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Open San Andreas

SA WIP
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Maxandmov
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#1

Posted 29 October 2014 - 05:54 AM Edited by Maxandmov, 02 September 2016 - 06:31 AM.

*
POPULAR

Struggle is real. Here is the torrent link. I will be staying on the torrent while I am able to.
Thank all of you for believing in this mod.

 

 
 

c5e46a480f0b0bcd8af72dd092b590ef.jpg

Hello, GTAGarage users!

 

Open San Andreas (OpenSA, OSA, Project OSA) is a major modification which makes most of GTA San Andreas interiors (+ 5-10% custom interiors) accessible via GTA IV style - dynamic doors or actual walkways instead of EnEx markers - and changes main script of the game to fit the game needs - it will be still possible to complete main storyline and use barber/tatoo/Well Stacked/Burger Shot services. The modification have been started 19th October 2014 by me and a group of well-experienced modmakers which was gathered by me to fulfill the mod creation needs.

 
The list of those who took part in the mod creation.

Spoiler

Of course you'd like to see screenshots/videos of modification. I'll fulfill your needs just below. 
[HINT: WIP means it's not fully done - it requires scripting, mapping or whatever is not yet done. DONE means that everything regarding the interior is done and was most likely finalised.]

 


Los Santos [WIP]

Spoiler


Location: ??? [WIP]

Spoiler

 

Mod videos

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BMWSauberF1.08
  • BMWSauberF1.08

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#2

Posted 29 October 2014 - 05:57 AM Edited by Aztecas_5, 29 October 2014 - 05:57 AM.

Nice,work

Keep it up

Maxandmov
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#3

Posted 29 October 2014 - 05:58 AM Edited by Maxandmov, 20 December 2014 - 05:46 PM.

Sure thing I will.


BMWSauberF1.08
  • BMWSauberF1.08

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#4

Posted 29 October 2014 - 06:01 AM

Just a question,will interiors like sweet's house(which doesn't fit with the exterior)be changed?
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Maxandmov
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#5

Posted 29 October 2014 - 06:05 AM

Aztecas_5, we will try and avoid changing interiors of houses like Sweet's house. Once we reach Sweet's house and if it really won't fit, we'll think about it with my team mates.


BMWSauberF1.08
  • BMWSauberF1.08

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#6

Posted 29 October 2014 - 06:15 AM

Okay

TJGM
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#7

Posted 29 October 2014 - 06:34 AM

Moved to the showroom.


Maxandmov
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#8

Posted 29 October 2014 - 06:42 AM

TJGM, thank you =)


Jinx.
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#9

Posted 29 October 2014 - 06:54 AM

This looks awesome :D

Inadequate
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#10

Posted 29 October 2014 - 07:01 AM

Holy cow, looks amazing. Keep it up.


johnthedev
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#11

Posted 29 October 2014 - 07:30 AM

Wow nice mod.


undertaker fan
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#12

Posted 29 October 2014 - 08:30 AM

Awesome man!

juh00
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#13

Posted 29 October 2014 - 09:58 AM

Loooking good!!!  :beerhat:


jochuan
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#14

Posted 29 October 2014 - 10:57 AM

lol is like gta vice city stories 


Frank.s
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#15

Posted 29 October 2014 - 11:32 AM Edited by Frank.s, 29 October 2014 - 11:33 AM.

Get sum dat prelighting and it be perfect nyigga' ;)
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-NTD-
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#16

Posted 29 October 2014 - 11:35 AM

Looking great!  :^:


Nellsen
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#17

Posted 29 October 2014 - 12:00 PM

Мое творение переросло в этот глобальный мод, скажите мне спасибо.)


Zeberpal
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#18

Posted 29 October 2014 - 12:06 PM

@Nellsen

Спасибо)

 

Looks neat so far, keep up the good work!

I wonder if you willl manage to make a Vinewood Safehouse (from PS2 trailer) as well :O

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Jinx.
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#19

Posted 29 October 2014 - 12:08 PM

Мое творение переросло в этот глобальный мод, скажите мне спасибо.)

Ze inglisch pl0x

Ryba15
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#20

Posted 29 October 2014 - 02:36 PM

Aztecas_5, we will try and avoid changing interiors of houses like Sweet's house. Once we reach Sweet's house and if it really won't fit, we'll think about it with my team mates.

You can remove garage interior, move wall in bedroom, add some windows to exterior and it should fit


Jinx.
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#21

Posted 29 October 2014 - 02:51 PM

Would be epic to see CJ's house :)

jochuan
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#22

Posted 29 October 2014 - 02:54 PM

i want this mod for all interiors of san andreas and the beta interiors too  :lol:


undertaker fan
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#23

Posted 29 October 2014 - 03:42 PM

I always waited for this. So happy to see it. Good luck! :)

cosmys
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#24

Posted 29 October 2014 - 03:53 PM

Lol, i was dreaming for a mod, where we can see interiors, and today my dream came true!

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ClaudeSpeed600
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#25

Posted 29 October 2014 - 04:58 PM

Holy sh*t

maybe i will play again GTA SA with your mod


goodidea82
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#26

Posted 29 October 2014 - 05:11 PM

Looks very good. Make sure that all missions and side missions are still playable, and ensure compatibility with other mods. If there are compatibility problems with existing texture mods, then it would be great if you provide a list of textures that should not be overloaded.

 

Something similar (again: not the same) has been done here http://gtaforums.com...s/?p=1064706592 . It would be great if you contact him and collaborate and combine the works.

 

Also, it would be great to contact artginPL and suggest him to modify his mod such that entrance markers coordinates and associated interiors are read from a text file. Then it would be easy to combine the two mods by removing text lines (markers) where there would be a conflict. I proposed him that idea for a different purpose a year ago too.


Maxandmov
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#27

Posted 29 October 2014 - 05:55 PM

Thank you all for your feedback people.

Your thoughts won't be left unnoticed.


BMWSauberF1.08
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#28

Posted 29 October 2014 - 06:05 PM

@Maxandmov i sent you a pm,but you can't read it since you have to do at least 50 post

GTARandom
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#29

Posted 29 October 2014 - 06:12 PM Edited by GTARandom, 29 October 2014 - 06:14 PM.

Nice mod indeed, i like the Smoke's house interior especially. You might want to look into IV:SA's interiors because me and Chris(Jestic) did a few of them for normal access as you did for the barber shop and Smoke's house

 

Also, i think you should pre-light the barber shop interior, the lighting doesn't blend in really well with the outside world imho.

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Silent
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#30

Posted 29 October 2014 - 06:30 PM

Like for the song used in the preview.
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