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Mission Coding

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NOskillx
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#301

Posted 2 weeks ago

  • A long time ago when the city was moved upwards, the Airtrain model was offset to reflect the change. Using a regular Airtrain model would cause it to sink into the ground when taxiing. Also, III handles taxiing aircraft slightly differently from VC because the airport ground has variable height in III as opposed to constant height in VC, so having a constant offset is not correct everywhere. This update allows an unmodified Airtrain model to be used and allows aircraft to taxi on variable ground.

Can you tell me where this change is done ? in .scm or in dinput8.dll?


spaceeinstein
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#302

Posted 2 weeks ago

The variable height detection is in dinput8.dll.

NOskillx
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#303

Posted 2 weeks ago

The variable height detection is in dinput8.dll.

then is this code for this is also in gta lcs pc? ;/ i hope not because lcs code is more like vc not 3 ;/ when it comes to some things like this


spaceeinstein
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#304

Posted 2 weeks ago

LCS should have this code eventually. It doesn't matter if the engine is more like VC, LCS uses the exact same airport as III.
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NOskillx
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#305

Posted 2 weeks ago

well lcs pc dont have this bug with an airtrain in air


spaceeinstein
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#306

Posted 2 weeks ago

My code doesn't add 6 units to the Airtrain's path, it places the Airtrain directly on top of the ground. You won't notice it in LCS. Why should this be an issue at all? Surya can easily omit any changes I make.
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Craig Kostelecky
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#307

Posted 2 weeks ago

Awesome update. It's so cool to see some of those decades old bugs finally getting solved properly instead of just working around them like we did back then. 

 

And I looked up a bit of Surya's posts as I hadn't heard that name before. I'm impressed by what I have seen so far. 

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spaceeinstein
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#308

Posted A week ago

A preview of what's to come:
npc_dodo_1_th.jpgnpc_dodo_2_th.jpg
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spaceeinstein
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#309

Posted A week ago

@Nick007J:
npc_dodo_3_th.jpg
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spaceeinstein
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#310

Posted A week ago Edited by spaceeinstein, A week ago.

npc_dodo_4_th.jpg
npc_dodo_5_th.jpg
npc_dodo_6_th.jpg
npc_dodo_7_th.jpg

Planes update! (last updated 2017-06-15)
  • Until even as recently as a week ago I thought this task was beyond my capabilities. Then I decided to take the challenge and now we have proper planes! The behavior of Aeroplanes and all the full-winged Dodos (ambient ones, "A Drop in the Ocean", and "S.A.M.") have been faithfully converted from III and should now fly and behave exactly the same way as III. We no longer need a script-based solution which had all kinds of bugs. Their speed, position, rotation, creation, destruction, etc. should be indistinguishable from III. All the plane-related opcodes can now be used:
    OpcodeCommand
    033ASTART_DRUG_RUN
    033BHAS_DRUG_RUN_BEEN_COMPLETED
    033CHAS_DRUG_PLANE_BEEN_SHOT_DOWN
    0358START_DRUG_DROP_OFF
    0359HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
    035AFIND_DROP_OFF_PLANE_COORDINATES
    03A6FIND_DRUG_PLANE_COORDINATES

    This is a lot of work for only two missions that mainly use it :breadfish:
  • Redid the pause menu map with better quality textures.
  • Yakuza Stinger engine noise fixed (reference).
  • Pickup blips in "A Drop in the Ocean" are removed when you fail the mission.
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Craig Kostelecky
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#311

Posted A week ago

Until even as recently as a week ago I thought this task was beyond my capabilities. 

 

I'm starting to wonder if anything between III and VC is beyond your abilities. :D 

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spaceeinstein
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#312

Posted A week ago

Cutscene heads will be the ultimate test :p
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Surya926
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#313

Posted A week ago

How about proper GTAIII trains? That would be useful for LCS2VP as well :p
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NOskillx
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#314

Posted A week ago Edited by NOskillx, A week ago.

that would be very very cool! haha


spaceeinstein
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#315

Posted 5 days ago Edited by spaceeinstein, 5 days ago.

Script update (last updated 2017-06-19)
  • When starting a submission in III like Firefighter, a big blue message is shown on the screen for some amount of time. But in LC, it disappears much too quickly because of the call to opcode 054C. This update fixes that issue.
  • Liberty City Stories' Taxi Driver submission is added for fun. To try it out, open gta-lc.ini, find ViceCity=0 and change it to ViceCity=1.
  • I've included the source code for the SCM.
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NOskillx
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#316

Posted 5 days ago Edited by NOskillx, 5 days ago.

Anyway if someone want text exact the same like in GTA 3 for the Firefighter here is a little GXT update from me

NOTE: Change is done on a latest released GXT from Spaceeinstein.

Changes:

When you end Firefighter mission text "Fire Truck mission ended." is displayed instead of "Firefighter mission ended." like in original GTA 3

DOWNLOAD Link: http://www.mediafire...33/american.gxt

If there are any more things in GXT that are not same as in GTA 3 i might release more of those GXT updates.


The Eddo
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#317

Posted 5 days ago

Anyway if someone want text exact the same like in GTA 3 for the Firefighter here is a little GTX update from me

NOTE: Change is done on a latest released GTX from Spaceeinstein.

Changes:

When you end Firefighter mission text "Fire Truck mission ended." is displayed instead of "Firefighter mission ended." like in original GTA 3

DOWNLOAD Link: http://www.mediafire...33/american.gxt

If there are any more things in GTX that are not same as in GTA 3 i might release more of those GTX updates.

That's GXT, not GTX.

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zmudziak32
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#318

Posted 5 days ago

@spaceeinstein It would be good if we could choose between GTA III Vigilante and Firefighter and their VC/SA/LCS counterparts.

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spaceeinstein
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#319

Posted 5 days ago

The change to F_FAIL1 was intentional. When you end the mission, F_CANC says "Fire Fighter mission cancelled!" but "F_FAIL1" says "Fire Truck mission ended.". Vice City fixed that inconsistency so I kept that fix.
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The Eddo
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#320

Posted 3 days ago Edited by EddoWilliams2016, 3 days ago.

Ooh, can we have Trash Dash from LCS too?


Ash_735
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#321

Posted 3 days ago

Ooh, can we have Trash Dash from LCS too?

LET PEOPLE DO THEIR WORK! You constantly nagging for this and that isn't going to encourage anyone to want to do things, just comes across as pushy.
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