Bugs, Glitches, and Incompletes
As this mod is released to the public before it's finished there are often a lot of bugs in it. Here is the place where you can tell us what we need to fix before the final version is released.
Before you post a new bug, please ensure that you have the latest version of GTA:LC - that is, Beta 4.0. Please do not report on these as we already know about them. If you have the solution to any of these problems, then by all means feel free to help us out - please post here if you have any suggestions/solutions to bugs as well. This post will also house any general bugs (bugs that do not fall under a specific category as per the Checklist).
When reporting a bug, please try to be as specific as possible because it makes it easier for the team to recreate it if we know exactly what you did. If you received a debug output, please post the first seven lines (up to and including the numbers after the "EFLAGS" heading). Any information in a debug output is saved to gta-lc-scm.log in your main LC folder.
Any bugs with unofficial mods should be posted in the Unofficial Mods topic or PM'ed to the author.
Below is a list of fixed bugs and download links. If there is a bug that has been crossed off the checklist, yet doesn't appear in this list, then it simply means that although the bug has been fixed, there is no download for it (or that I just can't be arsed to update two lists anymore ). Please also read this list to make sure that you don't report on something that has already been fixed.
|Bugs fixed since Beta 3.3 + Update||Notes|
|Many animations have not been converted||Mostly converted|
|Issues with wanted level behavior on Portland Island|
|Firing the Uzi sometimes crashes the game|
|Black smoke instead of gun flashes appear during the introduction scene and Grand Theft Aero|
|Incorrect smoke particle during "Kanbu Bust-out"|
|Patients do not properly scream in pain during "Paramedic"|
|Particle and lighting effects do not appear during "Chaperone"|
|When starting "Bomb Da Base: Act I", the message "Salvatore wants you to help Toni deal with the Triads first!" appears when "Blow Fish" has already been completed|
|"I Scream, You Scream" blip at the destination points upwards|
|Initial cutscene of "Silence The Sneak" is blocked by a wall|
|"Silence The Sneak" crashes the game if the car is immediately blown up|
|Camera angles of McAffrey's hideout during "Silence The Sneak" do not match GTA III|
|Density of Triads too low during "Trial By Fire"||Density needs to be fixed|
|Mod: Having the player character be anything other than player.dff crashes cutscenes|
|Debug mode: City does not load quickly when a new game is started|
|Debug mode: Phoenix's engine does not animate|
|Debug mode: Portland Ammu-Nation duplicates weapon pickups when missions unlocked them|
|Debug mode: Toni's blip remains after completion of "Salvatore's Called A Meeting" but it triggers nothing|
|Debug mode: The gate can get stuck closed during "Arms Shortage"|
|Various sound effects still use VC's sounds||UI sounds like pickups and checkpoints not yet converted|
|Car sound effects are incorrect and does not match III|
|Incomplete: VC's map files are not removed|
|Wielding the detonator prevents weapons switching|
|Cranes crash the game during various events|
|Non-weapon pickups have incorrect colors|
|GTA III's cheat codes need converting|
|Dodo's camera and sound uses the RC Baron's||Sound needs proper conversion|
|Vice City's special character cheats crash the game||Characters replaced with III's|
|IE/Securicar/"Rigged To Blow" garages do not behave the same way as III or missing entirely|
|Car alarms uses VC's|
|Blowing up the Dodo yields a 3-star wanted level|
|Cylindrical markers color do not match III|
|Glass windows at Catalina's security hut are not breakable and rendered incorrectly|
|Picking up info pickup at 8-Balls' in the Spanish language crashes the game|
|Police scanner is not area-specific and vehicle-specific ones are incorrect for most|
|Cash amounts for bomb shops, hospital visits, taxis, and hidden packages do not match III|
|Debug mode: Passing "Two-Faced Tanner" sets the maximum wanted level down to 5|
|Looping scenery sounds (e.g. Laundrette, Toni's restaurant, etc.) do not behave the same way as III|
|Zones in east Staunton Island are not displaying|
|The lift bridge is not completely converted|
|Spray shops do not accept the same vehicles as III|
|Debug mode: Peds are spawning where they shouldn't be, e.g. Phil's place|
|Body cast does not get properly damaged in "Plaster Blaster"||Damage by vehicle still not recognized|
|Kingdom Come's cutscene when reading Catalina's letter cannot be skipped|
|Introduction sequence's lighting effects differ|
|Peds speech uses VC||Mostly converted|
|Special characters speech missing or incorrectly played||Mostly converted|
|Bike checkpoint missions does not fail when the time runs out|
|Replay does not work|
|There's a chance the blips during Kingdom Come don't get removed|
|Bugs fixed since Beta 3.4 Pre-release 1||Notes|
|Issue with abandoned cars when bridge moves|
|Walk/don't walk signal missing|
|Additional animation issues||Mostly converted|
|Debug mode: Completing "Chaperone" before completing "Salvatore's Called A Meeting" causes Toni's mission triggers to overlap.|
|Boat foam animation missing in "Bomb Da Base: Act II"||Conversion not strictly 1:1|
|Incorrect explosions used in "Bomb Da Base: Act II"|
|Boat wake on water behind Cochrane Dam is incorrectly positioned (VC-specific bug)|
|"Gone Fishing" camera and fish positioning incorrect|
|Bugs fixed since Beta 3.4 Pre-release 2||Notes|
|Car colors for certain vehicles don't match III|
|Chase scene vehicles don't use handbrake and large parts of the map are unloaded during the scene||Map still doesn't load completely, might need to find way to load islands like III|
|Wide range LOD issues, including misaligned LODs and LODs not unloading when near them|
|Bugs fixed since Beta 3.4 Pre-release 3||Notes|
|Intro scene overlay colors are missing|
|Trails effect uses VC|
|Gangs are too sparse||Need to find way to increase density for non-grouped members|
|Bugs fixed since Beta 4.0||Update|
|Taxi Driver radar blips sometimes point downward at the destinations|
|Pistol and Uzi lack reload animation|
|Vehicle environment mapping doesn't match III|
|Dodo's rudder and propeller don't animate and its shadow uses a plane's shadow|
|Debug mode: You can't hop into the Comet|
|Statistics listing in pause menu doesn't match III|
|Rampage timer and counter colors incorrect|
|Green-colored text aren't used at all|
|Italian language woefully incomplete|
|Destroying the bike in the bike checkpoint missions does not immediately end the mission|
|Bike checkpoint missions' counter text incorrect|
|Completing "Uzi Rider" spawns Hoods gang members at Hepburn Heights|
|Shooting near (not at) a Yardie gang member provokes it to shoot at you|
|Large parts of the map remain unloaded during the introduction sequence|
|The behavior of all NPC planes (Aeroplanes, ambient Dodos, mission Dodos) does not match III and mission Dodos can result in game crashes||Download (2017-06-15)|
|Ammo count for many pickups are incorrect||Download (2017-07-05)|
|Cinematic camera mode missing help message||Download (2017-07-05)|
|AK47 and M16 fire rate slower when crouching||Download (2017-07-05)|
|The display ordering of a few mission text is incorrect||Download (2017-07-27)|
|You can sprint with the AK-47||Download (2017-08-01)|
|Remote controlled RC Bandits can cross to other islands||Download (2017-08-28)|
- Cars not meant to travel between islands are traveling between islands. Most notably affects Vigilante mission.
- Cutscene head animations.
- Anything related to trains.
- Anything related to the crusher.
- MP3 ped.
- Yardie Lobo smoke.
- The gate at the army base wont open for any vehicles, even with an army vehicle. It will however open from the inside to let you out
(That's not a bug. It's not supposed to open for Army vehicles. It opens after completing 'Arms Shortage')
- Car-jackers will steal your helicopter, but they dont know how to fly it
(It's the same way in VC)
- The blue mission marker sometimes hangs in mid-air, and only sticks to the ground when you come close to it
(This also occurs in VC and LCS, and is a problem with the game engine - it cannot be "fixed")
There are likely to be more bugs that haven't been discovered yet, so if you find any, please report them - it helps us to fix them and improve the overall quality of GTA:LC. As more bugs are reported, they will be added to the list so that it is up-to-date.
Check out the past history of this topic at the Internet Archive Wayback Machine: before the forum change and after the forum change.
Thank you for all your contributions .
02-2016 update: The table has been redone to reflect the current state of the project. -space
07-2016 update: Table is further updated. -space
10-2016 update: Some more updates. -space
01-2017 update: Split Beta 3.3 and Beta 3.4 pre-release. -space