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Rachel Amber
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#331

Posted 17 August 2017 - 05:36 AM

Update itself is nice but... i get unhandled excepction c0000005 at address 6018659c with latest update :/


spaceeinstein
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#332

Posted 17 August 2017 - 08:10 AM

I can't produce a crash on a fresh install. Did you make sure to delete the two files?

Rachel Amber
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#333

Posted 17 August 2017 - 08:13 AM Edited by NOskillx, 18 August 2017 - 06:28 AM.

yes ms32 thing... and gta-lc.asi is deleted i installed update on a clean game beta 4.0 with all previous updates

EDIT: After you updated it works


perennial
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#334

Posted 17 August 2017 - 06:48 PM Edited by perennial, 17 August 2017 - 09:56 PM.

I got a similar problem with the latest update, unhandled exception c0000005 but at address 70e9659c. Happened when starting a new game and with the loading progress at ~90%. I had the two files removed.

I managed to get the game working using the Mss32.dll from an older update and without removing the two files.

Otherwise, a great update. I love the GTA III camera, but I kinda have mixed feelings about the opaque water. If possible, it would be great to be able to switch between transparent and opaque water types.

 

EDIT: Works perfectly now with the newest download.

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spaceeinstein
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#335

Posted 17 August 2017 - 09:15 PM

I updated the post. It should solve the crashes and gives you an option to disable opaque water.
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The Eddo
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#336

Posted 18 August 2017 - 02:16 PM

Question: Is it necessary to install ALL updates or only the latest one on Beta 4.0?

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Forever L
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#337

Posted 18 August 2017 - 08:24 PM Edited by Forever L, 18 August 2017 - 08:26 PM.

When I try to start a new game, this error appears:

 

Unhandled Exception: c0000005

At address:                : 6df3659c

 

To take into account:

 

a) I installed Beta 4.0, on a clean version of Vice City.
b) The version of my gta-vc.exe file is 1.0.
c) I simply installed the update that was uploaded yesterday.
d) I installed everything, what came in the RAR.

Butcher696
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#338

Posted 18 August 2017 - 08:24 PM Edited by Butcher696, 18 August 2017 - 08:25 PM.

Latest always is new so beta 4.0 and update latest postec
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Rachel Amber
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#339

Posted 20 August 2017 - 06:36 AM

anyway Taxi side mission crash the game after starting it in latest update


Kaniel Outis
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#340

Posted 21 August 2017 - 02:07 AM

anyway Taxi side mission crash the game after starting it in latest update

Seems to work fine on my end. What exception or crash log do you get?

Butcher696
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#341

Posted 21 August 2017 - 07:33 AM

Also work for my

perennial
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#342

Posted 21 August 2017 - 04:30 PM Edited by perennial, 4 weeks ago.

anyway Taxi side mission crash the game after starting it in latest update

I have the same issue with the taxi mission:

Unhandled exception: c0000005
At address: 004dd75a

The LCS version of the taxi mission (with "ViceCity=1") works though.

I think this is related to the blips? Starting the mission in the middle of nowhere doesn't crash the game, only when pedestrians are near.

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spaceeinstein
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#343

Posted 4 weeks ago Edited by spaceeinstein, 4 weeks ago.

It's an issue with the navigation zones. I hadn't realize the Taxi mission wasn't converted completely. It'll be fixed in the next update.
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RonanCJ
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#344

Posted 4 weeks ago

How can I add unused vehicles like the Admiral, Mesa, etc, in traffic?


Gladion
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#345

Posted 4 weeks ago

well, just change the "ignore" in each vehicle ID lines in default.ide to one of these: "normal", "poorfamily", "richfamily", "executive", "worker", "big", "taxi", "moped", or "motorbike".

 

for example:

from

235, 	admiral,   admiral,   car,     ADMIRAL,   ADMIRAL,    null,    ignore,      10,    7,    0,         254,                0.68

to

235, 	admiral,   admiral,   car,     ADMIRAL,   ADMIRAL,    null,    richfamily,      10,    7,    0,         254,                0.68
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spaceeinstein
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#346

Posted 3 weeks ago

Script update (last updated 2017-08-28)
Important! Delete Mss32Hooked.dll and gta-lc.asi if they exist!
  • Fixed Taxi mission crash.
  • Added three more cheats: ILIKEDRESSINGUP, ITSALLGOINGMAAAD, NOBODYLIKESME. These should be the last of the cheats that needed to be added.
  • Added files for GXT Builder for american/italian.gxt.
  • Added out of range zones for RC Bandit.
    outofrange_th.jpg
I feel like there is enough progress made that I should test this to 100% completion. Would you like to see it streamed on Twitch?
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Silent
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#347

Posted 3 weeks ago

It's high time cutscene heads get tackled I guess? :p
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Rachel Amber
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#348

Posted 3 weeks ago Edited by NOskillx, 3 weeks ago.

augh.... the cutscene heads the worst nightmare of GTA-LC evan a satan don't know how to make them


spaceeinstein
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#349

Posted 3 weeks ago

I'm not interested in dealing with animations right now unfortunately. There are still many other bits of the project that need fixing and improving, and that's already enough to keep me occupied. I'm sure there are others with the knowledge to convert the animations much faster and better than I can ever do. It has already been done before; we just need to rediscover the technique.
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Kaniel Outis
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#350

Posted 3 weeks ago

Hey space, what's on your current to-do list for the next stable/snapshot release?

Craig Kostelecky
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#351

Posted 3 weeks ago

Someone find ModelingMan again!

 

Or see if someone can reverse engineer his crack of 3.2. I wish he would have submitted source files for his work way back then. 

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spaceeinstein
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#352

Posted 3 weeks ago

I want to get the important bits of gta-lc.exe integrated into dinput8.dll before the next major update (maybe Beta 4.1). It was written in Delphi, which I am very unfamiliar with, and it's huge so it will take a while to integrate that. I have done this integration to two other files and that took a long time.
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Craig Kostelecky
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#353

Posted 3 weeks ago

If you get rid of gta-lc.exe, I would prefer our install process to rename gta-vc.exe to lc. This mod is its own game now, so I don't like the idea of running the VC executable to launch it. 

 

Unless of course the logistics of doing would make things very difficult. 

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Silent
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#354

Posted 3 weeks ago

At this point I really think shipping a normal VC EXE with a custom name, icon, manifest + maybe patched to load gtalc.dll (instead of relying on dinput8.dll) would be the best course. I mean, by now these games are older than some GTAF users for f*ck sake. If we made sure LC EXE can't be used to run VC, it wouldn't enable piracy in any way.
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Kaniel Outis
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#355

Posted 3 weeks ago Edited by Kaniel Outis, 3 weeks ago.

Someone find ModelingMan again!
 
Or see if someone can reverse engineer his crack of 3.2. I wish he would have submitted source files for his work way back then.

Last I talked to him, his PC was damaged and he was trying to recover a lot files, lc ones included. I wish there was a way of emailing him. Also, IMO we can worry about getting rid of gta-lc.exe only when we are ready to play final version. Doing what Silent suggested for now would be a nice course of action.
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Kurropt Antagonist
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#356

Posted A week ago Edited by Kurropt Antagonist, A week ago.

Posted this in the Bugs thread then realized that it should probably be here...

During "Give Me Liberty..." if you pull into the mission marker backwards, Claude will knock over 8-Ball and the cutscene hangs until he gets back up and into the safehouse. Not a big deal as it's only a few seconds, but presumably if you could trap him under the car, it could lead you to being stuck.

During "Luigi's Girls" if you leave the vehicle before reaching the mission marker, 8-Ball will exit when you get back in and will not re-enter. The mission cannot proceed from this point.

Also, if you restart "Luigi's Girls," the car visibly drops back into place. Maybe a longer delay could fix this?

Edit: Also, in debug mode with 2 or more wanted levels, the lift bridge alarm will play over itself when descending. Have not tested on the normal script.

Edit 2: Further playing around this morning, seems to happen with either police sirens or explosions while having a 2-star or higher wanted level. Doesn't just happen on its own.




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