Quantcast

Jump to content

» «
Photo
- - - - -

Open San Andreas

SA WIP
355 replies to this topic
MenuET
  • MenuET

    Maxscript Modeler

  • Feroci
  • Joined: 27 Nov 2008
  • Panama

#61

Posted 05 November 2014 - 03:36 PM

Great initiative of the group!
A long time ago, i picked up all GTA:SA interior textures and joined on a file, i called that Project Toolbox. http://www.4shared.c..._-_Preview.html , and i posted on the forums, but that didn't become so popular.

Maybe it can help you!

Enjoy!


Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#62

Posted 05 November 2014 - 08:01 PM

indo_14, you won't believe it, but I am just a manager of the mod - its progression vector is set all by me, as well as all public pages and news managed by me.
Actually I could map, but since Nellsen changed his mind about joining us, I was unable to get that position in the team, too bad I don't know anything else (gone learning CLEO slowly for that purpose)
MenuET, thank you for that. I'll notify the team of the package so they might use it once required.

 

Yeah, actually I barely do stuff, but the mod wouldn't be real if I wouldn't have started it since everybody was assured they wouldn't make it come true and I seem to be having some kind of leadership knowledge.

  • undertaker fan, indo_14, Neddo and 1 other like this

NerdFox
  • NerdFox

    Nicolas

  • Facade Corporation
  • Joined: 09 Apr 2014
  • Portugal
  • Best Total Overhaul 2016 [Shine o' Vice] [Contribution]
    Best Workshop 2016 [Runner-up]

#63

Posted 06 November 2014 - 05:34 PM

Looking forward on this! Can´t wait to play this great work! Keep it and don´t ever give up ;) cheers


goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#64

Posted 07 November 2014 - 08:40 PM Edited by goodidea82, 07 November 2014 - 08:41 PM.

As mentioned, there was a similar project and one guy asked: "How long times to make it?" and the answer was: "First model - 1 week. Two others, 30 minutes :)" (Read here http://gtaforums.com...s/?p=1064730378) MichaelPgtaf knew how to use 3D moddeling tools and how to mod gta. Nevertheless, for the particular task of creating enterable buildings he had to figure out some procedure that would be the best to accomplish the task. If you allow, here is a possible suggestion. You could make a video tutorial (e.g. on youtube) how you guys create the buildings with interiors and ask people to submit their models to you (following the approach that you define).  If it's easy enough, then perhaps people will contribute good models for various parts of san andreas---you're getting the picture. One thing is for sure: you will not run out of buildings...


Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#65

Posted 08 November 2014 - 05:19 AM

goodidea82, I don't think we'd be doing some tutorials actually. 

However, the idea regarding contributing is not as good as when we do something since sometimes we figure something out in particular way we wouldn't like to change, so it'd be the best for us to get this done ourselves.


indo_14
  • indo_14

    Then and Now is Different

  • Members
  • Joined: 27 Oct 2011
  • Red-Cross

#66

Posted 11 November 2014 - 09:50 AM

I think You all better Release V1 with interiors that are enterable in the original GTA SA (Shops, safehouses, Casinos, etc.) and then V2 with Major/Minor Char's Houses and so on to reduce the delaying Release date (sorry for my fool English :\ )

//XP//
  • //XP//

  • Members
  • Joined: 26 Jun 2012
  • None

#67

Posted 11 November 2014 - 10:04 AM Edited by HazzardX, 11 November 2014 - 10:05 AM.

24HourMotel-GTASA-exterior.jpg

You can either reuse a SA apartment interior,or, even use a LCS one and edit it so it fits SA. Or,you can make a new one.

You'll have to do some kind of Hallway for it anyway..


Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#68

Posted 11 November 2014 - 10:31 AM

indo_14, as for now we're not planning on releasing some beta's. I thought of making burglary missions with same interior system later on as an add-on (which means there will be like 50% less work needing to be done in modelling and mapping) so release won't take as long as it's supposed to. 
HazzardX, we might just do it, but I guess it'd be our own way. If I'd be doing that, I'd reuse motel Jefferson rooms I think.
 


jochuan
  • jochuan

    modding noob

  • BUSTED!
  • Joined: 13 Sep 2014
  • Brazil

#69

Posted 11 November 2014 - 10:43 AM

i see that you have change the idlewood Pizza Stack [WIP] will this work in missions ?


indo_14
  • indo_14

    Then and Now is Different

  • Members
  • Joined: 27 Oct 2011
  • Red-Cross

#70

Posted 11 November 2014 - 11:05 AM

Maxandmov, i hope it will release ASAP and i hope my GTA SA will not more lagger than the original. Good Luck!
Jochuan, read the first post, it will be working in missions :D :p

GeneralSteve93
  • GeneralSteve93

    GTA Gamer

  • Members
  • Joined: 03 Jan 2013
  • Greece

#71

Posted 11 November 2014 - 11:11 AM

Can I ask something? Will you also make LS Airport interior accesible,or it's not on your plans? Just asking.


Nellsen
  • Nellsen

    Player Hater

  • New Members
  • Joined: 29 Oct 2014
  • Russia

#72

Posted 11 November 2014 - 12:56 PM

 

Будете ли вы также сделать LS аэропорта интерьера подъезд

Yes.


Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#73

Posted 11 November 2014 - 01:27 PM

Sure we will. As far as you can notice we're planning on making Unity Station terminal as well.

  • In45do, GeneralSteve93 and Neddo like this

killer_bigpoint
  • killer_bigpoint

    Just a random guy

  • Members
  • Joined: 20 Sep 2014
  • Denmark

#74

Posted 15 November 2014 - 08:55 PM

Maxandmov how long time do you think it will take? just asking and the Unity Station terminal sounds great :D


6Four9
  • 6Four9

    Crackhead

  • Members
  • Joined: 27 Oct 2013
  • Indonesia

#75

Posted 17 November 2014 - 01:08 PM

ask : you need Codding Scripting Cleo for this Project ? or not :3 ?
sorry for wrong comment :3 i mean like this ask : you need Codding Scripting Cleo for this Project ? or not :3 ? i mean :3 , you use script for make Door can open , and interior can look outside ?

Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#76

Posted 17 November 2014 - 04:28 PM

6Four9, Doors are opened via object.dat file. Interiors are modelled via 3ds Max. We have two scripters as of now, so no, thank you.

killer_bigpoint, it might take a year or two.


GeneralSteve93
  • GeneralSteve93

    GTA Gamer

  • Members
  • Joined: 03 Jan 2013
  • Greece

#77

Posted 17 November 2014 - 04:53 PM

It's true,since a lot of buildings in GTA SA deserve to gave a nice interior.


6Four9
  • 6Four9

    Crackhead

  • Members
  • Joined: 27 Oct 2013
  • Indonesia

#78

Posted 18 November 2014 - 09:22 AM

6Four9, Doors are opened via object.dat file. Interiors are modelled via 3ds Max. We have two scripters as of now, so no, thank you.

killer_bigpoint, it might take a year or two.

ok , thank's for that info ;) 

 

i just ask not offer my skill :v (Y)

i can't codding seriously :3 (Y)


Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#79

Posted 19 November 2014 - 06:15 AM

Aztecas_5, he just seems to have his english being bad.


killer_bigpoint
  • killer_bigpoint

    Just a random guy

  • Members
  • Joined: 20 Sep 2014
  • Denmark

#80

Posted 19 November 2014 - 07:58 PM

6Four9, Doors are opened via object.dat file. Interiors are modelled via 3ds Max. We have two scripters as of now, so no, thank you.

killer_bigpoint, it might take a year or two.

sounds great :D i be waiting


SweetCheese
  • SweetCheese

    Square Civilian

  • Members
  • Joined: 28 Sep 2013
  • Unknown

#81

Posted 20 November 2014 - 12:29 PM

Awesome work man :D keep it up :D


_RJSingh_
  • _RJSingh_

    RJSanModder

  • Members
  • Joined: 08 Nov 2014
  • India

#82

Posted 22 November 2014 - 11:51 AM Edited by RJSanModder, 22 November 2014 - 11:52 AM.

Keep up the nice job! :santa:


Loay209
  • Loay209

    I am here for help :)

  • Members
  • Joined: 24 Sep 2013
  • Egypt

#83

Posted 02 December 2014 - 07:29 PM

AMAZING mod !!! 

i have been searching for this mod over an year 

and then i thinked that this mod is inpossible and i then i found this mod 

and it AMAZING!!!

and thanks for all the people that worked in this mod to make it possible


undertaker fan
  • undertaker fan

    Hustler

  • Members
  • Joined: 22 Feb 2011
  • Pakistan

#84

Posted 02 December 2014 - 08:15 PM

Amazing updates!


Maxandmov
  • Maxandmov

    An original person

  • Members
  • Joined: 02 Feb 2013
  • Russia

#85

Posted 03 December 2014 - 06:58 AM

undertaker fan, yeah, I suppose they are awesome ;)
Loay209, no problem mate. We're sure it'll be a piece of cake once we're done and that's the high priority in our mod.

In45do
  • In45do

    Mack Pimp

  • Members
  • Joined: 15 Jan 2012
  • Indonesia

#86

Posted 03 December 2014 - 02:37 PM

Everyday I'm checking Map section just to see this project. :^:

  • Mr. Jago likes this

cosmys
  • cosmys

    Player Hater

  • Members
  • Joined: 21 Aug 2010
  • Poland

#87

Posted 03 December 2014 - 03:39 PM

Everyday I'm checking Map section just to see this project. :^:

 

Me too :)

 

-------------

 

That CJ house looks really awesome ! Good job !


bravemanray7
  • bravemanray7

    404 title not found

  • Members
  • Joined: 29 Sep 2014
  • Indonesia

#88

Posted 03 December 2014 - 03:53 PM

at a moment I really don't understand what this mod does,

 

until I looked at SS :blink:

 

(i hope this emoticon has a bigger eyes, so It does explain how my feeling are right now)


Loay209
  • Loay209

    I am here for help :)

  • Members
  • Joined: 24 Sep 2013
  • Egypt

#89

Posted 04 December 2014 - 09:29 AM

Everyday I'm checking Map section just to see this project. :^:

Me Too  :lol:


indo_14
  • indo_14

    Then and Now is Different

  • Members
  • Joined: 27 Oct 2011
  • Red-Cross

#90

Posted 06 December 2014 - 09:41 AM

I've even Bookmarked it :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users