? They can be imported and edited in 3DS Max.


Nem_Wan
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#25

Posted 11 November 2014 - 06:38 AM Edited by Nem Wan, 11 November 2014 - 06:40 AM.

Is there a basic fix for CJ eating invisible food? In GTA IV and in Bully, the protagonist has the appropriate food model in hand during the eating animation. SA almost does this. CJ holds a soda can and NPCs are seen holding food. But everywhere CJ can buy food there's nothing in his hand.

 

Some mods go further and add a scene of CJ sitting at a table to eat, CJ buying and eating food at 24/7, and even CJ ordering pizza delivery and eating the pizza. These all have CJ with food in hand but is there a mod that JUST adds visible food, of the correct type, to the eating in the vanilla game?

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jochuan
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#26

Posted 11 November 2014 - 11:20 AM

can someone make a gangster sit fix ? 
(really i am not kidding)
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-Paradocx-
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#27

Posted 13 November 2014 - 09:56 AM

can someone make ambulance and firetruck not coming when people died or burning car


Jack
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#28

Posted 13 November 2014 - 10:37 AM Edited by Jack, 13 November 2014 - 10:40 AM.

can someone make ambulance and firetruck not coming when people died or burning car

{$CLEO}
0000:

WHILE 8256:   NOT   player $PLAYER_CHAR defined
    wait 250
END

WHILE TRUE
    wait 0
    00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
    IF
        0AE2: 3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 1000.0 find_next 0 pass_wrecked 1
    THEN
        REPEAT
            IF OR
                0137:   car 3@ model == #AMBULAN
                0137:   car 3@ model == #FIRETRUK
            THEN
            00A6: destroy_car 3@
            END
        UNTIL 8AE2:   NOT   3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 1000.0 find_next 1 pass_wrecked 1
    END
END

The code works for San Andreas ONLY.

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-Paradocx-
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#29

Posted 13 November 2014 - 12:45 PM

@jack : thanks man :D


Zolika1351
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#30

Posted 14 November 2014 - 12:39 PM

I need a mod where I can move in cutscenes. I used CLEO menus and Airbreak mod before, but in fully animated cutscenes, CJ doesnt move, only when the airbreak is activated, and the cutscene cant be skipped when I am done, and doesnt stop when it needs to. Only way to get out is task manager. I need a mod where I can move in cutscenes with the press of a button, and I get teleported where the cutscene CJ model was. (I seen the duplicate CJ in the ones I tried with airbreak, the standard animations cutscenes have player animations and CJ doesnt get duped) I dont need anything that makes interiors solid (Except if its not solid even with solid interiors mod, of course.) and I dont want to skip the cutscene. Maybe like pressing X makes CJ controllable, and fixing the infinite cutscene.





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