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Open San Andreas

SA WIP
357 replies to this topic
NTAuthority
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#31

Posted 29 October 2014 - 10:05 PM

... but the optimization...

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Jestic
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#32

Posted 29 October 2014 - 11:51 PM Edited by Jestic, 29 October 2014 - 11:51 PM.

Good Stuff

 

Best of luck with 'Pleasure Domes', that one is significantly bigger than it's exterior, also the door is on the wrong side.


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#33

Posted 30 October 2014 - 12:00 AM

Good Stuff

 

Best of luck with 'Pleasure Domes', that one is significantly bigger than it's exterior, also the door is on the wrong side.

Good luck on GTA London.


Maxandmov
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#34

Posted 30 October 2014 - 05:02 AM

Jestic, thanks, but it's kinda far yet.

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ТheCrazyGamer
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#35

Posted 30 October 2014 - 07:49 PM Edited by TheCrazyGamer UA, 30 October 2014 - 07:51 PM.

Awesome!


KowalskiGuy
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#36

Posted 30 October 2014 - 07:54 PM

Like for the song used in the preview.

It was Yeah Yeah Yeahs - Sealings, before he changed it into Low Rider in the 2nd vid. :)

 

But on topic - amazing work you're doing here, lad. I'm waiting for the release (even when I'm suspecting that my PC will collapse after installing the mod :/ )


Silent
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#37

Posted 30 October 2014 - 07:59 PM

It was Yeah Yeah Yeahs - Sealings


That's what I liked for

nkjellman
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#38

Posted 31 October 2014 - 05:53 PM

I think this is quite interesting. I sure hope you find a way to achieve interior lighting and sound effects.

 

That is:

-Lighting inside the interior matches the original interior. It would prevent improper lighting like fog, and outdoors atmosphere from showing up.

-Correct audio. That would stop exterior wind sounds, rain sound effects, and you would hear the air conditioning sound effect while in the interior.

-Perhaps a way to lower the volume and muffle the sounds from outside, such as explosions, cars, ped voices, gun shots, ped footsteps, etc. I actually think it would be neat if your in a house when its raining and hear the rain hitting the roof. Obviously this wouldn't be heard in many buildings, but in houses, on the floor closest to the roof you hear it a little.

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Maxandmov
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#39

Posted 31 October 2014 - 07:00 PM

well if to do this, we should note the windows and somehow note doors' moving since noises can come through broken window/open door.


indo_14
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#40

Posted 01 November 2014 - 02:35 PM

Aztecas_5, we will try and avoid changing interiors of houses like Sweet's house. Once we reach Sweet's house and if it really won't fit, we'll think about it with my team mates.

that question makes me reminds about open doors in Drive-thru mission when Sweet saying "So what you saying? you dont respect me?" to big smoke


Stallixx
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#41

Posted 01 November 2014 - 03:27 PM

Awww hell yeah! I know you guys will do well with this project and wish everyone the best of luck!! :)


b0ssVenom
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#42

Posted 01 November 2014 - 03:46 PM

Really nice, keep it up.


Maxandmov
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#43

Posted 01 November 2014 - 08:32 PM Edited by Maxandmov, 01 November 2014 - 08:32 PM.

joeyhuab, thanks.

Your awesome feedback makes us do awesome work, you know that no less than I do IKR.

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jochuan
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#44

Posted 01 November 2014 - 10:05 PM

when you guys will release the first beta ?


In45do
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#45

Posted 02 November 2014 - 06:58 AM

Hope you guys can complete this wonderful mod! :^:

Maxandmov
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#46

Posted 02 November 2014 - 08:16 AM

Jochuan, there will NOT be some public beta releases. We plan to release the mod once it's fully done. No discussions about that.

In45do, thanks. We are most likely sure that we will finish the mod since I've gathered those ones of the best from LibertyCity.ru and they are not likely to leave the job undone.

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BMWSauberF1.08
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#47

Posted 02 November 2014 - 08:22 AM

also beta interiors will be in this mod as well?


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#48

Posted 02 November 2014 - 10:14 AM

Aztecas_5, it depends on which interiors you mean in particular.


jochuan
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#49

Posted 02 November 2014 - 11:17 AM

the interiors of this mod http://gtaforums.com...dden-interiors/


Maxandmov
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#50

Posted 02 November 2014 - 11:31 AM

Jochuan, our scripter, Andre500, has exactly the same mod, but done. And he have done it like two years ago. So yeah, he allowed us to use his materials from his mod, so we'll add it for sure.

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BMWSauberF1.08
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#51

Posted 02 November 2014 - 11:41 AM

with beta interiors i mean motel rooms,two floors ammunation,etc..


Maxandmov
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#52

Posted 03 November 2014 - 11:28 AM

Aztecas_5, actually, two-floor Ammu is one which was cut out and which was supposed to be located at town Center. So yeah, I think we'll use it right where it was supposed to be.

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GeneralSteve93
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#53

Posted 04 November 2014 - 02:17 PM

Aztecas_5, actually, two-floor Ammu is one which was cut out and which was supposed to be located at town Center. So yeah, I think we'll use it right where it was supposed to be.

 

In Los Santos?


indo_14
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#54

Posted 04 November 2014 - 02:56 PM

I think at least release the first version that just the shops, Characters houses, safehouses, and most enterable buildings in Original GTA SA Included. Everybody Cant wait for this one mod

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Jinx.
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#55

Posted 04 November 2014 - 02:58 PM Edited by darthvader20011, 04 November 2014 - 02:59 PM.

there will NOT be some public beta releases. We plan to release the mod once it's fully done. No discussions about that


jochuan
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#56

Posted 04 November 2014 - 02:59 PM

he say that the mod will be released when complete

so we have to wait for a long time


undertaker fan
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#57

Posted 04 November 2014 - 04:01 PM

Yep. But it will be worth waiting.

Maxandmov
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#58

Posted 04 November 2014 - 04:11 PM

GeneralSteve93,  sure, that one.

The others, agree - you want it to be bright, shiny and high qualified mod. That's what we want as well. No doubt you might have to wait long, but we are sure you will be satisfied once you get the mod as a whole piece.

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jochuan
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#59

Posted 04 November 2014 - 10:45 PM

but please dont abandon this mod like others  :*(


indo_14
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#60

Posted 05 November 2014 - 10:54 AM

for Maxandmov, are you the scripter or the mapper? because you just written as a leader, sorry for this pointless question :D :p





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